|
Heat Burst
2+3
›
hb pc7~16 | m | [12;12] | i16 | +1 | +2c | | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | |
|
Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
Palm Strike
1,2
›
| h, h | 5, 15 | i10, i10~12 | -3 | +8 | | 1,3 | Combo from 1st hit with 6F delayJail from 1st block with 5F delay | |
|
Palm Strike Uppercut
1,2,1
›
| h, h, m | 5, 15, 10 | i10, i10~12, i24~25 | -4 | +5s | +10s | 1,3,2 | Forces standing on hit.Move can be delayed by 9FJail from 2nd normal hit with 4F delayStarter of 10 Strings, 3rd~5th hits are combo. | |
|
Palm Strike Uppercut > Suplex
1,2,1,2+4
›
| h, h, m, t | 5, 15, 10, 40 | i10, i10~12, i24~25, i26~28 | | +0d | | 1,3,2,3 | Throw break 2. | |
|
Palm Strike Uppercut > V Driver
1,2,1,d+2+4
›
fbr | h, h, m, t(c) | 5, 15, 10, 35 | i10, i10~12, i24~25, i28~30 | | +1d | | 1,3,2,3 | Floor BreakCrouch throw, cannot throw break.Opponent recovers in FDFA. | |
|
Palm Strike > Head Jammer
1,2,2+4
›
| h, h, t | 5, 15, 30 | i10, i10~12, i30 | | +1d | | 1,3,1 | Throw break 2. | |
|
Palm Strike > V Driver
1,2,d+2+4
›
fbr | h, h, t(c) | 5, 15, 35 | i10, i10~12, i27 | | +1d | | 1,3,1 | Floor BreakCrouch throw, cannot throw break.Opponent recovers in FDFA. | |
|
Right Jab
2
›
| h | 10 | i10 | +1 | +7 | | 1 | | |
|
Right Jab > Uppercut
2,1
›
| h, m | 10, 15 | i10, i23~24 | -3 | +8 | | 1,2 | Forces standing on hit.Combo from 1st hit. | |
|
Left Kick
3
›
| h | 17 | i15~16 | -9 | +2 | | 2 | | |
|
3,2
›
elb | h, m | 17, 18 | i15~16, i20~21 | -9 | +5c | | 2,2 | ElbowMove can be delayed by 10FInput can be delayed by 11F | |
|
Stampede Crush
3,2,2
›
elb bbr fbr | h, m, m | 17, 18, 24 | i15~16, i20~21, i23~24 | -13 | +17g JGR | | 2,2,2 | ElbowBalcony BreakFloor BreakTransition to +17g JGR on hitTransition to +12g standing on hit with BJail from 2nd hit with 10F delayCombo from 2nd CH with 10F delayMove can be delayed by 11FInput can be delayed by 12FForces tech backroll on hitOpponent recovers crouching | JGR |
|
Stampede Crush (hold)
3,2,2*
›
bbr elb | h, m, m | 17, 18, 30 | i15~16, i20~21, i34~35 | +9c JGR | +25a (+15) JGR | | 2,2,2 | Balcony BreakElbowTransition to JGR on hit or block (+9/+25a (+15))Transition to standing on hit or block with B (+4c/+20a (+10))Move can be delayed by 11FInput can be delayed by 12F12 chip damage on block | JGR |
|
Right Kick
4
›
| h | 20 | i13 | -5 | +6 | +31a | 1 | Knocks down on CH for dash OTG throw. | |
|
1+2
›
elb | m | 17 | i18 | -11 | -2s | +0s | 1 | ElbowForces standing on hit.Transition to BT. | BT.,BT |
|
Head Spinner
1+2,1
›
bbr | m, m | 17, 21 | i18, i22 | -13 | +12a(+3) | | 1,1 | Balcony BreakCombo from 1st hit with 3F delayInterrupt with i5 from 1st blockCancel move at frame 19 with B (-18/-9/-7)Input can be delayed by 3FMove cannot be delayed | |
|
Brutal Sting
1+2,3
›
bbr trn | m, h | 17, 25 | i18, i24~25 | -3 | +12a(+3) | | 1,2 | Balcony BreakTornadoCombo from 1st hit with 3F delayCombo from 1st CH with 5F delayMove can be delayed by 4FInput can be delayed by 5F | |
|
Jaguar Step
3+4
›
js6~21 fs22~24 | | | | | | | | Hold to continue spinning and power up strikes, but King doesn't change direction.King gets dizzy and falls after 6th spin: r102 FUFT fs?.2nd spin onward: r32 JGSLow crush 6~21Floating state 22~24 | JGS |
|
f+2
›
elb | m | 12 | i15~16 | -11 | +2s | | 2 | ElbowForces standing on hit? | |
|
Elbow Impact
f+2,1
›
he bbr | m, h | 12, 25 | i15~16 | -9 | +16a | | 2 | Heat EngagerHeat Dash +5 on block, +36a(+26a) on hit.Balcony BreakCombo from 1st hit with 4F delayMove can be delayed by 10FInput can be delayed by 12F | |
|
f+2,d+1
›
fbr | m, m | 12, 15 | i15~16, i22 | -13c | +2c | | 2,1 | Floor BreakMove can be delayed by 10FInput can be delayed by 12F | |
|
Jaguar Smash Combo
f+2,d+1,2
›
| m, m, m | 12, 15, 16 | i15~16, i22, i22~23 | -15 | +27a(+17) | | 2,1,2 | Combo from 2nd hit with 13F delayMove can be delayed by 10FInput can be delayed by 13FJail from 2nd block with no delay | |
|
Front Kick
f+3
›
| m | 18 | i15~16 | -8 | +1 | +9s | 2 | Only forces standing on CH.+1c on crouching hit | |
|
Front Kick > DDT
f+3,1+2
›
| m, t | 18, 20 | i15~16 | | -5d | | 2 | Input 1+2 during frames 2-20 of f+3Shifts to throw on front grounded hit. | |
|
Rolling Sobat
f+4
›
bbr hom js9~ | m | 25 | i18~20 | -9 | +12a(+3) | | 3 | Balcony BreakHomingLow crush 9~ | |
|
Shadow Lariat
f+1+2
›
| h | 23 | i16~17 | +0~+1 | +10d | | 2 | | |
|
Body Check
f+1+4
›
| m | 21 | i17~19 | +3 | +7s | | 3 | Body charge attackForces standing on hit. | |
|
Shoulder Tackle
f+2+3
›
he bbr shd | m | 27 | i20~24 | -5 | +8a(-1a) | | 5 | Heat EngagerHeat Dash +5 on block, +36a(+26a) on hit.Balcony BreakShoulder | |
|
Jaguar Sprint
f+3+4
›
| | | | | | | | Cancel to r25 standing block with b on frame 35~ at the earliestAccess powered-up JGR moves starting at frame 60?Immediately access powered-up JGR moves during HeatBecomes pc7~89 during Heat.Partially uses remaining Heat time | JGR |
|
df+1
›
elb | m | 15 | i14~15 | -1 | +3s | | 2 | ElbowForces standing on hit. | |
|
Elbow Sting
df+1,2
›
| m, m | 15, 15 | i14~15, i20~21 | -10 | +5s | | 2,2 | Combo from 1st hit with 5F delayCombo from 1st CH with 10F delayJail from 1st block with 5F delayMove can be delayed by 11FInput can be delayed by 13F | |
|
df+2
›
| m | 12 | i13 | -6 | +4s | | 1 | Forces standing on hit. | |
|
Double Hook Disaster
df+2,1
›
| m, h | 12, 15 | i13, i20~21 | -4 | +24a | | 1,2 | Combo from 1st CH with 13F delayMove can be delayed by 13F | |
|
df+3
›
| m | 17 | i14 | -9 | +6s | | 1 | Forces standing on hit.Tracks left side. | |
|
Lasso Kick
df+3,4
›
js22~ | m, h | 17, 23 | i14, i30 | +0 | +28d | | 1,1 | Combos on CH, otherwise opponent can duck.Available only on 1st hit or blockRecovers in FDFT.Low crush 22~ | FDFT |
|
df+4
›
| l | 10 | i14~15 | -14 | -3 | | 2 | | |
|
df+4,3
›
| l, h | 10, 11 | i14~15, i22 | -5 | +6 | | 2,1 | Combo from 1st CH | |
|
Mincer
df+4,3,4
›
bbr js18~ | l, h, m | 10, 11, 27 | i14~15, i22, i28~29 | -15 | +6a (-3) | +47a(+16) | 2,1,2 | Balcony BreakCombo from 2nd CH.Crumple on 3rd CH.Shift to r32? BT (-8, +13a (+4a), +54a (+23a)) with BShift to backturn is 14F punishable.Low crush 18~ | |
|
Mincer Low
df+4,3,d+4
›
js25~ | l, h, L | 10, 11, 20 | i14~15, i22, i33~35 | -10 | -8a FC | +22a FC | 2,1,3 | Recovers in crouch on hit.Otherwise recovers in FDFT.Low crush 25~ | FDFT |
|
d+1
›
cs4~ | s.l | 5 | i10 | -5 | +6 | | 1 | High crush 4~ | FC |
|
Jab > Uppercut
d+1,2
›
| s.l,m | 5,13 | i10, i15~17 | -11 | +5s | | 1,3 | Jail from 1st blockCombo from 1st CHForces standing on hit. | |
|
d+2
›
| s.l | 8 | i11 | -4 | +7 | | 1 | | FC |
|
Stomp
d+3
›
| L | 12 | i17 | -12 | +1 | | 1 | Hits OTG. | |
|
d+4
›
| l | 6 | i14 | -15 | -4 | | 1 | | FC |
|
Atlas Hammer
d+1+2
›
trn cs6~23 | m | 21 | i23 | -24 | +45a(+35) | | 1 | TornadoHigh crush 6~23 | |
|
Corporate Elbow
d+2+3
›
fbr elb js21~32 fs33~54 | M | 25 | i30~35 | -8 | +0c | | 6 | Floor BreakElbowLow crush 21~32Floating state 33~54 | |
|
d+3+4
›
cs6~ | L | 14 | i16 | -25 | -9 | | 1 | On CH, can access Stagger Kicks Flurry (d+3+4,4,4,4)Can be done from Crouch Level 1High crush 6~ | FC |
|
d+3+4,4
›
cs1~ | L, L | 14, 7 | i16, i29 | -25 | -9 | | 1,1 | Combo from 1st hit on CH.High crush 1~ | FC |
|
Stagger Kicks
d+3+4,4,4
›
cs1~ | L, L, L | 14, 7, 7 | i16, i29 | -25 | -9 | | 1,1 | Combo from 2nd hit on CH.High crush 1~ | FC |
|
Stagger Kick Spinning Uppercut
d+3+4,4,4,2
›
bbr | L, L, L, m | 14, 7, 7, 10 | i16, i29, i28 | -15 | +5 | | 1,1,1 | Balcony Break | |
|
Stagger Kick Flurry
d+3+4,4,4,4
›
cs1~ | L, L, L, L,L | 14, 7, 7, 4,3 | i16, i29 | -26 | +15 | | 1,1 | Only available if 1st hit on CH.Combo from 3rd hitHigh crush 1~ | FC |
|
Brain Chop
db+2
›
| m | 21 | i25~26 | -5c | +19a | | 2 | Forces Crouching on block. | |
|
Crouching Low Kick
db+3
›
cs6~ | L | 17 | i23 | -14 | +4c | +25a | 1 | Tracks left side.Flip over on grounded hitHigh crush 6~ | FC |
|
Low Drop Kick
db+4
›
cs6~14 js16~29 fs30~ | L | 20 | i29~31 | -17a | -3d | +27d | 3 | r41 FC on hitHigh crush 6~14Low crush 16~29Floating state 30~ | FDFT |
|
Muscle Armor
db+1+2
›
pc6~59 | | | | | | | | Damage taken during power crush state is recoverableCancel into db1+2,2 (Emerald Elbow) on frames 17~60 with input 2Cancel to r30 JGR with input 3+4 on frame 35Cancel into movement or crouch or any attack on frame 40 (r40)Power crush 6~59 | JGR |
|
Muscle Armor > Emerald Elbow
db+1+2,2
›
he elb | m,t | 20,15 | i15 | -9 | +35g | | 1 | Heat EngagerHeat Dash +5, +43d (+35)Reversal Break after absorbing attack with muscle armorElbowEffective startup is i32+35g on heat engager hitShifts to throw on front grounded hit.+8g on normal hit without throw-5 on block after absorbing an attack with muscle armor.6 chip damage on block after absorbing an attack with muscle armor.Transition into +12? JGR with input 3+4 on throw hit | |
|
Muscle Armor > Jaguar Sprint
db+1+2,3+4
›
| | | | | | | | Effective startup for stance moves is increased by 65 frames starting from db1+2 (Muscle Armor) startuppc7~ in heat | JGR |
|
Quick Hook
b+1
›
| h | 13 | i12 | -8 | +3 | +3a | 1 | | |
|
Quick Hook > Uppercut
b+1,2
›
trn | h, h | 13, 20 | i12, i19~20 | -13 | +5 | +70a(+54)* | 1,2 | TornadoCombo from 1st hit with 8F delayCombo from 1st CH with 10F delayLaunches opponent if b+1 on CH.Move can be delayed by 6FInput can be delayed by 10F | |
|
Quick Hook > Heel Kick
b+1,4
›
| h, m | 13, 23 | i12, i26~28 | -10 | +1d | +18(-17)* | 1,3 | Combo from 1st CH with no delay.Recovers in FUFT.Move can be delayed by 6FInput can be delayed by 10F | FUFT |
|
Arm Whip
b+1+3
›
fbr ps5~15? | r(m) | 25 | i10 | | +2d | | 1 | Floor BreakParry opponent's right punch.Side Switch. Opponent recovers in FUFR.Parry state 5~15? | |
|
Chupacabra
b+2
›
| h | 16 | i14 | -5 | +1 | | 1 | | |
|
Chupacabra > Spinning Back Elbow
b+2,1
›
bbr elb | h, h | 16, 21 | i14, i20~21 | -9 | +19a(+10) | | 1,2 | Balcony BreakElbowCombo from 1st hit with 5F delay (buffered).Move can be delayed by 10FInput can be delayed by 15F | |
|
Chupacabra > Olympia Slam
b+2,4
›
| h, m,t | 16, 18,20 | i14, i21 | -8 | +10s/+0 | | 1,1 | Shifts to throw on front grounded hit.Move can be delayed by 10FInput can be delayed by 15F | |
|
Chupacabra > Head Butt
b+2,1+2
›
hed | h, h | 16, 22 | i14, i24~25 | +2c | +22a | | 1,2 | HeadForces crouching on block.Move can be delayed by 10FInput can be delayed by 15F | |
|
Spinning Heel Hold
b+2+4
›
ps5~12 | r(m) | 25 | i10 | | +24d | | 1 | Parry opponent's left kick.Side switches randomly. Opponent recovers in FUFL.Parry state 5~12 | |
|
Leg Screw > Figure Four Leg Lock
b+2+4:3+4
›
ps5~12 | r(m) | 25(,28) | i10 | | +27d(+1d) | | 1 | 2 Throw BreakParry opponent's right kick.Just frame input right before camera returns to normal position to deal extra damage.Opponent recovers in FUFT.Parry state 5~12 | |
|
Toll Kick
b+3
›
trn bbr pc7~ | h | 23 | i16~18 | -10/-5 | +39d | | 3 | TornadoBalcony Break-5 on block after absorbing an attack in power crush state.9 chip damage on block after absorbing an attack in power crush state.10 chip damage on block after absorbing an attack in power crush state while in heat.Power crush 7~ | |
|
Guillotine Drop
b+3:1+2
›
| h, t | 23, 15 | i16~18 | | -7d | | 3 | Shifts to throw on front grounded hit.Input 1+2 during frames 2-17 of b+3 | |
|
Disgraceful Kick
b+4
›
bbr | h | 25 | i17~21 | +2 | +14gc | | 5 | Balcony BreakShifts into BT stance.Forces crouching on hit | BT |
|
Reverse Jaguar Step
b+3+4
›
js6~21 fs22~24 | | | | | | | | Cannot be held to continue spinning.Low crush 6~21Floating state 22~24 | JGS |
|
ub+4
›
kne js9~ | m | 15 | i15 | -13 | +19a(+9) | +33a(+23) | 1 | KneeJump straight up knee, very short range.Low crush 9~ | |
|
Capital Punishment
u+1+2
›
js9~ | m | 25 | i35~36 | +2c | +22a | | 2 | Parryable by traditional punch parriesLow crush 9~ | |
|
Burning Knuckle
u+1+2*
›
js9?~ | m! | 40 | i67 | | +11d | | 1 | Unblockable mid.Auto switch side if fly over opponent.Low crush 9?~ | |
|
Water Parting Chop
uf+1
›
hom bbr | h | 21 | i20~23 | -3 | +36a(+27) | | 4 | HomingBalcony Break | |
|
High Elbow Drop
uf+2
›
elb js10~ | M | 40 | i47~53 | -17c | -7d/-4c | | 7 | ElbowHits OTG.u+2 to jump vertical (js9~), ub+2 to jump back (js9~).Force Crouching on block. (ub+2 also on hit)Low crush 10~ | FUFA |
|
Falling Heel Kick
uf+3
›
js13~ | M | 23 | i22~29 | -10 | -1d | | 8 | Low crush 13~ | FUFA,FUFT |
|
Jumping Knee Lift
uf+4
›
kne js9~ | m | 13 | i15 | -13 | +33a(+23) | | 1 | KneeRecovers 2F faster on hit or block (r30? t46?)Low crush 9~ | |
|
Sole Crusher
uf+3+4
›
trn pc7~ | m | 23 | i22~23 | -12/-7 | +25g / +22g | | 2 | Tornado-7 on block after absorbing an attack in power crush state.9 chip damage on block after absorbing an attack in power crush state.10 chip damage on block after absorbing an attack in power crush state while in heat.Shifts to r27 JGR on hit.Cancel shift into JGR on hit at +22 r55? with input BPower crush 7~ | |
|
Ki Charge
1+2+3+4
›
| | | | | | | | Takes some time to charge and can cancel into anything.After charged next hit by either side becomes counter hit. | |
|
Low Parry
DF
›
| r(l) | 0 | | | +51a(+35) | | | Generic low parry.Tornado affect on success. | |
|
Jaguar Hook
f,F+1
›
hom bbr | m | 21 | i20~21 | -5 | +14g | +38d | 2 | HomingBalcony Break | |
|
Beast Elbow
f,F+2
›
elb | m | 21 | i31~32 | +7 | +12c | | 2 | ElbowForces crouching on hit.Allow crouching throw on hit.6 chip damage on block.8 chip damage on block in heat. | |
|
Konvict Kick
f,F+4
›
trn bbr | m,(t) | 25,(14) | i15 | -15 | +14a(+4) | +1d | 1 | TornadoBalcony BreakShifts to 14dmg throw on front grounded CH. | |
|
Diving Body Press
f,F+2+3
›
js12~ | M,t | 20,15 | i21~43 | -16c~+2c | -19c~+3c/-5d | | 23 | Forces crouching on block and hit.Throw when hit standing in front close range.Low crush 12~ | FDFA |
|
Exploder
f,F+3+4
›
wc bbr chp js9~ | h | 25 | i28~30 | 0 | +24d(-34) | | 3 | Wall Crush +2gc on blockBalcony BreakChip damage on block. (extra near wall)Forces crouch on wall crushRecovers FUFT on whiff.7 chip damage on block.10 chip damage on block as wall crush.10 chip damage on block in heat.13 chip damage on block as wall crush in heat.Low crush 9~ | FUFT |
|
Stomach Smash / Jaguar Hammer
f,f,n,2
›
cs6~29 | L,(t) | 17,(30) | i18 | -13 | +5s/(0d) | | 1 | i19 startup with buffered inputShifts to throw on front grounded CH.Unexecutable at long range from opponentHigh crush 6~29 | |
|
Lay Off
f,f,n,1+2
›
| m | 0 | i9 | +0 | +7s | +18s | 1 | i10 startup with buffered inputForces Standing on hit.Allows follow up on CH. | |
|
Beast Step
f,n,d,df
›
| | | | | | | | Duck high while moving forward.Input f,n,d,df,f+(button) for instant ws moves.1st f cannot be held more than 10 frames. | |
|
Delayed Rising Toe Kick
uf,n,4
›
js9~ | m | 20 | i23~25 | -13 | +32a(+22) | | 3 | Low crush 9~ | |
|
Strong Knee
f,f,F+3
›
bbr kne | m | 25 | i20~25 | +3 | +30(+22) | | 6 | Balcony BreakKnee7 chip damage on block.10 chip damage on block in heat. | |
|
Running Exploder
f,f,F+3+4
›
bbr js9~ | m | 40 | i28~34 | +17 | +32d(-26) | | 7 | Balcony BreakLow crush 9~ | FUFT |
|
ws1
›
| m | 12 | i10~11 | -3 | +4s | | 2 | Acts like 11 frame attack.Forces Standing on hit. | |
|
ws2
›
hom | m | 11 | i14 | -9 | +1s | | 1 | HomingForces Standing on hit. | |
|
Round Trip Chop
ws2,2
›
bbr | m, m | 11, 25 | i14, i15~16 | -12 | +12g | | 1,2 | Balcony BreakCombo from 1st hit with 9F delayCombo from 1st CH with 16F delayRecover 3F faster on hit(r30? t66?)Transition to JGR on hitCancel to standing with BMove can be delayed by 10FInput can be delayed by 16F | JGR |
|
ws3
›
| h | 20 | i16 | 0 | +22a(+12) | | 1 | | |
|
Toe Smash
ws4
›
| m | 20 | i11~12 | -6 | +5 | | 2 | | |
|
Snap Uppercut
ws1+2
›
elb | m | 20 | i18~19 | -10 | +35a(+25) | | 2 | Elbow | |
|
Victory Palm
ss2
›
bbr | h | 25 | i19~20 | -5 | +35a | | 2 | Balcony Break | |
|
Reverse Special Stretch Bomb (Cancel)
ss2+4,b/db
›
| | | | | | | | Side Step that ducks high and covers long distance quickly, recovers in crouch.Input by u/d,n,n+2+4,b/db. | FC |
|
Deadly Boomerang
ss3+4
›
| h | 50 | i27~31 | +0 | +0d | | 5 | Deals a lot of chip damage on block.Tracks side steps.In game frame data incorrectly shows that SSL 3+4 is i21 | FDFA |
|
Half Boston Crab
(Behind 1 throw)
›
| t | 60 | (depends) | | +0d | | | Cannot throw break.Any 1/1+2 break throw behind opponent's back, as well as RKO and chain throws.Side switch. Opponent recovers in FDFL. | |
|
Cobra Twist
(Behind 2 throw)
›
| t | 60 | (depends) | | -1d | | | Cannot throw break.Any 2 break throw behind opponent's back except chain throws.Side switch? Opponent recovers in FDFL. | |
|
Argentina Backbreaker
(Left side throw)
›
| t | 40 | (depends) | -3 | +36d | | | 1 throw break.Any throw on standing opponent's left side.Side switch. Opponent recovers in FUFR. | |
|
Knee Crusher
(Right side throw)
›
| t | 42 | (depends) | -3 | +21d | | | 2 throw break.Any throw on standing opponent's right side.Opponent recovers in FUFT. | |
|
Winding Nut
1+3
›
hom | t | 35 | i12~15 | -6 | +0d | | 4 | Homing1 or 2 throw break.Input f+1+3 to increase throw range, but its startup is 3 frames slower.Opponent recovers in FUFA.Side switch on successful throw break | |
|
Suplex
2+4
›
hom | t | 35 | i12~15/i15~17 | -3 | +0d | | 4,3 | Homing1 or 2 throw break.Input f+2+4 to increase throw range, but its startup is 3 frames slower.Side switch. Opponent recovers in FUFA. | |
|
Struggle Combination (AB2b1)
AB2b.3,4,3+4,1+2
›
| t | 20 | | | +1d | | | Cannot throw break.Opponent recovers in FUFR. Max Damage 60. | |
|
Rolling Death Cradle (AB3cb)
AB2c.1,3,4,2,1+2
›
| t | 60 | | -3 | +1d | | | 2 throw break.Opponent recovers in FUFL. Max damage 100. | |
|
Dragon Sleeper Finish (AB3ca)
AB2c.2,1,3,1+2
›
| t | 25 | | -3 | +1d | | | 1 throw break.Opponent recovers in FUFA. Max damage 65. | |
|
Stretch Buster
Behind.b,f+1+2
›
fbr | t | 75 | i10 | | +1d | | 1 | Floor BreakCannot throw break.Opponent recovers FUFR. | |
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King's Bridge (SHH3ca)
SHH2c.3,4,1+2,3+4
›
| t | 40 | | | +0d | | | Cannot throw break.Opponent recovers in FDFT. Max Damage 85. | |
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Ultimate Punch
UT,2,1,2,1
›
| t | 5,5,5,15 | | +0 | +0d | | | Could be any 1/2 combination (e.g. 1,1,1,1 / 1,2,2,1)Throw break the 1st/4th hit by input the opposite to King's 1st/4th button. | |
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Armbar
UT,1+2
›
| t | 25 | | -9 | +1d | | | 1+2 throw break.Can also input at 3rd hit of Ultimate Punch.Opponent recovers in FUFR. | |
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Arm Twist
UT,1+2,1+2
›
| t, t | 25, 10 | | | +1d | | | Cannot throw break.Opponent recovers in FUFA. | |
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Leg Cross Hold
UT,3+4
›
| t | 20 | i69? | +0 | +1d | | 1 | 3+4 throw break.Throw break window: input or hold 3+4 during frames 20-60Can also input at 3rd hit of Ultimate Punch.Opponent recovers in FUFR. | |
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Stretch Combo
UT,3+4:1+2
›
| t, t | 20, 30 | i69? | | +1d | | 1 | Input 1+2 during frames 68-70 of Leg Cross HoldCannot throw break.Opponent recovers in FDFL. | |
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Wall Jumping Attack
WallBack.b,b,ub
›
| t / m | 45 / 21 | i43~48/i44~63 | -8 | +2 / +15 | | 6,20 | Airborne from 5F, invincibility from 8 to 13F.Unbreakable throw near wall, becomes air attack if throw not connected.Side switch. Opponent recovers in FUFA. | |
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Throw Away
b+1+2
›
hom | t | 0 | i12~17 | -3 | +14g | | 6 | Homing1+2 throw break. Side switch.Damage becomes 15 on wall splat.Transition to JGRCan range from +22 to +47 (?) on wall hit depending on angle and distance to the wallCancel to standing with f,F or b,B (-2)Can range from +6? to +31 (?) on wall hit depending on angle and distance to the wall | JGR |
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Throw Away > Back Swing
b+1+2,1+2
›
| t | 0 | i12~17 | | +11g | | 6 | 1+2 throw break.Damage becomes 15 on wall splat.Transition to JGRCan range from +20 to +30(?) on wall hit depending on angle and distance to the wallCancel to standing with f,F or b,B (-6)Can range from +15 to +25(?) on wall hit depending on angle and distance to the wall | JGR |
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Tombstone Pile Driver
db,n,f+2+4
›
fbr | t | 53 | i11 | -2 | -1d | | 1 | Floor Break2 throw breakInput n,f+2+4 in 30 framesCannot be buffered from crouchCannot be executed during while standingOpponent recovers in FUFA | |
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Figure Four Leg Lock
db+2+3
›
| t | 40 (8+20+12) | i12 | -6 | +1d / +0d | | 1 | 1+2 throw break.Opponent recovers in FUFT / FDFT. | |
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Reverse Arm Slam (RAS1)
df+1+3
›
hom | t | 19 | i32 | -2 | +1d | | 1 | Homing1 throw break. Side Switch.Very slow crouch dash then grab.Opponent recovers in FUFA. | |
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Reverse Special Stretch Bomb (RSSB1)
df+2+4
›
hom | t | 20 | i32 | -2 | +1d | | 1 | Homing2 throw break. Side Switch.Very slow crouch dash then grab.Opponent recovers in FUFT. | |
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Knee Bash
df+2+3
›
| t | 40 | i12 | -2 | +0d | | 1 | 2 throw break.Opponent recovers in FUFT. | |
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Frankensteiner
df+3+4
›
js13~ | t/s | 30/15 | i28~35 | -12~-18 | +18d/-7~0 | | 8 | Throw only when opponent standing close.Cannot throw break.Recovers in BT/FUFT on throw success/failed.Low crush 13~ | BT,FUFT |
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Iron Lariat
d+1+3
›
fbr | t(c) | 35 | i12~13 | | +0d | | 2 | Floor BreakCrouch throw, cannot throw break.Can also be done by db+1+3 and in FC too.Opponent recovers in FDFA. | |
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V Driver
d+2+4
›
fbr | t(c) | 35 | i12~13 | | +0d | | 2 | Floor BreakCrouch throw, cannot throw break.Can also be done by db+2+4 and in FC too.Opponent recovers in FUFA. | |
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Freedom Face Buster
d+1+4
›
he | t(c) | 35 | i12~13 | | +0d | | 2 | Heat EngagerCrouch throw, cannot throw break.Cannot heat dashOpponent recovers in FDFA. | |
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Tomahawk
f,f,F+2+4
›
| t | 40(45) | i10 | -5 | +1d | | 1 | Homing during heat1+2 throw breakInput f,F+2+4 in 6 frames after f,f for bluespark.i13 startup for Bluespark throw with buffered input45 damage on bluespark18F throw break window on bluespark7F throw break window on CH bluesparkOpponent recovers in FUFL. | |
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Giant Swing
f,hcf+1
›
| t | 45(50)/70,5 | i10 | -13 | -22d(-50) | | 1 | Homing during heat1 throw breakSide switchInput all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.i11 startup for Bluespark throw with buffered input50 damage on bluespark18F throw break window on bluespark7F throw break window on CH bluesparkPerform tech ukemi to reduce 5 damage.70 damage on wall splat regardless of input.f,b,d,f are required inputs for normal throwOpponent recovers in FUFT. | |
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Tijuana Twister
f,hcf+2
›
| t | 50(55) | i12~14 | -6 | +1d | | 3 | Homing during heat2 throw breakInput all directions, df for 1-3F, f for 0-1F, and f+2 to execute bluespark.i13 startup for Bluespark throw with buffered input55 damage on bluespark18F throw break window on bluespark7F throw break window on CH bluesparkf,b,d,f are required inputs for normal throwOpponent recovers in FUFL. | |
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Elevating Spine Cracker
qcb+1+3
›
trn | t | 8 | i14 | -2 | +51a | | 1 | TornadoTornado on hit1 throw break | |
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Muscle Buster
qcb+1+2
›
fbr | t | 50 | i11 | -6 | -6d | | 1 | Floor BreakHoming during heat1+2 throw breakSide switchKing recovers in BTOpponent recovers in FUFA. | |
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Pile Driver (PD)
qcf+1
›
| t | 30 | i11 | -2/-7 | +8d | | 1 | 1 throw break.Opponent recovers in FUFT. | |
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Side Step to RSSB2 / RSSB1
ss2+4
›
hom | t | 15 / 20 | i13 | -3 | +0d / +1d | | 1 | Homing2 throw break (except from behind).RSSB2 from side/behind, RSSB1 from front, doesn't change to left/right/behind throw.Opponent recovers in FUFT.Throw can be canceled by input b/db. | |
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Executioner Drop
uf+1+2
›
| t | 30 | i12 | -6 | +19d(-7) / +17d(-13) | | 1 | 1+2 throw break.Hold b to throw backwards.Damage becomes 15 on wall splat.Opponent recovers in FUFT. | |