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Move Detail

Yoshimitsu – Frame Data

d+2,2 – Heshikirimutou

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d+2,2 Heshikirimutou
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Yoshimitsu Yoshimitsu
Startup i16~17, i22~23
Hit Level M, m
Damage 12, 15
Active 2,2
On Block -12
On Hit +7g
On Counter +28a (+22)
Recovery r30
Notes
WeaponCombo from 1st hit with 13f delayInput can be delayed 16fMove can be delayed 10fIn 1SS Enter NSS r31 with B
Transitions

NSS

Parent Move

d+2