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Tekken 8 — Characters

King – Frame Data

King threatens exceptional throw mixups backed by damaging mids and counter hits. Armor helps him challenge pressure, while his throw routes exploit positioning, wall situations and defensive hesitation.

216 Moves

Normal Moves

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

BT Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FC Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

H. Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

R. Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

CD Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FUFT Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

JGR Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

JGS Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

AB1 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

AIR Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

DHH Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FDFA Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FDFL Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FDFR Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FDFT Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FUFA Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FUFL Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

MMD1 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

MMD2 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

MMD3 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

MMD4 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

MMD5 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

MMD6 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

PD Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

RAS1 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

RAS2 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

RAS3 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

RAS4 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

RSSB1 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

RSSB2 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

RSSB3 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

RSSB4 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

SHH1 Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

WALL Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions
Fighter Profile
Grappler | Throw Mix-up Beginner
Offense
9
Defense
7
Execution
6

Weak to: Step Right

Overview

Powerful throw mixups, mids and armor; limited backdash movement and risky defensive reads.

Strengths

Throws: Extensive damaging command and high damage chain throws.Mids: Strong checks like df+1, df+2 (guaranteed a full combo on CH)Armor: Multiple tools challenge opposing pressure.Counter hits: has b+1,2; df+2,1 and f,f,n,1+2 which punishes bad retaliations

Weaknesses & Counterplay

Most damage throws are breakable; lab the 1/2/1+2 break windows to punish his throw pressure.Command grabs require precise directional inputs.whiff badly on step right.