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Move Detail

Jin Kazama – Frame Data

1,2,3 – Left Right > Axe Kick

1,2,3 Left Right > Axe Kick
spk
Jin Kazama Jin Kazama
Startup i10, i10, i24~26
Hit Level h, h, m
Damage 5, 12, 20
Active 1,1,3
On Block +0
On Hit +31d
On Counter
Recovery r21
Notes
SpikeInterrupt with i10 from 2nd blockInput can be delayed 9fMove can be delayed 4f