Move Detail
Yoshimitsu – Frame Data
d+1+4,B+1,1,1,1,1 – Harakiri > Manji Blood Dance
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Yoshimitsu
Startup
i29~30, i1~39, i1~18, i1~35
Hit Level
m!, m!, m!, m!, m!, m!
Damage
60, 18, 20, 21, 28, 30
Active
2,39,18,35
On Block
—
On Hit
-30a
On Counter
—
Recovery
r62 FDFA
Notes
Weapon17 self-damageThe entire string deals 111 self damage
Transitions
FDFA
Parent Move