Move Detail
Yoshimitsu – Frame Data
ws1,1,1,1 – Door Knocker
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Yoshimitsu
Startup
i13~14, i18, i25~26
Hit Level
m, h, h, m
Damage
12, 12, 12, 25
Active
2,1,2
On Block
+0c
On Hit
+6c
On Counter
—
Recovery
r27
Notes
Floor BreakCombos from 3rd CH with 5f delayInput can be delayed 12f
Parent Move