Move Detail
Yoshimitsu – Frame Data
d+2,2 – Heshikirimutou
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Yoshimitsu
Startup
i16~17, i22~23
Hit Level
M, m
Damage
12, 15
Active
2,2
On Block
-12
On Hit
+7g
On Counter
+28a (+22)
Recovery
r30
Notes
WeaponCombo from 1st hit with 13f delayInput can be delayed 16fMove can be delayed 10fIn 1SS Enter NSS r31 with B
Transitions
NSS
Parent Move