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Yoshimitsu – Frame Data

DB+1+2 – Bad Stomach (BDS)

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DB+1+2 Bad Stomach (BDS)
cs11~
Yoshimitsu Yoshimitsu
Avvio —
Livello di colpo —
Danno —
Attivo —
In blocco —
Al colpo —
In Contro —
Recupero r10 BDS
Note
Continues as long as DB is heldTransition to r25 releasing dbActionable after 10f, mashing delays follow-upsFollow-ups are fastest with inputs timed on frame 11High crush 11~
Transizioni

BDS