Skip to content
Move Detail

Yoshimitsu – Frame Data

DB+1+2 – Bad Stomach (BDS)

No video available
DB+1+2 Bad Stomach (BDS)
cs11~
Yoshimitsu Yoshimitsu
Startup
Hit Level
Damage
Active
On Block
On Hit
On Counter
Recovery r10 BDS
Notes
Continues as long as DB is heldTransition to r25 releasing dbActionable after 10f, mashing delays follow-upsFollow-ups are fastest with inputs timed on frame 11High crush 11~
Transitions

BDS