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Move Detail

Kunimitsu – Frame Data

SET.4,3 – Into the Dark

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SET.4,3 Into the Dark
spk js5~17 fs18~20
Kunimitsu Kunimitsu
Startup i18~19, i22
Hit Level M, m
Damage 13, 21
Active 2,1
On Block -13
On Hit +5a
On Counter
Recovery r35
Notes
SpikeCombo from 1st hit with 9f delayInput can be delayed 9fMove can be delayed 5fInterrupt with i5 from 1st blockLow crush 5~17Floating state 18~20
Parent Move

SET.4