Move Detail
Yoshimitsu – Frame Data
KIN.2,NSS.1+2*
No video available
Yoshimitsu
Startup
i21~22, i47~49
Hit Level
m, M
Damage
15, 30
Active
2,3
On Block
+11
On Hit
+69a (+49)
On Counter
—
Recovery
r49 1SS
Notes
Balcony BreakFloor BreakWeaponGuard Break12 chip damage on blockRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or less+26d (+26) on airborne hit+40a on backturned hitKIN.2,H.1+2: Consumes 210F of remaining Heat time
Parent Move