Dettagli Mosse
Yoshimitsu – Frame Data
DB+1+2 – Bad Stomach (BDS)
Nessun video disponibile
Yoshimitsu
Avvio
—
Livello di colpo
—
Danno
—
Attivo
—
In blocco
—
Al colpo
—
In Contro
—
Recupero
r10 BDS
Note
Continues as long as DB is heldTransition to r25 releasing dbActionable after 10f, mashing delays follow-upsFollow-ups are fastest with inputs timed on frame 11High crush 11~
Transizioni
BDS