|
Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
Left Right Combo
1,2
›
| h, h | 5, 8 | i10, i12 | -3 | +8 | +9 | 1,1 | Jail from 1st attack | |
|
One Two Body Blow
1,2,1
›
| h, h, m | 5, 8, 18 | i10, i12, i19 | -6 | +6 | +65a | 1,1,1 | Combo from 2nd CH with 10F delayMove can be delayed by 10F | |
|
One Two Low Kick
1,2,3
›
| h, h, L | 5, 8, 15 | i10, i12, i24 | -12 | +2 | +14a | 1,1,1 | Combo from 1st CH or 2nd CH with 3F delayMove cannot be delayedInput can be delayed by 3F | |
|
One Two Neck Breaker
1,2,4
›
he bbr | h, h, h | 5, 8, 24 | i10, i12, i20 | -5 | +20a (+11) | | 1,1,1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombo from 1st CH or 2nd CH with 3f delayMove can be delayed 2FInput can be delayed by 3F | |
|
1,4
›
| h, h | 5, 14 | i10, i15 | -7 | +4 | | 1,1 | Jail from 1st attack | |
|
1,4,2
›
| h, h, h | 5, 14, 18 | i10, i15, i24 | -7 | +4 | +53a | 1,1,1 | Combo from 2nd CH with 10f delayInput can be delayed 18fMove can be delayed 16fCancel into 1,4,2,1 with f+1Cancel into 1,4,2,4 with f+4Interrupt with i8 from 3rd block | |
|
1,4,2,1
›
| h, h, h, h | 5, 14, 18, 16 | i10, i15, i24, i19 | +0 | +55a | | 1,1,1,1 | Enter SLS +7 +62a r13 with fCancel to r9 SS with u_dInput can be delayed 8fMove can be delayed 6f | SLS,SS |
|
Lair's Dance
1,4,2,1,2
›
bbr | h, h, h, h, h | 5, 14, 18, 16, 22 | i10, i15, i24, i19 | -9 | +41d (-17) | | 1,1,1,1 | Balcony BreakInput can be delayed 1f | |
|
Cremation
1,4,2,1,4
›
trn | h, h, h, h, m | 5, 14, 18, 16, 21 | i10, i15, i24, i19, i25~26 | -10 | +37a | | 1,1,1,1,2 | TornadoStrong Aerial TailspinCan hit grounded while off-axis | |
|
Whipping Fury
1,4,2,4
›
bbr js16~31 fs32~34 | h, h, h, m | 5, 14, 18, 21 | i10, i15, i24, i30~31 | -5 | +40a (+14) | | 1,1,1,2 | Strong Aerial TailspinBalcony BreakLow crush 16~31Floating state 32~34 | |
|
Jab > Double Spin Kick
1,4,3
›
| h, h, m | 5, 14, 15 | i10, i15, i21 | -10 | +1 | | 1,1,1 | Combo from 2nd CH with 5f delay | |
|
Running Blind
1,4,3,3
›
| h, h, m, h | 5, 14, 15, 18 | i10, i15, i21, i23 | -7 | +7 | +14a | 1,1,1,1 | Combo from 3rd CH | |
|
Taunt
1+3+4
›
| m! | 0 | i28~31 | | +16 | | 4 | Cancellable with any input on frames 1~31Gain SNE-34 if not cancelled | SNE |
|
2
›
| h | 10 | i10 | +1 | +7 | | 1 | | |
|
PK Combination
2,3
›
| h, m | 10, 14 | i10, i16 | -10 | +6 | +16a (+7) | 1,1 | Balcony Break (CH)Combo from 1st hit with 1f delayCH frames also apply to combo from 1st CH | |
|
Mid Kick
3
›
| m | 14 | i16 | -4 | +7 | | 1 | | |
|
3,2
›
| m, m | 14, 11 | i16, i22 | -10 | +1 | | 1,1 | Combo from 1st CH | |
|
3,2,1
›
| m, m, m | 14, 11, 10 | i16, i22, i20 | -9 | +2 | | 1,1,1 | Combo from 2nd hitCombo from 1st CH | |
|
Mid Kick > Rush
3,2,1,2
›
bbr | m, m, m, m | 14, 11, 10, 14 | i16, i22, i20, i19 | -10 | +19a (+10) | | 1,1,1,1 | Balcony BreakCombo from 3rd CH with 2f delay | |
|
Gatling Combination
3,2,1,4
›
| m, m, m, L | 14, 11, 10, 12 | i16, i22, i20 | -11 | +0 | | 1,1,1 | Combo from 3rd CH with 3f delay | |
|
3,3
›
| m, h | 14, 13 | i16, i23 | -6 | +6 | | 1,1 | Combo from 1st CH | |
|
Anaconda Bite
3,3,2
›
trn | m, h, h | 14, 13, 20 | i16, i23, i22~23 | -7 | +43a (+33) | | 1,1,2 | TornadoCombo from 2nd CH | |
|
Anaconda Rage
3,3,4
›
bbr | m, h, m | 14, 13, 25 | i16, i23, i28 | -12 | +37d (-21) | | 1,1,1 | Balcony BreakCombo from 2nd CH | |
|
4
›
| h | 15 | i12 | -7 | +6 | | 1 | | |
|
Viper Bite
4,1
›
| h, h | 15, 15 | i12, i23~24 | -1 | +7 | | 1,2 | Combo from 1st hitTransition to +8 +0 r15 SWA with B | SWA |
|
4,3
›
| h, m | 15, 12 | i12, i24~25 | -10 | +2 | | 1,2 | Combo from 1st hit | |
|
Double Spin Tomahawk
4,3,4
›
bbr | h, m, m | 15, 12, 16 | i12, i24~25 | -12 | +14a (+5) | +33d (+25) | 1,2 | Balcony BreakHold to power up and deal more chip damage on block | |
|
Double Spin Tomahawk (Hold)
4,3,4*
›
bbr chp | h, m, m | 15, 12, 25 | i12, i24~25, i40~41 | -6 | +35a (+9) | | 1,2,2 | Balcony BreakChip damage on block | |
|
Triple Spin Kick
4,3,f+4
›
| h, m, h | 15, 12, 18 | i12, i24~25 | -5 | +6 | +31a (+21) | 1,2 | Combo from 2nd CH | |
|
1+2
›
hom | m | 15 | i17~18 | -7 | +6 | | 2 | Homing | |
|
Snake Bite
1+2,1
›
| m, h | 15, 15 | i17~18, i23~24 | -1 | +6 | | 2,2 | Combo from 1st hitEnter SWA +0 +7 r15 with b | SWA |
|
Snake Pit
1+2,2
›
| m, m | 15, 20 | i17~18, i26~27 | -14 | +51d (+20) | | 2,2 | Combo from 1st hit with delay | |
|
Middle Side Kick
3+4
›
| m | 20 | i18 | -13 | +8 | +59a | 1 | Balcony Break (airborne) | |
|
f+2
›
| m | 10 | i15 | -10 | +1 | | 1 | | |
|
f+2,1
›
| m, m | 10, 12 | i15, i10 | -10 | +1 | | 1,1 | Jail from 1st attack | |
|
Right Left > Spin Kick > Snake Eyes
f+2,1,4
›
| m, m, m | 10, 12, 20 | i15, i10, i18~19 | -13 | +3a | | 1,1,2 | Balcony Break (airborne)Combo from 1st or 2nd hitGain SNE on hit with 1+2SNE gain is r25 | |
|
Knee Strike
f+3
›
kne | m | 18 | i16~18 | +0~+2 | +4~+6 | +50a | 3 | Knee | |
|
f+4
›
| m | 10 | i18 | -9 | +1 | | 1 | | |
|
Boa Crusher
f+4,1
›
spk | m, m | 10, 10 | i18, i25~26 | -13c | +40a (+32) | | 1,2 | SpikeCombo from 1st hit with 5f delayMove can be delayed 4f | |
|
Sidestep Elbow
f+1+2
›
bbr elb | h | 22 | i20~21 | +1 | +19d | | 2 | Balcony BreakElbow6 chip damage on block | |
|
DF+1
›
| m | 8 | i15 | -5 | +1 | | 1 | DF must be held for the extensions | |
|
DF+1,1
›
| m, m | 8, 2 | i15, i10 | -10 | -4 | | 1,1 | Jail from 1st block with 8F delayCombo from 1st hit with 14F delayMove can be delayed 16F | |
|
DF+1,1,1
›
| m, m, m | 8, 2, 2 | i15, i10 | -10 | -4 | | 1,1 | Jail from 1st block with 8?F delayCombo from 1st hit with 14F delayMove can be delayed by 25F | |
|
Vulcan Cannon
DF+1,1,1,1
›
| m, m, m, m | 8, 2, 2, 2 | i15, i10 | -10 | -4 | | 1,1 | Jail from 1st block with 8?F delayCombo from 1st hit with 14F delayMove can be delayed by 25F | |
|
Double Body Blow
DF+1,2
›
| m, m | 8, 20 | i15, i23 | -15 | +1 | +14a (+5) | 1,1 | Balcony Break (airborne)Combo from 1st hitAlternate inputs:DF+1,1,2DF+1,1,1,2DF+1,1,1,1,2Interrupt with i3 from 1st block | |
|
df+2
›
elb | m | 12 | i13 | -6 | +5 | | 1 | Elbow | |
|
Blackout Combo
df+2,1
›
| m, h | 12, 11 | i13, i16 | -4 | +5 | | 1,1 | Combo from 1st hitEnter SWA -1 +8 r15 with b | SWA |
|
Blackout Trap
df+2,3
›
| m, m | 12, 20 | i13, i23 | -13 | +8 | +59a | 1,1 | Combo from 1st CH | |
|
Snake Edge
df+3
›
hom cs6~ | L | 20 | i29~30 | -26 | +70a (+54) | | 2 | HomingHigh crush 6~ | |
|
Wolf's Tail
df+4
›
hom | m | 23 | i22~24 | -6~-4 | +19a | | 3 | HomingBalcony Break (airborne) | |
|
d+2
›
spk elb | m | 17 | i14~15 | -2 | +8c | | 2 | SpikeElbowTransition to FC with D (-2/+8c) | FC |
|
Python Crush
d+2,3
›
bbr kne | m, m | 17, 21 | i14~15, i22 | -10 | +16a (-1) | +32a (+18) | 2,1 | Balcony BreakKneeCombo from 1st CH with 10f delayMove can be delayed 9f | |
|
d+3
›
| l | 10 | i16 | -11 | +0 | | 1 | | |
|
Quick Low Screw Punch > Snake Eyes
d+3,2
›
bbr | l, h | 10, 22 | i16, i21 | -7 | +35a (+9) | | 1,1 | Balcony BreakCombo from 1st CHGain SNE on hit with 1+2 | |
|
Low Kick
d+4
›
| L | 13 | i15 | -11 | +0 | | 1 | | |
|
d+1+2
›
| m,m | 10,15 | i17 | -10 | +3 | | 1 | Combo from 1st hitCan be canceled into stances after 24 framesEnter SLS -3 +10g r13 with fEnter SWA -5 +8 r15 with bOpponent is further away on CHCan be done from Crouch Level 1 | SLS,SWA |
|
Hammer Driver Hatchet
d+1+2,3
›
| m,m, l | 10,15, 20 | i17, i27~28 | -13 | +5 | +25a | 1,2 | | |
|
Snake Bomb
d+1+2~2
›
spk chp | m | 24 | i30 | +7 | +53a | | 1 | SpikeChip damage on block | |
|
d+3+4
›
| l | 16 | i19 | -12 | -1 | +4 | 1 | Can hit grounded on certain ranges | |
|
Side Low Knuckle Whip
d+3+4,2
›
trn bbr | l, m | 16, 25 | i19 | -12 | +14a (-3) | | 1 | TornadoBalcony BreakCombo from 1st CHCancel to -23 -12 -7 FC with DB | FC |
|
Stomach Blow
db+2
›
| m | 13 | i15~17 | -6 | +8 | | 3 | | |
|
Sweeper kick
db+3
›
cs6~ | L | 11 | i16~17 | -12 | -1 | +4 | 2 | High crush 6~ | FC |
|
Crash Impact
db+1+2
›
he | m,h | 8,16 | i15i12 | -9 | +4 | | 1,1 | Heat EngagerHeat Dash +5, +43a (+35)Balcony Break (airborne)Jail from 1st attack | |
|
Chopping Elbow
b+1
›
spk elb | m | 21 | i20~21 | +4 | +7c | +78a (+58) | 2 | SpikeElbow | |
|
Parry
b+1+3
›
ps5~12 | | | | | +31 | | | Parries high or mid punchesParry state 5~12 | |
|
Parry > Mach Breaker > Snake Eyes
b+1+3,P.2
›
bbr chp | h | 30 | i13~14 | -10 | +20d (-38) | | 2 | Balcony BreakGain SNE on hitSNE gain is r25+40d (-18) if Bryan has SNE alreadyChip damage on block | |
|
b+2
›
| h | 18 | i17 | -7 | +4 | +53a | 1 | Cancel into b+2,1 with f+1Cancel into b+2,4 with f+4 | |
|
b+2,1
›
| h, h | 18, 16 | i17, i19 | +0 | +55 | | 1,1 | Enter SLS +7 +62a r13 with fCancel to r9 SS with u_dInpput can be delayed 17fMove can be delayed 16f | SLS,SS |
|
Hands of Doom
b+2,1,2
›
bbr | h, h, h | 18, 16, 22 | i17, i19, i24 | -9 | +41d (-17) | | 1,1,1 | Balcony Break | |
|
Kickass Combo
b+2,1,4
›
trn | h, h, m | 18, 16, 20 | i17, i19, i25-26 | -10 | +37a | | 1,1,1 | TornadoCan hit grounded when off-axis | |
|
Wolf Call
b+2,4
›
bbr js16~31 fs32~34 | h, m | 18, 21 | i17, i30-31 | -5 | +40a (+14) | | 1,1 | Strong Aerial TailspinBalcony BreakLow crush 16~31Floating state 32~34 | |
|
1st Hit
b+3
›
| m | 12 | | | | | | | |
|
b+3
›
| m | 12 | i19 | -7 | +4 | | 1 | Enter SLS +1 +12g +12 r18 with f | SLS |
|
b+3,2
›
| m, h | 12, 12 | i19, i16 | -4 | +7 | | 1,1 | Combo from 1st CH | |
|
b+3,2,1
›
| m, h, m | 12, 12, 10 | i19, i16, i20 | -9 | +2 | | 1,1,1 | Combo from 2nd hitCombo from 1st CH | |
|
Front Kick > Rush
b+3,2,1,2
›
bbr | m, h, m, m | 12, 12, 10, 14 | i19, i16, i20 | -10 | +19a (+10) | | 1,1,1 | Balcony BreakCombo from 2nd CH | |
|
Run for Cover
b+3,2,1,4
›
| m, h, m, L | 12, 12, 10, 12 | i19, i16, i20, i22 | -11 | +0 | | 1,1,1,1 | Combo from 2nd CH | |
|
2nd Hit
b+3,4
›
| m, m | 12, 18 | i19 | | | | 1 | | |
|
3rd Hit
b+3,4,1
›
| m, m, m | 12, 18, 5 | i19 | | | | 1 | | |
|
4th Hit
b+3,4,1,2
›
| m, m, m, m | 12, 18, 5, 7 | i19 | | | | 1 | | |
|
5th Hit
b+3,4,1,2,1
›
| m, m, m, m, h | 12, 18, 5, 7, 3 | i19 | | | | 1 | | |
|
6th Hit
b+3,4,1,2,1,4
›
| m, m, m, m, h, h | 12, 18, 5, 7, 3, 8 | i19 | | | | 1 | | |
|
7th Hit
b+3,4,1,2,1,4,2
›
| m, m, m, m, h, h, h | 12, 18, 5, 7, 3, 8, 5 | i19 | | | | 1 | | |
|
8th Hit
b+3,4,1,2,1,4,2,1
›
| m, m, m, m, h, h, h, h | 12, 18, 5, 7, 3, 8, 5, 5 | i19 | | | | 1 | | |
|
9th Hit
b+3,4,1,2,1,4,2,1,4
›
| m, m, m, m, h, h, h, h, m | 12, 18, 5, 7, 3, 8, 5, 5, 10 | i19 | | | | 1 | | |
|
10 Hit Combo
b+3,4,1,2,1,4,2,1,4,2
›
| m, m, m, m, h, h, h, h, m, h | 12, 18, 5, 7, 3, 8, 5, 5, 10, 20 | i19 | | | | 1 | | |
|
Front Kick > Double Hammer
b+3,1+2
›
fbr | m, m | 12, 25 | i19, i22 | -6 | +4c | +26d | 1,1 | Floor BreakCombo from 1st CH with 8f delayInput can be delayed 12Move can be delayed 10 | |
|
Knee Break
b+4
›
kne | m | 18 | i16 | -10 | +15 | | 1 | KneeHit vs BT +9a | |
|
Gravity Blow
b+1+4
›
spk | m | 26 | i28 | -9 | +7c | | 1 | Spike | |
|
Meteor Smash
b+1+4*
›
spk | m! | 45 | i53 | | +7a | | 1 | Spike | |
|
ub+1+2
›
| m,m | 5,2 | i15i12 | -16 | -6 | | 1,1 | Combo from 1st hit | |
|
ub+1+2,1
›
| m,m, m | 5,2, 2 | i15i12, i12 | -13 | -3 | | 1,1,1 | Combo from 1st hit 8f delayInput can be delayed 18f | |
|
ub+1+2,1,2
›
| m,m, m, m | 5,2, 2, 2 | i15i12, i12, i11 | -16 | -6 | | 1,1,1,1 | Combo from 1st hit11f input window- | |
|
ub+1+2,1,2,1
›
| m,m, m, m, m | 5,2, 2, 2, 2 | i15i12, i12, i11, i10 | -13 | -3 | | 1,1,1,1,1 | Combo from 1st hit9f input window | |
|
ub+1+2,1,2,1,2
›
| m,m, m, m, m, m | 5,2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9 | -16 | -6 | | 1,1,1,1,1,1 | Combo from 1st hit8f input window | |
|
ub+1+2,1,2,1,2,1
›
| m,m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9, i8 | -13 | -3 | | 1,1,1,1,1,1,1 | Combo from 1st hit7f input window | |
|
ub+1+2,1,2,1,2,1,2
›
| m,m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9, i8, i7 | -16 | -6 | | 1,1,1,1,1,1,1,1 | Combo from 1st hit6f input window | |
|
ub+1+2,1,2,1,2,1,2,1
›
| m,m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9, i8, i7, i6 | -13 | -3 | | 1,1,1,1,1,1,1,1,1 | Combo from 1st hit5f input window | |
|
ub+1+2,1,2,1,2,1,2,1,2
›
| m,m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9, i8, i7, i6, i5 | -16 | -6 | | 1,1,1,1,1,1,1,1,1,1 | Combo from 1st hit4f input window | |
|
ub+1+2,1,2,1,2,1,2,1,2,1
›
| m,m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2 | i15i12, i12, i11, i10, i9, i8, i7, i6, i5 | -26 | -15 | | 1,1,1,1,1,1,1,1,1,1 | Combo from 1st hit4f input window | |
|
Gatling Rush
ub+1+2,1,2,1,2,1,2,1,2,1,4
›
kne bbr | m,m, m, m, m, m, m, m, m, m, m, m | 5,2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 14 | i15i12, i12, i11, i10, i9, i8, i7, i6, i5 | -35 | -15a (-24) | | 1,1,1,1,1,1,1,1,1,1 | KneeBalcony BreakCombo from 1st hit | |
|
Berserker Volley
uf+1
›
bbr fbr pc7~19 | m | 22 | i20~21 | -13 | +15a | | 2 | Balcony BreakFloor BreakGain SNE on hit (+3a on hit)-9 frame advantage and 8 chip damage on block after absorbing an attack in power crush statePower crush 7~19 | |
|
uf+2
›
| m | 6 | i13 | -10 | +1 | | 1 | | |
|
uf+2,2
›
| m, m | 6, 4 | i13, i10 | -10 | +1 | | 1,1 | Combo from 1st hit with 7f delayMove can be delayed 5f | |
|
uf+2,2,2
›
| m, m, m | 6, 4, 4 | i13, i10 | -10 | +1s | | 1,1 | Combo from 1st hit with 5f delay | |
|
Bloody War
uf+2,2,2,3
›
kne | m, m, m, m | 6, 4, 4, 20 | i13, i10, i22~23 | -15 | +30a (+12) | | 1,1,2 | KneeCombo from 3rd hit with 5f delay | |
|
Rolling Driver
uf+3
›
js9~28 fs29~31 | m | 15 | i27~28 | -2 | +15 | | 2 | Low crush 9~28Floating state 29~31 | |
|
Orbital Heel Kick
uf+4
›
spk js9~32 fs33~35 | m | 20 | i24~26 | -5 | +26a | | 3 | SpikeLow crush 9~32Floating state 33~35 | |
|
Bullet Knee > Snake Eyes
uf+3+4
›
trn kne js9~26 fs27~29 | m | 22 | i16~17 | -7 | +8a | | 2 | TornadoKneeGain SNE on hitLow crush 9~26Floating state 27~29 | |
|
Ki Charge
1+2+3+4
›
| | | | | | | | Can't block for 5 secondsCH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''Attacks taken will be CH for 5 seconds | |
|
Flying Knee Kick
b,B+4
›
spk js18~32 fs33~ | M | 24 | i21~33 | -19~-7 | -7a~+5a | | 13 | SpikeLow crush 18~32Floating state 33~ | FUFT |
|
Wedge Driver
b,df+4
›
| l | 25 | i29 | -13 | +14g | +29a | 1 | Cancel to r26 with B | |
|
Sway
d,db,b
›
cs1~10 | | | | | | | | Cancel to SS on any frame with uMinimum 3f needed to enter (one for each directional)High crush 1~10 | SS,for,SWA |
|
Mach Breaker
f,F+2
›
he bbr chp | h | 29 | i13 | -9 | +41d (-17) | | 1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakChip damage on block (8) | |
|
Slash Kick > Snake Eyes
f,F+3
›
bbr chp | m | 25 | i24~25 | -13 | +28a (-8) | +39a (-8) | 2 | Balcony BreakGain SNE on hit with 1+2SNE gain is r25Chip damage on block (7)Hitstop 20f on hit | |
|
f,F+3*
›
bbr chp | m | 33 | i34~35 | +8 | +71a | | 2 | Balcony BreakGain SNE on hit with 1+2Chip damage on block (9)Hitstop 20f on hit | |
|
Mach Kick
f,F+4
›
hom chp | h | 32 | i16~19 | -9c~-6c | +15a | | 4 | HomingBalcony Break (airborne)Chip damage on block (9)Initial side step can evade some attacks | |
|
Jet Uppercut
f,n,b+2
›
trn | h | 20 | i14~15 | -7 | +43a (+33) | | 2 | TornadoCan be buffered | |
|
Slither Step (SLS)
qcf
›
cs1~25 | | | | | | | | Enter FC r25 with no inputCancel to SS on any frame with uCancel to block on frames 1~9 with bActionable on frame 1~High crush 1~25 | FC,SS,SLS |
|
Delayed Rising Toe Kick
uf,n,4
›
js9~30 fs31~33 | m | 20 | i23~25 | -13 | +32a (+22) | | 3 | Jump takes 9 framesLow crush 9~30Floating state 31~33 | |
|
Snake Slash
f,f,F+3
›
bbr chp js3~25 fs26~28 | m | 30 | i22~25 | +6~+9 | +13a (+3) | | 4 | Balcony BreakChip damage on block (9)Low crush 3~25Floating state 26~28 | |
|
Left Upper
ws1
›
| m | 20 | i15~16 | -14 | +35a (+25) | | 2 | | |
|
Fisherman's Slam
ws2
›
| m,t | 10,20 | i19 | -10 | +50a | | 1 | Transition to r90 attack throw on front/side standing hit+31a (+21) on BT hitPower up with f+2 or b+2 on frames 18~19, additional 5 damage | |
|
High Knee Kick
ws3
›
kne | m | 17 | i12 | -10 | +4 | +33a (+27) | 1 | Knee | |
|
Double High Knee Kick
ws3,4
›
kne | m, m | 17, 21 | i12, i28 | -10 | +4 | +29g | 1,1 | KneeInput can be delayed 10fInterrupt with i8 from 1st block | |
|
Toe Smash
ws4
›
| m | 16 | i11~12 | -6 | +5 | | 2 | | |
|
[[Wall Jump Attack]]
(Back to wall).b,b,UB
›
bbr fs5~13 js14~33 fs34~36 | m | 25 | i29~30 | -1 | +45d (-13) | | 2 | Balcony BreakFloating state 5~13Low crush 14~33Floating state 34~36 | |
|
Cannonball Straight
qcb+1
›
trn bbr chp | h | 22 | i13~14 | +5 | +36a (+28) | +72a (+56) | 2 | TornadoBalcony BreakChip damage 6 (30%) on block | |
|
Smash
qcb+2
›
| m | 16 | i15~16 | -9 | +6 | | 2 | | |
|
Smash and Mach Kick
qcb+2,4
›
chp | m, h | 16, 25 | i15~16, i22~25 | -9 | +15a | | 2,4 | Balcony Break (airborne)Combo from 1st hit with 10f delayMove can be delayed 7fChip damage on block | |
|
Hatchet Kick
qcb+3
›
| l | 23 | i19~20 | -13 | +5 | +26a | 2 | Balcony Break (airborne) | |
|
* Soccer Kick
* Kickoff
qcb+4
›
| M | 23 | i17~18 | -12 | +31a (+21) | | 2 | | |
|
Gravity Brain Buster
1+3
›
fbr | t | 35 | i12~14 | -3 | -2d | | 3 | Floor BreakThrow break 1 or 2 | |
|
Guillotine
2+4
›
fbr | t | 35 | i12~14 | -6 | +0d | | 3 | Floor BreakThrow break 1 or 2Side switch on hit | |
|
Neck throw
Back throw
›
| t | 60 | | | -1d | | | Unbreakable | |
|
Gravity Throw
Left throw
›
fbr | t | 40 | | -3 | +1d | | | Floor BreakThrow break 1Side switch on hit | |
|
Knee Blast
Right throw
›
| t | 40 | | -3 | +6d | | | Throw break 2 | |
|
Anaconda Assassin
uf+1+2
›
fbr | t | 40 | i12 | -6 | -5d | | 1 | Floor BreakThrow break 1+2 | |