Move Detail
Yoshimitsu – Frame Data
1,NSS.1
No video available
Yoshimitsu
Startup
i10, i23
Hit Level
h, m
Damage
5, 22
Active
1,1
On Block
-9
On Hit
+22a (+17)
On Counter
—
Recovery
r34 1SS
Notes
Floor BreakWeaponCombo from 1st hit with 1f delayInput can be delayed 3fInterrupt with i4 from 1st block8 chip damage on blockRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or less1,H.1: Consumes 90F of remaining Heat time
Parent Move