Move Detail
Yoshimitsu – Frame Data
uf+3+4,1,3+4 – Poison Wind Steel Smash
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Yoshimitsu
Startup
i31~35, i16~18
Hit Level
M, h, M
Damage
20, 8, 21
Active
5,3
On Block
+0c~+4c
On Hit
-14a
On Counter
—
Recovery
r26
Notes
Floor Break3rd hit delayed 18f, effective startup i49~53On hit, transitions to r49 backward jump automaticallyLow crush 28~50Floating state 51~53
Parent Move