Move Detail
King – Frame Data
f,hcf+1 – Giant Swing
No video available
King
Startup
i10
Hit Level
t
Damage
45(50)/70,5
Active
1
On Block
-13
On Hit
-22d(-50)
On Counter
—
Recovery
r29
Notes
Homing during heat1 throw breakSide switchInput all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.i11 startup for Bluespark throw with buffered input50 damage on bluespark18F throw break window on bluespark7F throw break window on CH bluesparkPerform tech ukemi to reduce 5 damage.70 damage on wall splat regardless of input.f,b,d,f are required inputs for normal throwOpponent recovers in FUFT.