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Move Detail

Kunimitsu – Frame Data

SET.1,2,4 – Gekka Renzan > Pouncing Strike

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SET.1,2,4 Gekka Renzan > Pouncing Strike
spk js5~29 fs30~32
Kunimitsu Kunimitsu
Startup i10~11, i17~18, i26~27
Hit Level h, h, m
Damage 8, 13, 23
Active 2,2,2
On Block +3
On Hit +5a
On Counter
Recovery r34
Notes
SpikeInput can be delayed 10fMove cannot be delayedAvailable on hit or block onlyInterrupt with i15 from 2nd block4 chip damage on blockLow crush 5~29Floating state 30~32