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Tekken 8 — Characters

Jack-8 – Frame Data

Jack-8 controls space with long-reaching pokes and heavy punishment. Gamma Howl adds pressure and defensive armor, while high damage and a fast Heat Smash reward deliberate decisions and his throw game ends the game.

199 Moves

Normal Moves

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FC Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

H. Stance

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R. Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FUFT Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

GMC Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

GMH Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

SIT Stance

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Fighter Profile
Rushdown Pressure Beginner
Offense
9
Defense
7
Execution
7

Weak to: Step Left

Overview

Long-range pokes, Throw Game and heavy Gamma Howl pressure; poor sidestep and slow jabs hinder defense.

Strengths

Space: Long mids effectively stop approaches.Pressure: Gamma Howl supports threatening mixups.Damage: Heavy combos and power mids.Heat Smash: Very fast ranged punishment option.Throw Game: he has a complete throw game which is devastatingPoking: moves like db+1; FC d+1; df+1 are very versatile to get closer or to create space.

Weaknesses & Counterplay

Slow unblockables (Dark Greeting f+4~1, Giant Foot Stomp u+3+4) are highly telegraphed, sidestep and launchAll standard throws are telegraphed: break 1, 2, or 1+2 to deny heavy throw damageBlock his i20 power-crush moves like Exaton Blast - Gamma and punish; don't press into armor