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Move Detail

Yoshimitsu – Frame Data

uf+3+4,1,4,NSS.1

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uf+3+4,1,4,NSS.1
bbr fbr wpn
Yoshimitsu Yoshimitsu
Startup i31~35, i16~18, i17~28i28~39, i24~25
Hit Level M, h, m, M
Damage 20, 8, 15, 24
Active 5,3,12,12,2
On Block -9
On Hit +16a
On Counter +52a
Recovery r33 1SS
Notes
Balcony BreakFloor BreakWeaponCan transition to d+1,n9 chip damage on blockRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or less
Transitions

d+1*n