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Move Detail

Yoshimitsu – Frame Data

NSS.KIN.f+1*

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NSS.KIN.f+1*
wpn
Yoshimitsu Yoshimitsu
Startup i19~20i6~7i7~8i6~7i7~8i7~8
Hit Level M,M,M,M,M,M
Damage 6,6,6,6,6,12
Active 2,2,2,2,2,2
On Block -9
On Hit +29a (+14)
On Counter
Recovery r35 1SS
Notes
WeaponCombos from any hit14 chip damage on blockRecovers 5 base health or 10 additional recoverable health on hitRecovers 1 base health on hit when remaining recoverable health is 10-15Recovers 2/3/4 base health on hit when remaining recoverable health is 9-8/7-6/5-4Recovers 5 base health on hit when remaining recoverable health is 3 or lessH.KIN.f+1: Consumes 90F of remaining Heat time