|
Heat Burst
2+3
›
hb pc7~16 | m | [12;12] | i16 | +1 | +2c | | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | |
|
Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
1,1
›
| h, m | 5, 8 | i10, i22~23 | -15 | -4c | | 1,2 | Combo from 1st hit CH with 2F delayMove can be delayed by 3F | |
|
G-Clef Cannon
1,1,1
›
trn | h, m, m | 5, 8, 14 | i10, i22~23 | -16 | +69a (+23) | | 1,2 | TornadoCombo from 2nd hitCombo from 1st CH | |
|
Angry Lumberjack
1,2
›
bbr | h, h | 5, 25 | i10, i22~24 | -5 | +11 (+2) | | 1,3 | Balcony BreakJail from 1st hitCombo from 1st CH with 3F delay10 chip damage on block | |
|
You're Welcome
1+3+4
›
| sp | | | | | | | | |
|
2
›
| h | 10 | i10 | -1 | +6 | | 1 | | |
|
2,1
›
| h, m | 10, 11 | i10, i16 | -3 | +2 | | 1,1 | Combo from 1st hit with 2F delay+2c on crouching hitPanda: Reduced vertical hitbox (does not hit as high) | |
|
Bear Combo Middle
2,1,2
›
| h, m, m | 10, 11, 22 | i10, i16, i33~34 | -14 | +31a (+21) | | 1,1,2 | | FC |
|
Bear Combo Low
2,1,3
›
| h, m, l | 10, 11, 13 | i10, i16, i18 | -13 | -2 | | 1,1,1 | Combo from 2nd CH | |
|
3
›
bbr | h | 25 | i18 | -5 | +21a (+11) | | 1 | Balcony Break | |
|
4
›
| h | 20 | i14 | -6 | +5 | +30a | 1 | Balcony Break on CH | |
|
Demon Bear Breath
1+2
›
bbr he | m | 25 | i13~14 | -13 | +18g | | 2 | Balcony BreakHeat EngagerHeat Dash +5, +43d (+35)Forces crouch on hit | |
|
Hunting
3+4
›
| sp | | | | | | | Alternate input: FDFA.3+4Can low parry in HBS with FTransition to HBSTransition to r10 FC with input ub_u_ufTransition to r15 FC with DBRemains in stance indefinitelyCan move in stance with F or B | HBS,FC,FC,HBS |
|
Hunting
3+4
›
cs4~ | sp | | | | | | | Alternate input: FDFA.3+4Transition to HBSHigh crush 4~ | HBS,HBS |
|
f+2
›
| h | 11 | i12 | -13 | +3 | | 1 | | |
|
Wild Lumberjack
f+2,1
›
bbr | h, h | 11, 20 | i12, i20 | -5 | +36a (+10) | | 1,1 | Balcony BreakCombo from 1st hit with 9F delayMove can be delayed by 13F | |
|
f+3
›
bbr | h | 30 | i20 | -5 | +21a (+11) | | 1 | Balcony Break | |
|
f+4
›
| h | 22 | i15 | -6 | +5 | +30a | 1 | Balcony Break on CH | |
|
f+1+2
›
| m | 16 | i18 | -15 | +18a | | 1 | | |
|
Bear Claw Cross
f+1+2,1+2
›
trn | m, M | 16, 20 | i18, i30~31 | -14 | +65a (+49) | | 1,2 | TornadoCombo from 1st hitGrounded hit on off-axis hit against large body size characters? | |
|
Shape-Up Kick
f+3+4
›
cs6~ | L | 20 | i28~30 | -23 | +6a | | 3 | Unparryable (bug?)High crush 6~ | FC |
|
Shape-Up Hip
f+3+4,1+2
›
shd cs0~ | L, M | 20, 30 (24) | i28~30, i50~i60 | -16 | -13a | | 3,1,1 | ShoulderBody slam (unparryable)24 damage from 1st hit with grounded scalingHigh crush 0~ | |
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df+1
›
| m | 6 | i15~16 | -6 | +2 | | 2 | | |
|
df+1,2
›
| m, m | 6, 9 | i15~16, i22~23 | -11 | -2 | | 2,2 | Combo from 1st CH | |
|
Grizzly Rampage
df+1,2,1+2
›
| m, m, M | 6, 9, 20 | i15~16, i22~23, i25~26 | -14c | +17d | | 2,2,2 | Combo from 2nd hit with 9F delayCombo from 1st CHMove can be delayed by 8FInput can be delayed by 10F | |
|
df+2
›
| m | 10 | i15~16 | -9 | +2 | | 2 | | |
|
Kuma Musou
df+2,1
›
| m, m | 10, 12 | i15~16, i20~21 | -16 | +35a (+25) | | 2,2 | Combo from 1st hit with 4F delayInput can be delayed by 4FMove cannot be delayed | |
|
df+3
›
| m | 13 | i16 | -9 | +2 | | 1 | +2c on crouching hit | |
|
Honey Trap
df+3,2
›
| m, h | 13, 24 | i16, i27~28 | -5 | +22a | | 1,2 | Balcony Break on airborne hitCombo from 1st hit9 chip damage on block | |
|
df+4
›
| m | 15 | i12 | -4 | +7 | | 1 | | |
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Crouch Jab
d+1
›
cs4~ | sl | 5 | i10 | -5 | +6 | | 1 | Transition to Standing with f+6c on crouching hitHigh crush 4~ | FC |
|
Crouch Straight
d+2
›
cs4~ | sl | 8 | i11 | -4 | +7 | | 1 | +7c on crouching hitHigh crush 4~ | FC |
|
Crouch Spin Kick
d+3
›
cs4~ | L | 12 | i20 | -17 | -6 | | 1 | -6c on crouching hitHigh crush 4~ | FC |
|
Crouch Shin Kick
d+4
›
cs4~ | l | 10 | i16 | -15 | -4 | | 1 | -4c on crouching hitHigh crush 4~ | FC |
|
Hip Smash
d+1+2
›
bbr shd | M | 23 | i14~15 | -15 | +13d (+3) | | 2 | Balcony BreakShoulderBody slam (unparryable)27 damage on clean hit | |
|
Bear Sit
d+3+4
›
| sp | | | | | | | Transition to SITTransition to ROL with input f | SIT,ROL,SIT |
|
Bear Sit
d+3+4
›
js6~12 fs13~15 cs16~67 | sp | | | | | | | Alternative input: db+3+4Transition to ROL with input SIT.FTransition to California Roll with input SIT.BLow crush 6~12Floating state 13~15High crush 16~67 | ROL,California Roll,SIT |
|
db+1
›
| h | 11 | i14~15 | -10 | +4 | +9 | 2 | | |
|
Double Wild Slap
db+1,2
›
spk | h, M | 11, 20 | i14~15, i22~23 | -13 | +4 | +13c | 2,2 | SpikeCombo from 1st hitHold 2 to power up, up to 2 charge levelsTransition to HBS with input D or 3+4 | HBS |
|
Double Wild Slap
db+1,2*
›
spk | h, M | 11, 20 | i14~15, i33~34 | -12 | +13c | +42a | 2,2 | Spike8 chip damage on blockHeat skips to db+1,2charge with i34~35 startupTransition to HBS with D or 3+4 | HBS |
|
Fresh Wild Slap
db+1,2**
›
spk rbr | h, M | 11, 30 | i14~15, i47~48 | +3 | +42a | | 2,2 | SpikeReversal Break12 chip damage on blockStartup shortened during Heat: i34~35 startup (partially consumes Heat time)Transition to HBS with D or 3+4 | HBS |
|
Bear Lariat
db+2
›
cs6~51 | L | 10 | i18 | -15 | -1 | | 1 | Transition to HBS with D or 3+4 (-17/-3)High crush 6~51 | HBS,FC |
|
Bear Pump in Pedal
db+3
›
| l | 12 | i18 | -12 | +1 | | 1 | | |
|
Spinning Kuma
db+4
›
trn cs6~51 | l | 20 | i21~22 | -23 | +6 | +74a (+38) | 2 | TornadoPanda: Very slight decrease in vertical hitbox height (does not hit as high)High crush 6~51 | FC |
|
db+1+2
›
| m,m | 4,4 | i14~15 | -9 | +2~3 | | 2 | | |
|
db+1+2,1+2
›
| m,m, m,m | 4,4, 4,4 | i14~15, i15~16 | -11 | 0 | | 2,2 | | |
|
Drum Roll
db+1+2,1+2,2
›
| m,m, m,m, m | 4,4, 4,4, 18 | i14~15, i15~16, i20~21 | -15 | +22a (+12) | | 2,2,2 | | |
|
Salmon Hunter
db+2+3
›
| l | 30 | i32~34 | -12 | +39a | | 3 | Balcony Break on airborne hitHold 2+3 to power up, up to 2 charge levels and deal more chip damage on block | |
|
Salmon Hunter
db+2+3*
›
chp | l | 40 | i45~47 | -12 | +39a | | 3 | Balcony Break on airborne hitchip damage on block | |
|
Fresh Salmon Hunter
db+2+3**
›
chp | l | 60 | i60~62 | -4 | +43a | | 3 | Balcony Break on airborne hitchip damage on block | |
|
Bear Slash
b+1
›
bbr pc7~21 | M | 24 | i22~23 | -13 | +13a | | 2 | Balcony BreakTransition to -13 HBS with input D or 3+49 chip damage on block12 chip damage on block after absorbing an attack in power crush state-3 on block after absorbing an attack in power crush statePower crush 7~21 | HBS |
|
b+2
›
| m | 12 | i15 | -9 | +2 | | 1 | | |
|
b+2,1
›
| m, h | 12, 14 | i15, i23 | -3 | +8 | | 1,1 | Transition to HBS with input D or 3+4 (-4/+7)Transition to ROL with input F (-14/-3)Adds i28~31 SM projectile 5dmg attack during Heat (Consumes 120F of remaining Heat time)+14~+17 or -6~-3 HBS or +1~+4 FC on block+20~+23 or +0~+3 HBS or +7~+10 FC on hit | HBS,ROL |
|
Howling Bear
b+2,1,1+2
›
bbr | m, h, m | 12, 14, 20 | i15, i23, i26 | -11 | +15a (+6) | | 1,1,1 | Balcony BreakCombo from 2nd CH with 4F delayMove can be delayed by 10FPanda: Shorter vertical hitbox (does not hit as high) | |
|
b+2,2
›
| m, m | 12, 15 | i15, i25 | -10 | +6 | | 1,1 | Combo from 1st CH with 5F delayMove can be delayed by 13F | |
|
Salmon Massacre
b+2,2,1
›
trn js38~58 fs59~61 | m, m, m | 12, 15, 25 | i15, i25, i35~39 | -15 | +25a (+15) | | 1,1,5 | TornadoCombo from 2nd CH with 1F delayMove can be delayed by 15FLow crush 38~58Floating state 59~61 | |
|
Bear X
b+1+2
›
he bbr hom | h,m | 10,20 | i18~19i12~13 | -8 | +13d | | 2,2 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakHoming12 chip damageTransition to HBS r36 with input D or 3+4 (does not shift when using Heat Dash) | HBS |
|
Deadly Claw
b+1+4
›
| m! | 25 | i60~62 | | +16a/+21a HBS | | 3 | Transition to HBS with input D or 3+4 | HBS |
|
Rolling Bear
b+1+4,f,f
›
fs55~147? | SM | 40 | i55~i130 | -20~+55 | +42a~+117a | | 1,1 | ProjectileHold F to extend attackRecovers in FUFT on hit or blockIf attack is extended to where you roll past the opponent, recovers in FUFAFloating state 55~147? | |
|
High Jinks
b+3+4
›
trn | m | 20 | i22~23 | -28 | +61a | | 2 | Alternate input: ws3+4Tornado | |
|
Bear Skip
ub+1+2
›
js6~27 fs28~30 | l | 25 | i31~32 | -17 | +12a | | 2 | Cancel to r22 HBS with D or 3+4 at frame 21Low crush 6~27Floating state 28~30 | HBS |
|
Big Bear Attack
u+1+2
›
js17~33 fs34~36 | m | 24 | i18~23 | -8f | +6 | +8a | 6 | Transition to HBS with D or 3+4 (-7/+7/+9a)Low crush 17~33Floating state 34~36 | HBS |
|
Pancake Press
u+3+4
›
js8~36 fs37~39 cs51~ | m | 21 | i34~39 | +10 | +20 | | 6 | Transition to SIT (cannot cancel)Low crush 8~36Floating state 37~39High crush 51~ | SIT,SIT |
|
Hornet Sweep
uf+1
›
js9~30 js31~33 | m | 20 | i26~28 | -6 | +22a | | 3 | Alternate input: ub+1 or u+18 chip damage on blockLow crush 9~30Low crush 31~33 | FC |
|
Ultra Kuma
uf+2
›
bbr hom | m | 20 | i28~30 | -6 | +30a | +65a (+45) | 3 | Balcony BreakHomingStrong Aerial TailspinAlternate input: ub+2 or u+2 | |
|
uf+3
›
js9~32 fs33~35 | m | 13 | i16~17 | -13 | +30a (+20) | | 2 | Panda: Very slightly increased vertical hitbox height (hits higher)Low crush 9~32Floating state 33~35 | |
|
uf+3,4
›
js1~17 fs18~20 | m, m | 13, 13 | i16~17, i10~12 | -11 | +30a (+20) / +21a (+14) | | 2,3 | Less frame advantage occurs after Combo from last hitPanda: Very slightly increased vertical hitbox height on frames 11~12 (hits lower)Low crush 1~17Floating state 18~20 | |
|
Bear Double Hop Kick Combo
uf+3,4,1+2
›
spk | m, m, M | 13, 13, 22 | i16~17, i10~12, i18~19 | -15 | +16a / -2a | | 2,3,2 | SpikeTransition to HBS with input D or 3+4Less frame advantage occurs after Combo from last hit | HBS |
|
uf+4
›
bbr js9~30 fs31~33 | m | 20 | i29~30 | -6 | -10a (-20) | | 2 | Balcony BreakLow crush 9~30Floating state 31~33 | |
|
Kuma Hell Axle
uf+4,3
›
bbr js | m, m | 20, 25 | i29~30, i20~21 | +7 | +21a (+14) | | 2,2 | Balcony BreakOnly connects on hit or blockRecovers in FUFTLow crush | |
|
Ki Charge
1+2+3+4
›
| | | | | | | | | |
|
Anger Hook
b,f+2
›
bbr | h | 26 | i15~17 | -5 | +17a (+8) | +62a (+42) | 3 | Balcony Break10 chip damage on block | |
|
Demon Uppercut
f,F+2
›
cs8~18 | M | 23 | i19~21 | -19 | +45a (+35) | | 3 | High crush 8~18 | |
|
Falling Bear
f,F+1+2
›
js9~32 fs33~35 | M | 30 | i37~38 | +8 HBS | +52a HBS | | 2 | 9 chip damage on blockTransition to HBSTransition to ROL with input F (+5/+49a)Panda: Reduced vertical hitbox (does not hit as high)Low crush 9~32Floating state 33~35 | HBS,ROL,HBS |
|
qcf+2
›
| m | 15 | i17~18 | -8 | +3 | | 2 | | |
|
Grizzly Claws
qcf+2,1
›
he bbr | m, m | 15, 25 | i17~18, i27 | -10 | +33a (+7) | | 2,1 | Heat EngagerHeat Dash +5, +36a (+26)Balcony BreakCombos from 1st hit | |
|
Grizzly Claw Smash
qcf+2,2
›
chp | m, l | 15, 22 | i17~18, i33~34 | -18 | +21d | | 2,2 | Chip damage on block | |
|
Leaping Side Kick
f,f,F+3
›
bbr chp js3~25 fs26~28 | m | 30 | i22~23 | +6 | +13a (+3) | | 2 | Balcony BreakChip damage on blockLow crush 3~25Floating state 26~28 | |
|
Rabid Bear
f,f,F+1+2
›
bbr he js21~35 fs36~38 | m | 30 | i20~24 | +3 | +9c | | 5 | Balcony BreakHeat EngagerHeat Dash +5, +36a (+26)9 chip damage on blockTransition to HBS with D or 3+4 (+3/+9c; does not shift when using Heat Dash)Forces tech backroll on hitPanda: shorter attack hitbox range, reduced vertical height (does not hit as deep or high)Low crush 21~35Floating state 36~38 | HBS |
|
ws1
›
| m | 13 | i13~15 | -11 | +2 | +7 | 3 | | |
|
Killing Claws
ws1,2
›
trn wc | m, m | 13, 20 | i13~15, i18~19 | -13 | +6 (+20g) | +18cg | 3,2 | Combo from 1st hitHold 2 to power up, up to 2 charge levelsTransition to HBS with input D or 3+4TornadoWall Crush +20g on hitBalcony Break on CH | HBS |
|
Killing Claws
ws1,2*
›
bbr trn | m, m | 13, 28 | i13~15, i33 | -12 | +18cg | +31a (-2) | 3,1 | Combo from 1st CHHeat skips to Level 2 chargeTransition to HBS with input D or 3+4 (-12/+18cg/+34a (-2))Balcony BreakTornado | HBS |
|
Fresh Killing Claws
ws1,2**
›
bbr trn rbr chp | m, m | 13, 38 | i13~15, i44 | +3 | +27a (-9) | | 3,1 | Transition to HBS with input D or 3+4Balcony BreakTornadoReversal Breakchip damage on blockHeat reduces charge length (consumes partial Heat time) | HBS |
|
Mad Angler
ws2
›
| m | 20 | i15~16 | -12 | +29a (+19) | | 2 | | |
|
Spinning Bear Kick
ws3
›
bbr hom | m | 21 | i18~20 | -9 | +17 (+8) | | 3 | Balcony BreakHoming | |
|
Paw Smash
ws4
›
| m | 20 | i11~12 | -6 | +5 | | 2 | | |
|
Bear's Bite
1+3
›
| th(h) | 35 | i12~14 | -3 | +1 | | 3 | Throw break: 1 or 2Opponent status on hit: FUFT | |
|
Bear Hug
2+4
›
| th(h) | 35 | i12~14 | -6 | +1 | | 3 | Throw break: 1 or 2Opponent status on hit: FUFTSide switch on hit | |
|
Swing Swung
Back throw
›
| th(h) | 70 | i12~14 | | +1 | | 3 | Throw break: noneOpponent status on hit: FUFA | |
|
Bear Slam
Left throw
›
spk | th(h) | 50 | i12~14 | -3 | +1 | | 3 | Throw break: 1SpikeOpponent status on hit: FUFT | |
|
Choke Slam
Right throw
›
| th(h) | 40 | i12~14 | -3 | +1 | | 3 | Throw break: 2Opponent status on hit: FUFT off axis | |
|
Rock'n Roll Circus
hcb,f+1+2
›
| th(h) | 50 | i11 | +0 | +5 | | 1 | Throw break: 1+260 dmg if opponent hits the wallOpponent status on hit: FUFASide switch on throw break and hit | |
|
Headbutt
uf+1+2
›
bbr | th(h) | 35 | i12~14 | 0 | +26d (+7) | | 3 | Throw break: 1+2Balcony BreakOpponent status on hit: FUFT | |