Move Detail
Yoshimitsu – Frame Data
uf+1,NSS.1 – Double Decapitation
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Yoshimitsu
Startup
i17, i29~30
Hit Level
m, M
Damage
10, 22
Active
1,2
On Block
-10
On Hit
+9c
On Counter
—
Recovery
r33 1SS
Notes
Floor BreakWeaponCombo from 1st hit with 4f delayInput can be delayed 4fMove can be delayed 3fInterrupt with i6 from 1st blockTransition to FLE on hit onlyGood sidestep right trackingRestores 3 additional recoverable health on hit
Transitions
FLE
Parent Move