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Kunimitsu – Frame Data
SET.1,2,4 – Gekka Renzan > Pouncing Strike
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Kunimitsu
Avvio
i10~11, i17~18, i26~27
Livello di colpo
h, h, m
Danno
8, 13, 23
Attivo
2,2,2
In blocco
+3
Al colpo
+5a
In Contro
—
Recupero
r34
Note
SpikeInput can be delayed 10fMove cannot be delayedAvailable on hit or block onlyInterrupt with i15 from 2nd block4 chip damage on blockLow crush 5~29Floating state 30~32
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