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Tekken 8 — Characters

Azucena – Frame Data

Azucena is the self-proclaimed coffee queen of Tekken, an easy-to-pick-up pressure character who blends simple stance mix-ups with explosive damage. She owns one of the best 10-frame punishes in the game and a suite of evasive panic tools, making her a strong entry point for beginners and a legitimate threat in the hands of veterans.

178 Moves

Normal Moves

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BT Stance

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FC Stance

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H. Stance

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R. Stance

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SS Stance

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LIB Stance

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TACKLE Stance

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Fighter Profile
Pressure | Stance Beginner
Offense
9
Defense
7
Execution
4

Weak to: Step Left

Overview

Accessible stance pressure and wall setups; weak crouch punishment and duckable strings.

Heat System

In Heat, Azucena's Liberatador is enhanced with improved auto-evasion and auto-punish for highs and lows, plus a new H.LIB d+3+4. She also gains extra stance entry routes via H.f+3+4, H.b+2,f, and H.b+1,1,2,f.

Strengths

Elite 10F punish: 1,2 is one of the strongest jab punishes in the game.Explosive stance mix-ups: Liberatador offers a high-crushing launcher and a hellsweep 50/50.Reliable counter-hit tools: ws+1 and 1+2 are safe, and d+1 is plus even on block.Great panic options: db+3+4 backswing blow and other evasive moves relieve pressure.She has many feintable strings that allow her to catch the opponent off-guardStrong Homing moves like Libertador 3+4 and f+4

Weaknesses & Counterplay

Steppable: Key moves outside of stance have little to no tracking, even when she's plus.Weaker heat: Her Heat tools are below the roster average, especially after Season 3 nerfs.Shaky neutral: Outside of df+1,4, she has to take risks to get in.
Game Plan
Close the gap with WR.3,2 and transition into Liberatador pressure.Punish with 1,2 — it's one of the best 10-frame punishes in the game.When pressured, escape with db+3+4 or armor through with f+1+2.In Liberatador, force the opponent to guess between LIB.1+2 launcher and LIB.d+4,4 hellsweep.From backturn, fish for counter hits with BT.1+2, BT.4 and BT.3.
Stances
Libertador (LIB) — enter: Via WR.3,2 or FC df+4 — Sways out of highs and jumps lows, setting up a mix between the high-crushing launcher LIB.1+2 and hellsweep LIB.d+4,4.