Tekken 8 — Characters
Bryan Fury – Frame Data
Bryan Fury is a brutal counterhit machine whose arsenal of launchers and keepout tools punishes careless aggression. If you thrive on precise timing and optimized combos, Bryan offers some of the most explosive damage in the game at the cost of a steep learning curve.
Normal Moves
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Jab 1 › | h | 5 | i10 | +1 | +8 | 1 | Recovers 2f faster on hit or block (t27 r17) | ||
| Left Right Combo 1,2 › | h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | 1,1 | Jail from 1st attack | |
| One Two Body Blow 1,2,1 › | h, h, m | 5, 8, 18 | i10, i12, i19 | -6 | +6 | +65a | 1,1,1 | Combo from 2nd CH with 10F delayMove can be delayed by 10F | |
| One Two Low Kick 1,2,3 › | h, h, L | 5, 8, 15 | i10, i12, i24 | -12 | +2 | +14a | 1,1,1 | Combo from 1st CH or 2nd CH with 3F delayMove cannot be delayedInput can be delayed by 3F | |
| One Two Neck Breaker 1,2,4 › | h, h, h | 5, 8, 24 | i10, i12, i20 | -5 | +20a (+11) | 1,1,1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombo from 1st CH or 2nd CH with 3f delayMove can be delayed 2FInput can be delayed by 3F | ||
| 1,4 › | h, h | 5, 14 | i10, i15 | -7 | +4 | 1,1 | Jail from 1st attack | ||
| 1,4,2 › | h, h, h | 5, 14, 18 | i10, i15, i24 | -7 | +4 | +53a | 1,1,1 | Combo from 2nd CH with 10f delayInput can be delayed 18fMove can be delayed 16fCancel into 1,4,2,1 with f+1Cancel into 1,4,2,4 with f+4Interrupt with i8 from 3rd block | |
| 1,4,2,1 › | h, h, h, h | 5, 14, 18, 16 | i10, i15, i24, i19 | +0 | +55a | 1,1,1,1 | Enter SLS +7 +62a r13 with fCancel to r9 SS with u_dInput can be delayed 8fMove can be delayed 6f | SLS,SS | |
| Lair's Dance 1,4,2,1,2 › | h, h, h, h, h | 5, 14, 18, 16, 22 | i10, i15, i24, i19 | -9 | +41d (-17) | 1,1,1,1 | Balcony BreakInput can be delayed 1f | ||
| Cremation 1,4,2,1,4 › | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, i15, i24, i19, i25~26 | -10 | +37a | 1,1,1,1,2 | TornadoStrong Aerial TailspinCan hit grounded while off-axis | ||
| Whipping Fury 1,4,2,4 › | h, h, h, m | 5, 14, 18, 21 | i10, i15, i24, i30~31 | -5 | +40a (+14) | 1,1,1,2 | Strong Aerial TailspinBalcony BreakLow crush 16~31Floating state 32~34 | ||
| Jab > Double Spin Kick 1,4,3 › | h, h, m | 5, 14, 15 | i10, i15, i21 | -10 | +1 | 1,1,1 | Combo from 2nd CH with 5f delay | ||
| Running Blind 1,4,3,3 › | h, h, m, h | 5, 14, 15, 18 | i10, i15, i21, i23 | -7 | +7 | +14a | 1,1,1,1 | Combo from 3rd CH | |
| Taunt 1+3+4 › | m! | 0 | i28~31 | +16 | 4 | Cancellable with any input on frames 1~31Gain SNE-34 if not cancelled | SNE | ||
| 2 › | h | 10 | i10 | +1 | +7 | 1 | |||
| PK Combination 2,3 › | h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | 1,1 | Balcony Break (CH)Combo from 1st hit with 1f delayCH frames also apply to combo from 1st CH | |
| Mid Kick 3 › | m | 14 | i16 | -4 | +7 | 1 | |||
| 3,2 › | m, m | 14, 11 | i16, i22 | -10 | +1 | 1,1 | Combo from 1st CH | ||
| 3,2,1 › | m, m, m | 14, 11, 10 | i16, i22, i20 | -9 | +2 | 1,1,1 | Combo from 2nd hitCombo from 1st CH | ||
| Mid Kick > Rush 3,2,1,2 › | m, m, m, m | 14, 11, 10, 14 | i16, i22, i20, i19 | -10 | +19a (+10) | 1,1,1,1 | Balcony BreakCombo from 3rd CH with 2f delay | ||
| Gatling Combination 3,2,1,4 › | m, m, m, L | 14, 11, 10, 12 | i16, i22, i20 | -11 | +0 | 1,1,1 | Combo from 3rd CH with 3f delay | ||
| 3,3 › | m, h | 14, 13 | i16, i23 | -6 | +6 | 1,1 | Combo from 1st CH | ||
| Anaconda Bite 3,3,2 › | m, h, h | 14, 13, 20 | i16, i23, i22~23 | -7 | +43a (+33) | 1,1,2 | TornadoCombo from 2nd CH | ||
| Anaconda Rage 3,3,4 › | m, h, m | 14, 13, 25 | i16, i23, i28 | -12 | +37d (-21) | 1,1,1 | Balcony BreakCombo from 2nd CH | ||
| 4 › | h | 15 | i12 | -7 | +6 | 1 | |||
| Viper Bite 4,1 › | h, h | 15, 15 | i12, i23~24 | -1 | +7 | 1,2 | Combo from 1st hitTransition to +8 +0 r15 SWA with B | SWA | |
| 4,3 › | h, m | 15, 12 | i12, i24~25 | -10 | +2 | 1,2 | Combo from 1st hit | ||
| Double Spin Tomahawk 4,3,4 › | h, m, m | 15, 12, 16 | i12, i24~25 | -12 | +14a (+5) | +33d (+25) | 1,2 | Balcony BreakHold to power up and deal more chip damage on block | |
| Double Spin Tomahawk (Hold) 4,3,4* › | h, m, m | 15, 12, 25 | i12, i24~25, i40~41 | -6 | +35a (+9) | 1,2,2 | Balcony BreakChip damage on block | ||
| Triple Spin Kick 4,3,f+4 › | h, m, h | 15, 12, 18 | i12, i24~25 | -5 | +6 | +31a (+21) | 1,2 | Combo from 2nd CH | |
| 1+2 › | m | 15 | i17~18 | -7 | +6 | 2 | Homing | ||
| Snake Bite 1+2,1 › | m, h | 15, 15 | i17~18, i23~24 | -1 | +6 | 2,2 | Combo from 1st hitEnter SWA +0 +7 r15 with b | SWA | |
| Snake Pit 1+2,2 › | m, m | 15, 20 | i17~18, i26~27 | -14 | +51d (+20) | 2,2 | Combo from 1st hit with delay | ||
| Middle Side Kick 3+4 › | m | 20 | i18 | -13 | +8 | +59a | 1 | Balcony Break (airborne) | |
| f+2 › | m | 10 | i15 | -10 | +1 | 1 | |||
| f+2,1 › | m, m | 10, 12 | i15, i10 | -10 | +1 | 1,1 | Jail from 1st attack | ||
| Right Left > Spin Kick > Snake Eyes f+2,1,4 › | m, m, m | 10, 12, 20 | i15, i10, i18~19 | -13 | +3a | 1,1,2 | Balcony Break (airborne)Combo from 1st or 2nd hitGain SNE on hit with 1+2SNE gain is r25 | ||
| Knee Strike f+3 › | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | 3 | Knee | |
| f+4 › | m | 10 | i18 | -9 | +1 | 1 | |||
| Boa Crusher f+4,1 › | m, m | 10, 10 | i18, i25~26 | -13c | +40a (+32) | 1,2 | SpikeCombo from 1st hit with 5f delayMove can be delayed 4f | ||
| Sidestep Elbow f+1+2 › | h | 22 | i20~21 | +1 | +19d | 2 | Balcony BreakElbow6 chip damage on block | ||
| DF+1 › | m | 8 | i15 | -5 | +1 | 1 | DF must be held for the extensions | ||
| DF+1,1 › | m, m | 8, 2 | i15, i10 | -10 | -4 | 1,1 | Jail from 1st block with 8F delayCombo from 1st hit with 14F delayMove can be delayed 16F | ||
| DF+1,1,1 › | m, m, m | 8, 2, 2 | i15, i10 | -10 | -4 | 1,1 | Jail from 1st block with 8?F delayCombo from 1st hit with 14F delayMove can be delayed by 25F | ||
| Vulcan Cannon DF+1,1,1,1 › | m, m, m, m | 8, 2, 2, 2 | i15, i10 | -10 | -4 | 1,1 | Jail from 1st block with 8?F delayCombo from 1st hit with 14F delayMove can be delayed by 25F | ||
| Double Body Blow DF+1,2 › | m, m | 8, 20 | i15, i23 | -15 | +1 | +14a (+5) | 1,1 | Balcony Break (airborne)Combo from 1st hitAlternate inputs:DF+1,1,2DF+1,1,1,2DF+1,1,1,1,2Interrupt with i3 from 1st block | |
| df+2 › | m | 12 | i13 | -6 | +5 | 1 | Elbow | ||
| Blackout Combo df+2,1 › | m, h | 12, 11 | i13, i16 | -4 | +5 | 1,1 | Combo from 1st hitEnter SWA -1 +8 r15 with b | SWA | |
| Blackout Trap df+2,3 › | m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | 1,1 | Combo from 1st CH | |
| Snake Edge df+3 › | L | 20 | i29~30 | -26 | +70a (+54) | 2 | HomingHigh crush 6~ | ||
| Wolf's Tail df+4 › | m | 23 | i22~24 | -6~-4 | +19a | 3 | HomingBalcony Break (airborne) | ||
| d+2 › | m | 17 | i14~15 | -2 | +8c | 2 | SpikeElbowTransition to FC with D (-2/+8c) | FC | |
| Python Crush d+2,3 › | m, m | 17, 21 | i14~15, i22 | -10 | +16a (-1) | +32a (+18) | 2,1 | Balcony BreakKneeCombo from 1st CH with 10f delayMove can be delayed 9f | |
| d+3 › | l | 10 | i16 | -11 | +0 | 1 | |||
| Quick Low Screw Punch > Snake Eyes d+3,2 › | l, h | 10, 22 | i16, i21 | -7 | +35a (+9) | 1,1 | Balcony BreakCombo from 1st CHGain SNE on hit with 1+2 | ||
| Low Kick d+4 › | L | 13 | i15 | -11 | +0 | 1 | |||
| d+1+2 › | m,m | 10,15 | i17 | -10 | +3 | 1 | Combo from 1st hitCan be canceled into stances after 24 framesEnter SLS -3 +10g r13 with fEnter SWA -5 +8 r15 with bOpponent is further away on CHCan be done from Crouch Level 1 | SLS,SWA | |
| Hammer Driver Hatchet d+1+2,3 › | m,m, l | 10,15, 20 | i17, i27~28 | -13 | +5 | +25a | 1,2 | ||
| Snake Bomb d+1+2~2 › | m | 24 | i30 | +7 | +53a | 1 | SpikeChip damage on block | ||
| d+3+4 › | l | 16 | i19 | -12 | -1 | +4 | 1 | Can hit grounded on certain ranges | |
| Side Low Knuckle Whip d+3+4,2 › | l, m | 16, 25 | i19 | -12 | +14a (-3) | 1 | TornadoBalcony BreakCombo from 1st CHCancel to -23 -12 -7 FC with DB | FC | |
| Stomach Blow db+2 › | m | 13 | i15~17 | -6 | +8 | 3 | |||
| Sweeper kick db+3 › | L | 11 | i16~17 | -12 | -1 | +4 | 2 | High crush 6~ | FC |
| Crash Impact db+1+2 › | m,h | 8,16 | i15i12 | -9 | +4 | 1,1 | Heat EngagerHeat Dash +5, +43a (+35)Balcony Break (airborne)Jail from 1st attack | ||
| Chopping Elbow b+1 › | m | 21 | i20~21 | +4 | +7c | +78a (+58) | 2 | SpikeElbow | |
| Parry b+1+3 › | +31 | Parries high or mid punchesParry state 5~12 | |||||||
| Parry > Mach Breaker > Snake Eyes b+1+3,P.2 › | h | 30 | i13~14 | -10 | +20d (-38) | 2 | Balcony BreakGain SNE on hitSNE gain is r25+40d (-18) if Bryan has SNE alreadyChip damage on block | ||
| b+2 › | h | 18 | i17 | -7 | +4 | +53a | 1 | Cancel into b+2,1 with f+1Cancel into b+2,4 with f+4 | |
| b+2,1 › | h, h | 18, 16 | i17, i19 | +0 | +55 | 1,1 | Enter SLS +7 +62a r13 with fCancel to r9 SS with u_dInpput can be delayed 17fMove can be delayed 16f | SLS,SS | |
| Hands of Doom b+2,1,2 › | h, h, h | 18, 16, 22 | i17, i19, i24 | -9 | +41d (-17) | 1,1,1 | Balcony Break | ||
| Kickass Combo b+2,1,4 › | h, h, m | 18, 16, 20 | i17, i19, i25-26 | -10 | +37a | 1,1,1 | TornadoCan hit grounded when off-axis | ||
| Wolf Call b+2,4 › | h, m | 18, 21 | i17, i30-31 | -5 | +40a (+14) | 1,1 | Strong Aerial TailspinBalcony BreakLow crush 16~31Floating state 32~34 | ||
| 1st Hit b+3 › | m | 12 | |||||||
| b+3 › | m | 12 | i19 | -7 | +4 | 1 | Enter SLS +1 +12g +12 r18 with f | SLS | |
| b+3,2 › | m, h | 12, 12 | i19, i16 | -4 | +7 | 1,1 | Combo from 1st CH | ||
| b+3,2,1 › | m, h, m | 12, 12, 10 | i19, i16, i20 | -9 | +2 | 1,1,1 | Combo from 2nd hitCombo from 1st CH | ||
| Front Kick > Rush b+3,2,1,2 › | m, h, m, m | 12, 12, 10, 14 | i19, i16, i20 | -10 | +19a (+10) | 1,1,1 | Balcony BreakCombo from 2nd CH | ||
| Run for Cover b+3,2,1,4 › | m, h, m, L | 12, 12, 10, 12 | i19, i16, i20, i22 | -11 | +0 | 1,1,1,1 | Combo from 2nd CH | ||
| 2nd Hit b+3,4 › | m, m | 12, 18 | i19 | 1 | |||||
| 3rd Hit b+3,4,1 › | m, m, m | 12, 18, 5 | i19 | 1 | |||||
| 4th Hit b+3,4,1,2 › | m, m, m, m | 12, 18, 5, 7 | i19 | 1 | |||||
| 5th Hit b+3,4,1,2,1 › | m, m, m, m, h | 12, 18, 5, 7, 3 | i19 | 1 | |||||
| 6th Hit b+3,4,1,2,1,4 › | m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | i19 | 1 | |||||
| 7th Hit b+3,4,1,2,1,4,2 › | m, m, m, m, h, h, h | 12, 18, 5, 7, 3, 8, 5 | i19 | 1 | |||||
| 8th Hit b+3,4,1,2,1,4,2,1 › | m, m, m, m, h, h, h, h | 12, 18, 5, 7, 3, 8, 5, 5 | i19 | 1 | |||||
| 9th Hit b+3,4,1,2,1,4,2,1,4 › | m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | i19 | 1 | |||||
| 10 Hit Combo b+3,4,1,2,1,4,2,1,4,2 › | m, m, m, m, h, h, h, h, m, h | 12, 18, 5, 7, 3, 8, 5, 5, 10, 20 | i19 | 1 | |||||
| Front Kick > Double Hammer b+3,1+2 › | m, m | 12, 25 | i19, i22 | -6 | +4c | +26d | 1,1 | Floor BreakCombo from 1st CH with 8f delayInput can be delayed 12Move can be delayed 10 | |
| Knee Break b+4 › | m | 18 | i16 | -10 | +15 | 1 | KneeHit vs BT +9a | ||
| Gravity Blow b+1+4 › | m | 26 | i28 | -9 | +7c | 1 | Spike | ||
| Meteor Smash b+1+4* › | m! | 45 | i53 | +7a | 1 | Spike | |||
| ub+1+2 › | m,m | 5,2 | i15i12 | -16 | -6 | 1,1 | Combo from 1st hit | ||
| ub+1+2,1 › | m,m, m | 5,2, 2 | i15i12, i12 | -13 | -3 | 1,1,1 | Combo from 1st hit 8f delayInput can be delayed 18f | ||
| ub+1+2,1,2 › | m,m, m, m | 5,2, 2, 2 | i15i12, i12, i11 | -16 | -6 | 1,1,1,1 | Combo from 1st hit11f input window- | ||
| ub+1+2,1,2,1 › | m,m, m, m, m | 5,2, 2, 2, 2 | i15i12, i12, i11, i10 | -13 | -3 | 1,1,1,1,1 | Combo from 1st hit9f input window | ||
| ub+1+2,1,2,1,2 › | m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9 | -16 | -6 | 1,1,1,1,1,1 | Combo from 1st hit8f input window | ||
| ub+1+2,1,2,1,2,1 › | m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9, i8 | -13 | -3 | 1,1,1,1,1,1,1 | Combo from 1st hit7f input window | ||
| ub+1+2,1,2,1,2,1,2 › | m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9, i8, i7 | -16 | -6 | 1,1,1,1,1,1,1,1 | Combo from 1st hit6f input window | ||
| ub+1+2,1,2,1,2,1,2,1 › | m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9, i8, i7, i6 | -13 | -3 | 1,1,1,1,1,1,1,1,1 | Combo from 1st hit5f input window | ||
| ub+1+2,1,2,1,2,1,2,1,2 › | m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9, i8, i7, i6, i5 | -16 | -6 | 1,1,1,1,1,1,1,1,1,1 | Combo from 1st hit4f input window | ||
| ub+1+2,1,2,1,2,1,2,1,2,1 › | m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9, i8, i7, i6, i5 | -26 | -15 | 1,1,1,1,1,1,1,1,1,1 | Combo from 1st hit4f input window | ||
| Gatling Rush ub+1+2,1,2,1,2,1,2,1,2,1,4 › | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | i15i12, i12, i11, i10, i9, i8, i7, i6, i5 | -35 | -15a (-24) | 1,1,1,1,1,1,1,1,1,1 | KneeBalcony BreakCombo from 1st hit | ||
| Berserker Volley uf+1 › | m | 22 | i20~21 | -13 | +15a | 2 | Balcony BreakFloor BreakGain SNE on hit (+3a on hit)-9 frame advantage and 8 chip damage on block after absorbing an attack in power crush statePower crush 7~19 | ||
| uf+2 › | m | 6 | i13 | -10 | +1 | 1 | |||
| uf+2,2 › | m, m | 6, 4 | i13, i10 | -10 | +1 | 1,1 | Combo from 1st hit with 7f delayMove can be delayed 5f | ||
| uf+2,2,2 › | m, m, m | 6, 4, 4 | i13, i10 | -10 | +1s | 1,1 | Combo from 1st hit with 5f delay | ||
| Bloody War uf+2,2,2,3 › | m, m, m, m | 6, 4, 4, 20 | i13, i10, i22~23 | -15 | +30a (+12) | 1,1,2 | KneeCombo from 3rd hit with 5f delay | ||
| Rolling Driver uf+3 › | m | 15 | i27~28 | -2 | +15 | 2 | Low crush 9~28Floating state 29~31 | ||
| Orbital Heel Kick uf+4 › | m | 20 | i24~26 | -5 | +26a | 3 | SpikeLow crush 9~32Floating state 33~35 | ||
| Bullet Knee > Snake Eyes uf+3+4 › | m | 22 | i16~17 | -7 | +8a | 2 | TornadoKneeGain SNE on hitLow crush 9~26Floating state 27~29 | ||
| Ki Charge 1+2+3+4 › | Can't block for 5 secondsCH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''Attacks taken will be CH for 5 seconds | ||||||||
| Flying Knee Kick b,B+4 › | M | 24 | i21~33 | -19~-7 | -7a~+5a | 13 | SpikeLow crush 18~32Floating state 33~ | FUFT | |
| Wedge Driver b,df+4 › | l | 25 | i29 | -13 | +14g | +29a | 1 | Cancel to r26 with B | |
| Sway d,db,b › | Cancel to SS on any frame with uMinimum 3f needed to enter (one for each directional)High crush 1~10 | SS,for,SWA | |||||||
| Mach Breaker f,F+2 › | h | 29 | i13 | -9 | +41d (-17) | 1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakChip damage on block (8) | ||
| Slash Kick > Snake Eyes f,F+3 › | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | 2 | Balcony BreakGain SNE on hit with 1+2SNE gain is r25Chip damage on block (7)Hitstop 20f on hit | |
| f,F+3* › | m | 33 | i34~35 | +8 | +71a | 2 | Balcony BreakGain SNE on hit with 1+2Chip damage on block (9)Hitstop 20f on hit | ||
| Mach Kick f,F+4 › | h | 32 | i16~19 | -9c~-6c | +15a | 4 | HomingBalcony Break (airborne)Chip damage on block (9)Initial side step can evade some attacks | ||
| Jet Uppercut f,n,b+2 › | h | 20 | i14~15 | -7 | +43a (+33) | 2 | TornadoCan be buffered | ||
| Slither Step (SLS) qcf › | Enter FC r25 with no inputCancel to SS on any frame with uCancel to block on frames 1~9 with bActionable on frame 1~High crush 1~25 | FC,SS,SLS | |||||||
| Delayed Rising Toe Kick uf,n,4 › | m | 20 | i23~25 | -13 | +32a (+22) | 3 | Jump takes 9 framesLow crush 9~30Floating state 31~33 | ||
| Snake Slash f,f,F+3 › | m | 30 | i22~25 | +6~+9 | +13a (+3) | 4 | Balcony BreakChip damage on block (9)Low crush 3~25Floating state 26~28 | ||
| Left Upper ws1 › | m | 20 | i15~16 | -14 | +35a (+25) | 2 | |||
| Fisherman's Slam ws2 › | m,t | 10,20 | i19 | -10 | +50a | 1 | Transition to r90 attack throw on front/side standing hit+31a (+21) on BT hitPower up with f+2 or b+2 on frames 18~19, additional 5 damage | ||
| High Knee Kick ws3 › | m | 17 | i12 | -10 | +4 | +33a (+27) | 1 | Knee | |
| Double High Knee Kick ws3,4 › | m, m | 17, 21 | i12, i28 | -10 | +4 | +29g | 1,1 | KneeInput can be delayed 10fInterrupt with i8 from 1st block | |
| Toe Smash ws4 › | m | 16 | i11~12 | -6 | +5 | 2 | |||
| [[Wall Jump Attack]] (Back to wall).b,b,UB › | m | 25 | i29~30 | -1 | +45d (-13) | 2 | Balcony BreakFloating state 5~13Low crush 14~33Floating state 34~36 | ||
| Cannonball Straight qcb+1 › | h | 22 | i13~14 | +1 | +36a (+28) | +72a (+56) | 2 | TornadoBalcony BreakChip damage 4 (30%) on block | |
| Smash qcb+2 › | m | 16 | i15~16 | -9 | +6 | 2 | |||
| Smash and Mach Kick qcb+2,4 › | m, h | 16, 25 | i15~16, i22~25 | -9 | +15a | 2,4 | Balcony Break (airborne)Combo from 1st hit with 10f delayMove can be delayed 7fChip damage on block | ||
| Hatchet Kick qcb+3 › | l | 23 | i19~20 | -13 | +5 | +26a | 2 | Balcony Break (airborne) | |
| * Soccer Kick * Kickoff qcb+4 › | M | 23 | i17~18 | -12 | +31a (+21) | 2 | |||
| Gravity Brain Buster 1+3 › | t | 35 | i12~14 | -3 | -2d | 3 | Floor BreakThrow break 1 or 2 | ||
| Guillotine 2+4 › | t | 35 | i12~14 | -6 | +0d | 3 | Floor BreakThrow break 1 or 2Side switch on hit | ||
| Neck throw Back throw › | t | 60 | -1d | Unbreakable | |||||
| Gravity Throw Left throw › | t | 40 | -3 | +1d | Floor BreakThrow break 1Side switch on hit | ||||
| Knee Blast Right throw › | t | 40 | -3 | +6d | Throw break 2 | ||||
| Anaconda Assassin uf+1+2 › | t | 40 | i12 | -6 | -5d | 1 | Floor BreakThrow break 1+2 |
FC Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| FC.df+2 › | m | 12 | i13 | -9 | +4 | 1 | Elbow | ||
| Snake Rampage FC.df+2,1 › | m, h | 12, 25 | i13, i22~23 | -8 | +34a (+8) | 1,2 | Balcony BreakCombo from 1st hit with 7f delayInput can be delayed 11fMove can be delayed 10f | ||
| Northern Cross FC.df+4 › | m | 21 | i15~16 | -10 | +13g | +25d | 2 | Balcony BreakHigh crush 1~14 | |
| Chains of Misery FC.db+1+2 › | t | 45 | i11 | -6 | +1d | 1 | Throw break 1+2 |
H. Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Notorious Monster H.2+3 › | m,m,t | 20,20,35 | i16 | +9 | -1d | 1 | Heat SmashReversal BreakSpikeTransition to attack throw on hitLow crush 9~ |
R. Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Total Vandalization R.df+1+2 › | m,t | 55+ | i20 | -18 | +0d | 1 | Rage ArtRemoves Recoverable HealthReversal BreakDamage increases with lower health, maximum 82Freezes match timer on activation and on hitRestores recoverable health on hitTransition to attack throw on hitConsumes RagePower crush 8~ |
SNE Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Neo Soul Eraser SNE.3+4,2 › | m, m | 20, 20 | i18, i14~15 | -9 | +25a (+20) | 1,2 | Balcony BreakCombo from 1st hitConsumes SNEChip damage on block (8)Interrupt with i5 from 1st blockUnparryable by traditional parries, Asuka, Nina, etc | ||
| Neo Soul Eraser Exceed SNE.3+4,2* › | m, M | 20, 30 | i18, i55~56 | +9g~+10g | +66a (+50) | 1,2 | TornadoReversal BreakBalcony BreakConsumes SNEChip damage on block (12)Wall splat on block | ||
| SNE.f+2,1,2 › | m, m, m | 10, 12, 5 | i15, i14~15 | -7 | +9c | 1,2 | Floor BreakElbowCombo from 1st hitConsumes SNEConsumes 240f of Heat TimeChip damage on block (1) | ||
| SNE.f+2,1,2,3 › | m, m, m, m | 10, 12, 5, 7 | i15, i14~15, i22 | -10 | +18a (+11) | 1,2,1 | KneeCombo from 1st hitChip damage on block (2) | ||
| Neo Incinerator SNE.f+2,1,2,3,2 › | m, m, m, m, m | 10, 12, 5, 7, 20 | i15, i14~15, i22, i35~36 | -13 | +25a (-1) | 1,2,1,2 | Balcony BreakCombo from 1st hitChip damage on block (8)Unparryable by traditional parries, Asuka, Nina, etcConsumes 210f of Heat | ||
| SNE.uf+2,2,2,2 › | m, m, m, m | 6, 4, 4, 9 | i13, i10 | -12 | -1s | 1,1 | Combo from 1st hitConsumes SNEChip damage on block (2) | ||
| SNE.uf+2,2,2,2,2 › | m, m, m, m, m | 6, 4, 4, 9, 9 | i13, i10 | -12 | -2s | 1,1 | Combo from 1st hitChip damage 2 (22%) on block | ||
| Neo Bloody War SNE.uf+2,2,2,2,2,3 › | m, m, m, m, m, m | 6, 4, 4, 9, 9, 23 | i13, i10, i22~23 | -15 | +3a | 1,1,2 | KneeCombo from 3rd or 4th or 5th hit+35a (+17) from 3rd hit+31a (+13) from 4th hit+30a (+12) from 5th hit9 chip damage (39%) on block | ||
| Neo Grim Reaper SNE.FC.df+3 › | l | 24 | i20 | -13 | +7 | +25a | 1 | Balcony BreakConsumes SNEUnparryable | |
| Neo Murderous Strikes SNE.b+1+2 › | m,m | 9,15 | i20i14 | +4 | +33d (+25) | 1,1 | Balcony BreakElbowConsumes SNEChip damage on block (6) | FC | |
| Neo Mach Breaker SNE.f,F+1+2 › | h | 30 | i13 | -9 | +23a (+18) | 1 | Balcony BreakConsumes SNECan not be bufferedChip damage 10 (30%) on blockStrong parry, parries all mid or high attacks except charge moves, throws and unlockablesOn a successful parry, the attack is canceled and Bryan automatically retaliatesUnparryable with traditional parries, Asuka, Nina, etcConsumes 300f of HeatParry state 2~10 | ||
| Immortal Payback SNE.f,F+1+2,P › | h, m | 30, 20 | i13, i13~14 | 0 | +25a (+20) | 1,2 | Balcony BreakChip damage on block (8)Consumes SNEInitial attack absorbing animating takes 9 frames (pc1~9), effective startup is i22~23Power crush 1~14 |
SS Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Hellraiser SS.1 › | h | 23 | i17~18 | -5 | +15c | 2 | Balcony Break (airborne) | ||
| SS.2 › | M | 15 | i17~18 | -9 | +5 | 2 | |||
| Snake Fang SS.2,1 › | M, h | 15, 20 | i17~18, i21~22 | -9 | +43d (-15) | 2,2 | Heat EngagerHeat Dash +5, +62a (+42)Balcony BreakElbowCombo from 1st hit with 8f delayInput can be delayed 11fMove can be delayed 10fCancel to r35 with B (-15/-1) |
SLS Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| SLS.2 › | h | 16 | i15~16 | -6 | +2 | 2 | |||
| Cross Bazooka SLS.2,1 › | h, m | 16, 23 | i15~16 | -11 | +33a (+18) | 2 | Combo from 1st hit with 4f delay | ||
| Cross Grenade SLS.2,2 › | h, m | 16, 25 | i15~16, i25 | -7 | +14a | 2,1 | Balcony BreakSpikeCombo from 1st hit with 4f delay+9a on BT hit | ||
| Cross Bullet > Snake Eyes SLS.2,4 › | h, m | 16, 22 | i15~16, i16~17 | -10 | +5a | 2,2 | TornadoKneeCombo from 1st hit with 4f delayGain SNE on hit, -12aLow crush 9~26Floating state 27~29 | ||
| SLS.4 › | m | 13 | i18 | -5 | +1 | +3 | 1 | ||
| SLS.4,1 › | m, h | 13, 13 | i18, i27 | +0 | +55a | 1,1 | Combo from 1st CHCancel to SS -12 -5 -3 r9 with u_d | SS | |
| Snake Spin Mach Breaker SLS.4,1,2 › | m, h, h | 13, 13, 22 | i18, i27, i24 | -9 | +41d (-17) | 1,1,1 | Balcony BreakCombo from 2nd hit | ||
| Snake Spin Kickass SLS.4,1,4 › | m, h, M | 13, 13, 20 | i18, i27, i25 | -10 | +37a | 1,1,1 | TornadoCombo from 2nd hitOpponent recovers FUFA on hit | ||
| Requiem SLS.1+2 › | m | 23 | i15~16 | -9 | +23a (+13) | 2 | Heat EngagerHeat Dash +5, +36a (+26)Balcony BreakElbow |
Fighter Profile
Rushdown Pressure
Expert
Weak to: Step Right
Overview
Huge counter-hit damage and deadly wall pressure; limited panic tools and hard execution.
Heat System
In heat, Bryan permanently gains the snake eyes install and can chain multiple snake eyes moves in a row, but each one drains a bit of the heat bar.
Strengths
Combo damage and wall carry: Some of the best in the game.Counterhit tools: Strongest arsenal of CH launchers.Low pokes: Incredible assortment for any situation.Wall game: Taunt makes it one of the most threatening when mastered. As well as B+4 which is a low-risk, high-reward mid at the wallWeird tracking up-close with F+3
Weaknesses & Counterplay
Up-close poking: Unorthodox style can struggle against certain characters.Movement: Bryan has a sway input option and it can be stressful when trying to backdash cancel
Game Plan
Fish for counterhits with your CH launchers.Control space with keepout moves and low pokes.Optimize combos for maximum damage and wall carry.Use taunt setups at the wall to threaten mix-ups.Manage your heat to extend snake eyes pressure.
Stances
Slither step (SLS) — enter: Manually with qcf, or by holding forward after moves like b+2,1 and b+3. — Transition option after certain moves, allowing access to stance-specific attacks.Sway (SWA) — enter: Manually with qcb, or by holding back after moves like df+2,1 and d+1+2. — Transition option after certain moves, allowing access to stance-specific attacks.