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Tekken 8 — Characters

Miary Zo – Frame Data

Miary Zo is a versatile all-rounder who can adapt to any situation. She plays your way—aggressive Morengy pressure or defensive spacing with safe pokes—while using her unique stage control to dictate the flow. Just don't let yourself get stuck on the back foot; her weaknesses show when she's forced to defend.

122 Moves

Normal Moves

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FC Stance

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H. Stance

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R. Stance

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SS Stance

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BAO Stance

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MOR Stance

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WAL Stance

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Fighter Profile
Pressure | Stance Advanced
Offense
7
Defense
7
Execution
7

Weak to: Step Left

Overview

Accessible pokes and stage-aware pressure; weak backdash, risky approach and modest combo damage.

Heat System

Activating Heat gives Miary extra moves H.uf+3,2 and H.u+3,2, and buffs Fighting God moves f+4,2 and f,f+2 with more damage and better properties. It also empowers Tromba (b+3+4, u+3+4, d+3+4) to enter the wall stick stance without a wall.

Strengths

Heat-boosted pokes: Heat increases the damage of key tools like H.f,f+2,2, H.uf3,2, and H.u3,2.Space control: df2 and df4 make opponents second-guess their approach and punish retaliations.Stage manipulation: f4,2 steers opponents to walls, generics and command throw break floors/walls, and ub1 reverses position.

Weaknesses & Counterplay

Weak backdash: one of the worst in the game, limiting your ability to create space.BAO stance is weak: opponents can interrupt even in situations that should be safe, like after transitions on hit or blocked heat smash.Initiating offense is hard: main options are too slow (WR.3), linear (Uf3), or short (b2,3), especially vs passive opponents.
Game Plan
Poke with df2 and df4 to control neutral and bait retaliations, then punish with your safe launcher.Go aggressive by transitioning into Morengy from df+1,1 or b+2,3; use db to cancel safely.Activate Heat to boost your pokes and add damage to f+4,2 and f,f+2.Steer opponents toward walls with f4,2 and use your throws to break floors/walls.Avoid relying on backdash to create space—use stage control instead.
Stances
Morengy Miroso (MOR) — enter: From key pokes like df+1,1 and b+2,3, or the punish 1,1,2,f. — Pressure stance with a safe rising elbow (MOR.2) that slips under strikes and power lows (MOR.4,3) to keep offense going. Cancel with db.Baobab Mihira (BAO) — enter: From punishing with 4,4 or df1,4, or pressuring with WR.3. — Explosive mix-up stance with a fast jab check (BAO.1), a safe heat engager (BAO.3), and a hellsweep that tornados airborne opponents (BAO.4). Weaker for pressure—opponents can interrupt.