Move Detail
Armor King – Frame Data
BAD.1+3 – Double Arm Swing
Armor King
Startup
i14
Hit Level
th(h)
Damage
40, 5(45)/70,5
Active
1
On Block
-7
On Hit
-20d (-50)
On Counter
—
Notes
Throw break 1Perform tech ukemi to reduce 5 damage.Side switch70 damage on wall splat regardless of input.Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.f,b,d,f are required inputs for normal throwi11 startup for Bluespark throw with buffered input18F throw break window on Bluespark7F throw break window on CH BluesparkBAD.1+3: i14 startup. Cannot execute blue spark variantRestores 150F of remaining Heat timeOpponent recovers in FDFT.