Move Detail
King – Frame Data
3,2,2* – Stampede Crush (hold)
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King
Startup
i15~16, i20~21, i34~35
Hit Level
h, m, m
Damage
17, 18, 30
Active
2,2,2
On Block
+9c JGR
On Hit
+25a (+15) JGR
On Counter
—
Recovery
r35
Notes
Balcony BreakElbowTransition to JGR on hit or block (+9/+25a (+15))Transition to standing on hit or block with B (+4c/+20a (+10))Move can be delayed by 11FInput can be delayed by 12F12 chip damage on block
Transitions
JGR
Parent Move