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What can be done during Heat (general)
What can be done during Heat (general) 1
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What can be done during Heat (general)
What can be done during Heat (general) 2
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What can be done during Heat (general)
What can be done during Heat (general) 3
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What can be done during Heat (unique)
What can be done during Heat (unique) 1
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What can be done during Heat (unique)
What can be done during Heat (unique) 2
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Heat Burst
2+3
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hb pc7~16 | m | [12;12] | i16 | +1 | +2c | | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | |
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Median Line Destruction
1+2
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bbr he | m,m,m | 4,4,16 | i13i8i12 | -14 | +12a (+3) | | 1,1,1 | Balcony BreakHeat EngagerHeat Dash +5, +43d (+35) | |
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Tanden Nidan-uchi
f+3,1
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he | m, m | 12, 17 | i14, i22 | -12 | +4 | | 1,1 | Heat EngagerHeat Dash +5, +43d (+35)Combo from 1st hit with 8F delayMove can be delayed by 7FInput can be delayed by 8FBalcony break on airborne hit | |
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Right Spinning Axe Kick
df+4
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spk he | m | 22 | i20~i21 | +0 | +8c | | 1,1 | SpikeHeat EngagerHeat Dash +67a (+50), +5 | |
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Demon's Paw
f,F+2
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he bbr | m | 22 | i14~15 | -8 | +15a (+6) | | 2 | Heat EngagerHeat Dash +36a (+26), +5Balcony BreakCannot be buffered6 chip damage on block | |
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Left Right Combo
1,2
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| h, h | 5, 12 | i10, i10 | -3 | +6 | | 1,1 | Jail from 1st attack with 4f delay | |
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Left Right > Black Wing Rondo
1,2,1
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trn chp js20~49 fs50~52 | h, h, m | 5, 12, 20 | i10, i10, i20~22 | -16 | +31a (+21) | | 1,1,3 | TornadoCombo from 2nd CH with 7f delayInput can be delayed 9fMove can be delayed 4fChip damage on blockLow crush 20~49Floating state 50~52 | |
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Left Right > Axe Kick
1,2,3
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spk | h, h, m | 5, 12, 20 | i10, i10, i24~26 | +0 | +31d | | 1,1,3 | SpikeInterrupt with i10 from 2nd blockInput can be delayed 9fMove can be delayed 4f | |
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Left Right > Spinning Hook Kick
1,2,4
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bbr | h, h, h | 5, 12, 26 | i10, i10, i20~22 | -4 | +23a (+14) | | 1,1,3 | Balcony BreakCombo from 3rd hit with 7f delayInput can be delayed 9fMove can be delayed 4f | |
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Left Jab > Double Low
1,3,4
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| h, L, l | 5, 9, 17 | i10, i23 | -13 | +3 | +29a | 1,1 | Combo from 2nd CH with 7f delayInput can be delayed 12f | |
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Double Thrust > Roundhouse
2,1,4
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| h, m, m | 9, 9, 18 | i10, i18~20 | -10 | +3 | +16a (+7) | 1,3 | Balcony Break on CHCombo from 2nd CH with 8f delayInput can be delayed 10fForces tech backroll on CH | |
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Double Thrust > Low Trick Kick
2,1,4~4
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| h, m, l | 9, 9, 20 | i10, i20~21 | -12 | +16a | | 1,2 | Interrupt with i16 from 2nd block | |
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Switchblade
2,4
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bbr | h, h | 9, 20 | i10, i24~27 | -13 | +7 | | 1,4 | Balcony BreakCombo from 1st hit with 2f delayEnter ZEN -6, +14g r26 with F | ZEN |
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Kishin Rekko
3,1,4
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| h, h, l | 17, 7, 18 | i14, i18 | -13 | +3 | +29a | 1,1 | Combo from 2nd CH with 9f delayInput can be delayed 14fMove can be delayed 12f | |
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High Right Roundhouse
4
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hom bbr | h | 15 | i13~14 | -9 | +10g | +13c | 2 | HomingBalcony Break | |
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Spinning Flare Kick
4~3
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spk js12~31 fs32~ | M | 27 | i24~34 | -11~-2 | +2a~+12a | | 11 | SpikeLow crush 12~31Floating state 32~ | FUFT |
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Median Line Destruction
1+2
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bbr he | m,m,m | 4,4,16 | i13i8i12 | -14 | +12a (+3) | | 1,1,1 | Balcony BreakHeat EngagerHeat Dash +5, +43d (+35) | |
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Tanden Nidan-uchi
f+3,1
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he | m, m | 12, 17 | i14, i22 | -12 | +4 | | 1,1 | Heat EngagerHeat Dash +5, +43d (+35)Combo from 1st hit with 8F delayMove can be delayed by 7FInput can be delayed by 8FBalcony break on airborne hit | |
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Left Sidekick > Stinger
f+3,3
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| m, h | 12, 14 | i14, i20 | -8 | +8 | | 1,1 | Combo from 1st hit with 8F delayMove can be delayed by 7FInput can be delayed by 8FEnter ZEN -7 +9 r26 with FTransition to Special Move backdash with B | ZEN,Special |
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Front Thrust Kick
f+4
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| m | 21 | i16-17 | -8 | +4 | +42a | 1 | Enter ZEN -1 +11 +49a r26 with FBalcony break on airborne hit | ZEN |
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Double Chamber Punch
f+1+2
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bbr chp | h,h | 14,24 | i14i9~10 | -6 | +21a (+11) | | 1,2 | Balcony BreakJail from 1st attackChip damage on block | |
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Zenshin
f+3+4
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cs10~39 | | | | | | | | Enter Breaking Step r20 with DFSteps forwardActionable after 10fHigh crush 10~39 | Breaking Step,ZEN |
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Mid Left Punch > High Roundhouse Kick
df+1,4
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bbr | m, h | 10, 18 | i13~14, i18~21 | -9 | +10g | +17a (+8) | 2,4 | Balcony BreakCombo from 1st hit with 6f delayInput can be delayed 10fMove can be delayed 9f | |
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Mid Left Punch > Mid Sidekick
df+1,4~4
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bbr | m, m | 10, 24 | i13~14, i20 | -12 | +10a (+1) | | 2,1 | Balcony Break | |
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Fiendish Talon Rend
df+2,4
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bbr chp | m, m | 12, 19 | i16~17, i26~27 | -12 | +9 | | 2,2 | Balcony BreakStrong Aerial TailspinCombo from 1st hitChip damage on block | |
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Left Roundhouse
df+3
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| m | 16 | i12 | -8 | +3 | | 1 | | |
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Brazilian Kick
df+3~3
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spk | m | 20 | i23~i24 | +6c | +13c | | 1,1 | SpikeEnter Breaking Step +2c +9c r27 with df | Breaking Step |
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Right Spinning Axe Kick
df+4
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spk he | m | 22 | i20~i21 | +0 | +8c | | 1,1 | SpikeHeat EngagerHeat Dash +67a (+50), +5 | |
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Corpse Thrust > Black Wing Flash
d+1
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pc7~20 | m,t | 21,10 | i21 | -13 | +0d | | 1 | Balcony break on airborne hitTransition to attack throw on standing hit-9 on block after absorbing an attack and 8 chip damage on blockPower crush 7~20 | |
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Scourge
d+2
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cs8~55 | L | 22 | i22~23 | -14 | +4c | +25d | 2 | Balcony break on airborne hitHigh crush 8~55 | FC |
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Kazama Style Three-Quarter Kick
d+3,4,3
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trn bbr | l, h, m | 7, 10, 21 | i15~16, i24~25 | -12 | +31d (+23) | | 2,2 | TornadoBalcony BreakCombo from 2nd CH with 2f delayInput can be delayed 10f | |
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Knee Popper > Mid Sidekick
d+3,4~4
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bbr | l, m | 7, 24 | i15~16, i20 | -12 | +10a (+1) | | 2,1 | Balcony Break | |
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Right Sweep
d+4
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cs6~31 | L | 11 | i16~17 | -12 | -1 | | 2 | Flips over on grounded hitHigh crush 6~31 | |
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Double Lift Kick
d+3+4
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js16~31 fs32~34 | m,m | 5,15 | i15i10~12 | -19 | +32a (+22) | | 1,3 | Low crush 16~31Floating state 32~34 | |
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Savage Sword
db+2,2,3
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| m, h, m | 12, 11, 21 | i16, i35~i36 | -9 | +20a | | 1,1,1 | Balcony break on airborne hit | |
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Punch > Cascade Kick
db+2,3
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spk | m, M | 12, 23 | i16, i27~i29 | -8 | +7a | | 1,1,1 | Spike | |
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Left Spinning Back Kick
db+3
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cs4~21 | h | 28 | i19~i21 | -10~-8 | +17a | | 1,1 | Balcony break on airborne hitHigh crush 4~21 | |
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Right Low Roundhouse
db+4
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| l | 18 | i20~21 | -13 | +3 | +13g | 2 | | |
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Power Stance
db+1+2
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bbr | M | 0 | i19~34 | -11~+4 | +17g~+32g | | 16 | Balcony Break+4a (-5) on BT hitUnparryable by traditional parries, Asuka, Nina, etcOpponent recovers crouchingPower up in Heat | |
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Shun Maten
b+1,2
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trn | h, h | 11, 20 | i12, i22~24 | -10 | +32a (+17) | | 1,3 | TornadoCombo from 1st hit with 8f delay | |
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Shun Masatsu
b+2,1
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| m, m | 12, 10 | i15~16, i14~15 | -9 | +2 | | 2,2 | Jail from 1st block with 5F delayCombo from 1st hit with 1F delayCombo from 1st CH with 13f delay | |
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Left Knee > Right Thrust
b+3,2
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wc | m, m | 17, 20 | i16, i19~20 | -9 | +9g +21w | | 1,2 | Wall Crush +21g on hitCombo from 1st CH with 9F delayBalcony break on airborne hit | |
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Spinning Sidekick
b+4
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bbr | m | 21 | i17~18 | -7 | +15a | | 2 | Balcony Break | |
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Suigetsu Strike
b+1+2
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ps3~10 | m | 20 | i23~24 | -12 | +6 | | 2 | Punch sabaki: balcony break and +34d (+26) on hitParry state 3~10 | |
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Zanshin
Zanshin
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* Avenger * Konshin Seikenzuki
ub+1+2
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bbr | m! | 50 | i75~i76 | | +9a (+0) | | 1,1 | Balcony BreakCancel to r50 with b,b | |
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Evading Middle Strike
uf+2
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| m | 18 | i15~i16 | -10~-9 | +6~+7 | +19a (+10) | 1,1 | Balcony break on CHEvasive, can avoid some attacks due to built-in sidestep | |
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Left Spinning Jump Kick
uf+3
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js9~23 fs24~26 | m | 17 | i22~23 | -9 | +6 | +59a | 2 | Low crush 9~23Floating state 24~26 | |
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Front Jump Kick
uf+4
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js9~20 fs21~23 | m | 13 | i15~17 | -13 | +33a (+23a) | | 3 | Low crush 9~20Floating state 21~23 | |
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Delayed Rising Toe Kick
uf,n,4
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js9~30 fs31~33 | m | 20 | i23~i25 | -13 | +32a (+22a) | | 1,1 | Low crush 9~30Floating state 31~33 | |
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Demon's Paw
f,F+2
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he bbr | m | 22 | i14~15 | -8 | +15a (+6) | | 2 | Heat EngagerHeat Dash +36a (+26), +5Balcony BreakCannot be buffered6 chip damage on block | |
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Left Axe Kick
f,F+3
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spk | m | 20 | i23~i25 | -4 | +24a | | 1,1 | SpikeCannot be buffered | |
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Left Axe Kick > Left Jab
f,F+3,1
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| m, h | 20, 5 | i23~i25, i15 | +1 | +7 | | 1,1,1 | Links to 1 jab extensions (e.g. f,F+3,1,2,4) | 1 jab extensions |
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Battery Sidekick
f,F+4
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bbr | m | 32 | i17~i18 | -7 | +22a (+12) | | 1,1 | Balcony Break | |
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Evil Intent
b,f+2,1,2
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bbr | m, h, m | 15, 14, 20 | i15~i16, i19~20 | -5 | +18a (+9) | +50a (+3) | 1,1,2 | Balcony BreakCombo from 2nd CH with 15fInput can be delayed 16fMove can be delayed 10f | |
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Geyser
b,f+2,1,df+2
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trn | m, h, M | 15, 14, 22 | i15~i16, i28~29 | -14 | +37a (+27) | | 1,1,2 | TornadoCombo from 2nd CHInput can be delayed 16fMove can be delayed 10f | |
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Keito
b,f+2,3
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| m, m | 15, 17 | i15~i16, i25 | -9 | +6 | +59a | 1,1,1 | Combo from 1st hit with 4f delayInput can be delayed 9fEnter ZEN +2 +17g +71a r20 with F | ZEN |
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Leaping Side Kick
f,f,F+3
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bbr js3~25 fs26~28 | m | 30 | i22~i23 | +6 | +13a~+14a (+3~+4) | | 1,1 | Balcony BreakTransition to +6 +13a ZEN with F9 Chip damage on blockLow crush 3~25Floating state 26~28 | ZEN |
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Ten Hit Combo
ub+2,3,3,3,2,1,2,3,4,2
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| h, l,m, h, m, m, m, h, l, h | 12, 7, 7, 10,8, 8, 8, 10, 18, 17 | i16~17, i13~14, i21, i37~39, i17~18, i13~14, i15~16, i17~18, i17~18, i15~16 | | 12 | | 2,2,1,3,2,2,2,2,2,2 | second and third hit are natural combo | |
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* State of Zanshin * Mental Alertness
1+3+4
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Ki Charge
1+2+3+4
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| | | | | | | | Can't block for 5 secondsCH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''Attacks taken will be CH for 5 seconds | |
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Twin Lancer
ws1,2
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spk | m, m | 7, 19 | i13~i14, i19~20 | -8 | +3c | | 1,1,2 | SpikeCombo from 1st hit with 1f delayCombo from 1st CH with 10f delayInput can be delayed 13fEnter ZEN -9 +2c r27 with F | ZEN |
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Kazama Style 6 Hit Combo Redux
ws1,3,2,1,4,2
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spk js8~28 fs29~31 | m, h, m, m, l, M | 7, 8, 4, 3, 5, 10 | i13~i14, i31~32 | -16 | -8 | | 1,1,2 | Combo from 1st hitSpikeLow crush 8~28Floating state 29~31 | |
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Solar Plexus Strike > Brazilian Kick
ws1,3~3
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spk | m, m | 7, 20 | i13~i14, i23~i24 | +6 | +13c | | 1,1,1,1 | SpikeEnter Breaking Step +2 +9c with DF+16a on BT hit | Breaking Step |
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Crouching Uppercut
ws2
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| m | 14 | i14~15 | -12 | +39a (+29) | | 2 | | |
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Bamboo Splitter
ws3
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hom bbr | m | 20 | i16~18 | -9 | +10g | +22a | 3 | HomingBalcony Break | |
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Double Cross Kicks
ws4,4
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| m, h | 13, 15 | i11~12, i19~20 | -7 | +4 | | 2,2 | Combo from 1st hit with 1f delay | |
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* Crouch Dash * Breaking Step
f,n,d,df
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| | | | | | | | Cannot be bufferedStance moves can be buffered out of heat dashCancel to sidestep with uCancel to block with b | sidestep |
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Thrusting Uppercut
f,n,d,df+1
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trn | m | 20 | i16~i17 | -13 | +32a (+22) | | 1,1 | TornadoTurns into CD.df#1 while in heat | |
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Electric Thrusting Uppercut
f,n,d,df:1
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trn chp | M | 22 | i16~i17 | -13 | +36a (+26) | | 1,1 | TornadoChip damage on block | |
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Wind Hook Fist
f,n,d,df+2
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bbr | h | 20 | i11~12 | -10 | +74a (+58) | | 2 | Balcony BreakTurns into EWHF (CD.df#2) while in heat | |
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Electric Wind Hook Fist
f,n,d,df:2
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bbr | h | 25 | i11~i12 | +5~+6 | +76a (+60) | | 1,1 | Balcony BreakRecovers 3f faster on hit or block (t36 r24) | |
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Depraved Savagery
f,n,d,DF+4,2
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bbr spk chp js8~28 fs29~31 | l, M | 12, 28 | i20~i21, i31~i32 | -16 | +21a | | 1,1,1,1 | Balcony BreakSpikeCombo from 1st hitChip damage on blockLow crush 8~28Floating state 29~31 | |
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* Zanshin * Crouching Demon Stance (CDS) * Mental Alertness (2)
b+3+4
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cs6~39 | | | | | | | | Can perform all attacks from ZEN StanceEnter Breaking Step with DFCancel on any frame with fTransition to dash with fSteps backwardActionable after 5fHigh crush 6~39 | Breaking Step,ZEN |
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Common Action Side Roll
Common Action Side Roll
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Common Action Wake-Up Low Kick
Common Action Wake-Up Low Kick
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Common Action Wake-Up Mid Kick
Common Action Wake-Up Mid Kick
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Common Action Spring Attack
Common Action Spring Attack
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Common Action Recovery Kick
Common Action Recovery Kick
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Common Action Wake Up (Backward)
Common Action Wake Up (Backward)
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Common Action Stand Up
Common Action Stand Up
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Common Action Forward Roll
Common Action Forward Roll
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Common Action Wake-Up Cross Chop
Common Action Wake-Up Cross Chop
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Double Face Kick
1+3
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hom | t | 35 | i12~i14 | +0 | +2d | | 1,1 | HomingThrow break 1 or 2Jin recovers BT on break | |
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Over the Shoulder Reverse
2+4
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hom | t | 35 | i12~i14 | -3 | +0d | | 1,1 | HomingThrow break 1 or 2Side switch on hit | |
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Shoulder Flip
Left throw
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| t | 43 | | -3 | +0 | | | Throw break 1 | |
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Over the Limit
Right throw
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| t | 40 | | -3 | +0d | | | Throw break 2Side switch on hit | |
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Pivoting Hip Throw
Back throw
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| t | 50 | | | +1d | | | UnbreakableSide switch on hit | |
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Shun Ren Dan
df+2+4
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| t | 40 | i12 | -2 | -4d | | 1 | Throw break 2 | |
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Tidal Wave
uf+1+2
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fbr | t | 40 | i12 | +0 | +0d | | 1 | Floor BreakThrow break 1+2 | |
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Complicated Wire
qcb+1+3
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| t | 40 | i12 | -2 | 0 | | 1 | Throw break 1Opponent recovers FUFA | |
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Parry
b+1+3
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ps3~9 | | | | | | | | Strong parry: parries all highs or mids except throws, unblockables and charge movesr14 after parryingPlus frames after parrying depend on the recovery of the parried moveParry state 3~9 | |
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Jab
1
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| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
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Left Jab > Single Low
1,3
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| h, L | 5, 9 | i10, i16~17 | -12 | -1 | | 1,2 | Combo from 1st hit with 4f delayGrounded hit can be inconsistent | |
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Right Jab
2
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| h | 9 | i10 | +0 | +9 | | 1 | | |
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Double Thrust
2,1
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| h, m | 9, 9 | i10, i16~17 | -3 | +6 | | 1,2 | Jail from 1st attack with 2f delaySame animation as df+1 | |
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3
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| h | 17 | i14 | -7 | +4 | | 1 | | |
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3,1
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| h, h | 17, 7 | i14, i20 | -1 | +7 | | 1,1 | Combo from 1st hitEnter ZEN +4 +12 r15 with F | ZEN |
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Left Sidekick
f+3
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| m | 12 | i14 | -16 | -5 | | 1 | | |
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Mid Left Punch
df+1
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| m | 10 | i13~14 | -3 | +4 | +6 | 2 | | |
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Fiendish Rend
df+2
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bbr chp | m | 12 | i16~17 | -9 | +6 | | 2 | Balcony BreakEnter Breaking Step -2 +13g r23 with dfChip damage on block | Breaking Step |
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d+3
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| l | 7 | i15~16 | -14 | -3 | | 2 | | |
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d+3,4
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| l, h | 7, 10 | i15~16, i20~21 | -11 | -3 | | 2,2 | Combo from 1st CH | |
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Crouch Jab
db+1
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cs4~ | sl | 5 | i10 | -5 | +6 | | 1 | Transition to Standing with f+6c on crouching hitHigh crush 4~ | FC |
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db+2
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| m | 12 | i16 | -10 | -4 | | 1 | | |
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db+2,2
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| m, h | 12, 11 | i16, i8 | -12 | -7 | +43a | 1,1 | Jail from 1st attack | |
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b+1
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| h | 11 | i12 | -9 | +2 | | 1 | | |
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b+2
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| m | 12 | i15~16 | -11 | +0 | | 2 | | |
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Left Knee
b+3
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kne | m | 17 | i16 | -6 | +5 | | 1 | KneeEnter ZEN -2 +9 r20 with F | ZEN |
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ub+4
›
bbr js9~20 fs21~23 | m | 15 | i15~17 | -13 | +19a (+9) | +33a (+23a) | 3 | Balcony BreakLow crush 9~20Floating state 21~23 | |
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b,f+2
›
| m | 15 | i15~i16 | -7 | +4 | | 1,1 | Has good left sidestep tracking | |
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b,f+2,1
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| m, h | 15, 14 | i15~i16, i21 | -5 | +6 | +9 | 1,1,1 | Combo from 1st hit with 8f delayInput can be delayed 12f | |
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f,n,d,df,UF
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js1~20 fs21~23 | | | | | | | | Can access wr3 by inputting 3 on frames 1~2Can access uf1+2 by inputting 1+2 on frames 1~2Unable to act from frames 3~26Low crush 1~20Floating state 21~23 | |
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ws1
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| m | 7 | i13~i14 | -6 | +5 | | 1,1 | | |
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ws1,3
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| m, h | 7, 8 | i13~i14, i14 | -6 | +4 | | 1,1,1 | Jail from 1st attackTransition to r25 backdash with B | |
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ws1,3,2
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| m, h, m | 7, 8, 4 | i13~i14, i14, i18 | -11 | -6 | | 1,1,1,1 | Combo from 1st hitJail from 1st block | |
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ws1,3,2,1
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| m, h, m, m | 7, 8, 4, 3 | i13~i14, i14, i18, i10 | -11 | +3 | | 1,1,1,1,1 | Combo from 1st hitJail from 1st block | |
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ws1,3,2,1,4
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| m, h, m, m, l | 7, 8, 4, 3, 5 | i13~i14, i14, i18, i10, i20~21 | -31 | +8 | | 1,1,1,1,1,2 | Combo from 1st hit | |
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ws4
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| m | 13 | i11~12 | -3 | +8 | | 2 | | |
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f,n,d,DF+4
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| l | 12 | i20~i21 | -31 | +8c | | 1,1 | | |