Move Detail
Yoshimitsu – Frame Data
DB+1+2 – Bad Stomach (BDS)
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Yoshimitsu
Startup
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Hit Level
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Damage
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Active
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On Block
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On Hit
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On Counter
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Recovery
r10 BDS
Notes
Continues as long as DB is heldTransition to r25 releasing dbActionable after 10f, mashing delays follow-upsFollow-ups are fastest with inputs timed on frame 11High crush 11~
Transitions
BDS