Tekken 8 — Characters
Bob – Frame Data
Bob combines ranged pokes and strong lows with Mishima-style crouch-dash offense. Heat adds explosive options, but optimal punishment and combos demand precise execution.
Normal Moves
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| What can be done during Heat (General) 1 What can be done during Heat (General) 1 › | |||||||||
| What can be done during Heat (General) 2 What can be done during Heat (General) 2 › | |||||||||
| What can be done during Heat (General) 3 What can be done during Heat (General) 3 › | |||||||||
| What can be done during Heat (Unique) 1 What can be done during Heat (Unique) 1 › | |||||||||
| What can be done during Heat (Unique) 2 What can be done during Heat (Unique) 2 › | |||||||||
| Heat burst 2+3 › | m | 12.12 | i16 | +1 | +2c | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | ||
| Spicy Ring df+4,4 › | h, m | 12, 24 | i13~14, i25~26 | -13 | +12(+2) | 2,2 | Heat Engager (+9)Heat Dash +5, +43d (+35)Balcony BreakKneeCombo from 1st hitLow crush | ||
| Spicy Ring df+4,4 › | h, m | 12, 24 | i13~14, i25~26 | -13 | +12(+2) | 2,2 | Heat Engager (+9)Heat Dash +5, +43d (+35)Balcony BreakKneeCombo from 1st hitLow crush | ||
| Zip Cutter f,F+2 › | m | 21 | i14 | -8 | +14d | 1 | Heat EngagerHeat Dash +5, +36a (+26)Balcony Break | ||
| Slash Butcher ws1,2 › | m, h | 11, 23 | i13~15, i24~25 | -5 | +8a (-1) | 3,2 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombos from 1st hit4 chip damage on blockLow crush | ||
| Federal Whopper à la Carte f+2,H+1+2,1 › | h, m,m, M | 10, 10,10, 20 (14) | i12, i19, i17, i25~30 | +15d (-20) | 1,1,1,6 | Floor BreakCombo from 1st hitJail from 3rd block14dmg with scaling from prev hit20F timestop on hit+13d from 4th hit (impossible?)Low crush 2~29Floating state 30~32 | |||
| Jab 1 › | h | 5 | i10 | +1 | +8 | 1 | Recovers 2f faster on hit or block (t27 r17) | ||
| 1,1 › | h, h | 5, 7 | i10, i17 | -3 | +5 | 1,1 | Combos from 1st hitJails from 1st hit | ||
| Straight Rondel 1,1,2 › | h, h, h | 5, 7, 12 | i10, i17, i19 | -12 | +3 | 1,1,1 | Combos from 1st hitJails from 1st hit | ||
| One Two Punch 1,2 › | h, h | 5, 10 | i10, i13 | -3 | +7 | 1,1 | Combos from 1st hitJails from 1st hit | ||
| Appetizer Break 1,2,2 › | h, h, m | 5, 10, 20 | i10, i13, i20~21 | -14 | +5 | 1,1,2 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombo from 1st hit CH | ||
| Appetizer Break 1,2,2 › | h, h, m | 5, 10, 20 | i10, i13, i20~21 | -14 | +5 | 1,1,2 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombo from 1st hit CH | ||
| Course Sarat 1,4 › | h, h | 5, 15 | i10, i16 | -6 | +5 | 1,1 | Combos from 1st hitJails from 1st hit | ||
| Course Achuto 1,d+4 › | h, l | 5, 13 | i10, i22 | -12 | -1 | 1,1 | Combos from 1st hit | ||
| 2 › | h | i10 | +0 | +6 | 1 | ||||
| 2,1 › | h, m | 10 | i10, i23~25 | -7 | +0 | 3 | 1,3 | Combos from 1st hit | |
| Barista Swirl 2,1,4 › | h, m, m | 10, 20 | i10, i23~25, i27~28 | -10 | +11d | 1,3,2 | Combos from 2nd hit CHLow crush | ||
| 3 › | m | 14 | i15~16 | -6 | +5 | 2 | |||
| 3,1 › | m, h | 14, 11 | i15~16, i19 | -3 | +8 | 2,1 | Combos from 1st hit | ||
| Gaufrettes Cutter 3,1,1 › | m, h, m | 14, 11, 20 | i15~16, i19, i19 | -13 | +6 | +23a | 2,1,1 | Combos from 2nd hit CH | |
| Gaufrettes Punch 3,2 › | m, h | 14, 20 | i15~16, i22~23 | +1 | +19cg | +70a (+54) | 2,2 | Balcony BreakTornadoCombos from 1st hitDelayableInstant Tornado on CH | |
| Croque-Madame 3,3 › | m, m | 14, 18 | i15~16, i25~26 | -13 | +4a (-5) | 2,2 | Balcony Break | ||
| 4 › | h | 15 | i13 | -9 | +4 | 9 | 1 | ||
| 4,3 › | h, h | 15, 15 | i13, i19~20 | -9 | +6 | 1,2 | Combos from 1st hit | ||
| Hopping Monsieur 4,3,4 › | h, h, m | 15, 15, 20 | i13, i19~20, i28~33 | -10 | +4c | 1,2,6 | Combos from 2nd hit CHLow crush | ||
| Hopping Macaron 4,4 › | h, m | 15, 22 | i13, i32~37 | +2c | +5d | 1,6 | SpikeCombos from 1st hit CHLow crush | ||
| 1+2 › | m | 18 | i19~20 | -13 | +0c | 2 | Transition to +1, +14c BAL with F | BAL | |
| Black Poele 1+2,1+2 › | m, m | 18, 20 | i19~20, i18~19 | -15 | +11a (-6) | +26a (+18) | 2,2 | Balcony BreakCombos from 1st hitDelayable | |
| 3+4 › | m,m | 28 | i25 | -9 | +1 | 1 | Low crush | ||
| 3+4,4 › | m,m, m | 28, 14 | i25, i28~29 | -14 | +16d | 1,2 | SpikeLow crush | ||
| Supermax Parade 3+4,4,2 › | m,m, m, m | 28, 14, 25 | i25, i28~29, i19~20 | -14 | +1a (-16) | 1,2,2 | Balcony BreakCombos from 2nd hit | ||
| f+2 › | h | 10 | i12 | -7 | +3 | 1 | |||
| Circle Whopper f+2,3 › | h, m | 10, 22 | i12, i14~15 | -15 | +12a (+3) | 1,2 | Combos from 1st hitJails from 1st hit | ||
| f+2,H+1+2 › | h, m,m | 10, 10,10 | i12, i19, i17 | -9 | +13a (+6) | 1,1,1 | Combo from 1st hit with 5F delayJail from 1st block with 1F delayConsumes 270F of remaining Heat TimeMove can be delayed by 4FInput can be delayed by 5FLow crush 40~51Floating state 52~54 | ||
| Federal Whopper à la Carte f+2,H+1+2,1 › | h, m,m, M | 10, 10,10, 20 (14) | i12, i19, i17, i25~30 | +15d (-20) | 1,1,1,6 | Floor BreakCombo from 1st hitJail from 3rd block14dmg with scaling from prev hit20F timestop on hit+13d from 4th hit (impossible?)Low crush 2~29Floating state 30~32 | |||
| f+3 › | m | 18 | i21~24 | -2 | +3c | +9c | 4 | ||
| Mergeuz Kick Combo f+3,4 › | m, m | 18, 23 | i21~24, i28~29 | +3 | 10a (+1) | +55cs | 4,2 | Balcony BreakCombos from 1st hit CH | |
| Spinning Linguine f+4 › | h | 20 | i16~17 | -6 | +19a | +3d | 2 | HomingShift to throw on CH from the front | |
| Giga Jacker f+1+2 › | m | 23 | i16~17 | -14 | +12a (+3) | 2 | Balcony BreakPowercrushPower crush | ||
| Spinner Ball f+3+4 › | Transition to BALHigh crush | BAL | |||||||
| df+1 › | m | 13 | i14 | -2 | +5 | 1 | |||
| Escalope Elbow df+1,2 › | m, m | 13, 15 | i14, i19 | -10 | +6 | 1,1 | ElbowCombos from 1st hitJails from 1st hit | ||
| Escalope Pound df+1,d+1 › | m, m | 13, 20 | i14, i26~27 | -13c | +6c | +13c | 1,2 | ElbowCombos from 1st hit CHLow crush | |
| Slash Darne df+2 › | m | 14 | i15~16 | -8 | +3 | +33a (+23) | 2 | ||
| Shrimp Turnover df+3 › | m | 19 | i19~20 | -9 | +19a (+2) | +73a (+57) | 2 | Balcony BreakTornadoInstant Tornado on CH | |
| df+4 › | h | 12 | i13~14 | -6 | +5 | 2 | |||
| Plain Ring df+4,3 › | h, h | 12, 23 | i13~14, i20~21 | -8 | +4 | 2,2 | Combos from 1st hitTransition to +12g, +0 BAL with F | BAL | |
| Coupè Chop d+1 › | m | 18 | i18~19 | -8 | +7c | +12d | 2 | ||
| d+2 › | m | 12 | i15 | -9 | +2 | 1 | |||
| d+2,1 › | m, m | 12, 11 | i15, i14~15 | -11 | +0 | 1,2 | Combos from 1st hitJails from 1st hit | ||
| d+2,1,2 › | m, m, m | 12, 11, 18 | i15, i14~15, i22~24 | -12 | -1 | 1,2,3 | Delayable | ||
| Combination Mince d+2,1,2,2 › | m, m, m, m | 12, 11, 18, 21 | i15, i14~15, i22~24, i29 | -15 | +15a (+5) | 1,2,3,1 | Balcony BreakCombos from 3rd hit | ||
| Combination Ble d+2,3 › | m, m | 12, 21 | i15, i41 | -2 | +9 | +67cs | 1,1 | Knee | |
| Combination Baldo d+2,4 › | m, m | 12, 21 | i15, i17 | -13 | +14a (+7) | 1,1 | Balcony BreakCombos from 1st hitJails from 1st hitLow crush | ||
| d+3 › | l | 12 | i19~20 | i18 | -7 | 2 | High crush | ||
| Panini Sweep d+3,4 › | l, h | 12, 15 | i19~20, i25~26 | -8 | +10g | 2,2 | Balcony BreakCombos from 1st hit CH | ||
| d+4 › | l | 11 | i16 | -12 | -1 | 1 | |||
| d+4,3 › | l, h | 11, 12 | i16, i23~24 | -7 | -2 | 1,2 | Combos from 1st hit CH | ||
| Tornado Mixer d+4,3,4 › | l, h, m | 11, 12, 15 | i16, i23~24, i25~26 | -15 | +8a (-1) | 1,2,2 | Balcony BreakCombos from 2nd hit CH | ||
| d+1+2 › | h,h | 6.6 | i14 | -9 | +2 | 1 | |||
| d+1+2,2 › | h,h, m | 6,6, 6 | i14, i10~11 | -8 | +3 | 1,2 | Combos from 1st hitJails from 1st hit | ||
| Apicius Special d+1+2,2,1 › | h,h, m, h | 6,6, 6, 20 | i14, i10~11, i7~8 | -16 | +12a | 1,2,2 | Combos from 1st hitJails from 1st hitTransition to -1d Ki Charge with U on hit | Ki | |
| Duck Flip d+3+4 › | m | 12.14 | i15~16 | -12 | +21a (+14) | 2 | High crush | ||
| Crouch Jab db+1 › | sl | 5 | i10 | -5 | +6 | 1 | Transition to r24 with f+6c on crouching hitHigh crush 4~ | FC | |
| Bite Uppercut db+2 › | m | 17 | i14 | -8 | +6 | 1 | |||
| Liaison Spike db+3 › | l | 17 | i20 | -12 | +2 | +14g | 1 | ||
| db+4 › | l | 15 | i24~25 | i12 | -1 | 2 | High crush | ||
| db+4,4 › | l, m | 15, 14 | i24~25, i25~27 | -12 | -2 | 2,3 | Combos from 1st hit CHLow crush | ||
| db+4,4,3 › | l, m, h | 15, 14, 12 | i24~25, i25~27, i12 | -9 | +3 | 2,3,1 | Combos from 2nd hit CH | ||
| Contorno Farce db+4,4,3,3 › | l, m, h, m | 15, 14, 12, 18 | i24~25, i25~27, i12, i35~38 | -12 | +29d | 2,3,1,4 | Combos from 3rd hit CH | ||
| Abats Snipe db+1+2 › | m | 16 | i17~18 | -13 | +33a (+23) | 2 | High crush | ||
| db+3+4 › | l | 10 | i19 | -31 | +6 | 1 | |||
| Huile Slip db+3+4,4 › | l, l | 10, 18 | i19, i9 | -28 | +8c | +1d | 1,1 | Combos from 1st hit | |
| b+1 › | m | 15 | i18~19 | -8 | +5c | 2 | Elbow | ||
| Ravenous b+1,2 › | m, m | 15, 16 | i18~19, i23~24 | -8 | +7 | 2,2 | Combos from 1st hit | ||
| Perfect Body b+1+3 › | Parries high and mid punchesOn successful parry, shift to Steak and Fries (FC.db+1+2)Parry state | ||||||||
| b+2 › | m | 12 | i13~14 | -5 | +6 | 2 | |||
| Combination Salty b+2,1 › | m, m | 12, 23 | i13~14, i23 | -13 | +7 | 2,1 | ElbowCombos from 1st hitTransition to +12g BAL with F on hit | BAL | |
| b+2,2 › | m, h | 12, 12 | i13~14, i18 | -3 | +8 | 2,1 | Combos from 1st hit | ||
| b+2,2,4 › | m, h, m | 12, 12, 13 | i13~14, i18, i22 | -13 | +3 | 2,1,1 | KneeCombos from 2nd hit CHDelayable | ||
| Combination Bitter b+2,2,4,4 › | m, h, m, h | 12, 12, 13, 20 | i13~14, i18, i22, i23~24 | -7 | +18a (+9) | 2,1,1,2 | Balcony BreakCombos from 3rd hit | ||
| Whopping Kick b+3 › | m | 20 | i17~18 | -15 | +12a (+3) | +27a (+21) | 2 | ||
| b+4 › | m | 13 | i15 | -11 | +4 | 9 | 1 | Knee | |
| Combination Zesty b+4,3 › | m, m,h | 13, 36 | i15, i32, i15~16 | -9 | +17a (+0) | 1,1,2 | Balcony BreakTornadoCombos from 1st hit CHTransition to +25a (+8), +1 BAL with FJust frame input to power up (4 more damage)Low crush | BAL | |
| Combination Bittersweet b+4,4 › | m, h | 13, 20 | i15, i23 | -3 | +18a (+9) | 1,1 | Balcony BreakCombos from 1st hit4 chip damage on block | ||
| b+1+2 › | m | 20 | i17~18 | -9 | +8c | 2 | Head | ||
| b+1+2,1 › | m, m | 20, 10 | i17~18, i30 | -11 | +0 | 2,1 | Combos from 1st hit CHDelayable | ||
| Three Star Combo b+1+2,1,2 › | m, m, h | 20, 10, 20 | i17~18, i30, i12 | -16 | +8a (-1) | 2,1,1 | Balcony BreakCombos from 2nd hitDelayableJails from 2nd hit if no delay | ||
| Onigiri Bomber b+3+4 › | m | 26 | i18~20 | -7 | +18a (+8) | 3 | 5 chip damage on blockLow crush | ||
| Hot Cross Bun ub+1 › | m | 25 | i26 | -15 | +15a (+6) | 1 | Balcony Break | ||
| ub+4 › | Transition to BAL with FLow crush | BAL | |||||||
| Hatching Punch ub+4,1 › | m | 25 | i11~13 | -9 | +11a (+2) | 3 | Balcony BreakLow crush | ||
| ub+3+4 › | m,m | 12 | i18, i10 | -9 | +18a (+11) | 1,1 | |||
| Runner Flip ub+3+4,4 › | m,m, m | 12, 16 | i18, i10, i29~31 | -11 | +21a (+14) | 1,1,3 | Balcony BreakCombos from 1st hitLow crush | ||
| Pepperoni Fall u+3 › | m | 20 | i22~23 | +3 | +7 | +9c | 2 | Transition to +12g, +7, +16c BAL with FLow crush | BAL |
| u+1+2 › | m | 15 | i16~18 | -11 | -3 | 3 | HeadTransition to +8, +0 BAL with FLow crush | BAL | |
| Cracker Rigatoni u+1+2,4 › | m, h | 15, 20 | i16~18, i18~19 | -8 | -2d | 3,2 | TornadoCombos from 1st hitLow crush | ||
| Cracker Jacker u+1+2,1+2 › | m, m | 15, 25 | i16~18, i18~22 | -17 | +8a (-1) | 3,5 | Balcony BreakCombos from 1st hitDelayable | ||
| Strainer u+3+4 › | m | 20 | i24~28 | +1 | +6c | 5 | 4 chip damage on blockHigh crush | fc | |
| uf+1 › | m | 10 | i16 | -9 | +3 | 1 | |||
| Double Pound uf+1,2 › | m, m | 10, 16 | i16, i20~21 | -9 | +8 | 1,2 | Combos from 1st hit | ||
| Flying Jambon uf+3 › | m | 20 | i20 | -13 | +33a (+23) | 1 | Low crush | ||
| Langouste Tail uf+4 › | m | 20 | i26~28 | -4 | +22a | 3 | Low crush | ||
| uf+3+4 › | l,h | 10.12 | i21 | -40 | -4 | 1 | Low crush | ||
| Rolling Kebab uf+3+4,4 › | l,h, h | 10,12, 20 | i21, i18 | -4 | +22a (+18) | 1,1 | Balcony BreakCombos from 1st hit | ||
| Delayed Rising Toe Kick uf,n,4 › | m | 20 | i23~25 | -13 | +32a (+22) | 3 | Low crush | ||
| Zip Cutter f,F+2 › | m | 21 | i14 | -8 | +14d | 1 | Heat EngagerHeat Dash +5, +36a (+26)Balcony Break | ||
| Jumbo Pancake f,F+3 › | m | 18 | i18~19 | -6 | +32a | 2 | Balcony BreakStrong Aerial TailspinTransition to +2, +40d CD with DFLow crush | CD | |
| f,F+4 › | m | 12 | i22~23 | -9 | +2 | 2 | HomingLow crush | ||
| Double Chapati f,F+4,4 › | m, m | 12, 20 | i22~23, i14~16 | -12 | +11a (+2) | 2,3 | Balcony BreakCombos from 1st hitOn 1st hit hit or block onlyLow crush | ||
| Grater Langouste b,B+1+4 › | m! | 60 | i72~74 | +7d | 3 | UnblockableCancel with DBLow crush | |||
| Grater Langouste Feint Knuckle b,B+1+4,2 › | m | 25 | i72~74, ? | -11 | +11a | 3 | Balcony Break | ||
| Quick Langouste b,B+2+3 › | m! | 25 | i48~5- | ! | +13d | -42 | Strong Aerial TailspinUnblockableLow crush | ||
| Perfect Slash f,f,F+3 › | m | 30 | i20~24 | +6 | +10a (+0) | 5 | Balcony BreakLow crush | ||
| Supersize Missile f,f,F+3+4 › | m | 27 | i26~33 | +0 | +2d | 8 | Balcony Break5 chip damage on blockLow crush | ||
| 10 Hit Combo uf+2,1,2,2,1,1+2,3,1,2,3+4 › | h, h, h, m, m, m, l, h, h, m | 9, 5, 8, 10, 12, 14, 8, 12, 14, 14 | i20~21, i15, i13, i26, i32~33, i24, i28~30, i20~22, i22~23, i48~55 | -4,-5,-16,-15,-17,-17,-13,-16,-19,-20 | +7, +1, -5, +1, -5, +0, +3, -5, -2, -13 | +7, +1, -5, +1, -5, +0, +3, -5, -2, -13 | 2,1,1,1,2,1,3,3,2,8 | Last hit of the 10 hit combo grants Balcony Break | |
| Ki Charge 1+2+3+4 › | |||||||||
| Ki Charge (Hold) 1+2+3+4* › | |||||||||
| ws1 › | m | 11 | i13~15 | -11 | +0 | 3 | Elbow | ||
| Slash Butcher ws1,2 › | m, h | 11, 23 | i13~15, i24~25 | -5 | +8a (-1) | 3,2 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombos from 1st hit4 chip damage on blockLow crush | ||
| Hot Guimauve ws1,3 › | m, m | 11, 25 | i13~15, i25~26 | -13 | +11a (+2) | 3,2 | Balcony BreakCombos from 1st hit | ||
| ws2 › | m | 10 | i14 | -7 | +4 | 1 | |||
| Spinach Upper ws2,1 › | m, m | 10, 10 | i14, i28~31 | -20 | +33a (+23) | 1,4 | TornadoCombos from 1st hit | ||
| Spinach Hammer ws2,2 › | m, m | 10, 20 | i14, i23 | -13c | +5c | +17d | 1,1 | Combos from 1st hitDelayable | |
| ws3 › | h | 17 | i17~18 | -8 | +17a (+8) | 2 | Balcony BreakHoming | ||
| Brioche Star ws3,3+4 › | h, m | 17, 28 | i17~18, i33~41 | -4c | +17d | 2,9 | Floor BreakCombos from 1st hitLow crush | ||
| Toe Smash ws4 › | m | 16 | i11~12 | -6 | +5 | 2 | |||
| Rising Matzo ws1+2 › | m | 20 | i15~17 | -8 | +17a (+10) | +31a (+21) | 3 | ||
| United Step f,n,d,df › | Cannot be buffered | ||||||||
| Langue Washer f,n,d,df+1 › | h | 21 | i13~14 | -4 | +78a (+62) | 2 | Balcony BreakInstant Tornado on hitActual startup i16 (i15 if done with f,n,df#1 input)4 chip damage on block | ||
| Spiral Rocky f,n,d,df+2 › | m | 24 | i16~17 | -23 | +76a | 2 | TornadoActual startup i19Low crush | ||
| f,n,d,df+3 › | m | 16 | i16 | -10 | -5 | 1 | KneeActual startup i19Low crush | ||
| Gambero Knee Rush f,n,d,df+3,2 › | m, h | 16, 27 | i16, i23~24 | +3 | +24d (-11) | 1,2 | Floor BreakCombos from 1st hitTransition to +3, +25d FC with D5 chip damage on blockLow crush | FC | |
| Gambero Spin Heel f,n,d,df+3,4 › | m, m | 16, 30 | i16, i26 | -11c | +16a (+6) | 1,1 | Balcony BreakCombos from 1st hitLow crush | ||
| f,n,d,DF+4 › | l | 16 | i18 | -28 | -1 | 1 | Actual startup i21 | ||
| Cutting Coppa f,n,d,DF+4,1+2 › | l, m | 16, 25 | i18, i25 | -17 | +7a (+6) | 1,1 | Balcony BreakCombos from 1st hit | ||
| Granchi Canon f,n,d,df+1+2 › | m | 20 | i15 | -10 | +24a (+10) | 1 | Balcony BreakActual startup i18Can be charged to power up | ||
| Granchi Canon (charged) f,n,d,df+1+2* › | m | 20 | i28 | +4 | +39a | 1 | Balcony BreakActual startup i316 chip damage on block | ||
| Spinner Ball BAL › | Roll Transition | ||||||||
| Common Action Side Roll Common Action Side Roll › | |||||||||
| Common Action Wake-Up Low Kick Common Action Wake-Up Low Kick › | |||||||||
| Common Action Wake-Up Mid Kick Common Action Wake-Up Mid Kick › | |||||||||
| Common Action Spring Attack Common Action Spring Attack › | |||||||||
| Common Action Recovery Kick Common Action Recovery Kick › | |||||||||
| Common Action Wake Up (Backward) Common Action Wake Up (Backward) › | |||||||||
| Common Action Stand Up Common Action Stand Up › | |||||||||
| Common Action Forward Roll Common Action Forward Roll › | |||||||||
| Common Action Wake-Up Cross Chop Common Action Wake-Up Cross Chop › | |||||||||
| Quarter Deck 1+3 › | t | 35 | i12~14 | -3 | +0d | 3 | HomingThrow break 1 or 2Opponent recovers FDFT | ||
| Cooler Shaker 2+4 › | t | 35 | i12~14 | -3 | +0d | 3 | Floor BreakThrow break 1 or 2Swaps sides on successful throw | ||
| Corkscrew Left Throw › | t | 40 | -3 | +0d | Throw break: 1Opponent recovers FDFA | ||||
| Eye Opener Right Throw › | t | 40 | -3 | +0d | Throw break: 1Opponent recovers FUFT | ||||
| Deglacer Throw Back Throw › | t | 50 | +0d | UnbreakableOpponent recovers FDFA | |||||
| Shatter the Cask uf+1+2 › | t | 40 | -3 | +0d | Throw break: 1+2Opponent recovers FDFASwaps sides on throw break | ||||
| Perfect Body b2+4 › | m | 10, 20 | i5~12, i30 | +5 | 8,1 | Parry | |||
| Perfect Body b2+4:3 › | m | 10, 25 | i5~12, i30 | +26 | 8,1 | Parry | |||
| Low Parry df › | l | Low Parry |
BT Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Plague Pick BT.d+2 › | m | 17 | i15~16 | -9 | +14a (+5) | +59cs | 2 | Balcony Break |
FC Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| FC.df+2 › | m | 14 | i14 | -8 | +3 | 1 | |||
| FC.df+2,1 › | m, m | 14, 12 | i14, i21 | -7 | +4 | 1,1 | Combos from 1st hit | ||
| Polpo Swing FC.df+2,1,1+2 › | m, m, m | 14, 12, 25 | i14, i21, i26 | -13 | +11a (+2) | 1,1,1 | Balcony BreakCombos from 2nd hit CHDelayable | ||
| Gourmand Swing FC.df+4 › | l | 14 | i19 | -12 | +3 | +29d | 1 | High crush | |
| Steak and Fries hFC.db+1+2 › | t | 35 | -3 | 5 | Throw break: 1+2 | ||||
| Steak and Fries hFC.db+1+2:3 › | t | 45 | -3 | +26a | Balcony BreakThrow break: 1+2 | ||||
| Crouch Jab hFC.1 › | sl | 5 | i10 | -5 | +6 | 1 | +6c on crouching hitHigh crush 1~ | FC | |
| Crouch Straight hFC.2 › | sl | 8 | i11 | -4 | 7 | 1 | +7c on crouching hitHigh crush 1~ | FC | |
| Crouch Spin Kick hFC.3 › | L | 12 | i16 | -16 | -6 | 1 | -2c on crouching hitHigh crush 1~ | FC | |
| Crouch Shin Kick hFC.4 › | l | 6 | i12 | -15 | -4 | 1 | -4c on crouching hitHigh crush 1~ | FC |
H. Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Breaking Villain à la Carte H.df+3+4 › | L | 20 | i21 | -13 | +7 | +75a (+59) | 1 | Transition to BAL r29 on hitConsumes 300F of remaining Heat Time | BAL |
| Verdict Pound à la Carte H.uf+1,2,2 › | m, m, m | 10, 16, 24 | i16, i31 | +5 | +23a (+13) | 1,1 | Balcony BreakCombo from 1st hitInterrupt with i8 from 2nd blockWhiffs vs SSL, SWL from 2nd blockConsumes 300F of remaining Heat Time20F timestop on hitInput cannot be delayed | ||
| Lyonnaise Lockdown à la Carte H.BAL.1,4 › | m, m,m (t) | 16, 11,20 (14) | i15~17, i24~25 | +4 | +0d | 3,2 | Floor BreakBalcony Break +17a from 3rd hitShift to attack throw r86 on front hitCombo from 1st hit with 8F delay25dmg with scaling from 2nd hitMove cannot be interrupted+22a (-13) on back hitConsumes 240F of remaining Heat TimeLow crush 23~58Floating state 59~73 | ||
| Prix Fixe Justice Beat H.2+3 › | m,t | 14,20 (50) | i16~17, i29 | +6 | +0d | 2,1 | Heat SmashReversal BreakBalcony BreakTransition to attack throw on hit (50dmg)+10a (-7) on 2nd hitJust frame input (H.2+3:3:4) for 5-10 total damageInput 3 during frames 53~55, input 4 during frames 94~96 | ||
| Prix Fixe Justice Beat H.2+3:3:4 › | m,t | 14,20 (50) | i16~17, i29 | +6 | +0d | 2,1 | Heat SmashReversal BreakBalcony BreakTransition to attack throw on hit (50dmg)+10a (-7) on 2nd hitJust frame input (H.2+3:3:4) for 5-10 total damageInput 3 during frames 53~55, input 4 during frames 94~96 | ||
| Verdict Pound à la Carte H.uf+1,2,2 › | m, m, m | 10, 16, 24 | i16, i31 | 5 | +23a (+13) | 1,1 | Balcony BreakCombo from 1st hitInterrupt with i8 from 2nd blockWhiffs vs SSL, SWL from 2nd blockConsumes 300F of remaining Heat Time20F timestop on hitInput cannot be delayed |
R. Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Ultimate Full-Course R.df+1+2 › | m,t | 55+ | i20 | -18 | +0d | 1 | Rage ArtRemoves Recoverable HealthReversal BreakDamage increases with lower health, maximum 82Freezes match timer on activation and on hitRestores recoverable health on hitTransition to attack throw on hitConsumes RagePower crush 8~ |
BAL Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Lyonnaise Pressure BAL.1,2 › | m, h | 16, 21 | i15~17, i24~25 | +1 | +28a (+18) | 3,2 | Heat EngagerHeat Dash +43d (+35)Balcony BreakCombo from 1st hit with 8F delayMove cannot be interrupted (crouch assist bufferable) | ||
| BAL.1 › | m | 16 | i15~17 | -5 | +5 | 3 | |||
| Lyonnaise Pressure BAL.1,2 › | m, h | 16, 21 | i15~17, i24~25 | +1 | +28a (+18) | 3,2 | Heat EngagerHeat Dash +43d (+35)Balcony BreakCombo from 1st hit with 8F delayMove cannot be interrupted (crouch assist bufferable) | ||
| Lyonnaise Pressure BAL.1,2 › | m, h | 16, 21 | i15~17, i24~25 | +1 | +28a (+18) | 3,2 | Heat EngagerHeat Dash +43d (+35)Balcony BreakCombo from 1st hit with 8F delayMove cannot be interrupted (crouch assist bufferable) | ||
| Galette Slicer BAL.2 › | m | 21 | i23~24 | -8 | +12g | 2 | Balcony BreakHoming | ||
| Roulette Cutter BAL.3 › | m | 25 | i24~25 | +4 | +17a (+0) | 2 | Balcony BreakTornadoLow crush | ||
| Stealing Home BAL.4 › | l | 14 | i23~26 | -24 | +27d | +25a | 4 | High crush | |
| Perfect Press BAL.3+4 › | m | 28 | i29~33 | i13c | +13d | 5 | Floor BreakLow crush |
SS Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Banh mi Strike SS.1+2 › | m | 24 | i15~16 | -5c | +13a | 2 | Balcony Break |
Fighter Profile
Pressure | Mix-up
Advanced
Weak to: Step Right
Overview
Versatile pokes, crouch-dash mixups and powerful Heat; difficult fast launch punishment.
Strengths
Pokes: Strong reach and effective low attacks.Mixups: Crouch dash supports low/mid threats.Heat: Powerful enhanced lows and damage routes.Punishment: Strong early block and whiff answers.
Weaknesses & Counterplay
His stance is counterable by stepping right and fuzzy duckLaunches: Fast standing launch punishment is execution-heavy.Hurtbox: Large body enables stronger opposing combos.Combos: Optimal routes need precise movement and timing.