Move Detail
Jin Kazama – Frame Data
1,2,3 – Left Right > Axe Kick
Jin Kazama
Startup
i10, i10, i24~26
Hit Level
h, h, m
Damage
5, 12, 20
Active
1,1,3
On Block
+0
On Hit
+31d
On Counter
—
Recovery
r21
Notes
SpikeInterrupt with i10 from 2nd blockInput can be delayed 9fMove can be delayed 4f
Parent Move