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Tekken 8 — Characters

Bryan Fury – Frame Data

Bryan Fury is a brutal counterhit machine whose arsenal of launchers and keepout tools punishes careless aggression. If you thrive on precise timing and optimized combos, Bryan offers some of the most explosive damage in the game at the cost of a steep learning curve.

169 Moves

Normal Moves

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FC Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

H. Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

R. Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

SNE Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

SS Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

SLS Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions
Fighter Profile
Rushdown Pressure Expert
Offense
9
Defense
8
Execution
8

Weak to: Step Right

Overview

Huge counter-hit damage and deadly wall pressure; limited panic tools and hard execution.

Heat System

In heat, Bryan permanently gains the snake eyes install and can chain multiple snake eyes moves in a row, but each one drains a bit of the heat bar.

Strengths

Combo damage and wall carry: Some of the best in the game.Counterhit tools: Strongest arsenal of CH launchers.Low pokes: Incredible assortment for any situation.Wall game: Taunt makes it one of the most threatening when mastered. As well as B+4 which is a low-risk, high-reward mid at the wallWeird tracking up-close with F+3

Weaknesses & Counterplay

Up-close poking: Unorthodox style can struggle against certain characters.Movement: Bryan has a sway input option and it can be stressful when trying to backdash cancel
Game Plan
Fish for counterhits with your CH launchers.Control space with keepout moves and low pokes.Optimize combos for maximum damage and wall carry.Use taunt setups at the wall to threaten mix-ups.Manage your heat to extend snake eyes pressure.
Stances
Slither step (SLS) — enter: Manually with qcf, or by holding forward after moves like b+2,1 and b+3. — Transition option after certain moves, allowing access to stance-specific attacks.Sway (SWA) — enter: Manually with qcb, or by holding back after moves like df+2,1 and d+1+2. — Transition option after certain moves, allowing access to stance-specific attacks.