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Move Detail

Kunimitsu – Frame Data

d+2,1,2

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d+2,1,2
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Kunimitsu Kunimitsu
Startup i16, i16~17, i11~12
Hit Level m, m, m
Damage 11, 7, 7
Active 1,2,2
On Block -12
On Hit +4
On Counter
Recovery r32
Notes
WeaponCombo from 2nd hit with 1f delayInput can be delayed 1fMove cannot be delayed
Parent Move

d+2,1