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Move Detail

Yoshimitsu – Frame Data

ub+1+3,n,1 – Sword Poke Windmill

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ub+1+3,n,1 Sword Poke Windmill
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Yoshimitsu Yoshimitsu
Startup i50~52, i28~113i2~4
Hit Level m!, m!
Damage 40, 22
Active 3,86,3
On Block
On Hit -57a
On Counter
Recovery r30
Notes
WeaponCancel early to r25 with B on frame 64Possible to double-hit during cancel