Move Detail
Yoshimitsu – Frame Data
4,4 – Double Roundhouse
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Yoshimitsu
Startup
i12~13, i24~25
Hit Level
h, h
Damage
16, 16
Active
2,2
On Block
-4
On Hit
+4
On Counter
—
Recovery
r31
Notes
Combo from 1st hit with 4f delayMove cannot be delayed
Parent Move