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Move Detail

Yoshimitsu – Frame Data

MED.n – Heal Pulse

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MED.n Heal Pulse
Yoshimitsu Yoshimitsu
Startup
Hit Level
Damage
Active
On Block
On Hit
On Counter
Recovery r30 MED
Notes
May be canceled into another MED moveat 26-28 frames into the animation:Restores recoverable health successively+1 health (1st pulse)+2 health (2nd pulse)+3 health (3rd onward)
Transitions

MED