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Move Detail

Yoshimitsu – Frame Data

ws1,1,1,1 – Door Knocker

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ws1,1,1,1 Door Knocker
fbr
Yoshimitsu Yoshimitsu
Startup i13~14, i18, i25~26
Hit Level m, h, h, m
Damage 12, 12, 12, 25
Active 2,1,2
On Block +0c
On Hit +6c
On Counter
Recovery r27
Notes
Floor BreakCombos from 3rd CH with 5f delayInput can be delayed 12f
Parent Move

ws1,1,1