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What can be done during Heat (General) 1
What can be done during Heat (General) 1
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What can be done during Heat (General) 2
What can be done during Heat (General) 2
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What can be done during Heat (General) 3
What can be done during Heat (General) 3
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What can be done during Heat (Unique) 1
What can be done during Heat (Unique) 1
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What can be done during Heat (Unique) 2
What can be done during Heat (Unique) 2
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What can be done during Heat (Unique) 3
What can be done during Heat (Unique) 3
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Heat Burst
2+3
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pc7~16 | m | [12;12] | i16 | +1 | +2c | | 1 | Can also be done during BADPower crush 7~16 | |
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Dark Elbow Hook
f+2,1
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he bbr | m, h | 12, 25 | i15~16, i18~19 | -9 | +16a | | 2,2 | Heat EngagerHeat Dash +5, +36a (+26)Balcony BreakCombo from 1st hit with 6F delayCombo from 1st CH with 12F delayMove can be delayed by 10FInput can be delayed by 12FOpponent recovers in FDFA | |
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Brawler Kick
f,F+4
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he bbr | m | 25 | i14 | -8 | +13d | | 1 | Heat EngagerHeat Dash +36a (+26)Balcony BreakForces tech backroll wakeup on hitOpponent recovers crouching | |
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Prison Crusher
ws3,1
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he bbr | m, m | 12, 24 | i13~14, i24~25 | -13 | +28a (+2) | | 2,2 | Heat EngagerHeat Dash +43d (+35)Balcony BreakCombo from 1st hit with 5F delay | |
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Storm Maker
d+2+4
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he | th(m) | 35 | i12~13 | ! | +0d | | 2 | Heat EngagerUnable to Heat DashRestores 150F of remaining Heat TimeUnbreakableOpponent recovers FUFA | |
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One Two Punch
1,2
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| h, h | 5, 10 | i10 | -3 | +6 | | 1 | Combo from 1st hit with 2F delayJail from 1st block with 2F delay | |
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Left Right Uppercut
1,2,1
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| h, h, m | 5, 10, 14 | i10, i24~25 | -5 | +1 | +11 | 1,2 | Combo from 2nd CH with 3F delayInterrupt with i4 from 2nd blockMove can be delayed by 10FTransition to r25 BAD with F (-19/-11) | BAD |
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Right Jab > Uppercut
2,1
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| h, m | 10, 15 | i10, i23 | -3 | +7 | | 1,1 | Combo from 1st hitInterrupt with i3 from 1st blockt43 r19? on hit | |
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Dark Stampede
3,4,1
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bbr shd | h, m, m | 17, 15, 28 | i15~16, i27~29, i21~22 | -13 | +15a(+6) | | 2,3,2 | Balcony BreakShoulderCombo from 2nd CH with 14F delayMove can be delayed by 13FInput can be delayed by 16Fi17 r17 cancel with B (-14/-2) | |
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High Kick Tornado
4,3
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| h, h | 17, 18 | i13, i25~26 | +0 | +9 | +27d | 1,2 | Balcony Break on 2nd CHCombo from 1st hit with 5F delayCombo from 1st CH with 5F delay (+23a (+16))i18 r17 cancel with B (-16/-5)Move can be delayed by 6F | |
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Dark Cyclone
1+2,2
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| m, h | 10, 20 | i17~19, i18 | -3 | +16a | | 3,1 | Combo from 1st hit with 13F delayMove cannot be delayedInput can be delayed by 13F | |
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Dark Buzzsaw
1+2,4
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| m, m | 10, 17 | i17~19, i19~20 | -13 | +8 | +58a | 3,2 | Combo from 1st hit | |
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Round Out Kick
3+4
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js11~36 | M | 14 | i25~32 | -7 | +3 | | 8 | BT.3+4 spins backwards and recovers frontfacingLow crush 11~36 | BT |
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Phenomenon Shadow DDT
3+4*
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fbr | M, h,t | 14, 0,40 | i25~32, i35 | | +0 | | 8,1 | Floor BreakTransitions to throw on front grounded hitCannot throw breakOpponent is left FUFL | BT |
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Dark Blast
3+4,1
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| M, h | 14, 16 | i25~32, i14~15 | -8 | +8 | | 8,2 | Combo from 1st hitTransition to BAD with F (-8/+8) | BAD |
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Round Out Elbow
3+4,2
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bbr elb js9~37? | M, M | 14, 25 | i25~32, i17~i34 | -18d | -24a(-50) | | 8,1,1 | Balcony BreakElbowCombo from 1st hitOpponent recovers FDFAAK recovers standing on hitLow crush 9~37? | FUFA |
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Round Out Body Press
3+4,1+2
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js9~34 | M, M,t | 14, 25,5 | i25~32, i24~34 | +0c | -5d | | 8,11 | Transition to attack throw on close range front hit+2c~+12c on mid hitOpponent left FUFAArmor King recovers FUFL on hit, and FDFL on blockLow crush 9~34 | FDFL |
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Dark Elbow Hook
f+2,1
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he bbr | m, h | 12, 25 | i15~16, i18~19 | -9 | +16a | | 2,2 | Heat EngagerHeat Dash +5, +36a (+26)Balcony BreakCombo from 1st hit with 6F delayCombo from 1st CH with 12F delayMove can be delayed by 10FInput can be delayed by 12FOpponent recovers in FDFA | |
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Dark Tide
f+3,2,1
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trn | m, m, m | 9, 12, 19 | i15~16, i20~21, i24~26 | -13 | +16g | +34d | 2,2,3 | TornadoCombo from 2nd CHOpponent recovers crouching on hitRecovers 1F faster on hit (t98 r32) | |
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Wind-Up Stomp
f+4
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| M | 21 | i23~25 | +3c | +7c | +12c | 3 | | |
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Wrecking Cyclone
f+1+2
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pc7~21 | m | 22 | i22~23 | -12 | +22g | | 2 | Strong Aerial TailspinTransition to BAD on hit only with F (+26g)-6 frame advantage and 8 chip damage on block after absorbing an attack in power crush statePower crush 7~21 | BAD |
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Shoulder Impact
f+1+4
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bbr shd | m | 28 | i13~15 | -19 | +17d(+12) | | 3 | Balcony BreakShoulderOpponent recovers FUFT | |
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Bastard Rush
df+1,2
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trn | m, h | 12, 19 | i13~14, i18~19 | -6 | +8 | +12c | 2,2 | TornadoCombo on 1st CH | |
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Concussion Hook
df+2
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| m | 21 | i15~16 | -12 | +4 | +22a | 2 | | |
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Double Concussion
df+2,1
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| m, h | 21, 8 | i15~16 | +0 | +8 | +11 | 2 | Combo from 1st hitTransition to BAD with F (+8, +0) | BAD |
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Dark Knee Lift
df+3
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kne | m | 17 | i17~18 | -5 | +5 | +49a | 2 | Knee | |
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Frankensteiner
df+3+4
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js13~ | SM,t | 15,30 | i28~35 | -12~-18? | +17d/-7~0 | | 8 | Throw only when opponent standing close.Cannot throw break.Recovers in BT/FUFT on throw success/failed.Low crush 13~ | BT,FUFT |
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Knee Lift Combination
d+1,4
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kne | sl, m | 5, 13 | i10, i15 | -10 | +6 | | 1,1 | KneeCombo from 1st CHJail from 1st block | |
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Blackjack Combination
d+2,4,3
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| m, m, m | 17, 13, 20 | i17~18, i22~23, i35~40 | -11c | +7d | | 2,2,6 | Combo from 2nd CHOpponent recovers FUFT | FC |
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Stomp
d+3
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| L | 14 | i17 | -12 | +2 | +9 | 1 | | |
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Taurus Cutter Edge
d+3+4,1
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bbr | l, h | 15, 13 | i17, i20~21 | -9 | +15g | +27d | 1,2 | Balcony BreakCombo from 1st CH | |
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Taurus Cutter Trap
d+3+4,3
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bbr trn | l, m | 15, 16 | i17, i23~24 | -15 | +15a(-2) | | 1,2 | Balcony BreakTornadoCombo from 1st CHOpponent recovers FDFA | |
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Corporate Elbow
d+2+3
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elb spk | M | 25 | i30~35 | -8 | +0c | | 6 | ElbowSpike | |
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Killer PK Combo
db+2,3
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bbr | m, m | 12, 24 | i14, i26~27 | -12 | +11a(+2) | | 1,2 | Balcony BreakCombo from 1st hit | |
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Dark Flood
db+2,4,2
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bbr | m, h, m | 12, 20, 24 | i14, i20~21, i30~31 | -12 | +32a (+6) | | 1,2,2 | Balcony BreakCombo from 2nd CH with 5F delayMove can be delayed by 4FInput can be delayed by 5F | |
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Foot Sweep
db+3
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hom cs6~51 | L | 26 | i22~24 | -26 | +6 | +74a (+58) | 3 | HomingHigh crush 6~51 | FC |
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Low Drop Kick
db+4
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cs6~14 js16~ | L | 20 | i29~31 | -17d | -3d | +27a | 3 | Opponent recovers FDFAArmor King recovers in crouch on hit and FDFT on blockHigh crush 6~14Low crush 16~ | |
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Shadow Force
db+3+4
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trn bbr chp cs6~19 | h | 20 | i20~21 | -7 | +18g | | 2 | TornadoBalcony BreakChip damage on blockOpponent recovers crouchingHit vs BT +13a (+4)High crush 6~19 | |
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Dark Jab > Hell Stab
b+1,2
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| h, m | 12, 20 | i12~13, i20~21 | -12 | +8 | +11 | 2,2 | Combo from 1st hit with 12F delayTransition to r30 BAD with F (-12/+8/+11)Move can be delayed by 10FInput can be delayed by 12F | BAD |
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Knife Edge Combo
b+2,1,2
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bbr | m, m, h | 10, 8, 20 | i13, i18, i25~26 | -7 | +19a (+10) | | 1,1,2 | Balcony BreakCombo from 1st or 2nd CH with 5F delayMove can be delayed by 20F | |
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Dark Toll Kick
b+3
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bbr trn | h | 17 | i16~18 | -12 | +66a (+50) | | 3 | Balcony BreakTornado | |
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Toe Kick
b+4
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| m | 15 | i15~18 | -9 | +2 | | 4 | | |
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Toe Kick > Stunner
b+4,1+2
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| m, t | 15, 20 | i15~18 | | +0d | | 4 | Throw only comes out on front hitInput 1+2 during frames 2-18 of b+4 | |
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Blindside
b+1+2
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| m | 0 | i16~17 | +0 | +4 | +15 | 2 | | |
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Pendulum Kick
b+3+4
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hom bbr | m | 22 | i20~21 | -9 | +12a (+3) | | 2 | HomingBalcony Break | |
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Neck Hunter
ub+1
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bbr hom | h | 21 | i24~25 | +5 | +39d (+31) | | 2 | Balcony BreakHoming5 chip damage on blockPowered up in during Heat | |
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Straight Arrow
ub+1+2
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bbr | m | 20 | i30~31 | -14 | +33d (+25) | | 2 | Balcony Break | |
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Mexican Uppercut
ub+1+2*
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trn | m | 24 | i50~52 | +0 | +29a | | 3 | Tornado7 chip damage on blockOpponent recovers FUFAPowered up during Heat | |
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Capital Punishment
u+1+2
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js | m | 25 | i35~36 | +2c | +22a | | 2 | Low crush | |
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Burning Knuckle
u+1+2*
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js | m! | 45 | i67 | ! | +11a | | 1 | Low crush | |
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Spinning Lariat
uf+1
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bbr | m | 20 | i23~24 | +4 | +11g | +58a | 2 | Balcony Break6 chip damage on block | |
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Death Sandwich
uf+2,1
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fbr elb | m, m | 7, 10 | i15~16, i26~26 | -13 | +45a (+37) | | 2,1 | Floor BreakElbowCombos from 1st hit | |
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Switch Jumping Knee
uf+3
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kne js | m | 17 | i19~21 | -8 | +5 | +35a (+25) | 3 | KneeLow crush | |
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Rising Toe Kick
uf+4
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js | m | 13 | i15~17 | -13 | +33a (+23) | | 3 | Low crush | |
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Scissors Kick
uf+3+4
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js | m | 23 | i32~38 | -7d | +22a (+9) | | 7 | Low crush | FUFT |
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Delayed Rising Toe Kick
uf,n,4
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js | m | 20 | i23~25 | -13 | +32a (+22) | | 3 | Low crush | |
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Hell-Shaker Punch
f,F+2
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| m | 20 | i16~17 | -6 | +6 | +44a | 2 | | |
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Comeback Kick
f,F+3
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bbr hom | h | 23 | i17~19 | +2 | +15a (+6) | | 3 | Balcony BreakHoming6 chip damage on block | |
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Brawler Kick
f,F+4
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he bbr | m | 25 | i14 | -8 | +13d | | 1 | Heat EngagerHeat Dash +36a (+26)Balcony BreakForces tech backroll wakeup on hitOpponent recovers crouching | |
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Drop Kick
f,F+3+4
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bbr js14~ | h | 35 | i23~24 | -10 | +10c | | 2 | Balcony BreakForces tech backroll wakeup on hitOpponent recovers crouching10 chip damage on blockLow crush 14~ | FDFT |
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Underhanded
f,f,n,2
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cs8~37 | L | 20 | i19 | -13 | +5 | +10 | 1 | Transition to BAD on hit with F (+8/+13)High crush 8~37 | BAD |
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Dark Destroyer
b,B+2+3
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js | ! | 50 | i63~66 | ! | +52a | | 4 | Cancel with DLow crush | BT |
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Flying Brawler Kick
f,f,F+3
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bbr js | m | 30 | i23~25 | +6 | +22c | | 3 | Balcony Break9 chip damage on blockForces tech backroll on hitLow crush | |
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Running Exploder
f,f,F+3+4
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bbr js | m | 40 | i28~34 | +17g | +6c | | 7 | Balcony BreakForces tech backroll on hitLow crush | FUFT |
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Dashing Low Drop Kick
(2 steps or more) wr4
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js | l | 20 | i20~24 | -21 | +0d | +30a | 5 | Low crush | FUFT |
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Ten Hit Combo 1
df+2,1,3,2,2,4,2,1,3+4,2
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| m, h, l, m, m, m, h, h, m, m | 21, 8, 6, 5, 5, 7, 8, 10, 8, 20 | i15~16, i15~16, i25~28, i18~19, i20~21, i24, i21, i18, i29~34, i20~30 | +0 | -14 | ??? | 2,2,4,2,2,1,1,1,6,11 | Combo from 1st hitTransition to BAD with F (+8, +0) | BAD |
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Ten Hit Combo 2
df+2,1,3,2,2,3,4,1+2,2,1+2
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| m, h, l, m, m, h, m, m, h, h! | 21, 8, 6, 5, 5, 10, 8, 7, 10, 14 | i15~16, i15~16, i25~28, i18~19, i20~21, i24, i27~29, i17~18, i17~19, i37~50 | +0 | +31 | ??? | 2,2,4,2,2,1,3,2,3,14 | Combo from 1st hitTransition to BAD with F (+8, +0) | BAD |
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1+3+4
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| h! | 25? | i37~44 | | +12g? | | 8 | Extremely high hitbox | |
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Ki Charge
1+2+3+4
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Snap Uppercut
ws1
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elb | m | 16 | i15~16 | -12 | +31a (+21) | | 2 | Elbow | |
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Jugular Thrust
ws2
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| m | 17 | i12 | -9 | +3 | +27a | 1 | On CH transition to True Dark Smash | True |
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Prison Crusher
ws3,1
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he bbr | m, m | 12, 24 | i13~14, i24~25 | -13 | +28a (+2) | | 2,2 | Heat EngagerHeat Dash +43d (+35)Balcony BreakCombo from 1st hit with 5F delay | |
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Toe Smash
ws4
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| m | 20 | i11~12 | -6 | +5 | | 2 | | |
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Common Action Side Roll
Common Action Side Roll
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Common Action Wake-Up Low Kick
Common Action Wake-Up Low Kick
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Common Action Wake-Up Mid Kick
Common Action Wake-Up Mid Kick
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Common Action Spring Attack
Common Action Spring Attack
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Common Action Recovery Kick
Common Action Recovery Kick
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Common Action Wake Up (Backward)
Common Action Wake Up (Backward)
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Common Action Stand Up
Common Action Stand Up
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Common Action Forward Roll
Common Action Forward Roll
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Common Action Wake-Up Cross Chop
Common Action Wake-Up Cross Chop
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Bad Jaguar
f+3+4
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ps5-12? | sp | | | | | | | Parries mid and high punchesCannot block in stanceTransition to BADParry state 5-12? | BAD,BAD |
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Beast Step
f,n,d,df
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| | | | | | | | Cannot be bufferedStance moves can be buffered out of heat dashRecovers in FC at frame 20Cancel to SS with uCancel to standing block with b | SS |
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Shadow Lariat
f,n,d,df+1
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| h | 20 | i15~16 | +5 | +16a | | 2 | 6 chip damage on blockOpponent left FDFA on hit | |
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Dark Smash
f,n,d,df+2
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| h | 20 | i11~12(i14+) | -10 | +36a (+26) | | 2,1 | Can also be performed with f,n,df#2 (i13+)t39? r27? on hit | |
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Dark Inferno
f,n,d,DF+3
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bbr | h! | 30 | i35~37 | | +19a (+10) | | 3 | Balcony BreakHold B to cancel at frame 19 into r23 standing | |
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Knee Vault
f,n,d,DF+4
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bbr trn kne js11~27 | m | 22 | i16~18 | -9 | +28a (+20) | | 3 | Balcony BreakTornadoKneeLow crush 11~27 | |
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Poison Mist
f,n,d,df+1+2
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| h! | [5] | i35~38 | | +23g | | 4 | On hit, gives a special stun that makes throws unbreakable for the stun durationComes out faster in heatCannot K.O | |
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Knee Bash
1+3
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hom | th(h) | 35 | i12~14 | -6 | +0 | | 3 | HomingThrow break 1 or 2Opponent left FUFA | |
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Knee Bash
f+1+3
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hom | th(h) | 35 | i15~17 | -6 | +0 | | 3 | HomingThrow break 1 or 2Opponent left FUFA | |
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Suplex
2+4
›
hom | th(h) | 35 | i12~14 | -3 | +0d | | 3 | HomingThrow break 1 or 2Opponent left FUFA | |
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Suplex
f+2+4
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hom | th(h) | 35 | i15~17 | -3 | +0d | | 3 | HomingThrow break 1 or 2Opponent left FUFA | |
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Jaguar Screwdriver
2+4,d+1+2
›
fbr | th(h) | 35, 38 | i12~14 | | -10d | | 3 | Floor BreakUnbreakable throw extensionOpponent left FUFA | |
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Reverse Valley Death Bomb
(Left Side Throw)
›
bbr | th(h) | 40 | i12~14 | -3 | +0d | | 3 | Balcony BreakThrow break 1Opponent left FDFA | |
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Reverse DDT
(Right Side Throw)
›
| th(h) | | i12~14 | -3 | +0d | | 3 | Throw break 2Opponent left FDFA | |
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Quick Reverse DDT
(Back Throw)
›
| th(h) | 60 | i12~14 | ! | -4d | | 3 | Unbreakable throwOpponent left FUFA | |
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Driving Headbutt
df+2+3
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fbr | th(h) | 40 | i12 | -3 | +0d | | 1 | Floor BreakThrow break 2Opponent left FUFT | |
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DDT
db+1+2
›
| th(h) | 40 | i12 | -6 | +2d | | 1 | Throw break 1+2Opponent left FUFAArmor King recovers FUFA | FUFA |
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Armor King Driver
uf+1+2
›
fbr | th(h) | 40 | i12 | -6 | +0d | | 1 | Floor BreakThrow break 1+2Opponent left FUFA | |
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Tombstone Piledriver
db,n,f+2+4
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fbr | th(h) | 53 | i11 | -2 | -3d | | 1 | Floor BreakThrow break 2Opponent left FUFA | |
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Brilliant Brawler Kick
f,f,F+2+4
›
bbr | th(h) | 40 (45) | i10 | -5 | +10d | | 1 | Balcony BreakThrow break 1+2Input n,f,F+2+4 within 6 frames after dash startup (f,n,f) to execute "blue spark" (+5 damage).i13 startup for Bluespark throw with buffered inputOpponent left FUFTArmor King recovers FUFTbecomes Homing in heatRestores 60F of remaining Heat time | FUFT |
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Hades Drop
qcb+1+2
›
bbr | th(h) | 40(45) | i11 | -3 | +0d | | 1 | Balcony BreakOpponent takes 5 additional damage when they hit the groundOpponent takes 4 additional damage when they hit a wallThrow break 1+2Opponent left FUFAbecomes Homing in heatRestores 90F of remaining Heat time | |
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Double Arm Swing
f,hcf+1
›
| th(h) | 40(45)/70,5 | i10 | -7 | -20d (-50) | | 1 | Throw break 1Perform tech ukemi to reduce 5 damage.Side switch70 damage on wall splat regardless of input.Input all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.f,b,d,f are required inputs for normal throwi11 startup for Bluespark throw with buffered input18F throw break window on Bluespark7F throw break window on CH BluesparkBAD.1+3: i14 startup. Cannot execute blue spark variantRestores 150F of remaining Heat timeOpponent recovers in FDFT. | |
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Demon Bomb
d+1+3
›
fbr | th(m) | 35 | i12~13 | ! | +0d | | 2 | Floor BreakUnbreakableOpponent recovers FUFA | |
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Storm Maker
d+2+4
›
he | th(m) | 35 | i12~13 | ! | +0d | | 2 | Heat EngagerUnable to Heat DashRestores 150F of remaining Heat TimeUnbreakableOpponent recovers FUFA | |
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Cobra Clutch (DMD)
f,n,d,df+1+3
›
| t | 20 | i12 | -3 | +0 | | 1 | 1 or 2 break depending on Armor King's input1 for CD1+3/1+4, 2 for CD2+4/2+3Transition to DMDOpponent recovers FDFTSide switch on hit or break | DMD |
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Unforgiven
f+3+4,P
›
| h! | [5] | i25~34 | | +23g | | 10 | On successful parry, gives a special stun that makes throws unbreakable for the stun durationCannot K.O | |
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Catch
b+1+3
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ps5~12 | | 25 | | | +0d | | | Reverses High or Mid punches onlyOpponent recovers FUFA when parrying a left punchOpponent recovers FDFL when parrying a right punchHas a followup on whiff onlyParry state 5~12 | |
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Jugular Thrust Trap
b+1+3,2
›
| m | 17 | i17 | -9 | +3 | +27a | 1 | On CH transition to True Dark Smash | True |
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True Dark Smash
b+1+3.ws2(ch),2
›
| m,m | 20,22 (15) / 25 (17) | i17, i11~12 | +1 | +35a(+28) | | 1,2 | Power up with input f,d,df+2 | |
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Low Parry
DF
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[[Wall Jump Attack]]
(Back to wall).b,b,UB
›
fbr is9?~24? fs25?~34? js35?~39? fs40?~47? | h!,t | 40 | i40~45 | | +0d | | 6 | Floor BreakTransition to attack throw on hitOpponent recovers FUFR?is9?~24?Floating state 25?~34?Low crush 35?~39?Floating state 40?~47? | |
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Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
1+2
›
elb | m | 10 | i17~19 | -10 | +0 | | 3 | ElbowTransition to r15 BT with B (-10/+0) | BT |
|
2
›
| h | 10 | i10 | +1 | +7 | | 1 | | |
|
3
›
| h | 17 | i15~16 | -4 | +3 | | 2 | Has good right sidestep tracking | |
|
3,4
›
| h, m | 17, 15 | i15~16, i27~29 | -9 | +3 | | 2,3 | Combo from 1st hit with 6F delayMove can be delayed by 7FInput can be delayed by 9F | |
|
4
›
| h | 17 | i13 | -5 | +6 | +6s | 1 | | |
|
Dark Jab
b+1
›
| h | 12 | i12~13 | -7 | +5 | | 2 | | |
|
b+2
›
| m | 10 | i13 | -11 | +0c | | 1 | | |
|
b+2,1
›
| m, m | 10, 8 | i13, i18 | -12 | -1 | | 1,1 | Combo from 1st hit | |
|
d+1
›
cs4~ | sl | 5 | i10 | -5 | +6 | | 1 | High crush 4~ | FC |
|
d+2
›
| m | 17 | i17~18 | -5 | +5 | +13 | 2 | | FC |
|
d+2,4
›
| m, m | 17, 13 | i17~18, i22~23 | -14 | -3 | | 2,2 | | |
|
d+3+4
›
cs6~ | l | 15 | i17 | -16c | -2 | +0 | 1 | Can be done from Crouch Level 1High crush 6~ | |
|
d+4
›
| l | 6 | i14 | -15c | -4 | | 1 | | FC |
|
db+2
›
| m | 12 | i14 | -11 | +0 | | 1 | | |
|
db+2,4
›
| m, h | 12, 20 | i14, i20~21 | -5 | +7 | | 1,2 | Balcony Break on airborne hitCombo from 1st hit | |
|
df+1
›
| m | 12 | i13~14 | -3 | +7 | | 2 | | |
|
df+4
›
| m | 15 | i12 | -4 | +7 | | 1 | | |
|
f+2
›
elb | m | 12 | i15~16 | -11 | +2 | | 2 | Elbow | |
|
f+3
›
| m | 9 | i15~16 | -9 | +7 | | 2 | | |
|
f+3,2
›
| m, m | 9, 12 | i15~16, i20~21 | -11 | +5 | | 2,2 | Combo from 1st hitTransition to CD with DF (+15, -1) | CD |
|
uf+2
›
| m | 7 | i15~16 | -12 | -1 | | 2 | | |
|
ws3
›
kne | m | 12 | i13~14 | -6 | +6 | | 2 | Knee | |