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Tekken 8 — Characters

Bob – Frame Data

Bob combines ranged pokes and strong lows with Mishima-style crouch-dash offense. Heat adds explosive options, but optimal punishment and combos demand precise execution.

189 Moves

Normal Moves

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

BT Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FC Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

H. Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

R. Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

BAL Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

SS Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions
Fighter Profile
Pressure | Mix-up Advanced
Offense
8
Defense
7
Execution
8

Weak to: Step Right

Overview

Versatile pokes, crouch-dash mixups and powerful Heat; difficult fast launch punishment.

Strengths

Pokes: Strong reach and effective low attacks.Mixups: Crouch dash supports low/mid threats.Heat: Powerful enhanced lows and damage routes.Punishment: Strong early block and whiff answers.

Weaknesses & Counterplay

His stance is counterable by stepping right and fuzzy duckLaunches: Fast standing launch punishment is execution-heavy.Hurtbox: Large body enables stronger opposing combos.Combos: Optimal routes need precise movement and timing.