|
Heat Burst
2+3
›
hb pc7~62 On cancel: fs12~20 js21~29 fs30~32 | m | [12;12] | i16 | +1 | +2c | | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~62Oncancel:Floating state 12~20Low crush 21~29Floating state 30~32 | |
|
Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
Naguri Kabuto Wari
1,1
›
fbr wpn | h, m | 5, 19 | i10, i23 | -9 | +4c | | 1,1 | Floor BreakWeaponCombo from 1st hit with 1f delayMove can be delayed 3fInterrupt with i4 from 1st block3 chip damage on blockPower up in NSS or Heat | |
|
1,NSS.1
›
fbr wpn | h, m | 5, 22 | i10, i23 | -9 | +22a (+17) | | 1,1 | Floor BreakWeaponCombo from 1st hit with 1f delayInput can be delayed 3fInterrupt with i4 from 1st block8 chip damage on blockRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or less1,H.1: Consumes 90F of remaining Heat time | |
|
Right Jab
2
›
| h | 10 | i11 | -1 | +5 | +8 | 1 | | |
|
Seiken Douharai
2,1
›
bbr wpn | h, m | 10, 23 | i11, i26~27 | -9 | +12a | | 1,2 | Balcony BreakWeaponCombo from 1st CH with 1f delayMove cannot be delayedCancel to -12 -6 r30 with BInterrupt with i8 from 1st blockReplaced by a different move in NSS | |
|
Mushibami
2,2
›
trn | h, h | 10, 18 | i11, i24 | -1 | +15g | | 1,1 | TornadoBalcony Break (airborne)Combo from 1st hit with 1f delayMove cannot be delayedEnter KIN r25 with 1+2Transitions to NSS on hit or block onlyRecovers 2f faster on hit or blockInterrupt with i5 from 1st blockHit vs BT +20a (+11) | KIN |
|
PK Combo
2,3
›
bbr | h, h | 10, 24 | i11, i26~27 | -10 | +16a (+7) | | 1,2 | Balcony BreakCombo from 1st CH with 2f delayMove can be delayed 5f | |
|
Karakuri Uzumaki
2,NSS.1
›
bbr | h, h | 10, 5,15 | i11, i23~24i18 | -5 | +19a | | 1,2,1 | Balcony BreakCombo from 1st hitJail from 2nd attack | NSS |
|
PDK Combo
2,d+3
›
cs10~ | h, L | 10, 11 | i11, i22 | -12 | -1 | | 1,1 | Combo from 1st hit with 2f delayInput can be delayed 2fMove cannot be delayedHigh crush 10~ | FC |
|
Enma
3
›
| m | 12 | i15~16 | -9 | +5 | | 2 | | |
|
Enma's Flame
3,1
›
he bbr wpn js26~ | m, h | 12, 20 | i15~16, i22~24 | +7 | +18g | | 2,3 | Heat EngagerHeat Dash +5, +62a (+42)Balcony BreakWeaponCombo from 1st hit4 chip damage on blockDoes not transition to DGF during Heat activation or Heat DashPower up in NSS or HeatRecovers in 1SSLow crush 26~ | DGF,DGF |
|
3,2
›
| m, m | 12, 12 | i15~16, i22 | -12 | +1 | | 2,1 | Interrupt with i1 from 1st block | |
|
Enma's Cleansing Sword
3,2,1+2
›
bbr wpn | m, m, M | 12, 12, 26 | i15~16, i22, i26~27 | -14c | +20a (+10) | | 2,1,2 | Balcony BreakWeaponCombo from 2nd hit with 4f delayInput can be delayed 10fMove can be delayed 9fInterrupt with i7 from 2nd block5 chip damage on blockPower up in NSS or Heat | |
|
Enma's Soul Blade
3,2,NSS.1+2
›
bbr wpn | m, m, M | 12, 12, 27 | i15~16, i22, i26~27 | -14c | +20a (+10) | | 2,1,2 | Balcony BreakWeaponCombo from 2nd hit with 4f delayInput can be delayed 10fMove can be delayed 9f10 chip damage on blockClean hit 35 damageRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or less3,2,H.1+2: Consumes 180F of remaining Heat time | |
|
3,NSS.1
›
he bbr wpn js26~ | m, h | 12, 22 | i15~16, i22~24 | +7 | +18g | | 2,3 | Heat EngagerHeat Dash +5, +62a (+42)Balcony BreakWeaponCombo from 1st hit6 chip damage on blockRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or lessDoes not transition to DGF during Heat DashRecovers in 1SS3,H.1: Consumes 90F of remaining Heat timeLow crush 26~ | DGF,DGF |
|
Tobi Ushiwaka
3~4
›
js12-37 fs38-40 | m,m | 6,22 | i17~18i28~29 | -6 | +3 | | 2,2 | Jail from 1st attackEnter DGF +5 +14 r18 with 1SS.UCannot transition after frame 29Low crush 12-37Floating state 38-40 | DGF |
|
Magic 4
4
›
| h | 16 | i12~13 | -11 | +0 | +20a (+10) | 2 | Balcony Break (airborne) | |
|
Double Roundhouse
4,4
›
| h, h | 16, 16 | i12~13, i24~25 | -4 | +4 | | 2,2 | Combo from 1st hit with 4f delayMove cannot be delayed | |
|
4,4,2
›
| h, h, m | 16, 16, 5 | i12~13, i24~25, i30~31 | -22 | -12 | | 2,2,2 | Yoshimitsu recovers sideturned on block | BT |
|
Wheel of Arrows
4,4,2,2
›
| h, h, m, h | 16, 16, 5, 6 | i12~13, i24~25, i30~31, i22~23 | -24 | -13b | | 2,2,2,2 | Combo from 3rd hit | |
|
Wheel of Arrows > Sword Stab
4,4,2,2,1
›
wpn | h, h, m, h, m! | 16, 16, 5, 6, 30 | i12~13, i24~25, i30~31, i22~23, i67 | | -18 | | 2,2,2,2,1 | Weapon | |
|
Wheel of Arrows > Sword Poke Windmill
4,4,2,2,1~1
›
wpn | h, h, m, h, m!, m! | 16, 16, 5, 6, 30, 22 | i12~13, i24~25, i30~31, i22~23, i28~113 | | -58 | | 2,2,2,2,86 | WeaponCancel early to r26 with B (earliest cancel -12a)Possible to double-hit | |
|
4,4,2,2,NSS.1
›
| h, h, m, h, m | 16, 16, 5, 6, 30 | i12~13, i24~25, i30~31, i22~23, i67 | -54 | -17a | | 2,2,2,2,1 | | NSS |
|
4,4,2,2,NSS.1~1
›
bbr | h, h, m, h, m, h! | 16, 16, 5, 6, 30, 40 | i12~13, i24~25, i30~31, i22~23, i20~105 | | -49a (-75) | | 2,2,2,2,86 | Balcony BreakCancel early to r30 with B | NSS |
|
Triple Roundhouse Combo
4,4,4
›
bbr | h, h, h | 16, 16, 20 | i12~13, i24~25 | -4 | +18a (+9) | | 2,2 | Balcony BreakCombo from 2nd CH with 4f delayMove cannot be delayed | |
|
Kangaroo Kick
4~3
›
trn cs4~22 fs10~50 | m | 25 | i25~26 | -13 | +52a (+42) | | 2 | TornadoEvasive, can go under some midsHigh crush 4~22Floating state 10~50 | |
|
Kincho
1+2
›
ps3~9 | | | | | | | | Transition to r17 FC with DStrong Attack Reversal: parries all highs or mids, except throws, unblockables and charge movesParry state 3~9 | FC,KIN |
|
Guillotine Crow Trap
1+2,P
›
is1~20 js11~42 fs43~45 | M,M | 10,12 | i15~18i3~6 | +1c~+4c | +14a | | 4,4 | is1~20Low crush 11~42Floating state 43~45 | |
|
Spirit Shield
1+2+3
›
wpn | m | 0 | i22~40 | -8~+10g | +0~+18 | +16~+34 | 19 | WeaponCan hit grounded when up-close and off-axis | |
|
Soul Stealer
1+4
›
wpn | m | 20 | i6~9 | -20 | +14c | | 4 | Weapon70% proration on standing hitRecovers 12f faster on hitHit vs BT +11d (FDFT)Power up in NSS or HeatCan be done from Crouch Level 1 | |
|
Meditation
3+4
›
| | | | | | | | Yoshimitsu recovers in BT | MED |
|
Manji Backfist
f+2
›
bbr | h | 18 | i17~18 | -4 | +14g | +39a | 2 | Balcony Break | |
|
Manji Backfist Shredder
f+2,1
›
trn wpn | h, M | 18, 21 | i17~18, i26~27 | -12 | +17a (+10) | | 2,2 | TornadoWeaponCombo from 1st CH +66a (+50) | |
|
Manji Backfist Swipe
f+2,NSS.1
›
trn | h, m | 18, 21 | i17~18, i26~27 | -12 | +17a (+10) | | 2,2 | TornadoAirborne combo from 1st CH (+66a (+50)) | NSS |
|
Backfist > Stone Fist
f+2,db+2
›
| h, m | 18, 8 | i17~18, i15 | -5 | +6 | | 2,1 | Input can be delayed 2fMove cannot be delayedLeads to db+2 extensions | FC |
|
Oni Kick
f+3
›
hom bbr | h | 24 | i16~17 | -9 | +17a (+8) | | 2 | HomingBalcony Break | |
|
Zig Zag
f+3,4
›
kne js22~29 fs30~32 | h, m | 24, 20 | i16~17, i23~24 | -6 | +37a (+23) | | 2,2 | Knee2nd hit delayed 18fInterrupt with i17 from 1st blockLow crush 22~29Floating state 30~32 | BT |
|
Toita Daoshi
f+4
›
bbr pc7~17 | m | 20 | i18 | -13 | +21a (+11) | | 1 | Balcony Break-9 on block after absorbing an attack8 chip damage on attack absorbtionPower crush 7~17 | |
|
Kuzuryu
f+1+2
›
he bbr wpn | M | 23 | i20 | -12 | +8a (-1) | | 1 | Heat EngagerHeat Dash +5, +62a (+42)Balcony BreakWeapon4 chip damage on blockPower up in NSS or Heat (29 damage and extended range) | |
|
Kamikaze
f+3+4
›
bbr fbr hed | m,M,M,M | 18,3,3,3 | i21~25 | -13~-9 | -8a (-15) | | 5 | Balcony BreakFloor BreakHeadFloor break occurs on 4th hitTransition to FLE on hit onlyAttacks after 1st only come out on hitCombo from 1st hit does 2,1,1 damageCombo does 2 extra damage from FLE.nCancel to r65 BT earliest on frame 10 with bAutomatically transitions to r55 IND on self-wallsplatTotal and recovery frames on hit t88 r19 | FLE,BT |
|
Tsuka Atemi
df+1
›
| m | 14 | i13 | -4 | +5 | | 1 | | |
|
Tsuka Atemi to Back Knuckle
df+1,2
›
bbr | m, h | 14, 16 | i13, i25~26 | -4 | +14g | +39a | 1,2 | Balcony BreakCombo from 1st CH with 2f delayMove cannot be delayed | |
|
Tsuka Atemi Shredder
df+1,2,1
›
trn wpn | m, h, M | 14, 16, 19 | i13, i25~26, i26~27 | -12 | +17a (+10) | | 1,2,2 | TornadoWeaponCombo from 2nd CH +66a (+50) | |
|
Tsuka Atemi Swipe
df+1,2,NSS.1
›
trn | m, h, M | 14, 16, 19 | i13, i25~26, i26~27 | -12 | +17a (+10) | | 1,2,2 | TornadoCombo from 2nd CH | NSS |
|
Tsuka Atemi > Slap U Crazy
df+1,2,db+2
›
| m, h, m | 14, 16, 8 | i13, i25~26, i15 | -5 | +6 | | 1,2,1 | Leads to db+2 extensions | FC |
|
Autumn Leaves
df+1,4
›
| m, m | 14, 17 | i13, i17 | -12 | +4 | | 1,1 | Jail from 1st attack with 2f delayInput can be delayed 2fMove cannot be delayed2nd hit can whiff at certain ranges, -20 on whiff | |
|
Basic Uppercut
df+2
›
| m | 13 | i15~16 | -7 | +34a (+24) | | 2 | +4s against crouchingLaunches crouching on CHCan evade jabs on frames ?~? | |
|
df+3
›
| m | 10 | i17~18 | -4 | +4 | | 2 | | FC |
|
Wood Cutter
df+3,1
›
fbr wpn | m, M | 10, 20 | i17~18, i23~24 | -9 | +4c | +6a | 2,2 | Floor BreakWeaponCombo from 1st hit4 chip damage on blockPower up in NSS or HeatInput can be held to transition to d+1 | d+1* |
|
Wood Chopper
df+3,NSS.1
›
fbr wpn | m, M | 10, 24 | i17~18, i23~24 | -9 | +16a | +52a | 2,2 | Floor BreakWeaponCombo from 1st hitRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or less9 chip damage on blockInput can be held to transition to d+1df+3,H.1: Consumes 90F of remaining Heat time | d+1* |
|
Side Kick
df+4
›
| m | 15 | i12 | -7 | +4 | | 1 | Recovers 2f faster on hit or block | |
|
Gehosen (Simple Input)
df+1+4
›
wpn js20~42 fs43~45 | M | 20 | i20~21 | -17 | +35a (+25) | | 2 | WeaponCan be performed in FCRecovers 7f faster on hitTransition to r34 KIN with 1+2Transition to r30 KIN with 1+2 only when performing KIN.f+2 immediately afterFaster startup and 22 damage with input f,n,d,df+1Low crush 20~42Floating state 43~45 | KIN,KIN |
|
Flashing Steel (Simple Input)
df+2+3
›
bbr wpn cs9~17 | m | 18 | i17~18 | -13 | +6g | +58a (+38) | 2 | Balcony BreakWeaponCan be performed in FCFaster startup and 20 damage with input f,n,d,df+2High crush 9~17 | |
|
Quick Slash
d+1
›
fbr wpn | M | 15 | i24~25 | -9 | +1c | +6a | 2 | Floor BreakWeapon4 chip damage on blockPower up in NSS or Heat | |
|
Death Slash (1)
d+1*(1),n
›
fbr wpn | M! | 20 | i55~56 | | +4c | +6a | 2 | Floor BreakWeaponSlowly realigns while chargingCan be canceled with b | |
|
Death Slash (2)
d+1*(2),n
›
fbr wpn | M! | 25 | i99~100 | | +4c | +6a | 2 | Floor BreakWeaponSlowly realigns while chargingCan be canceled with b | |
|
Death Slash (3)
d+1*(3),n
›
fbr wpn | M! | 30 | i130~131 | | +4c | +6a | 2 | Floor BreakWeaponSlowly realigns while chargingCan be canceled with b | |
|
Death Slash (4)
d+1*(4),n
›
fbr wpn | M! | 40 | i179~180 | | +16a | +52a | 2 | Floor BreakWeaponSlowly realigns while chargingCan be canceled with b | |
|
Death Slash (5)
d+1*(5),n
›
fbr wpn | M! | 60 | i214~215 | | +16a | +52a | 2 | Floor BreakWeaponSlowly realigns while chargingCan be canceled with b | |
|
Death Slash (6)
d+1*(6),n
›
fbr wpn | M! | 200 | i249~250 | | +16a | +52a | 2 | Floor BreakWeaponSlowly realigns while chargingCan be canceled with b | |
|
d+2
›
wpn | M | 12 | i16~17 | -9~-8 | +0~+1 | | 2 | Weapon | |
|
Heshikirigari
d+2,1
›
bbr wpn | M, h | 12, 23 | i16~17, i27~28 | -9 | +17a (+8) | | 2,2 | Balcony BreakWeaponCombo from 1st hit with 8f delayInput can be delayed 16fMove can be delayed 10f | |
|
Heshikirimutou
d+2,2
›
wpn | M, m | 12, 15 | i16~17, i22~23 | -12 | +7g | +28a (+22) | 2,2 | WeaponCombo from 1st hit with 13f delayInput can be delayed 16fMove can be delayed 10fIn 1SS Enter NSS r31 with B | NSS |
|
Heshikiribarai
d+2,2,1
›
bbr wpn | M, m, h | 12, 15, 20 | i16~17, i22~23, i19~20 | -9 | +8a (-1) | | 2,2,2 | Balcony BreakWeaponInput can be delayed 10fMove can be delayed 9f | |
|
Heshikiriseibatsu
d+2,2,2
›
trn wpn | M, m, M | 12, 15, 19 | i16~17, i22~23, i25~27 | -13 | +16a (+9) | | 2,2,3 | TornadoWeaponInput can be delayed 10fMove can be delayed 9fSteel pedal | |
|
d+2,2,NSS.1
›
bbr | M, m, h | 12, 15, 20 | i16~17, i22~23, i19~20 | -9 | +8a (-1) | | 2,2,2 | Balcony BreakInput can be delayed 10fMove can be delayed 9f | NSS |
|
d+2,2,NSS.d+1
›
fbr | M, m, m | 12, 15, 17 | i16~17, i22~23, i29~30 | -12 | +2c | +42a | 2,2,2 | Floor BreakInput can be delayed 10fMove can be delayed 9f | NSS |
|
Heshikirinagi
d+2,2,d+1
›
fbr wpn | M, m, m | 12, 15, 17 | i16~17, i22~23, i29~30 | -12 | +2c | +42a | 2,2,2 | Floor BreakWeaponInput can be delayed 10fMove can be delayed 9fLast hit has shorter range and no Weapon property in NSS | |
|
Heshikirigari
d+2,NSS.1
›
bbr | M, h | 12, 18 | i16~17, i27~28 | -9 | +10g | | 2,2 | Balcony BreakCombo from 1st hit with 8f delayInput can be delayed 16fMove can be delayed 10f | NSS |
|
Low Sweep
d+3
›
cs4~ | L | 12 | i15~17 | -18~-16 | -4~-2 | | 3 | Most commonly impacts on frame 16, except when tracking rightHigh crush 4~ | FC |
|
Toe Check
d+4
›
cs4~ | l | 6 | i12 | -15 | -4 | | 1 | High crush 4~ | FC |
|
Flea
d+1+2
›
js8~17 fs18~20 | | | | | | | | Unavailable in NSSLow crush 8~17Floating state 18~20 | FLE |
|
Harakiri
d+1+4
›
wpn | m! | 60 | i29~30 | | -32a | | 2 | Weapon60 self damage during 1st recovery frameCan connect from the front if the opponent attacks into it | FDFA |
|
d+1+4,B+1
›
wpn | m!, m! | 60, 18 | i29~30, i1~39 | | -29a | | 2,39 | Weapon6 self damage | FDFA |
|
d+1+4,B+1,1
›
wpn | m!, m!, m! | 60, 18, 20 | i29~30, i1~39, i1~18 | | -29a | | 2,39,18 | Weapon6 self damage | FDFA |
|
d+1+4,B+1,1,1
›
wpn | m!, m!, m!, m! | 60, 18, 20, 21 | i29~30, i1~39, i1~18 | | -29a | | 2,39,18 | Weapon10 self damage | FDFA |
|
d+1+4,B+1,1,1,1
›
wpn | m!, m!, m!, m!, m! | 60, 18, 20, 21, 28 | i29~30, i1~39, i1~18 | | -29a | | 2,39,18 | Weapon12 self damage | FDFA |
|
Harakiri > Manji Blood Dance
d+1+4,B+1,1,1,1,1
›
wpn | m!, m!, m!, m!, m!, m! | 60, 18, 20, 21, 28, 30 | i29~30, i1~39, i1~18, i1~35 | | -30a | | 2,39,18,35 | Weapon17 self-damageThe entire string deals 111 self damage | FDFA |
|
Indian Stance
d+3+4
›
cs6~ fs6~ | | | | | | | | All stance moves are bufferableHigh crush 6~Floating state 6~ | IND |
|
Bad Stomach (BDS)
DB+1+2
›
cs11~ | | | | | | | | Continues as long as DB is heldTransition to r25 releasing dbActionable after 10f, mashing delays follow-upsFollow-ups are fastest with inputs timed on frame 11High crush 11~ | BDS |
|
db+1
›
cs8~ | L | 12 | i26~28 | -11~-9 | +4~+6 | +7~+9 | 3 | Unavailable in NSSHigh crush 8~ | FC |
|
Nebular Burst
db+1,2
›
| L, m | 12, 20 | i26~28, i25~26 | -13 | +0 | +6g | 3,2 | Balcony Break (airborne or CH)Combo from 1st with 1f delayCombo from 1st CH with 8f delayInput can be delayed 8f | |
|
db+2
›
| m | 8 | i15 | -5 | +6 | | 1 | | FC |
|
db+2,2
›
| m, m | 8, 7 | i15, i10~14 | -9~-5 | +2~+6 | | 1,5 | Combo from 1st hit | FC |
|
db+2,2,2
›
| m, m, m | 8, 7, 6 | i15, i10~14 | -9~-5 | +2~+6 | | 1,5 | Combo from 1st hit | FC |
|
db+2,2,2,2
›
| m, m, m, m | 8, 7, 6, 5 | i15, i10~14 | -9~-5 | +2~+6 | | 1,5 | Combo from 3rd CH | FC |
|
db+2,2,2,2,2
›
| m, m, m, m, m | 8, 7, 6, 5, 4 | i15, i10~14 | -9~-5 | +2~+6 | | 1,5 | Combo from 4th hitCombo from 3rd CH | FC |
|
Stone Fists
db+2,2,2,2,2,2
›
| m, m, m, m, m, m | 8, 7, 6, 5, 4, 3 | i15, i10~14 | -49 | -37 | | 1,5 | Combo from 5th CH | FUFT |
|
db+3
›
cs6~ | l | 8 | i18~19 | -25 | -14 | | 2 | High crush 6~ | FC |
|
db+3,3
›
cs1~ | l, l | 8, 7 | i18~19, i15~17 | -19 | -7 | | 2,3 | Combo from 1st hitEnter IND r20 with d+3+4High crush 1~ | IND,FC |
|
db+3,3,3
›
cs1~ | l, l, l | 8, 7, 7 | i18~19, i15~17 | -19~-17 | -7~-5 | | 2,3 | Combo from 2nd CHEnter IND r20 with d+3+4High crush 1~ | IND,FC |
|
db+3,3,3,3
›
cs1~ | l, l, l, l | 8, 7, 7, 5 | i18~19, i15~17 | -19 | -7 | | 2,3 | Combo from 3rd CHEnter IND r20 with d+3+4High crush 1~ | IND,FC |
|
db+3,3,3,3,3
›
cs1~ | l, l, l, l, l | 8, 7, 7, 5, 5 | i18~19, i15~17 | -19 | -7 | | 2,3 | Combo from 4th CHEnter IND r20 with d+3+4High crush 1~ | IND,FC |
|
Manji Spin Low Kicks
db+3,3,3,3,3,3
›
cs1~ | l, l, l, l, l, l | 8, 7, 7, 5, 5, 5 | i18~19, i15~17, i9~11 | -26 | -15 | | 2,3,3 | Combo from 5th CHHigh crush 1~ | FUFT |
|
Manji Spin Low Kicks Front Kick
db+3,3,3,3,3,4
›
bbr | l, l, l, l, l, m | 8, 7, 7, 5, 5, 15 | i18~19, i15~17, i12~13 | -8 | +23a (+13) | | 2,3,2 | Balcony BreakEnter KIN -6 +25a (+15) r21 with 1+2Enter NSS -6 +25a (+15) r24 with BSame animation as ws4Can be performed following any number of db+3 lows except the first and last | KIN,NSS |
|
Nozuchi Fumi
db+4
›
| L | 14 | i17 | -12 | -1 | | 1 | | |
|
b+1
›
| h | 8 | i17 | +1 | +7 | +12 | 1 | Can transition to Spinning Evade with b+3 or b+4 | Spinning |
|
b+1,1
›
| h, h | 8, 9 | i17, i11~12 | +4 | +5 | +10 | 1,2 | Combo from 1st hitCan transition to Spinning Evade with b+3 or b+4 | Spinning |
|
b+1,1,1
›
| h, h, h | 8, 9, 10 | i17, i11~12 | +4 | +5 | +10 | 1,2 | Combo from 1st hitCan transition to Spinning Evade with b+3 or b+4 | Spinning |
|
b+1,1,1,1
›
| h, h, h, h | 8, 9, 10, 12 | i17, i11~12 | +4 | +5 | +10 | 1,2 | Combo from 3rd CHCan transition to Spinning Evade with b+3 or b+4 | Spinning |
|
b+1,1,1,1,1
›
| h, h, h, h, h | 8, 9, 10, 12, 14 | i17, i11~12 | +4 | +5 | +10 | 1,2 | Combo from 4th hitCombo from 3rd CHCan transition to Spinning Evade with b+3 or b+4 | Spinning |
|
Slap U Silly
b+1,1,1,1,1,1
›
| h, h, h, h, h, h | 8, 9, 10, 12, 14, 16 | i17, i11~12 | -73 | -71 | -67 | 1,2 | Combo from 4th hitCombo from 3rd CH | FUFT |
|
b+1,1,db+3
›
cs10~ | h, h, l | 8, 9, 7 | i17, i11~12, i13~14 | -20 | -9 | | 1,2,2 | Combo from 1st hitCan combo to DB+3 extensionsCan be performed after one or three b+1High crush 10~ | FC |
|
b+1,1,db+3,3
›
cs1~ | h, h, l, l | 8, 9, 7, 5 | i17, i11~12, i13~14, i15~17 | -19 | -7 | | 1,2,2,3 | Combo from 3rd CHCan combo to db+3 extensionsEnter IND r20 with d+3+4Can be performed after one or three b+1High crush 1~ | IND,FC |
|
b+2
›
| m | 12 | i14~15 | -9 | +2 | | 2 | Enter KIN r27 with 1+2 | KIN |
|
Oma Gehosen
b+2,1
›
wpn js28~49 fs50~52 | m, M | 12, 20 | i14~15, i27~28 | -17 | +28a (+18) | | 2,2 | WeaponCombo from 1st CH with 2f delayEnter KIN r30 with 1+2Input can be delayed 14fLow crush 28~49Floating state 50~52 | KIN |
|
Oma Kugiuchi
b+2,2
›
he wpn | m, h | 12, 21 | i14~15, i22~23 | -9 | +2a | | 2,2 | Heat EngagerHeat Dash +5, +43d (+35)WeaponCombo from 1st with 1f delayCombo from 1st CH with 7f delayInput can be delayed 14f | |
|
b+2,NSS.1
›
js28~49 fs50~52 | m, m | 12, 17 | i14~15, i27~28 | -17 | +28a (+18) | | 2,2 | Enter KIN r30 with 1+2Combo from 1st CH with 2f delayInput can be delayed 14fLow crush 28~49Floating state 50~52 | KIN,NSS |
|
b+2,NSS.2
›
he | m, h | 12, 18 | i14~15, i22~23 | -9 | +0 | | 2,2 | Heat EngagerHeat Dash +5, +43d (+35)Combo from 1st with 1f delayCombo from 1st CH with 7f delayInput can be delayed 14f | NSS |
|
b+3
›
| | | | | | | | 8 self-damageCan be performed from backturn (reverse direction) | |
|
b+3,3
›
| | | | | | | | 10 self-damage18 self-damage in total | |
|
b+3,3,3
›
| | | | | | | | 5 self-damage23 self-damage in total | |
|
b+3,3,3,3
›
| | | | | | | | 5 self-damage28 self-damage in total | |
|
b+3,3,3,3,3
›
| | | | | | | | 5 self-damage33 self-damage in total | |
|
Spinning Evade
b+3,3,3,3,3,3
›
| | | | | | | | 5 self-damage38 self-damage in total | FUFT |
|
* No Sword Stance
* Mutou no Kiwami
b+1+2
›
cs8~50 | | | | | | | | High crush 8~50 | NSS |
|
ub+1
›
fbr wpn js9~27 fs28~30 | m | 17 | i24~25 | -5 | +4c | | 2 | Floor BreakWeaponPerforms u+1 with a vertical jumpLow crush 9~27Floating state 28~30 | |
|
Sword Stab
ub+1+3
›
wpn | m! | 40 | i50~52 | | -24 | | 3 | WeaponPunishable on close hit with FUFT.3 | |
|
Face Splitter
ub+1+3,1+2
›
fbr wpn | m!, h! | 40, 18 | i50~52, i18~19 | | +1~+2 | +45a | 3,2 | Floor BreakWeapon | |
|
Sword Poke Windmill
ub+1+3,n,1
›
wpn | m!, m! | 40, 22 | i50~52, i28~113i2~4 | | -57a | | 3,86,3 | WeaponCancel early to r25 with B on frame 64Possible to double-hit during cancel | |
|
Avoiding the Puddle
ub+4
›
bbr fbr js9~32 fs33~35 | m | 17 | i20~22 | -19 | +12a (+2) | | 3 | Balcony BreakFloor BreakLow crush 9~32Floating state 33~35 | |
|
Cleansing Sword Yoshimitsu
ub+1+2
›
bbr wpn | M | 25 | i24~25 | -8c | +27a (+17) | | 2 | Balcony BreakWeapon5 chip damage on blockPower up in NSS or Heat | |
|
Helmet Strike
u+1
›
fbr wpn js9~27 fs28~30 | m | 20 | i24~25 | -4 | +5c | +50a | 2 | Floor BreakWeaponLow crush 9~27Floating state 28~30 | |
|
Manji Dragonfly
u+1+2
›
js8~ | | | | | | | | Cancel to r12 with db_d_df (js1~10)Unavailable in NSSActionable after 15 frames, except when using DGF.2 which can be performed after 10 framesLow crush 8~ | DGF |
|
Guillotine Crow Kick
u+3+4
›
fbr js11~42 fs43~45 | M,M | 10,12 | i39~42i3~6 | +1c~+4c | +24a | | 4,4 | Floor BreakFloor break occurs on 2nd hitEvades some mid attacks from frames ?-?Yoshimitsu becomes invisible on frames 15~30 but can still be floatedLow crush 11~42Floating state 43~45 | |
|
uf+1
›
wpn | m | 10 | i17 | -10 | +2c | | 1 | WeaponGood right sidestep trackingTransition to KIN -3 +9 r26 with 1+2H.uf+1: Consumes 90F of remaining Heat time | KIN |
|
Kasane Kaishaku
uf+1,1
›
fbr wpn | m, M | 10, 17 | i17, i29~30 | -10 | +9c | | 1,2 | Floor BreakWeaponCombo from 1st hit with 4f delayInput can be delayed 4fMove can be delayed 3fInterrupt with i6 from 1st blockTransition to FLE on hit onlyPower up in NSS or Heat | FLE |
|
Double Decapitation
uf+1,NSS.1
›
fbr wpn | m, M | 10, 22 | i17, i29~30 | -10 | +9c | | 1,2 | Floor BreakWeaponCombo from 1st hit with 4f delayInput can be delayed 4fMove can be delayed 3fInterrupt with i6 from 1st blockTransition to FLE on hit onlyGood sidestep right trackingRestores 3 additional recoverable health on hit | FLE |
|
Death Copter
uf+1+3
›
fbr wpn js9~110 fs111~113 | M! | 40 | i113~114 | | +30a | | 2 | Floor BreakWeaponCancel to r64 DGF with 1+2 on frame 34Cancel to r60 DGF with 1+2 on frame 35, delayable up to frame 92Becomes a different move in NSSLow crush 9~110Floating state 111~113 | DGF,DGF |
|
Death Copter Slice (2)
uf+1+3<d
›
fbr wpn js9~80 fs81~83 | M | 30 | i83~84 | -1 | +34a | | 2 | Floor BreakWeapon12 chip damage on blockInput during frames 35-60 of uf+1+2Low crush 9~80Floating state 81~83 | |
|
Death Copter Trick
uf+1+3,b
›
fbr wpn js9~90 fs91~93 | M! | 35 | i113~114, i93~94 | | +24a | | 2,2 | Floor BreakWeaponCancel to r106 DGF with 1+2 on frame 79Input during frames 1-31 of uf+1+2Yoshimitsu will transition to BT if the opponent is farLow crush 9~90Floating state 91~93 | DGF,BT |
|
Death Copter Slice (1)
uf+1+3,d
›
fbr wpn js9~52 fs53~55 | M | 25 | i113~114, i55~56 | -3 | +34a | | 2,2 | Floor BreakWeapon10 chip damage on blockInput during frames 1-31 of uf+1+2Low crush 9~52Floating state 53~55 | |
|
Kurama Itto
uf+2
›
wpn js10~29 fs30~32 | L | 25 | i35~36 | -16 | +6g | +25a | 2 | WeaponCancel to r47 FC with D on frame 27Low crush 10~29Floating state 30~32 | FC,FC |
|
Rising Knee
uf+3
›
kne js9~33 fs34~36 | m | 15 | i15 | -13 | +32a (+22) | | 1 | KneeCan evade jabs at frames 5-7Low crush 9~33Floating state 34~36 | |
|
Avoiding the Puddle
uf+4
›
hom bbr fbr js9~32 fs33~35 | m | 21 | i20~22 | -9 | +22a | | 3 | HomingBalcony BreakFloor BreakLow crush 9~32Floating state 33~35 | |
|
Poison Wind
uf+3+4
›
fbr js10~32 fs33~35 | M | 20 | i31~35 | -16~-12 | -4a | | 5 | Floor BreakIn 1SS cancel to DGF r41 with 1+2 on frame 23In 1SS enter FLE r28 with d+1+2In 1SS enter IND r28 with d+1+2 (or NSS.d+1+2)On hit, transitions to -4a r49 backward jump automaticallyLanding on opponent's head, transitions to -48a (-58) r75 hop automatically, hitting Yoshimitsu during this animation forces him into BTLow crush 10~32Floating state 33~35 | DGF,FLE,IND |
|
Poison Wind Bronze Fist
uf+3+4,1
›
| M, h | 20, 8 | i31~35, i16~18 | -1 | -43 | | 5,3 | On hit, transitions to r49 backward jump automaticallyCombo from 1st hit vs groundedCombo from 1st hit | |
|
Poison Wind Silver Fist
uf+3+4,1,4
›
js29~56 fs57~59 | M, h, m | 20, 8, 15 | i31~35, i16~18, i17~28i28~39 | -14~+13g | +27a (+17a) | | 5,3,12,12 | Combos from 1st (requires wall)Low crush 29~56Floating state 57~59 | |
|
Poison Wind Gold Strike
uf+3+4,1,4,1
›
fbr wpn | M, h, m, M | 20, 8, 15, 15 | i31~35, i16~18, i17~28i28~39, i24~25 | -9 | +1c | +6a | 5,3,12,12,2 | Floor BreakWeapon4 chip damage on blockPower up in NSS or Heat | |
|
uf+3+4,1,4,NSS.1
›
bbr fbr wpn | M, h, m, M | 20, 8, 15, 24 | i31~35, i16~18, i17~28i28~39, i24~25 | -9 | +16a | +52a | 5,3,12,12,2 | Balcony BreakFloor BreakWeaponCan transition to d+1,n9 chip damage on blockRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or less | d+1*n |
|
Poison Wind Steel Smash
uf+3+4,1,3+4
›
fbr js28~50 fs51~53 | M, h, M | 20, 8, 21 | i31~35, i16~18 | +0c~+4c | -14a | | 5,3 | Floor Break3rd hit delayed 18f, effective startup i49~53On hit, transitions to r49 backward jump automaticallyLow crush 28~50Floating state 51~53 | |
|
Poison Wind Eclipse Kick
uf+3+4,3
›
fbr js16~47 fs48~50 | M, M,M | 20, 10,10 | i31~35, i39~42i3~6 | -4c~-1c | +27a | | 5,4,4 | Floor BreakFloor break occurs on 3rd hitEvades mid attacks from frames ?-?Low crush 16~47Floating state 48~50 | |
|
Poison Wind > Kangaroo Kick
uf+3+4,3+4
›
trn cs9~27 fs15~55 | M, m | 20, 25 | i31~35, i25~26 | -13 | +52a (+42) | | 5,2 | TornadoCombo from 1st hitHigh crush 9~27Floating state 15~55 | |
|
Ki Charge
1+2+3+4
›
| | | | | | | | Can't block for 5 secondsCH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''Attacks taken will be CH for 5 seconds | |
|
Thunder Blade
b,B+1+4
›
wpn | m! | 50 | i59~61 | | +2a | | 3 | WeaponCannot be bufferedPoor hitbox, will go over crouching opponents sometimes | |
|
Thunder Blade Feint to Soul Stealer
b,B+1+4,B
›
wpn | m | 20 | i59~61, i22~25 | -20 | +14c | | 3,4 | Weapon70% proration on standing hitRecovers 12f faster on hitHit vs BT +11d (FDFT)Power up in NSS or HeatCan be done from Crouch Level 1 | |
|
Sword Smash
f,F+2
›
elb | m | 15 | i15 | -9 | +4 | | 1 | ElbowCannot be bufferedIncreased pushback on CH | |
|
Yomi Kakenuke
f,F+2:2
›
| m, t | 15, 18 | i15 | | +8d | | 1 | Transitions to attack throw only on front hit (air hit OK)3f perfect input window on frames 13~15, +2 damageAfter hit, enter IND r20 with d+3+4 | IND,BT |
|
Iwatsubute
f,F+3
›
| m | 20 | i23~24 | -4 | +5 | | 2 | Enter KIN r25 +3 +12 with 1+2Cannot be buffered | KIN |
|
Fubuki
f,F+4
›
bbr kne js13-21 fs22-24 | m | 20 | i15~16 | -6 | +37a (+23) | | 2 | Balcony BreakKneeCannot be buffered-12 if Yoshimitsu holds back to turn around and blockLow crush 13-21Floating state 22-24 | BT |
|
Solar Kick
f,F+1+2
›
fbr js10~21 fs22~24 js25~29 fs30~32 | m | 22 | i22~24 | -8 | +3c | | 3 | Floor BreakCannot be bufferedVisually similar to f,F+3+4Low crush 10~21Floating state 22~24Low crush 25~29Floating state 30~32 | BT |
|
Suicide
f,F+1+4
›
wpn | m! | 60 | i45 | | -65a | | 1 | WeaponCannot be buffered60 self-damage during 1st recovery frameNSS.f,F+1+4 will always cancel into f,F+1+4,nDealing lethal damage will award the victory to YoshimitsuHolding any direction will trigger the attack, not just forward | FDFT |
|
Double Suicide
f,F+1+4,F
›
wpn | m!, m! | 60, 185 | i45, i35~37 | | -60a | | 1,3 | Weapon200 self-damage during 1st recovery frameDealing lethal damage will award the victory to Yoshimitsu | FDFT |
|
Confusion
f,F+1+4,n
›
| m! | 60 | i45 | | | | 1 | | BT |
|
Reverse Cartwheel
f,F+3+4
›
fbr js10~27 fs28~30 | m | 15 | i22~24 | -20 | -9c | | 3 | Floor BreakCannot be bufferedVisually similar to f,F+1+2Low crush 10~27Floating state 28~30 | |
|
f,F+3+4,1+2
›
bbr js24~46 fs47~90 | m, m | 15, 15 | i22~24, i12~18 | -31 | -2a (-12) | | 3,7 | Balcony BreakCombo from 1st CHTremendous forward travelAutomatically recovers to r55 IND on self-wallsplatLow crush 24~46Floating state 47~90 | |
|
Solar Kick Shark Attack
f,F+3+4,1+2,3+4
›
trn js1~13 fs14~54 | m, m, m | 15, 15, 20 | i22~24, i12~18, i27 | -13 | +52a (+42) | | 3,7,1 | TornadoCombo from 2nd hitCombo from 1st CHTremendous forward travelLow crush 1~13Floating state 14~54 | |
|
Gehosen
f,n,d,df+1
›
wpn js17~39 fs40~42 | M | 22 | i17~18 | -17 | +35a (+25a) | | 2 | WeaponCan be bufferedEnter KIN r30 with 1+2Can be performed from FCLow crush 17~39Floating state 40~42 | KIN |
|
Flashing Steel
f,n,d,df+2
›
bbr wpn cs6~14 | m | 20 | i14~15 | -13 | +6g | +58a (+38) | 2 | Balcony BreakWeaponCan be bufferedCan be performed in FCHigh crush 6~14 | |
|
Moonsault Slayer
qcf+1
›
wpn js10~55 fs56~58 | h,h,M | 24,15,35 | i28~34i37i58~60 | +0~+2 | +30a | | 7,1,3 | Floor Break 2nd and 3rdWeapon14 chip damage on blockCan be bufferedCan be performed in FC1st and 2nd hits connect only vs airborne opponentLow crush 10~55Floating state 56~58 | |
|
Manji Kick
f,f,F+3
›
bbr js3~33 fs34~36 | M | 30 | i22~23 | +5g | +13a (+3) | | 2 | Balcony Break9 chip damage on blockEnter DGF +7 +15a (+5) r34 with 1SS.ULow crush 3~33Floating state 34~36 | DGF |
|
ws1
›
| m | 12 | i13~14 | -10 | +1 | +6 | 2 | | |
|
ws1,1
›
fbr | m, h | 12, 12 | i13~14, i18 | -11 | +0 | | 2,1 | Floor BreakCombo from 1st hit with 11f delayCombo from 1st CH with 13f delayInput can be delayed 13fMove can be delayed 8fCancel to Spinning Evade -5 -16 r25 with b+3_b+4 | Spinning |
|
ws1,1,1
›
fbr | m, h, h | 12, 12, 12 | i13~14, i18 | -11 | +0 | | 2,1 | Floor BreakCombo from 1st CH with 12f delayInput can be delayed 12f | |
|
Door Knocker
ws1,1,1,1
›
fbr | m, h, h, m | 12, 12, 12, 25 | i13~14, i18, i25~26 | +0c | +6c | | 2,1,2 | Floor BreakCombos from 3rd CH with 5f delayInput can be delayed 12f | |
|
Door Knocker to Back Knuckle
ws1,2
›
bbr | m, h | 12, 18 | i13~14, i25~26 | -4 | +14g | +39a | 2,2 | Balcony BreakCombos from 1st hit with 4f delayCombos from 1st CH with 9f delayInput can be delayed 15fMove can be delayed 13f | |
|
Door Knocker Shredder
ws1,2,1
›
trn wpn | m, h, M | 12, 18, 21 | i13~14, i25~26, i26~27 | -12 | +17a (+10) | | 2,2,2 | TornadoWeaponCombo from 2nd CH | |
|
Door Knocker > Back Knuckle Slap U Crazy
ws1,2,db+2
›
| m, h, m | 12, 18, 8 | i13~14, i25~26, i15 | -5 | +6 | | 2,2,1 | Leads to db+2 extensions | FC |
|
Exorcism Fist
ws2
›
| m | 13 | i15~16 | -4 | +7 | | 2 | Balcony Break (airborne) | BT |
|
Scowling Moon God
ws2,1
›
wpn | m, m | 13, 14 | i15~16, i27~28 | -3a | +36a (+26) | | 2,2 | WeaponCombo from 1st hit with 1f delay | DGF |
|
ws2,NSS.1
›
elb | m, h | 13, 16 | i15~16, i23 | -6 | +5 | | 2,1 | ElbowCombo from 1st hit | BT |
|
Scowling Aratama
ws2,NSS.1,2
›
elb | m, h | 13, 16 | i15~16, i23 | | | | 2,1 | Balcony Break (airborne)ElbowCombo from 2nd CH | |
|
Scowling Spirit
ws2,NSS.1,3
›
bbr | m, h | 13, 16 | i15~16, i23 | | | | 2,1 | Balcony BreakCombo from 2nd CH | |
|
ws3
›
| m | 12 | i16 | -6 | +3 | | 1 | | |
|
Kimon Matagi
ws3,2
›
fbr wpn | m, m | 12, 20 | i16, i32 | -12c | +0a | | 1,1 | Floor BreakWeaponCombo from 1st hit | |
|
Toe Smash
ws4
›
| m | 14 | i11~12 | -6 | +5 | | 2 | Enter KIN r24 with 1+2Enter NSS r24 with B | KIN,NSS |
|
Wall Jump Backflip
(back to wall).b,b,UB
›
fs5~7 is8~24 fs25~33 js34~37 fs38~40 | m | 21 | i35~38 | +1 | +34d | | 4 | Floating state 5~7is8~24Floating state 25~33Low crush 34~37Floating state 38~40 | BT |
|
(Tackle reverse)
›
| t | 25 | | +0d | | | | Available only after reversing Ultimate Tackle with 1+2Unbreakable (even in NSS) | |
|
Oni Killer
1+3
›
hom | t | 35 | i12~14 | -3 | +1d | | 3 | HomingThrow break 1 or 2 | |
|
Sword Face Smash
2+4
›
hom fbr | t | 35 | i12~14 | +0 | +1 | | 3 | HomingFloor BreakThrow break 1 or 2Side switch on hit | |
|
Tornado Drop
Back throw
›
fbr | t | 50 | | | +1d | | | Floor BreakUnbreakable | BT |
|
Wheels of Hell
Left throw
›
| t | 45 | | -3 | +0d | | | Throw break 1Side switch on hit | |
|
Neck Breaker
Right throw
›
| t | 40 | | -3 | -3d | | | Throw break 2 | |
|
Soul Possession
qcb,f+2
›
| t | 0 | i15~16 | | +0 | | 2 | UnbreakableOpponent recovers 26 healthYoshimitsu loses 35 health | |
|
Soul Siphon
qcf+2
›
| t | 22 | i15~16 | +0 | +0 | | 2 | Throw break 1+235 damage as a backthrowYoshimitsu recovers 16 healthOn break:-Opponent recovers 22 health (35 on backthrow)-Yoshimitsu loses 16 health | |
|
Rainbow Drop
uf+1+2
›
fbr | t | 40 | i11 | +0 | +1 | | 1 | Floor BreakThrow break 1+2Side switch on break | |