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Move Detail

Yoshimitsu – Frame Data

1,NSS.1

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1,NSS.1
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Yoshimitsu Yoshimitsu
Startup i10, i23
Hit Level h, m
Damage 5, 22
Active 1,1
On Block -9
On Hit +22a (+17)
On Counter
Recovery r34 1SS
Notes
Floor BreakWeaponCombo from 1st hit with 1f delayInput can be delayed 3fInterrupt with i4 from 1st block8 chip damage on blockRecovers 1 base health or 6 additional recoverable health on hitRecovers 1 base health when remaining recoverable health is 5 or less1,H.1: Consumes 90F of remaining Heat time
Parent Move

1 Jab