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Move Detail

Yoshimitsu – Frame Data

KIN.2,NSS.1+2*

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KIN.2,NSS.1+2*
bbr fbr wpn
Yoshimitsu Yoshimitsu
Startup i21~22, i47~49
Hit Level m, M
Damage 15, 30
Active 2,3
On Block +11
On Hit +69a (+49)
On Counter
Recovery r49 1SS
Notes
Balcony BreakFloor BreakWeaponGuard Break12 chip damage on blockRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or less+26d (+26) on airborne hit+40a on backturned hitKIN.2,H.1+2: Consumes 210F of remaining Heat time
Parent Move

KIN.2