Move Detail
Yoshimitsu – Frame Data
d+2,2,d+1 – Heshikirinagi
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Yoshimitsu
Startup
i16~17, i22~23, i29~30
Hit Level
M, m, m
Damage
12, 15, 17
Active
2,2,2
On Block
-12
On Hit
+2c
On Counter
+42a
Recovery
r32
Notes
Floor BreakWeaponInput can be delayed 10fMove can be delayed 9fLast hit has shorter range and no Weapon property in NSS
Parent Move