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Move Detail

Yoshimitsu – Frame Data

FC.DF+1 – * Sword Sweep * Samurai Cutter

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FC.DF+1 * Sword Sweep * Samurai Cutter
wpn cs1~34
Yoshimitsu Yoshimitsu
Startup i26
Hit Level l!
Damage [12;12]
Active 1
On Block
On Hit +70a (+54)
On Counter
Recovery r44
Notes
Weapon100% recoverable damageCannot be buffered after Heat DashMust hold DF for 5 framesi27 effective startup (with FC.db,b+1 input)i31 effective startup (with FC.DF+1 input)i37 effective startup (FC.db,b+1 from manual crouch)i41 effective startup (FC.DF+1 from manual crouch)High crush 1~34