Tekken 8 — Characters
Paul Phoenix – Frame Data
Paul is an all-rounded characters that pairs compact defensive tools with explosive close-range mixups. Deathfist punishes whiffs, Demoman threatens low damage, and strong wall and stage interactions create sudden comebacks.
Normal Moves
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Heat Burst 2+3 › | m | 12 | i16 | +1 | +2c | 1 | Heat BurstConsumes Heatt92 on whiffCinematic freeze on frame 15Cancel to t42 r26 standing with b,bPower crush 7~ | ||
| Left Jab 1 › | h | 5 | i10 | +1 | +8 | 1 | Recovers 2f faster on hit or block (t27 r17) | ||
| Left Right Combo 1,2 › | h, h | 5, 12 | i10 | -3 | +8 | 1 | Move can be delayed 3fInput can be delayed 3fCombo from 1st hit with 3f delayJail from 1st hit with 3f delay | ||
| 1,2,3 › | h, h, m | 5, 12, 7 | i10, i16~17 | -25 | -14 | 1,2 | Combo from 1st hitJail from 1st hitCancel to 10 strings | ||
| Reverse PDK Combo 1,4 › | h, L | 5, 8 | i10, i23 | -11c | +1 | 1,1 | Combo from 1st CHHigh crush 14~ | FC | |
| Right Jab 2 › | h | 8 | i10 | +0 | +6 | 1 | |||
| Goodnight 2,3 › | h, h | 8, 14 | i10, i19 | -2 | +8 | 1,1 | KneeCombo from 1st hit | ||
| Left Kick 3 › | m | 14 | i15~16 | -7 | +4 | 2 | |||
| Piston Fire 3,2 › | m, h | 14, 17 | i15~16, i23 | -3 | +7 | +50a | 2,1 | Move can be delayed 4fInput can be delayed 6fCombo from 1st hit with 6f delayTransition to t60 r19 SWA +4 +14g +57a at 43f with b | SWA |
| 3,2~b › | m, h | 14, 17 | i15~16 | +4 | +14g | +57a | 2 | Sidestep u can be buffered from 45fSWA attacks can be buffered from 54fTransition to cs1~ r9 -13 +4 +47a DPD from 61f with df | DPD,SWA |
| Right Kick 4 › | h | 17 | i12 | -7 | +7 | +32d | 1 | Balcony Break (CH only) | |
| Half-Step Phoenix Smasher 1+2 › | m | 30 | i28 | -10 | +20d (+10) | 1 | Balcony BreakH.1+2 with HeatMove can be delayed 11f (i39)Charge begins on frame 1Requires 1~27f chargeDelayed startup from 17~27f chargeCancel to t27 r1 CS from 17~35f with fCancel can be delayed 8fSidestep u can be buffered 2f after cancelCS attacks can be buffered from 26fDecaying 13f delay on CS attacksDecays to 0 delay 24f after cancelCancel to t41 r12 SWA from 17~35f with bCancel can be delayed 8fSidestep u can be buffered from 27fSWA attacks can be buffered from 26f1+2from 28~55f chargeBurning Fist at 56f charge | from,SWA | |
| Half-Step Phoenix Smasher (Hold) 1+2* › | m | 35 | i46 | +3 | +20d (+10) | 1 | Balcony BreakH.1+2with HeatChip damage (10)Move can be delayed 21f (i67)Charge begins on frame 1Requires 28~55f chargeDelayed startup from 35~55f chargeCancel to t27 r1 CS from 17~35f with fCancel can be delayed 8fSidestep u can be buffered 2f after cancelCS attacks can be buffered from 26fDecaying 13f delay on CS attacksDecays to 0 delay 24f after cancelCancel to t41 r12 SWA from 17~35f with bCancel can be delayed 8fSidestep u can be buffered from 27fSWA attacks can be buffered from 26f1+2 from 1~27f chargeBurning Fist at 56f charge | from,SWA | |
| Burning Fist 1+2** › | m! | 40 | i71 | +20d (+10) | 1 | Balcony BreakH.1+2with HeatCharge begins on frame 1Requires 56f charge1+2 from 1~27f charge1+2from 28~55f charge | |||
| Phoenix Hook, Tiger Claw f+2 › | h,t | 12,22 | i13 | -5 | +9 | 1 | Heat Engager +9Heat Dash +5, +43d (+35)Transition to throw on front hitTransition to +7 DPD on hit with DF+32a without throw transition | DPD | |
| f+3 › | h | 11 | i16~17 | -14 | 0 | 2 | Homing | ||
| Lion's Tempest f+3,1 › | h, m | 11, 21 | i16~17, i17 | -13 | +12d (+3) | 2,1 | Balcony BreakElbowCombo from 1st hit | ||
| Lion's Claw f+3,2 › | h, h | 11, 24 | i16~17, i18~19 | -7 | +17a (+8) | 2,2 | Balcony BreakCombo from 1st hit | ||
| Stone Lion f+4 › | m | 24 | i22 | -5 | +6 | 1 | Heat EngagerHeat Dash +5, +43d (+35)HomingLow crush 9~22 | ||
| Hammer of the Gods f+1+2 › | m | 22 | i20~21 | +3c | +8c | +35d (+27) | 2 | Balcony Break (CH only)Chip damage (4)Move can be delayed 9f (i29~30)Delayed startup from 5~23f chargef+1+2at 24f chargeH.f+1+2at 24f chargeTransition to 0, +5c DPD with DF | 0 |
| Hammer of the Gods (Hold) f+1+2* › | m | 26 | i29~30 | +7c | +20d FDFA | +55a | 2 | Balcony BreakH.f+1+2with HeatChip damage (10)Requires 24f chargef+1+2 from 0~23f chargeTransition to +4c, +17d DPD with DF | DPD |
| Shoulder Tackle f+1+4 › | m | 25 | i21~23 | -14 | +41d (-17) | 3 | Balcony BreakShoulderSharp leftward movement on startup | ||
| Cormorant Step f+3+4 › | sp | Transitions to CS | CS | ||||||
| df+1 › | m | 11 | i14 | -2 | +4 | 1 | Transition to r15 SWA +3 +9 from 2~14f, 16f with b | SWA | |
| df+1,1 › | m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | 1,2 | Combo from 1st hit with 4f delayMove can be delayed 10fInput can be delayed 10f | |
| Lion's Roar df+1,1,2 › | m, h, m | 11, 9, 22 | i14, i20~21, i22~23 | -9 | +32a (+24) | 1,2,2 | Balcony BreakCombo from 2nd CH | ||
| df+1~b › | m | 11 | i14 | +3 | +9 | 1 | Sidestep u can be buffered from 16fSWA attacks can be buffered from 24fTransition to cs1~ r9 -1 -12 DPD from 32f with df | DPD,SWA | |
| Kurenai df+2 › | m | 13 | i15~16 | -8 | +33a (+23) | 2 | High evasion+4s on crouching normal hit | ||
| df+3 › | m | 14 | i16 | -9 | +2 | 1 | |||
| Phoenix Wings df+3,4 › | m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | 1,2 | Move can be delayed 14fInput can be delayed 14fCombo from 1st hit with 10f delay | |
| Tiger Claw df+4 › | m | 17 | i17~18 | -2 | +8 | +14 | 2 | Knee | |
| Deep Dive df+3+4 › | sp | Transitions to DPD | DPD | ||||||
| Hammer Punch d+1 › | m | 16 | i14~15 | -9 | +2 | +3c | 2 | SpikeTransition to r27 FC with d | FC |
| Phoenix Smasher d+1,2 › | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | 2,1 | Balcony BreakH.d+1,2 with HeatMove can be delayed 14f (i43)Charge begins on frame 16Requires 0~26f chargeDelayed startup from 1~26f chargeCombo from 1st CH with 0~6f charged+1,2at 27f charge | ||
| Phoenix Smasher (Hold) d+1,2* › | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | 2,1 | Balcony BreakH.d+1,2with HeatChip damage (11)Charge begins on frame 16Requires 27f charged+1,2 from 0~26f charge | ||
| d+1,4 › | m, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | 2,1 | Move can be delayed 5fInput can be delayed 5fCombo from 1st CH with 5f delay | |
| Hang Over d+1,4,2 › | m, L, m | 16, 15, 21 | i14~15, i19, i21 | -14 | +3d (-6) | +35a (-12) | 2,1,1 | Balcony BreakElbowCombo from 2nd CH +11d (+4) | |
| d+2 › | sl | 8 | i11 | -4 | +7 | 1 | cs1~ from 6f d/db/df input holdOTG.d+2 when opponent is downedHigh crush | FC | |
| d+4 › | L | 9 | i15 | -31c | +14a FUFA | +14a | 1 | Clean Hit range 1.598 damage, -17 on hit without Clean HitStagger state on block | |
| Bone Breaker d+4,2 › | L, m | 9, 23 | i15, i21 | -18 | -9 | 1,1 | ElbowMove can be delayed 3fInput can be delayed 4fCombo from 1st CL with 3f delay +5d (-2)Combo from 1st CH with 3f delay +5d (-2) | ||
| Demolition Man d+4,2,1+2 › | L, m, m | 9, 23, 26 | i15, i21, i26~27 | -17 | +3d (-6) | +35a (-12) | 1,1,2 | Balcony BreakMove can be delayed 4fInput can be delayed 4fCombo from 1st CL with 4f delay +13d (+6)Combo from 1st CH with 4f delay +13d (+6)Combo from 2nd hit with 4f delay +13d (+6)Perfect input window 21~22f after 2 input | |
| Demolition Man (Perfect Input) d+4,2:1+2 › | L, m, m | 9, 23, 30 | i15, i26~27 | -17 | +3d (-6) | +35a (-12) | 1,2 | Balcony BreakMove can be delayed 1fInput can be delayed 1fCombo from 1st CL with 1f delay +13d (+6)Combo from 1st CH with 1f delay +13d (+6)Combo from 2nd hit with 1f delay +13d (+6)Perfect input window 21~22f after 2 inputPerfect input increases damage, wall carry | |
| Shoulder Smash d+1+2 › | m | 28 | i12~13 | -18 | +16d (+11) | +24d (+16) | 2 | Balcony BreakShoulder | |
| Dickjab db+1 › | sl | 5 | i10 | -5 | +6 | 1 | Transition to r24 standing with fHigh crush | FC | |
| Shoot the Moon db+2 › | M | 21 | i19~20 | -11 | +14d (-3) FDFA | +28a (+18) | 2 | TornadoBalcony Break | |
| db+3 › | L | 12 | i15~i17 | -18c | -4 | 1,1 | -4c on crouching hitHigh crush | FC | |
| db+4 › | L | 6 | i12 | -15c | -4 | 1 | High crush | FC | |
| Chain Breaker db+1+2 › | M | 21 | i20~21 | -14 | +30a (+22) | 2 | ShoulderChip damage (11) if attack is absorbedPower crush 7~19 | ||
| b+1 › | h | 10 | i12~13 | -9 | +2 | 2 | |||
| Double Wing b+1,2 › | h, m | 10, 21 | i12~13, i20~21 | -14 | +16d (-1) FDFA | 2,2 | TornadoBalcony BreakMove can be delayed 5fInput can be delayed 5fCombo from 1st hit with 5f delay | ||
| Attack Reversal b+1+3 › | 25 | +1d FUFA | ParryParry state 5~12 | ||||||
| b+2 › | m | 22 | i18 | -5c | +4c | 1 | Spike | ||
| Crushing Wind b+2,1 › | m, m | 22, 22 | i18, i36 | -12 | 0c | +16d | 1,1 | Move can be delayed 20f (i56)Charge begins on frame 18Requires 0~41f chargeDelayed startup from 22~41f chargeCombo from 1st CH with 0~23f chargeb+2,1/ H.b+2,1at 42f charge | |
| Crushing Wind (Hold) b+2,1* › | m, M | 22, 27 | i18, i60~61 | +8 | +20d | +56a | 1,2 | Balcony BreakH.b+2,1with HeatChip damage (7)Charge begins on frame 18Requires 42f chargeb+2,1 from 0~41f charge | |
| Lights Out b+3 › | h | 16 | i14~15 | -6 | +31a (+25) | 2 | Knee | ||
| Leg Sweep b+4 › | L | 14 | i20~21 | -12c | +4 | +17g | 2 | ||
| Hassou Strike b+1+2 › | h | 28 | i24 | -9 | +21d (+16) | 1 | Balcony BreakChip damage (11) if attack is absorbedPower crush 7~23 | ||
| Sway b+3+4 › | sp | Transitions to SWASWA.1+2 can be performed immediately (i17~18 effective startup) | SWA | ||||||
| Wrecking Ball ub+2 › | m | 22 | i18 | -5 | +14d | 1 | Balcony Break+21d (+14) on airborne opponentCan be charged to power up | ||
| Wrecking Ball (charged) ub+2* › | m | 30 | i27 | +1 | +17a | 1 | HomingBalcony Break9 chip damage | ||
| Burning Spear uf+1 › | h | 26 | i28~31 | -6 | +24a (+14) | 4 | Balcony BreakElbowHigh Evasion.73 backward movement over first 14f | ||
| Moonfall uf+2 › | h | 26 | i22~23 | +5 | +17d FDFA | 2 | Heat EngagerHeat Dash +5, +67a (+50)Balcony BreakChip damage (6)Transition to +2, +14d DPD with DFLow crush 9~24 | DPD | |
| uf+3 › | m | 15 | i15~16 | -16 | +25a (+15) | 2 | Low crush 8~29Floating state 30~32 | ||
| Shredder uf+3,4 › | m, m | 15, 10 | i15~16, i13~14 | -13 | +32a (+22) | 2,2 | Combo from 1st hit +28a (+21)Low crush 8~29Floating state 30~32 | ||
| Rising Toe Kick uf+4 › | m | 13 | i15~17 | -13 | +33a (+23) | 3 | Low crush 8~29Floating state 30~32 | ||
| Ki Charge 1+2+3+4 › | |||||||||
| Sway d,db,b › | Cannot be bufferedMoves backward up to 1.04Less movement against distant opponentcs1~10 against distant opponentLess movement from attack transitionNo crouching state from attack transitionHigh evasion from attack transitionTransition to r9 DPD from 2f with dfMinimum 3f needed to enter (one for each directional)High crush 1~14 | DPD,for,SWA | |||||||
| Crouch Dash d,df › | Cannot be buffered1.12 movement over 20fTransition to CS from 2f with fTransition to r9 DPD from 3~19f with dfTransition to r6? hFC with alternate input d,DFCannot access stance movesCancel to r1 block from 2f with bCancel to r1 sidestep from 2f with uHigh crush 1~21 | from,DPD,hFC,sidestep,CD | |||||||
| Cormorant Step d,df,f › | Cannot be bufferedt35 from 1+2~fExits crouching state on frame 11.63 movement over 25f (includes CD)1.98 movement over 35f from 1+2 cancelTransition to r9 DPD from 2f with dfCancel to r1 sidestep from 2f with uCancel to r1 block from 24f with b | DPD,sidestep,CS | |||||||
| f,F+2 › | m | 14 | i15~17 | -17 | -7 | 3 | ElbowAlternate input FC.df+2 | ||
| Juggernaut f,F+2,1 › | m, m | 14, 20 | i15~17, i26 | -12 | +14d | 3,1 | Balcony BreakCombo from 1st hitCancel to -21 -11 standing with BAlternate input FC.df+2,1 | ||
| Bulldozer f,F+2,2 › | m, L | 14, 21 | i15~17, i36~38 | -19c | +27a | 3,3 | Cancel to -28 -18 FC with BAlternate input FC.df+2,2High crush 33~83 | FC | |
| Phoenix Bone Breaker f,F+2:1 › | m, h | 14, 24 | i15~17, i15 | -1 | +37d (+11) | 3,1 | Balcony BreakChip damage (7)Combo from 1st hitAlternate input FC.df+2:1 | ||
| f,F+3 › | m | 17 | i15~16 | -17 | +24a (+14) | 2 | Low crush 10~31Floating state 32~34 | ||
| f,F+3,4 › | m, m | 17, 10 | i15~16, i13~14 | -16 | +30a (+20) | 2,2 | Combo from 1st hit +27a (+10)Low crush 10~24Floating state 25~27 | ||
| Double Hop Kick High f,F+3,4,4 › | m, m, h | 17, 10, 25 | i15~16, i13~14, i23~25 | -5 | +62a (+42) | 2,2,3 | Balcony BreakLow crush 10~24Floating state 25~27 | ||
| Double Hop Kick Low f,F+3,4,d+4 › | m, m, L | 17, 10, 15 | i15~16, i13~14, i27~28 | -17c | -6 | 2,2,2 | Low crush 10~24Floating state 25~27High crush 58~101 | ||
| Triple Kick Combo f,F+3,4,f+4 › | m, m, m | 17, 10, 18 | i15~16, i13~14, i27~29 | -14 | +12d (+3) | 2,2,3 | Balcony BreakLow crush 10~24Floating state 25~27 | ||
| Neutron Bomb f,F+4 › | M | 20 | i27~34 | +2 | +18a | 8 | Chip damage (8)Low crush 14~31Floating state 32~34 | FC | |
| Delayed Rising Toe Kick uf,n,4 › | m | 20 | i23~25 | -13 | +32a (+22) | 3 | Can be delayed 12f after jumpAdditional range with delayLow crush 8~29Floating state 30~32 | ||
| Turbulent Hammer f,f,F+2 › | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | 2 | Spike on 2nd hitElbowTransition to throw on airborne hit+17d FDFA without throw transition | |
| ws1 › | m | 16 | i15~16 | -10 | -7 | +1 | 2 | ||
| Enfolding Dragon ws1,2 › | m, m | 16, 17 | i15~16, i20 | -11 | +2 | +3 | 2,1 | Move can be delayed 10fInput can be delayed 10fCombo from 1st CH with 10f delayTransition to t59 r19 SWA +1 +14g +15 from 39~44f with b | SWA |
| ws1,2~b › | m, m | 16, 17 | i15~16 | +1 | +14g | +15 | 2 | Sidestep u can be buffered from 44fSWA attacks can be buffered from 51fTransition to cs1~ r9 -10 +4 +5 DPD from 60f with df | DPD,SWA |
| Thunder Palm ws2 › | m | 20 | i15~16 | -14 | +27a (+17) | 2 | |||
| ws3 › | M | 16 | i13~14 | -8 | +6 | 2 | Knee | ||
| Shioh ws3,2 › | M, h | 16, 21 | i13~14, i21~22 | -9 | +17d (+8) | +46a | 2,2 | Balcony BreakMove can be delayed 12fInput can be delayed 12fCombo from 1st hit with 12f delay | |
| Toe Smash ws4 › | m | 18 | i11~12 | -6 | +5 | 2 | |||
| Thruster qcf+1 › | h | 21 | i16~17 | -4 | +33a (+26) | 2 | ElbowChip damage (4) | ||
| Phoenix Smasher qcf+2 › | m | 45 | i13~14 | -17 | +26a (-10) FDFA | 2 | Heat EngagerBalcony BreakH.CS.2 with HeatClean Hit range 2.330 damage without Clean Hit | ||
| Gengetsu qcf+3 › | L | 18 | i18~19 | -14c | +0 | +20a | 2 | Clean hit range 2.017 damage on hit without Clean Hit+7 on CH without Clean HitHigh crush 7~40 | |
| Gunba qcf+1+2 › | L | 20 | i32~33 | -12c | +71a (+55) | 2 | Cancel to t41 FC with BHigh crush 1~33 | FC | |
| Mountain Raze qcf+3+4 › | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | 2 | TornadoBalcony BreakKneeHigh Evasion (brief)Low crush 19~39 | |
| God Hammer Punch qcb+1 › | M | 24 | i21~22 | +0c | +27d FDFA | +53a | 2 | SpikeSpikes even on a standing or crouching opponentChip damage (7) | |
| Rubber Band Attack qcb+2 › | m | 27 | i15 | -9 | +39d (-19) | 1 | Heat EngagerHeat Dash +5, +36a (+26)Clean Hit range 2.45Heat Dash disables Clean Hit21 damage without Clean Hit | ||
| Rapid Fire qcb+3 › | L | 14 | i18~19 | -21c | -10g | +21a | 2 | High crush 1~ | FC |
| qcb+3,2 › | L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | 2,2 | Combo from 1st CH +20d (+13) | ||
| Petal Strike qcb+3,2,1 › | L, m, h | 14, 20, 25 | i18~19, i27~28 | -5 | +21d (-5) | 2,2 | TornadoCombo from 1st CH +63a (+47) T! | ||
| Lightning Breaker qcb+3,2,3 › | L, m, M | 14, 20, 22 | i18~19, i27~28, i25~26 | -13c | +10d FDFA | +46a | 2,2,2 | SpikeCombo from 1st CH +15d (-20) FDFAMove can be delayed 10fInput can be delayed 17f | |
| Kawaragoma qcb+4 › | h | 17 | i15~16 | +1 | +23d (+14) | +59a | 2 | HomingChip damage (6) | |
| Unseen Gust qcb+1+2 › | m | 22 | i16~17 | -14 | +37a (+27) | 2 | TornadoHigh evasion | ||
| Over The Shoulder 1+3 › | t | 35 | i12~14 | -6 | +1d FUFA | 3 | HomingThrow break 1 or 2Side switch | ||
| Shoulder Pop 2+4 › | t | 35 | i12~14 | -3 | +1d FUFA | 3 | HomingThrow break 1 or 2Side switchTransition to FUFT on hit | FUFT | |
| Chest Crusher 2+4~b › | t | 40 | i12~14 | -2 | +0d | 3 | HomingThrow break 2 | ||
| Reverse Neck Throw Back Throw.1+3 › | t | 50 | i12~14 | -14d FUFA | 3 | Throw cannot be broken | |||
| Piggyback Throw Back Throw.2+4 › | t | 50 | i12~14 | +1d FDFA | 3 | SpikeThrow cannot be broken | |||
| Dragon Screw Left Throw › | t | 45 | i12~14 | -6 | +1d FUFA | 3 | Throw break 1 | ||
| Fall Away Right Throw › | t | 40 | i12~14 | -3 | -2d FUFA | 3 | Throw break 2Side switch | ||
| Foot Launch b+1+4 › | t | 40 | i11 | -2 | +6d FUFA | 1 | Throw break 1Side switchTransition to BT on hit | BT | |
| Kongo Blast df+1+3 › | t | 22 | i12~13 | -2 | +9 | 2 | Throw break 1 | ||
| Kongo Blast > Phoenix Smasher df+1+3,qcf+2 › | t, m | 22, 15 | i12~13, i13~14 | +16d (-20) FDFA | 2,2 | Balcony BreakH.df+1+3,qcf+2 with HeatStrict qcf input required (d,F does not work)Perfect input window 55-56fPerfect input increases damage, wall carry | |||
| Phoenix Smasher (Perfect Input) df+1+3:H.qcf+2 › | t, m | 22, 26 | i12~13, i13~14 | +16d (-20) FDFA | 2,2 | Balcony BreakConsumes HeatStrict qcf input required (d,F does not work)Perfect input window 55-56fPerfect input increases damage, wall carry | |||
| Phoenix Smasher (Perfect Input) df+1+3:qcf+2 › | t, m | 22, 20 | i12~13, i13~14 | +16d (-20) FDFA | 2,2 | Balcony BreakH.df+1+3:qcf+2 with HeatStrict qcf input required (d,F does not work)Perfect input window 55-56fPerfect input increases damage, wall carry | |||
| Push Away f,F+1+2 › | t | 38 | i12 | +0 BT/+0 FUFA | +20d | 1 | Balcony BreakThrow break 1+2Side switch if broken+0 FUFA if broken at wall | ||
| Twist and Shout uf+1+2 › | t | 40 | i12 | -6 | +0d | 1 | SpikeThrow break 1+2 |
FC Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Somersault Kick Warm-Up Moves FC.D › | |||||||||
| Incomplete Somersault FC.D,U+4 › | m | 40 | i13~18 | -49d | -9d (-24) | 6 | Deals recoverable damage to self | FDFA | |
| Ultimate Tackle hFC.1+2 › | t | 0 | i26 | -5 BT | +3d | 1 | Throw break 1+2Transition to Takedown on hitCan be done from Crouch Level 1 | Takedown | |
| Ultimate Punch hFC.1+2,2,1,2,1 › | t | 30 | i26 | +0d | 1 | Throw break 1 or 2Alternate input 1,2,1,2 | |||
| Ultimate Punishment hFC.1+2,2,d+1,1,1+2 › | t | 50 | i26 | +0d FDFA | 1 | Throw break 1Transition to Arm Breaker with 1+2 after third hit | |||
| Arm Breaker hFC.1+2,1+2,1+2 › | t | 25 | i26 | -9 | +1d | 1 | Throw break 1+2 |
OTG Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Down Strike OTG.d+2 › | L | 16 | i18 | -12c | -1d (-9) | 1 | Spike+4 on hit against standing opponent |
H. Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Half-Step Phoenix Smasher H.1+2 › | m | 35 | i28 | -9 | +30d (-6) FDFA | 1 | Balcony BreakReversal BreakConsumes Heat unless canceledChip damage (10)Move can be delayed 11f (i39)Charge begins on frame 1Requires 1~27f chargeDelayed startup from 17~27f chargeCancel to t27~35 r1 CS from 17~35f with fSidestep u can be buffered 2f after cancelCS attacks can be buffered from 26fDecaying 13f delay on CS attacksDecays to 0 delay 24f after cancelCancel to t41~49 r12 SWA from 17~35f with bSidestep u can be buffered from 27fSWA attacks can be buffered from 26fH.1+2from 28~55f chargeBurning Fist at 56f charge | from,SWA | |
| Half-Step Phoenix Smasher (Hold) H.1+2* › | m | 40 | i46 | +13g | +30d (-6) FDFA | 1 | Balcony BreakReversal BreakConsumes Heat unless canceledChip damage (16)Move can be delayed 21f (i67)Charge begins on frame 1Requires 28~55f chargeDelayed startup from 35~55f chargeCancel to t27~35 r1 CS from 17~35f with fSidestep u can be buffered 2f after cancelCS attacks can be buffered from 26fDecaying 13f delay on CS attacksDecays to 0 delay 24f after cancelCancel to t41~49 r12 SWA from 17~35f with bSidestep u can be buffered from 27fSWA attacks can be buffered from 26fH.1+2 from 1~27f chargeBurning Fist at 56f charge | from,SWA | |
| Burning Fist H.1+2** › | m! | 50 | i71 | +30d (-6) FDFA | 1 | Balcony BreakReversal BreakConsumes HeatCharge begins on frame 1Requires 56f chargeH.1+2 from 1~27f chargeH.1+2from 28~55f charge | |||
| Phoenix Smasher H.qcf+2 › | m | 51 | i13~14 | -13 | +26a (-10) FDFA | 2 | Heat Dash +5, +36a (+26)Balcony BreakReversal BreakConsumes HeatChip damage (11)Clean Hit range 2.3Heat Dash disables Clean Hit34 damage without Clean Hit | ||
| Hammer of the Gods (Hold) H.f+1+2* › | m | 30 | i29~30 | +5c | +55a | 2 | Balcony BreakConsumes HeatChip damage (13)Requires 24f chargef+1+2 from 0~23f charge | ||
| Demolition Ball H.2+3 › | L,m,t | 9,23,25 | i18, i21, i38 | -14 | +3d | 1,1,1 | Heat SmashBalcony BreakFully consumes HeatChip damage (8)Transition to throw on 1st hit only40 damage with throw transition53 damage on 2nd + 3rd hitt134 r49 on blockt124 on whiff | ||
| Phoenix Smasher H.d+1,2 › | m, m | 16, 32 | i14~15, i29 | -13 | +29d (-7) FDFA | 2,1 | Balcony BreakReversal BreakConsumes HeatMove can be delayed 14f (i43)Charge begins on frame 16Requires 0~26f chargeDelayed startup from 1~26f chargeCombo from 1st CH with 0~6f chargeH.d+1,2at 27f charge | ||
| Phoenix Smasher (Hold) H.d+1,2* › | m, m | 16, 45 | i14~15, i43 | +12 | +30d (-6) FDFA | 2,1 | Balcony BreakGuard BreakReversal BreakConsumes HeatChip damage (13)Charge begins on frame 16Requires 27f chargeH.d+1,2 from 0~26f charge | ||
| Crushing Wind (Hold) H.b+2,1* › | m, m | 22, 35 | i18, i60~61 | +12 | +56a | 1,2 | Balcony BreakGuard BreakConsumes HeatChip damage (13)Charge begins on frame 18Requires 42f chargeb+2,1 from 0~41f charge | ||
| Phoenix Demolisher H.f,F+2,1+2 › | m, m | 14, 31 | i15~17, i29~30 | +1 | +25a (-1) | 3,2 | Balcony BreakConsumes 270F of HeatCombos from 1st hitJails from 1st hit7 chip damage | ||
| Phoenix Smasher H.df+1+3,qcf+2 › | t, m | 22, 21 | i12~13, i13~14 | +16d (-20) FDFA | 2,2 | Balcony BreakConsumes HeatStrict qcf input required (d,F does not work)Perfect input window 55-56f |
R. Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Big Bang Phoenix Smasher R.df+1+2 › | m,t | 55+ | i20 | -18 | +0d | 1 | Rage ArtRemoves Recoverable HealthReversal BreakDamage increases with lower health, maximum 82Restores recoverable health on hitTransition to attack throw on hitConsumes Rage114f cinematic freeze on frame 8t193 r56 on blockt134 on whiffPower crush 8~ |
SS Stance
CD Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Deep Dive CD.df › | Buffer window 2~9f (3~9f from SWA)Sidestep can be buffered with uDPD attacks can be bufferedWhile standing attacks can be bufferedCancel to r1 block from 10f with bHigh crush 1~30 | DPD |
DPD Stance
| Command | Hit Level | Damage | Startup | Block | Hit | CH | Active | Notes | Transitions |
|---|---|---|---|---|---|---|---|---|---|
| Phoenix Axe DPD.df+1 › | h | 19 | i17 | -1 | +59a | 1 | Strong Aerial TailspinHomingEffective minimum startup 29f | ||
| DPD.df+2 › | m | 10 | i14 | -10 | +6 | 1 | Balcony BreakEffective minimum startup 24f | ||
| Quick Petal Strike DPD.df+2,1 › | m, h | 10, 30 | i14, i18~19 | +4 | +23d | 1,2 | TornadoBalcony BreakMove can be delayed 10fInput can be delayed 17fCombo from 1st hit with 10f delay9 chip damage on block | ||
| Quick Lightning Breaker DPD.df+2,3 › | m, M | 10, 22 | i14, i25~26 | -13c | +10d FDFA | +46a | 1,2 | SpikeMove can be delayed 10fInput can be delayed 17fCombo from 1st hit with 6f delay | |
| Eigetsu DPD.df+4 › | L | 17 | i17 | -13 | +3 | +24d | 1 | Effective minimum startup 27fClean Hit range 1Damage without clean hit 20 | |
| Incomplete Somersault DPD.df+3+4 › | m,M | 32,10 | i18~23, i51~61 | -49d | -9d (-24) | 6,11 | Effective minimum startup 28ft112 on hitDeals recoverable damage to selfLow crush 16~35Floating state 36~62FDFA63~92 | FDFA |
Fighter Profile
All-Rounder
Advanced
Weak to: Step Right
Overview
Explosive damage and deadly close mixups; limited approach and linear attacks need timing.
Strengths
Damage: Large comeback potential in Heat and Rage.Defense: Compact launchers and evasive emergency options.Mixups: Deathfist and Demoman threaten close defense.Stages: Strong wall and floor-break conversions.Poking and df+1 game: has strong poking tools like d+1, b+4, qcf+3 and in particular his df+1 which is plus on block forcing the opponent taking choices.Throw game: Has a complete throw game and two of his throws can wall splat.Kinda-Wavedash: Tekken 8 removed his only real weakness by giving him a way to get closer really fast.
Weaknesses & Counterplay
Approach: Long-range opponents can keep him out.Tracking: Key threats lose to lateral movement.Execution: Optimal combos require practice.Sway: in this case the sway forces the Paul player to master the Korean Back dash perfectly