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Tekken 8 — Characters

Armor King – Frame Data

Armor King fuses grappler and Mishima styles into a whiff-punishing, poking powerhouse with a devastating throw game. His Dark Upper launcher demands precision, but his Bad Jaguar stance and heat-enhanced throws make him a constant threat.

203 Moves

Normal Moves

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

BAD Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

BT Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FC Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

OTG Stance

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H. Stance

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R. Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

CH Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

SS Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FUFT Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

AIR Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

UT Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FUFA Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FUFL Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FDFT Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FDFA Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

FDFL Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

WALL Stance

CommandHit LevelDamageStartupBlockHitCHActiveNotesTransitions

DMD Stance

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BM Stance

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Fighter Profile
Grappler | Throw Mix-up Advanced
Offense
8
Defense
7
Execution
7

Weak to: Step Right

Overview

Strong throws, pokes and whiff punishment; linear offense and slow recovery.

Heat System

Heat gives Armor King's command throws tracking, turns BAD3 into a wall-splatting string (H.BAD3,2), and makes UB1 a +5 block pressure tool that launches on normal hit. His full-charge Straight Arrow becomes a tornado, while H.BAD3,2 wall splats but is -9 on block.

Strengths

Pokes: Strong keep-out tools like DF4 and DF1 with a threatening extension (DF1,2).Throw Game: Second best throw game in Tekken, fully utilizing the new throw punishment system.Movement: Exceptional backdash allows superior spacing for whiff punishment.Punishment & Counter Hits: Reliable punishment with WS3,1 and 4,3, plus strong counter-hits from FFN2, DF2, and B2,1,2.

Weaknesses & Counterplay

Armor King relies on manual realignment to maintain optimal tracking during his poke sequences.
Game Plan
Use DF4 and DF1 to control space and whiff punish.Land throws like Giant Swing and Shining Wizard to force breaks.Transition into Bad Jaguar from B1,2, DF2,1, etc. for mix-ups.Punish with WS3,1 and 4,3 for reliable damage.In heat, use UB1 to approach safely and H.BAD3,2 for wall splats.
Stances
Bad Jaguar (BAD) — enter: f3+4 manually, or from moves: b1,2~f, df2,1~f, 1,2,1~f, ff,n,2~f — Provides a mind game with a punch parry effect, allowing unbreakable throws. Offers wall splats and mix-ups on counter hit.Crouch Dash (CD) — enter: f,N,d,df or hold forward after f+3,2 — Moves forward in combos and allows Mishima-style pressure.