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Move Detail

King – Frame Data

AIR.1+3 / AIR.f+1+3 – Mid-Air Leg Cross Hold

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AIR.1+3 / AIR.f+1+3 Mid-Air Leg Cross Hold
hom
King King
Startup i12~14/i15~17
Hit Level t(a)
Damage 30
Active 3,3
On Block
On Hit +0d
On Counter
Notes
HomingCannot throw break.Input f+1+3 to increase throw range, but its startup is 3 frames slower.Opponent recovers in FDFT.