Move Detail
Yoshimitsu – Frame Data
uf+3+4,1,4,NSS.1
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Yoshimitsu
Startup
i31~35, i16~18, i17~28i28~39, i24~25
Hit Level
M, h, m, M
Damage
20, 8, 15, 24
Active
5,3,12,12,2
On Block
-9
On Hit
+16a
On Counter
+52a
Recovery
r33 1SS
Notes
Balcony BreakFloor BreakWeaponCan transition to d+1,n9 chip damage on blockRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or less
Transitions
d+1*n
Parent Move