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NeonFighters // Characters

Characters

Full move lists and frame advantage for all 42 Tekken 8 characters.

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Alisa Bosconovitch

Agile pokes and chainsaw pressure; linear attacks and modest poke damage.

Offense
8
Defense
7
Execution
5

Weak to: Step Right

Alisa Bosconovitch
Agility Beginner
Anna Williams

Explosive crouch mixups and Fragile chip; risky offense and weak punishment.

Offense
9
Defense
6
Execution
7

Weak to: Step Right

Anna Williams
Pressure | Mix-up Advanced
Armor King

Strong throws, pokes and whiff punishment; linear offense and slow recovery.

Offense
8
Defense
7
Execution
7

Weak to: Step Right

Armor King
Grappler | Throw Mix-up Advanced
Asuka Kazama

Strong reversals and whiff punishment; weaker offense against patient defenders.

Offense
8
Defense
8
Execution
5

Weak to: Step Right

Asuka Kazama
Defensive | Punishment Beginner
Azucena

Accessible stance pressure and wall setups; weak crouch punishment and duckable strings.

Offense
9
Defense
7
Execution
4

Weak to: Step Left

Azucena
Pressure | Stance Beginner
Bob

Versatile pokes, crouch-dash mixups and powerful Heat; difficult fast launch punishment.

Offense
8
Defense
7
Execution
8

Weak to: Step Right

Bob
Pressure | Mix-up Advanced
Bryan Fury

Huge counter-hit damage and deadly wall pressure; limited panic tools and hard execution.

Offense
9
Defense
8
Execution
8

Weak to: Step Right

Bryan Fury
Rushdown Pressure Expert
Claudio Serafino
Offense
9
Defense
7
Execution
3

Weak to: Step Left

Claudio Serafino
Rushdown Pressure Beginner
Clive Rosfield

Long-range sword pressure and explosive damage; risky lows and vulnerable stance entries.

Offense
8
Defense
6
Execution
6

Weak to: Step Right

Clive Rosfield
Rushdown Pressure Beginner
Devil Jin

Explosive Mishima mixups and strong punishment; weak pokes and high execution demands.

Offense
8
Defense
7
Execution
8

Weak to: Step Left

Devil Jin
Pressure | Mix-up Expert
Eddy Gordo

Evasive stance mixups and mid-range reach; prepared defenders complicate consistency.

Offense
8
Defense
7
Execution
4

Weak to: Step Right

Eddy Gordo
Pressure | Stance Beginner
Fahkumram

Long-range damage and Garuda Force guard breaks; slow, linear tools struggle up close.

Offense
10
Defense
6
Execution
6

Weak to: Step Right

Fahkumram
Rushdown Pressure Beginner
Feng Wei

Versatile pokes and Kenpo evasion; lateral movement and awkward launcher reach limit him.

Offense
7
Defense
9
Execution
6

Weak to: Step Left

Feng Wei
Defensive | Punishment Advanced
Heihachi Mishima

Powerful mids, electrics and huge damage; risky lows and hard execution demand discipline.

Offense
9
Defense
8
Execution
8

Weak to: Step Left

Heihachi Mishima
Pressure | Mix-up Expert
Hwoarang

Relentless kick and stance pressure; Flamingo vulnerability and risky lows demand control.

Offense
9
Defense
6
Execution
8
Hwoarang
Pressure | Stance Advanced
Jack-8

Long-range pokes, Throw Game and heavy Gamma Howl pressure; poor sidestep and slow jabs hinder defense.

Offense
9
Defense
7
Execution
7

Weak to: Step Left

Jack-8
Rushdown Pressure Beginner
Jin Kazama

Versatile fundamentals, one of the best parries, lows and punishment; slower backdash and big lows.

Offense
8
Defense
9
Execution
7

Weak to: Step Right

Jin Kazama
All-Rounder Advanced
Jun Kazama

Jun is a defensive, intermediate-difficulty character who wins by controlling neutral with keepout and baiting counter hits. She works best from short-to-mid range, using fast pokes and string mixups to lock opponents down, then converting CH reads into big damage with tools like the Demon Slayer (F2) and strong 10-frame punishes. Her stance transitions add built-in mixups, and her heat mechanic amplifies her CH-heavy, pressure-oriented game plan.

Offense
7
Defense
9
Execution
5

Weak to: Step Right

Jun Kazama
Defensive | Punishment Beginner
Kazuya Mishima

Deadly wavedash mixups and electric punishment; weak small pokes and hard execution.

Offense
9
Defense
7
Execution
9

Weak to: Step Left

Kazuya Mishima
Pressure | Mix-up Expert
King

Powerful throw mixups, mids and armor; limited backdash movement and risky defensive reads.

Offense
9
Defense
7
Execution
6

Weak to: Step Right

King
Grappler | Throw Mix-up Beginner
Kuma

Huge whiff-punish range and powerful Heat; poor mobility and risky lows require caution.

Offense
8
Defense
5
Execution
5

Weak to: Step Right

Kuma
Pressure | Stance Beginner
Kunimitsu

Fast weapon pressure and strong punishment; linear tools, weak backdash and modest poke damage.

Offense
8
Defense
8
Execution
7

Weak to: Step Right

Kunimitsu
Agility Advanced
Lars Alexandersson

Mobile stance mixups and strong punishment; limited on sidestep

Offense
9
Defense
6
Execution
6

Weak to: Step Right

Lars Alexandersson
Pressure | Stance Beginner
Lee Chaolan

almost perfect in neutral game, Strong poking, punish, and wall carry, but not-so-easy execution

Offense
8
Defense
8
Execution
7

Weak to: Step Right

Lee Chaolan
Rushdown Pressure Advanced
Leo

Easy tools, ranged punishment and wall mixups; linear strings and awkward Heat entry

Offense
9
Defense
8
Execution
6

Weak to: Step Right

Leo
Rushdown Pressure Beginner
Leroy Smith

Parries, quick counter hits and compact punches; weak approach and direct mixup reward.

Offense
8
Defense
9
Execution
6

Weak to: Step Left

Leroy Smith
Defensive | Punishment Advanced
Lidia Sobieska

Strong punishment and escalating stance pressure; forced transitions and some risky mixups.

Offense
10
Defense
6
Execution
5

Weak to: Step Right

Lidia Sobieska
Pressure | Stance Beginner
Lili

Exceptional sidestepping and backturned mixups; linear offense and exploitable strings.

Offense
7
Defense
9
Execution
7

Weak to: Step Left

Lili
Agility Advanced
Ling Xiaoyu

Evasive stance mixups and dangerous setups; short range and complex stance management.

Offense
7
Defense
9
Execution
6

Weak to: Step Left

Ling Xiaoyu
Evasive Advanced
Marshall Law

Fast close pressure, slide mixups and strong punishment; slower backdash.

Offense
8
Defense
8
Execution
8

Weak to: Step Right

Marshall Law
Rushdown Pressure Beginner
Miary Zo

Accessible pokes and stage-aware pressure; weak backdash, risky approach and modest combo damage.

Offense
7
Defense
7
Execution
7

Weak to: Step Left

Miary Zo
Pressure | Stance Advanced
Nina Williams

Relentless close pressure, throws and Heat chip; maintaining range and execution is crucial.

Offense
9
Defense
9
Execution
9

Weak to: Step Right

Nina Williams
Rushdown Pressure Expert
Panda

Ranged bear punishment and tricky Heat pressure; poor mobility, risky lows and a large body.

Offense
8
Defense
5
Execution
5

Weak to: Step Right

Panda
Pressure | Stance Beginner
Paul Phoenix

Explosive damage and deadly close mixups; limited approach and linear attacks need timing.

Offense
8
Defense
8
Execution
7

Weak to: Step Right

Paul Phoenix
All-Rounder Advanced
Raven

Versatile mid-range control and teleports; weak early punishment and risky pressure.

Offense
8
Defense
9
Execution
7

Weak to: Step Left

Raven
Trickster Expert
Reina

Fast approaches and Mishima stance pressure; linear tools and heavily punishable lows.

Offense
8
Defense
8
Execution
9

Weak to: Step Left

Reina
Pressure | Mix-up Advanced
Sergei Dragunov

Heavy plus-frame pressure, damage and throws; linear approaches and limited counter hits.

Offense
9
Defense
8
Execution
6

Weak to: Step Right

Sergei Dragunov
All-Rounder Advanced
Shaheen

Strong fundamentals, slide mixups and Heat pressure; modest standing lows and combo reward.

Offense
9
Defense
6
Execution
7

Weak to: Step Right

Shaheen
Rushdown Pressure Advanced
Steve Fox

Compact boxing pressure and strong counter hits; weak lows and slower launch punishment.

Offense
8
Defense
8
Execution
9

Weak to: Step Left

Steve Fox
Defensive | Punishment Expert
Victor Chevalier

Versatile weapons and stance pressure; linear tools, some risky lows and long whiff recovery.

Offense
9
Defense
7
Execution
4

Weak to: Step Right

Victor Chevalier
Rushdown Pressure Beginner
Yoshimitsu

Flash, evasion and unblockable setups; risky defensive reads and complex tools demand study.

Offense
6
Defense
9
Execution
7

Weak to: Step Left

Yoshimitsu
Trickster Expert
Zafina

Evasive stances and space control; slow launchers, weak crouch punishment and health costs.

Offense
8
Defense
8
Execution
6

Weak to: Step Left

Zafina
Evasive Advanced