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Move Detail

Armor King – Frame Data

BAD.1+3 – Double Arm Swing

BAD.1+3 Double Arm Swing
Armor King Armor King
Startup i14
Hit Level th(h)
Damage 40, 5(45)/70,5
Active 1
On Block -7
On Hit -20d (-50)
On Counter
Notes
Throw break 1Perform tech ukemi to reduce 5 damage.Side switch70 damage on wall splat regardless of input.Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.f,b,d,f are required inputs for normal throwi11 startup for Bluespark throw with buffered input18F throw break window on Bluespark7F throw break window on CH BluesparkBAD.1+3: i14 startup. Cannot execute blue spark variantRestores 150F of remaining Heat timeOpponent recovers in FDFT.