Move Detail
Yoshimitsu – Frame Data
MED.n – Heal Pulse
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Yoshimitsu
Startup
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Hit Level
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Damage
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Active
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On Block
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On Hit
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On Counter
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Recovery
r30 MED
Notes
May be canceled into another MED moveat 26-28 frames into the animation:Restores recoverable health successively+1 health (1st pulse)+2 health (2nd pulse)+3 health (3rd onward)
Transitions
MED