Move Detail
Kunimitsu – Frame Data
SET.4,3 – Into the Dark
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Kunimitsu
Startup
i18~19, i22
Hit Level
M, m
Damage
13, 21
Active
2,1
On Block
-13
On Hit
+5a
On Counter
—
Recovery
r35
Notes
SpikeCombo from 1st hit with 9f delayInput can be delayed 9fMove can be delayed 5fInterrupt with i5 from 1st blockLow crush 5~17Floating state 18~20
Parent Move