Move Detail
Yoshimitsu – Frame Data
FLE.f,f – Running Flea
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Yoshimitsu
Startup
i17~19i6~8i5~7i6~8i6~8
Hit Level
M,M,M,M,M
Damage
3,3,3,3,3
Active
3,3,3,3,3
On Block
-10
On Hit
+1
On Counter
—
Recovery
r18? FLE
Notes
Combos from any hitFloor break on all hitsSometimes combos into FLE.nLow crush 1~
Transitions
FLE
Parent Move