Move Detail
Yoshimitsu – Frame Data
NSS.KIN.f+1*
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Yoshimitsu
Startup
i19~20i6~7i7~8i6~7i7~8i7~8
Hit Level
M,M,M,M,M,M
Damage
6,6,6,6,6,12
Active
2,2,2,2,2,2
On Block
-9
On Hit
+29a (+14)
On Counter
—
Recovery
r35 1SS
Notes
WeaponCombos from any hit14 chip damage on blockRecovers 5 base health or 10 additional recoverable health on hitRecovers 1 base health on hit when remaining recoverable health is 10-15Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4Recovers 5 base health on hit when remaining recoverable health is 3 or lessH.KIN.f+1: Consumes 90F of remaining Heat time