Tekken 8 - Personaggi
Jack-8 – Frame Data
Jack-8 controlla lo spazio con attacchi in allungo di lunga portata e punizioni pesanti. Gamma Howl aggiunge pressione e armatura difensiva, mentre i danni elevati e una Heat Smash veloce premiano le decisioni deliberate e il suo gioco di prese finisce la partita.
Mosse Normali
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Heat Burst 2+3 › | m | [12;12] | i16 | +1 | +2c | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | ||
| Jab 1 › | h | 10 | i12 | -2 | +6 | +9 | 1 | ||
| Jab > Jackhammer 1,1 › | h, m | 10, 22 | i12, i15 | -14c | +4c | +19d | 1,1 | ElbowCombo from 1st hit with 9F delayTransition to GMH with D(+4 oB, +8c oH, +23d cH)Input can be delayed by 9FMove cannot be delayed | GMH |
| Jab > Stunning Hook 1,2 › | h, h | 10, 24 | i12, i19 | -2 | +30a | 1,1 | Combo from 1st hit CH with 9F delayInput can be delayed by 9FMove cannot be delayed | ||
| 2 › | h | 10 | i11 | +1 | +9 | 1 | Recovers 2f faster on hit or block (t29 r18) | ||
| 2,1 › | h, m | 10, 12 | i11, i16 | -3 | +2 | 1,1 | ElbowCombo from 1st hitJail from 1st block | ||
| Jab Elbow Smash 2,1,2 › | h, m, m | 10, 12, 20 | i11, i16, i33 | -12 | +29a (+19) | 1,1,1 | FC | ||
| Piston Gun Fusillade 2,1,1+2 › | h, m, h,h,h,h,h | 10, 12, 10,6,6,6,20 | i11, i16, i33~36, i8~14, i3~6, i7~13, i5~6 | -4 | +13d | 1,1,4,7,4,7,2 | Jails from 3rd blockChip damage on block (10) | ||
| Flying Fortress 2,1,uf › | h, m | 10, 12 | i11, i16 | +1 | +6 | 1,1 | Recover in crouchMove can be delayed by 4FInput can be delayed by 14FCan cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)Low crush 12 | FC | |
| Make Some Noise 2,1,uf+1+2 › | h, m, m | 10, 12, 20 | i11, i16, i21~22 | +5 GMH | +17c GMH | 1,1,2 | Strong Aerial Tailspin?Transition to GMH on hit or blockInterrupt with i13 from 2nd blockInterrupt with i8 from 2nd hitInput can be delayed by 14FMove cannot be delayed4 chip damage on blockLow crush 12 | GMH | |
| Mimesis Savage Knee 2,3 › | h, m | 10, 18 | i11, i19 | -13 | +5 | +30d (+22) | 1,1 | KneeBalcony Break on airborne hit or CHCombo from 1st hit2nd hit Balcony Break on CH | |
| 3 › | m | 18 | i15 | -9 | +5 | 1 | KneeTransition to GMH with D(+2 oB, +16g oH, +16 ch)Alternate input f+3 or ws3 | GMH | |
| Two-Step Die 3,2 › | m, h | 18, 20 | i15, i23 | -9 | +44d (-14) | 1,1 | Balcony BreakCombos from 1st hitAlternate input f+3,2 or ws3,2 | ||
| Machine Press 3,1+2 › | m, m | 18, 20 | i15, i25 | -11c | +2d | +48a | 1,1 | Combos from 1st hit CHAlternate input f+3,1+2 or ws3,1+2 | |
| Right Kick 4 › | h | 18 | i16 | -4 | +7 | +32a (+22) | 1 | Balcony Break on CH | |
| Tornado Punch 1+2 › | m,m | 8,14 | i15 | -13 | +67a (+51) | 1 | TornadoHomingInstant TornadoHigh evasion from frames 4? to 12? | ||
| 1+4 › | i22~ | 1 | Alternate input hcfCan be held for up to 5 spins | ||||||
| Gigaton Punch (2/3/4/5 spins) 1+4*,1 › | m | 35/45/55/199 | i17(68/93/118~) | ! | +70d | 1 | Balcony BreakUnblockable | ||
| Gigaton Punch 1+4,1 › | m | 25 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | 1,1 | Balcony BreakAlternate input hcf,1 to power upChip damage on block (7) | |
| Windup Uppercut 1+4,df+1 › | M | 21 | i22~, i20~23 | -17 | +52a (+42) | 1,4 | TornadoNon just frame version of 1+4:df+1Alternate input hcf,df+1 to power up | ||
| Prime Windup Uppercut 1+4:df+1 › | M | 30 | i20~23 | -17 | +66a (+50) | 4 | TornadoInstant TornadoJust frame version of 1+4,df+1Alternate input hcf:df+1 to power up | ||
| Gamma Howl (Gamma Charge) 3+4 › | When timed with opponent attack, or absorbing an attack, gain GMC and recover in t35? r15 GMHRecover recoverable health when absorbing an attackGMC is always in effect during HeatAlternate input: ws3+4Power crush 7~22 | GMH | |||||||
| f+1 › | m | 13 | i14 | -6 | +5 | 1 | Effectively homing? | ||
| Impact Driver f+1,1 › | m, h | 13, 25 | i14, i25 | -7 | +8d (-1) | +40d (-7) | 1,1 | Combos from 1st hit | |
| f+1,2 › | m, h | 13, 12 | i14, i22 | -6 | +5 | 1,1 | Combos from 1st hit | ||
| Drilling Engine f+1,2,1 › | m, h, m | 13, 12, 20 | i14, i22, i26 | -12 | +65a (+49) | 1,1,1 | TornadoInstant Tornado | ||
| Piston Gun Blaster f+1,2,2 › | m, h, m | 13, 12, 22 | i14, i22, i33 | +6 | +3a | 1,1,1 | Can be charged to power up | ||
| Piston Gun Blaster (charged) f+1,2,2* › | m, h, m | 13, 12, 40 | i14, i22, i61 | -10 | +13d (-13) | 1,1,1 | Balcony BreakWall Crush +0g on block; 3 additional chip damageGain GMC on hit or block16 chip damage on block | ||
| Pinpoint Assault f+2 › | h | 22 | i10 | -12 | +5 | +32a (+24) | 1 | ||
| f+4 › | h | 20 | i17 | -4 | +7 | +32a (+22) | 1 | Balcony Break on CH | |
| Dark Greeting f+4~1 › | h | 80 | i65 | ! | +5 | 1 | Unblockable | ||
| Sudden Elbow f+4~1,2 › | M | 30 | i65, i15(66~) | +8 | +0d | 1,1 | ElbowFloor Break | ||
| Rolling Death Crusher f+1+2 › | m,m | 12,20 | i27pc7 | -12 | +32d (+6) | 1 | Balcony BreakChip damage on block when absorbing an attack (12)Power crush 7 | ||
| Merkabah Headbutt f+3+4 › | m | 24 | i22 | -11 | +9c | 1 | HeadTransition to GMH with D(-3 oB, +15c oH) | GMH | |
| df+1 › | m | 12 | i14 | -4 | +3 | +5 | 1 | ||
| Overheat df+1,1 › | m, m | 12, 20 | i14, i29 | -11 | +21cg | +72a (+56) | 1,1 | TornadoBalcony BreakCombos from 1st hit CHDelayable | |
| df+1,2 › | m, h | 12, 10 | i14, i29 | -12 | -1 | 1,1 | JailsCombos from 1st hit CHDelayable | ||
| df+1,2,1 › | m, h, h | 12, 10, 2 | i14, i29, i15 | -10 | -2 | 1,1,1 | JailsOn air hit +22a (+15)Combos from 2nd hitCombos from 1st hit CH | ||
| Overdrive df+1,2,1,2 › | m, h, h, h | 12, 10, 2, 20 | i14, i29, i15, i9 | -18 | +35d (-23) | 1,1,1,1 | Balcony BreakOn air hit +12 (+5)Combos from 2nd hitCombos from 1st hit CH | ||
| Body Press df+1+3 › | SM | 20 | i30~49 | -18c~+1c | +0a~+19a | 20 | Transition to 25dmg +3d high attack throw on close range standing hit-12c~-10c on block on averageLow crush 15~? | high,FDFA | |
| Programmed Uppercut df+2 › | m | 13 | i15 | -14 | +31a (+21) | 1 | |||
| Cosmic Sweeper df+2,1 › | m, h | 13, 16 (24) | i15, i21 | -32 | +40a (+22) | 1,1 | Transition to GMH with D(+45a (+27) oH)16 damage with scaling from 1st hitCan be charged to power up | GMH | |
| Cosmic Sweeper (charged) df+2,1* › | m, h | 13, 22 (32) | i15, i35 | -46 | +69a (+53) | 1,1 | TornadoTransition to GMH with DGain GMC on hit(+70a (+54) oH))28 damage with scaling from 1st hit | GMH | |
| df+3 › | m | 16 | i16 | -9 | +2 | 1 | |||
| Combine Harvester df+3,2 › | m, h | 16, 20 | i16, i20 | -7 | +25d | 1,1 | Balcony BreakElbow | ||
| Mimesis Wrench Kick df+4 › | m | 17 | i15 | -9 | +5 | +14c | 1 | ||
| Debugger df+1+4 › | L | 23 | i34 | -37 | +18d | 1 | HomingAlternate input b,db,d,df+1 to power up28dmgi29~30Alternate input is completely bufferableHigh crush 6~89 | ||
| Megaton Blast df+2+3 › | m | 26 | i22 | -9 | +31d (-5) | 1 | Balcony BreakAlternate input b,db,d,df+2 to power up31dmgAlternate input is completely bufferable | ||
| Dump Truck df+3+4 › | m | 28 | i13 | -23 | +10a (+1) | 1 | Balcony BreakShoulder | ||
| d+1 › | sl | 5 | i10 | -5 | +6 | 1 | High crush 4 | FC | |
| d+2 › | sl | 8 | i11 | -4 | +7 | 1 | Alternate input FC.2High crush 4 | FC | |
| d+2,1 › | sl, l | 8, 6 | i11, i24 | -14 | -3 | 1,1 | Alternate input FC.2,1Combos from 1st hitFirst two hits of 10 hit combo | FC | |
| d+3 › | l | 12 | i20 | -17 | -6 | 1 | Alternate input FC.d+3High crush 4 | FC | |
| d+4 › | l | 10 | i16 | -15 | -4 | 1 | Alternate input FC.d+4High crush 4 | FC | |
| Double Axe d+1+2 › | m | 28 | i27 | -18 | +42a (+32) | 1 | High crush 6 | ||
| Sit Down d+3+4 › | Transitions to SIT (Sit Down) | SIT | |||||||
| db+1 › | l | 13 | i12 | -12 | +1 | 1 | FC | ||
| db+1,1 › | l, l | 13, 5 | i12, i16 | -12 | -1 | 1,1 | Combos from 1st hit | FC | |
| db+1,1,1 › | l, l, l | 13, 5, 5 | i12, i16 | -12 | -1 | 1,1 | FC | ||
| Machinegun Blast db+1,1,1,2 › | l, l, l, m | 13, 5, 5, 21 | i12, i16, i19 | -11 | +43a (-4) | 1,1,1 | Balcony Break | ||
| Power Shovel db+2 › | l | 24 | i22 | -18 | +3c | +33d | 1 | Can be charged to power upHigh crush 6 | |
| Power Shovel (charged) db+2* › | l | 30 | i35~36 | -33 | +17d | 2 | Gain GMC on hit or block9 chip damage on block | ||
| Cossack Kick db+3 › | l | 15 | i21 | -20 | -9 | 1 | |||
| Cossack Smash db+3, ... 1+2 › | l, h | 15, 21 | i21, i34 | +14g | +17c | 1,1 | Balcony BreakForces tech backroll on hit | ||
| Cossack Compactor db+3, ... d+1+2 › | l, m (th) | 15, 4,5,5,5,5,21 | i21, i34 | 0 | 1,1 | Crouch throw (Unbreakable)Can be executed after any hit of Cossack Kicks (DB+3,4,3...) | |||
| db+3,4 › | l, l | 15, 12 | i21, i27 | -16 | -9 | 1,1 | |||
| db+3,4,3 › | l, l, l | 15, 12, 12 | i21, i27 | -19 | -8 | 1,1 | |||
| db+3,4,3,4 › | l, l, l, l | 15, 12, 12, 12 | i21, i27 | -16 | -5 | 1,1 | |||
| db+3,4,3,4,3 › | l, l, l, l, l | 15, 12, 12, 12, 12 | i21, i27 | -19 | -8 | 1,1 | |||
| Cossack Kicks db+3,4,3,4,3,4 › | l, l, l, l, l, l | 15, 12, 12, 12, 12, 12 | i21, i27 | -16 | -5 | 1,1 | |||
| Big Boot db+4 › | l | 14 | i16 | -13 | -2 | 1 | High crush 6 | FC | |
| Megaton Earthquake db+1+2 › | l,l | 8,21 | i18 | -70 | -5d | 1 | Floor Break | ||
| b+1 › | m | 17 | i20 | -11 | +8 | 1 | |||
| Double Biceps b+1,2 › | m, m | 17, 17 | i20, i26 | -14c | +15d | +47a | 1,1 | ElbowCombo from 1st hit with 5F delayCombo from 1st CH with 11F delayInterrupt with i8 from 1st blockMove can be delayed by 7FInput can be delayed by 11F | |
| Piston Gun Assault b+2 › | m | 27 | i19 | +2 | +2a | 1 | Heat EngagerHeat Dash +5, +36a(+26)Balcony BreakGain GMC on Heat activationCan be charged to power up | ||
| Piston Gun Assault (charged) b+2* › | m | 40 | i35 | -2 | +17a (+9) | 1 | Heat EngagerHeat Dash +5, +36a(+26)Balcony BreakWall Crush +5g on block and 3 chip damageGain GMC on hit or block16 chip damage on blockGain GMC on Heat activation | ||
| b+3 › | m | 14 | i16 | -9 | +2 | 1 | |||
| b+3,2 › | m, h | 14, 13 | i16, i22 | -4 | +1 | 1,1 | Combo from 1st hitInterrupt with i3 from 1st blockTransition to GMH with D(+0 oB, +5 oH) | GMH | |
| Mad Dozer b+3,2,2 › | m, h, h | 14, 13, 20 | i16, i22, i25 | -9 | +44d (-14) | 1,1,1 | Balcony BreakInterrupt with i5 from 2nd blockCan be charged to power up | ||
| Mad Dozer (charged) b+3,2,2* › | m, h, m | 14, 13, 40 | i16, i22, i67 | -7 | +13d (+5) | 1,1,1 | Balcony BreakWall Crush +3 on blockGain GMC on hit or blockInterrupt with i47? from 2nd block16 chip damage on block | ||
| b+4 › | m | 16 | i13 | -13 | -2 | -2s | 1 | Knee | |
| Sherman Stomp b+4,4 › | m, M | 16, 21 | i13, i30 | -4c | +3d | 1,1 | Combo from 1st CHWhen comboing from 1st CH:Floor Break-8d on hitInterrupt with i10 from 1st block | ||
| Tyulpan Blast b+1+2 › | m | 28 | i14 | -19 | -1d (-10) | 1 | Heat EngagerHeat Dash +5, +43d(+35)Balcony BreakGain GMC on Heat activation | ||
| Mimesis Rusty Nail b+3+4 › | m | 24 | i25 | +4c | +12c | 1 | Head | FC | |
| Barrel Jacket Hammer ub+1+2 › | h | 30 | i20pc7 | -9 | +23d | 1 | Balcony BreakHomingChip damage on block when absorbing an attack (12)Power crush 7 | ||
| u+4 › | m | 25 | i25 | -16 | +15a (+5) | 1 | Balcony BreakAlternate input ub+4, uf+4Low crush | ||
| Patriot Fist u+1+2 › | h | 23 | i19 | -13 | +49a (+39) | 1 | |||
| Giant Foot Stomp u+3+4 › | m | 40 | i94~100 | ! | +17d | 7 | UnblockableCan input additional 3+4 (up to 4 times) to fly farther and deal more damageAlternate input ub+3+4Low crush | ||
| Sky Sweeper uf+1 › | h | 10 | i17 | +71a (+55) | 1 | TornadoOnly hits airborne opponentsTransition to GMH with D(+75a (+59))Can be charged to power upAlternate input ub+1, u+1 | GMH | ||
| Sky Sweeper (charged) uf+1* › | h | 32 | i35 | +69a (+53) | 1 | TornadoOnly hits airborne opponentsTransition to GMH with D(+70a (+54))Gain GMC on hitAlternate input ub+1, u+1 | GMH | ||
| Reactor Elbow uf+2 › | m | 25 | i24~25 | +4c | +13c | +11d | 2 | ElbowLow crush 9 | |
| Terrapulser uf+3 › | L | [8] | i23 | -12 | +8c GMH | 1 | SpikeOnly deals recoverable damageCannot K.O.Only spikes when hit up closeAutomatically transitions to GMH on hitUnparryableu+3/ub+3: less forward movementLow crush 9 | ||
| Pancake Press uf+3+4 › | M | 23 | i34js8 | +13cg | +20d | 1 | SpikeAutomatically transitions to SIT on hit or blockLow crush 8 | ||
| Ki Charge 1+2+3+4 › | |||||||||
| HCF › | i22~ | 1 | Alternate input 1+4Can be looped together in 360 motions for up to 5 spins | ||||||
| Gigaton Punch HCF,1 › | m | 30 | i22~, i17(43~) | +21g | +7a (-2) | +39d (-8) | 1,1 | Balcony BreakAlternate input 1+4,1Chip damage on block (9) | |
| Windup Uppercut HCF,df+1 › | M | 25 | i22~, i20~23 | -17 | +52a (+42) | 1,4 | TornadoNon blue spark version, for a just frame version search "EMGF"Alternate input 1+4,df+1 | ||
| Prime Windup Uppercut HCF:df+1 › | M | 36 | i20~23 | -17 | +66a (+50) | 4 | TornadoInstant TornadoJust frame version of hcf,df+1, for a normal version search "one"Alternate input 1+4:df+1 | ||
| Debugger b,db,d,df+1 › | l | 28 | i29 | -37 | +18d | 1 | HomingAlternate input df+1+4 | ||
| Megaton Blast b,db,d,df+2 › | m | 31 | i22 | -9 | +31d (-5) | 1 | Balcony BreakAlternate input df+2+3 | ||
| Jackhammer f,F+1 › | m | 22 | i15~16 | -6 | +8c | +23d | 2 | ElbowTransition to GMH with D(+4 oB, +8c oH, +23d cH) | GMH |
| Rocket Uppercut f,F+2 › | m | 23 | i18 | -16 | +53a (+43) | 1 | Strong Aerial Tailspin?Can be charged to power up | ||
| Rocket Uppercut (charged) f,F+2* › | m | 35 | 34 | -15 | +61a | TornadoGain GMC on hit or block14 chip damage on block | |||
| Granite Stomping f,F+3 › | M | 22 | i26 | +4 | +9c | +22a | 1 | Transition to FC with D | FC |
| Rocket Kick f,F+4 › | m | 32 | i16 | -10 | +15d (+5) | 1 | TornadoBalcony BreakChip damage on block (12) | ||
| f,F+1+2 › | m | 20 | i15 | -15 | +22cs | 1 | Homing | ||
| Cross Cut Blast f,F+1+2,2 › | m, m | 20, 24 | i15, i32 | -9 | +11a (+2) | 1,1 | Balcony BreakCombos from 1st hit | ||
| High and Low Cross Cut f,F+1+2,1+2 › | m, l | 20, 21 | i15, i28 | -19 | +13d | 1,1 | High crush | ||
| Sliding Attack f,F+1+4 › | M (L) | 25 | i21~30(i31~40) | -82~-73 | -88~-79 | 10,10 | i31~40 Low attack on landing(-110~-101 oB, -65~-56 oH)Low crush | ||
| uf,n,2 › | m | 28 | i32 | -1c | +10c | 1 | Low crush | ||
| Cemaho Chop f,f,F+2 › | m | 25 | i22 | +6 | +10 | 1 | Chip damage on block (7)Guarantees i10 moves on hitUnparryable (running attack)Alternate input wr2 | ||
| Mimesis Charging Tackle f,f,F+1+2 › | m | 34 | i20~23 | +4 | +7a (-2) | 4 | Balcony BreakShoulderChip damage on block (10)Alternate input wr1+2 | ||
| Killing Uppercut ws1 › | m | 14 | i15 | -13 | +34a (+24) | 1 | |||
| ws2 › | m | 10 | i14 | -7 | +4 | 1 | Elbow | ||
| V-Twin ws2,1 › | m, m | 10, 17 | i14, i15 | -14c | +3d | +49a | 1,1 | Combos from 1st hit | |
| V-Deathblow ws2,4 › | m, h | 10, 26 | i14, i16 | +4 | +21a (+11) | 1,1 | Balcony BreakCombos from 1st hitChip damage on block (7) | ||
| Toe Smash ws4 › | m | 20 | i11 | -6 | +5 | 1 | |||
| ws1+2 › | m | 14 | i20 | -15 | +26a (+16) | 1 | |||
| ws1+2,1+2 › | m, m | 14, 12 | i20, i17 | -15 | +15d | 1,1 | Floor BreakCombos from 1st hit | ||
| Double Hammer Thrash ws1+2,1+2,1+2 › | m, m, l | 14, 12, 14 | i20, i17, i27 | -23 | +6d | 1,1,1 | Balcony BreakCombos from 1st hit | ||
| Discharger ss1 › | M | 23 | i32 | +6c | +59a | 1 | |||
| Piston Gun Snipe ss2 › | h | 20 | i17 | +9 | +35d (+27) | 1 | Balcony BreakTransition to GMH with D(+9 oB, +35d (+27) oH)Chip damage on block (6) | GMH | |
| Twin Drivers (During Enemy wall stun) 1+3 › | t | 33 | i12 | ! | +0d | 1 | Wall throw (Unbreakable)Alternate input 2+4 or uf+1+2 | ||
| Rotary Catapult 1+3 › | t | 35 | i12 | +0 | +1d | 1 | Throw Break 1 or 2Swaps positions on breakTransition to BT on break | BT | |
| Piston Gun Back Breaker 2+4 › | t | 35 | i12 | -6 | -3d | 1 | Throw Break 1 or 2Swaps positions on breakSide Switch | ||
| Spinal Crush Back Throw 1+3 › | t | 70 | i12 | ! | +3d | 1 | UnbreakableFloor Break | ||
| Throw Away Back Throw 2+4 › | t | 70 | i12 | ! | +17d | 1 | Balcony BreakUnbreakable80 damage on wall splat | ||
| Side Left Bomb Left Throw › | t | 40 | i12 | -3 | +1d | 1 | Throw Break 1Balcony Break | ||
| Father's Love Right Throw › | t | 40 | i12 | -3 | +0d | 1 | Throw Break 2Side Swap | ||
| Pile Driver db,n,f+1+2 › | t | 50 | i11 | -6 | -1d | 1 | Throw Break 1+2Floor Break | ||
| Body Smash db+2+3 › | t | 25 | i11 | -2 | +14c | 1 | Throw Break 2Floor Break | ||
| Volcano Blaster df,DF+2+4 › | t | 10 | i14 | -2 | +54a | 1 | Throw Break 2 | ||
| Volcano df+2+4 › | t | 10 | i11 | -2 | +26a | 1 | Throw Break 2 | ||
| Gun Bomb d+1+3 › | t | 30 | i12 | ! | +0d | 1 | Crouch Throw (Unbreakable)Floor BreakCan be done from crouchAlternate input GMH.1+3 | ||
| Iron Gunman d+2+4 › | t | 25 | i12 | ! | +6d | 1 | Heat EngagerCannot Heat DashCrouch Throw (Unbreakable)Can be done from crouchAlternate input GMH.2+4Gain GMC on Heat activation | ||
| Back Breaker qcb+2 › | t | 45 | i11 | -2 | +5d | 1 | Throw Break 2 | ||
| Pyramid Driver qcf+1 › | t | 40 | i11 | -2 | -2d | 1 | Throw Break 1Floor Break | ||
| Ground Zero uf+1+2 › | t | 35 | i11 | -6 | -10d | 1 | Throw Break 1+2Floor Break | ||
| Lift Up Megaton Hit uf+1+2,d,df+2 › | t | 40 | i11 | -6 | +19a (-7) | 1 | Throw Break 1+2Balcony BreakWallsplats opponentIf blocked, does 20 chip dmg and is -2 oB |
FC Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| FC.df+1 › | m | 5 | i23 | -21 | -11c | 1 | |||
| FC.df+1,2 › | m, m | 5, 8 | i23, i16 | -21 | -11c | 1,1 | Combos from 1st hit | ||
| FC.df+1,2,1 › | m, m, m | 5, 8, 11 | i23, i16 | -11 | +16cs | 1,1 | Combos from 1st hit | ||
| Windmill Punches FC.df+1,2,1,1 › | m, m, m, h | 5, 8, 11, 30 | i23, i16, i21 | +15 | +13BT | 1,1,1 | Guard Break | ||
| FC.df+2 › | m | 12 | i17 | -13 | -2 | 1 | High crush | FC | |
| FC.df+2,1 › | m, m | 12, 10 | i17, i26 | -4 | +7 | 1,1 | High crush | FC | |
| Swing R Knuckle FC.df+2,1,2 › | m, m, m | 12, 10, 10 | i17, i26, i27 | -12 | +29a (+19) | 1,1,1 | Combos from 1st hit CHHigh crush | FC | |
| Swing R Knuckle Low FC.df+2,d+1 › | m, l | 12, 8 | i17, i22 | -11 | +0 | 1,1 | Balcony BreakCombos from 1st hitHigh crush | FC | |
| Swing R Knuckle High FC.df+2,f+1 › | m, h | 12, 23 | i17, i19 | -4 | +32a | 1,1 | Balcony BreakCombos from 1st hitHigh crush | FC | |
| FC.df+4 › | m | 10 | i12 | -12 | +4 | 1 | Knee | ||
| Mimesis Spike Press FC.df+4,2 › | m, M | 10, 17 | i12, i20 | -14 | +4c | +19d | 1,1 | Elbow | |
| Atomic Shoulder Tackle FC.df+3+4 › | m | 28 | i21 | -9 | +6g | 1 | Balcony BreakShoulderCan be charged to power up | ||
| Atomic Shoulder Tackle (charged) FC.df+3+4* › | m | 32 | i30~35 | -4 | +21d (+13d) | 6 | Balcony BreakReversal BreakShoulderGain GMC on hit or block9 chip damage on block | ||
| Flying Fortress FC.df+3+4*,uf › | m | 32 | i30~35 | +4 | +29d (+21d) | 6 | Recover in crouchCan cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)Low crush 15 | FC | |
| Make Some Noise FC.df+3+4*,uf+1+2 › | m, m | 32, 20 | i30~35, i21~22 | +5 GMH | +17c GMH | 6,2 | Transition to GMH on hit or blockCombo from 1st hitInterrupt from 1st block with i10?Input can be delayed by 14FMove cannot be delayed4 chip damage on blockLow crush 15 | GMH,GMH | |
| Flying Fortress FC.df+3+4,uf › | m | 28 | i21 | -1 | +14g | 1 | Recover in crouchCan cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)Low crush 15 | FC | |
| Make Some Noise FC.df+3+4,uf+1+2 › | m, m | 28, 20 | i21, i21~22 | +5 GMH | +17c GMH | 1,2 | Transition to GMH on hit or blockInterrupt with i15 from 1st blockInput can be delayed by 14FMove cannot be delayed4 chip damage on blockLow crush 15 | GMH,GMH | |
| hFC.1 › | l | 10 | i19 | -8 | +3 | 1 | Can be done from Crouch Level 1High crush 1 | FC | |
| Double Low Hammer hFC.1,1 › | l, l | 10, 14 | i19, i31 | -12 | +5 | 1,1 | High crush | FC | |
| Megaton Strike hFC.1,2 › | l, m | 10, 24 | i19, i32 | -11 | +11a (+2) | +43a (-4) | 1,1 | Balcony Break | FC |
| hFC.2 › | sl | 8 | i11 | -4 | +7 | 1 | Alternate input d+2High crush 1 | FC | |
| hFC.2,1 › | sl, l | 8, 6 | i11, i24 | -14 | -3 | 1,1 | Alternate input d+2,1Combos from 1st hitFirst two hits of 10 hit combo | FC | |
| hFC.3 › | l | 12 | i20 | -17 | -6 | 1 | Alternate input d+3High crush 1 | FC | |
| hFC.4 › | l | 10 | i16 | -15 | -4 | 1 | Alternate input d+4High crush 1 | FC | |
| hFC.1+2 › | l | 21 | i24 | -15 | +13d | 1 | Alternate input FC.db+1+2Can be done from Crouch Level 1High crush 1 | FC | |
| Low Cross Combo hFC.1+2,1+2 › | l, m | 21, 23 | i24, i40 | -18 | +42a (+32) | 1,1 | Combos from 1st hit | ||
| hFC.db+1 › | l | 14 | i14 | -11 | +3 | 1 | Can be done from Crouch Level 1High crush 1 | FC | |
| hFC.db+1,1 › | l, m | 14, 10 | i14, i24 | -6 | +5 | 1,1 | SpikeHigh crush | FC | |
| Pulverizer hFC.db+1,1,1 › | l, m, m | 14, 10, 20 | i14, i24, i20 | -14 | +9a | 1,1,1 | Balcony BreakCan be charged to power up | ||
| Pulverizer (charged) hFC.db+1,1,1* › | l, m, m | 14, 10, 30 | i14, i24, i34~35 | -6 | +15a (+7) | 1,1,2 | Balcony BreakGain GMC on hit or block12 chip damage on block |
H. Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Hyper Merkabah Headbutt H.f+3+4 › | m | 30 | i22~23 | +0 | +9c | 2 | HeadTransition to GMH with D(+8 oB, +17c oH)Partially uses remaining heat time6 chip damage on block | GMH | |
| Hyper Terrapulser H.uf+3 › | L | [16] | i19 | -12 | +8c | 1 | SpikeOnly deals recoverable damageCannot K.O.Automatically transitions to GMH on hitPartially uses remaining heat time3 chip damage on blockUnparryableu+3/ub+3: less forward movementLow crush 9 | ||
| Meteor Raid H.2+3 › | h,m,t | 50 | i10 | -9 | -2d (-12) | 1 | Heat SmashBalcony Break10 chip damage on block |
R. Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Terraforming Cannon R.df+1+2 › | M,t | 55+ | i20 | -18 | +0d | 1 | Rage ArtRemoves Recoverable HealthReversal BreakDamage increases with lower health, maximum 82Freezes match timer on activation and on hitRestores recoverable health on hitTransition to attack throw on hitConsumes RagePower crush 8~ |
FUFT Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Get Up Punch FUFT.d+1+2 › | m | 18 | i28 | +18g | +39d | 1 | Recovers in SIT, then stands up | SIT |
GMC Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Jaguar Hook - Gamma GMC.1 › | m | 22 | i22 | -6 | +73a (+57) | 1 | Strong Aerial TailspinHomingPartially uses remaining Heat timeChip damage on block (4) | ||
| Exaton Blast - Gamma GMC.2 › | h | 42 | i20pc1 | +11 | +31a (+5) | 1 | TornadoGuard BreakReversal BreakBalcony BreakPartially uses remaining Heat time4 chip damage on blockPower crush 1 | ||
| Particle Barrier - Gamma GMC.3+4 › | sm | 24 | i20pc6 | -9 | +14c | 1 | Heat EngagerHeat Dash +5, +36a(+26)Balcony BreakPartially uses remaining Heat timeConsumes GMC upon use7 chip damage on blockGain GMC on Heat activationForces backroll on hitPower crush 6 |
GMH Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| Juggernaut Hook GMH.1 › | m | 20 | i22 | -9 | +25d | 1 | HomingBalcony Break | ||
| Exaton Blast GMH.2 › | h | 40 | i20 | +11g | +21d (+11) | 1 | Balcony BreakTornado | ||
| Granite Stomp GMH.3 › | M | 28 | i24 | +4 | +9c | +22a | 1 | Floor BreakTransition to FC with D(+7 oH, +2 oB) | FC |
| Full Metal Deathblow GMH.4 › | h | 30 | i14~18 | +4 | +21d (+11) | 5 | Heat EngagerHeat Dash +5, +43d (+35)Balcony Break9 chip damage on blockGain GMC on Heat activation | ||
| Particle Barrier GMH.3+4 › | SM | 20 | i20pc6 | -13 | +14c | 1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony Break6 chip damage on block when absorbing an attackGain GMC on Heat activationForces tech backroll on hitPower crush 6 | ||
| Walking Fortress GMH.f › | GMH | ||||||||
| Prime Windup Uppercut GMH.f+1 › | M | 26 | i20 | -17 | +66a (+50) | 1 | TornadoInstant Tornado | ||
| Megalodriller GMH.f+2 › | m | 34 | i17 | -13 | +30a (+4) | 1 | Balcony Break | ||
| Breakout Fortress GMH.ub › | js12 | Recover in crouchLow crush 12 | FC | ||||||
| Flying Fortress GMH.uf › | js12 | Recover in crouchCan cancel into Make Some Noise by pressing 1+2 (uf,n,1+2)Low crush 12 | FC | ||||||
| Make Some Noise GMH.uf+1+2 › | m | 20 | i21~22 | +5 GMH | +17c GMH | 2 | Transition to GMH on hit or blockInput can be delayed by 14F4 chip damage on blockLow crush 15 | GMH,GMH | |
| Gun Bomb GMH.1+3 › | t | 30 | i15 | ! | +0d | 1 | Crouch Throw (Unbreakable)Floor BreakAlternate input d+1+3 | ||
| Iron Gunman GMH.2+4 › | t | 25 | i15 | ! | +6d | 1 | Heat EngagerCannot Heat DashCrouch Throw (Unbreakable)Alternate input d+2+4Gain GMC on Heat activation | ||
| Mimesis Overkill GMH.1+2 › | th | 45 (57) | i16 | -6 | +0d | 1 | 57 Damage if opponent hits the wallThrow Break 1+2Swaps positions on break |
SIT Posizione
| Comando | Livello di colpo | Danno | Avvio | Blocca | Colpo | CH | Attivo | Note | Transizioni |
|---|---|---|---|---|---|---|---|---|---|
| SIT.1 › | l | 10 | i19 | -48 | -37 | 1 | Floating state | ||
| SIT.1,2 › | l, l | 10, 10 | i19, i15 | -47 | -36 | 1,1 | Combos from 1st hitFloating state | ||
| SIT.1,2,1 › | l, l, l | 10, 10, 10 | i19, i15 | -47 | -36 | 1,1 | Combos from 1st hitFloating state | ||
| Sit Punches SIT.1,2,1,2 › | l, l, l, l | 10, 10, 10, 10 | i19, i15 | -47 | -36 | 1,1 | Combos from 1st hitAlternate input SIT.2,1,2,1String moves recover 4 frames faster with alternate inputFloating state | ||
| Ground Assault SIT.1+2 › | m | 21 | i24 | -44 | -12d | 1 | Floating state | ||
| Extra Pancake Press SIT.3+4 › | M | 35 | i54 | +13cg | +20d | 1 | Can access other SIT moves on recovery.Cannot access SIT3+4 on recovery.Low crush | SIT | |
| Backward Roll SIT.b › | Floating state | ||||||||
| Forward Roll SIT.f › | Floating state |
Profilo Combattente
Pressione offensiva
Principiante
Debole a: Passo a sinistra
Panoramica
Poke a lungo raggio, gioco di prese e forte pressione di Gamma Howl; sidestep scarso e jab lenti ostacolano la difesa.
Punti di forza
Spazio: I colpi medi lunghi fermano efficacemente gli avvicinamenti.Pressione: Gamma Howl supporta mixup minacciosi.Danno: Combo pesanti e colpi medi potenti.Heat Smash: Opzione di punizione a distanza molto veloce.Gioco di prese: Ha un gioco di prese completo e devastante.Poking: mosse come db+1; FC d+1; df+1 sono molto versatili per avvicinarsi o per creare distanza.
Punti deboli e contromosse
Le mosse imbloccabili sono telegrafate e lente.Movimento: DIfficoltà a steppare e a muoversi in generale.