Move Detail
Jack-8 – Frame Data
2,1,uf+1+2 – Make Some Noise
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Jack-8
Startup
i11, i16, i21~22
Hit Level
h, m, m
Damage
10, 12, 20
Active
1,1,2
On Block
+5 GMH
On Hit
+17c GMH
On Counter
—
Notes
Strong Aerial Tailspin?Transition to GMH on hit or blockInterrupt with i13 from 2nd blockInterrupt with i8 from 2nd hitInput can be delayed by 14FMove cannot be delayed4 chip damage on blockLow crush 12
Transitions
GMH
Parent Move