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Move Detail

King – Frame Data

f,hcf+1 – Giant Swing

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f,hcf+1 Giant Swing
King King
Startup i10
Hit Level t
Damage 45(50)/70,5
Active 1
On Block -13
On Hit -22d(-50)
On Counter
Recovery r29
Notes
Homing during heat1 throw breakSide switchInput all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.i11 startup for Bluespark throw with buffered input50 damage on bluespark18F throw break window on bluespark7F throw break window on CH bluesparkPerform tech ukemi to reduce 5 damage.70 damage on wall splat regardless of input.f,b,d,f are required inputs for normal throwOpponent recovers in FUFT.