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Move Detail

Yoshimitsu – Frame Data

d+2,2,d+1 – Heshikirinagi

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d+2,2,d+1 Heshikirinagi
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Yoshimitsu Yoshimitsu
Startup i16~17, i22~23, i29~30
Hit Level M, m, m
Damage 12, 15, 17
Active 2,2,2
On Block -12
On Hit +2c
On Counter +42a
Recovery r32
Notes
Floor BreakWeaponInput can be delayed 10fMove can be delayed 9fLast hit has shorter range and no Weapon property in NSS