|
Heat Burst
2+3
›
hb pc7~16 | m | [12;12] | i16 | +1 | +2c | | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | |
|
Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
1,1
›
| h, h | 5, 6 | i10, i15 | -1 | +8 | | 1,1 | Jail from 1st attack with 2f delay | |
|
Flash Punch Combo
1,1,2
›
wc | h, h, m | 5, 6, 12 | i10, i15, i13 | -17 | +11 | | 1,1,1 | Combo from 1st hit with 11f delayHit-confirmable from 1st hitCancel transition with input B, frame advantage +2Wall Crush +23g on hit, +14g without transitionTransition to SEN on hit onlyknockdown if hit in backturn | SEN |
|
One Two Strike
1,2
›
| h, h | 5, 6 | i10 | -3 | +8 | | 1 | Jail from 1st block with 4F delayCombo from 1st hit with 4F delay | |
|
Back Fist Combo
1,2,2
›
| h, h, h | 5, 6, 14 | i10, i17 | -14 | +0 | | 1,1 | Jail from 2nd block with 2F delayCombo from 2nd hit with 2F delayCombo from 2nd CH with 3F delayMove can be delayed by 1FInput can be delayed by 3FTransition to UNS (-7/+7) with u_d | UNS |
|
1,2,3
›
kne | h, h, m | 5, 6, 10 | i10, i21~22 | -10 | +1 | | 1,2 | KneeCombo from 2nd CH with 3f delayInput can be delayed 3fMove can be delayed 2f | |
|
Sting the Works
1,2,3,4
›
| h, h, m, h | 5, 6, 10, 21 | i10, i21~22, i22~23 | -4 | +21a (+12) | | 1,2,2 | Strong Aerial TailspinCH-confirmable from 2nd CHCombo from 3rd hit with 5f delayInput can be delayed 10fMove can be delayed 8fInterrupt with i5 from 3rd block | |
|
2
›
| h | 5 | i12 | -4 | +7 | | 1 | | |
|
2,2
›
| h, h | 5, 5 | i12, i14~15 | -11 | +0 | | 1,2 | Jail from 1st attack with 1f delay | |
|
Ganzan Basara
2,2,1
›
bbr spk hed | h, h, m | 5, 5, 20 | i12, i14~15, i22~23 | -14 | +12a | | 1,2,2 | Balcony BreakSpikeHeadHit-confirmable from 1st hitCombo from 2nd hit with 5f delayInput can be delayed 10fMove can be delayed 9f | |
|
2,2,2
›
| h, h, m | 5, 5, 21 | i12, i14~15, i29 | -6 | +6 | | 1,2,1 | Transition to r29? WRA (-6/+6) with DTransition to WRA is safe (can be cancelled early enough with crouch dash)Combo from 2nd hit only if the 2nd hit connects on i15, otherwise no comboInput can be delayed 10fMove can be delayed 9fInterrupt with i11 from 2nd block | WRA,WRA |
|
Bishamon Massacre
2,2,2,1
›
trn js37~57 fs58~60 | h, h, m, m | 5, 5, 21, 20 | i12, i14~15, i29, i35~37 | -15~13 | +30a (+20) | | 1,2,1,3 | TornadoCombo from 3rd hit with 1f delayInput can be delayed 4fMove can be delayed 3fEvasive, can go under jabsLow crush 37~57Floating state 58~60 | |
|
Raging Bishamon
2,2,2,2
›
bbr | h, h, m, m | 5, 5, 21, 25 | i12, i14~15, i29, i31 | -14 | +21a (+0) | | 1,2,1,1 | Balcony BreakCombo from 3rd hit with 4f delayMove can be delayed 3fBlue spark with input qcf+2 for 5 more damage | |
|
Ondeko
2~1
›
bbr spk | m,m | 4,18 | i11(~14) | -14 | +31d (+23) | | 1 | Balcony BreakSpikeJust frame if 2 is held for exactly one frame and then 1 on the next frame. Hits for 26 damage.5f input windowtracks to the left | |
|
3
›
hom cs8~17 | h | 12 | i18~19 | -11 | +5 | | 2 | HomingHigh crush 8~17 | |
|
Senjo-zuki
3,2
›
trn | h, h | 12, 16 | i18~19, i20 | -9 | +8 | +66a (+50) | 2,1 | TornadoCombo from 1st hit | |
|
Senjo-manji
3,4
›
| h, m | 12, 20 | i18~19, i20 | -14 | +50 (+19) | +54a | 2,1 | Combo from 1st hit | |
|
Nobility Hunter
4
›
bbr | h | 20 | i13~14 | -8 | +11g | +35a | 2 | Balcony BreakOpponent is FUFA on CH | |
|
Demon Breath
1+2
›
| m | 25 | i12~13 | -10~-9 | +24a (+14) | | 2 | | |
|
Fukuteki
1+4
›
cs1~30 | | | | | | | | Transition to WGS with DF after 14 framesExecute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DFHigh crush 1~30 | WGS,FC |
|
Taunt
2+3+4
›
| sp | | | | | | | Input d+2+3+4 to get Heihachi's secret taunt | |
|
3+4
›
spk js9~26 | m,m | 5,10 | i18i26 | -8 | +3c | | 1,1 | SpikeLow crush 9~26 | FC |
|
Aerial Manji-geri
3+4,4
›
| m,m, m | 5,10, 20 | i18i26, i16 | -14 | +50 (+19) | +54a | 1,1,1 | Combo from 1st hit with 4f delay | |
|
f+2
›
| h | 8 | i13 | -9 | -3 | | 1 | Transition to r16 UNS (+0/+6) with u_d | UNS |
|
Sousoku Rengeki
f+2,3
›
| h, m | 8, 16 | i13, i18~19 | -9 | +2 | +6 | 1,2 | Jails from 1st hit without delayCombo from 1st hit with 6F delayTransition to SEN (-2/+9/+13) with input FCannot block up to i12 on empty transition on blockCan be delayed | SEN |
|
Sentai
f+3
›
| | | | | | | | | SEN |
|
Kamadhatu Splits Kick
f+4
›
spk | m | 20 | i19~20 | +2c | +5c | +29d | 2 | +13c on crouching hitOpponent is FDFA on CHSpike | |
|
Senshin-zuki
f+1+2
›
wc cs6~17 | m | 22 | i32 | -11 | +7 | | 1 | Wall Crush +19g on hitTransition to SSH r20 with 3_uf_uf+3_uf+4High crush 6~17 | SSH |
|
Ouhen Manji-geri
f+3+4
›
cs6~33 | m | 25 | i43 | -14 | +50 (+19) | +55a | 1 | Cancel to r24 FC at earliest with input DB/D/DFHigh crush 6~33 | FC |
|
Ouhen Fubi Manji-geri
f+3+4*
›
cs6~57 | m | 30 | i67 | +10 | +52a | | 1 | Guard BreakCancel to r24 FC at earliest with input DB/D/DF9 chip damage in heatHigh crush 6~57 | FC |
|
df+1
›
| m | 8 | i13~14 | -3 | +4 | | 2 | Transition to SEN r18 with F (-3/+4)Cannot block up to i15 on empty transition on block | SEN |
|
Muso Tensho
df+1,1
›
| m, h | 8, 10 | i13~14, i20 | -4 | +7 | | 2,1 | Combo from 1st hit with 4F delayMove can be delayed by 5FInput can be delayed by 7F | |
|
Muso Basara
df+1,2
›
he hed | m, m | 8, 20 | i13~14, i22~23 | -14 | +12a | | 2,2 | Heat EngagerHeat Dash +5, +43d (+35)HeadCombo from 1st hit with 2F delayMove can be delayed by 5FInput can be delayed by 7F | |
|
Queen Bee Stinger
df+2
›
| m | 13 | i15~16 | -12 | +30a (+20) | | 2 | +2 on hit on crouching opp.+30a (+20) on CH on crouching opp. | |
|
Wind God Step
df+3
›
| sp | | | | | | | Transition to SEN with f+3 | SEN |
|
df+4
›
| m | 14 | i15 | -4 | +7 | | 1 | | |
|
df+4,2
›
| m, m | 14, 10 | i15, i18 | -8 | +6 | | 1,1 | Transition to WRA r28 with D (-6/+8)Combo from 1st hit | WRA |
|
Gekirosatsu
df+4,2,3
›
trn cs7~15 | m, m, h | 14, 10, 20 | i15, i18, i27 | -8 | +35a | +71a (+55) | 1,1,1 | TornadoCombo from 2nd CH with 8F delayMove can be delayed by 9FInput can be delayed by 10FHigh crush 7~15 | |
|
df+3+4
›
cs9~14 | m,h | 5,10 | i16, i5~9 | -15 | +2 | | 1,5 | Transition to attack throw on CHHigh crush 9~14 | |
|
Kasho Maki-manji
df+3+4,4
›
| m,h, m | 5,10, 20 | i16, i5~9, i20 | -14 | +50 (+19) | +54a | 1,5,1 | Combo from 1st hit | |
|
Crouch Jab
d+1
›
cs4~ | sl | 5 | i10 | -5 | +6 | | 1 | Transition to Standing with f+6c on crouching hitHigh crush 4~ | FC |
|
Tecchuu-ate
d+2
›
spk elb | m | 17 | i15 | +0c | +3c | +33d | 1 | SpikeElbowDoes not knockdown on counter hit after inputting d+2,H.1+2 | |
|
Unsoku Kou
d+3
›
ps5~12 | sp | | | | | | | Transition to UNS (Kou, d)Transition to UNS (Gou) r20 with b+3Transition to UNS (Kou) r18 with u+3Transition to SEN r14 with f+3Transition to WGS r1 with DFExecute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DFPunch parry, transitions to WGS on successful parry with +13Parry state 5~12 | UNS,UNS,UNS,SEN,WGS,UNS |
|
Crouch Shin Kick
d+4
›
cs4~ | l | 6 | i12 | -15 | -4 | | 1 | -4c on crouching hitHigh crush 4~ | FC |
|
Heaven's Wrath
d+1+2
›
| | | | | | | | Transition to r14 SEN with f+3Transition to r2 WGS with DF | SEN,WGS |
|
Eisaimon
db+2
›
| l,l | 10,12 | i20~21, i9~10 | -16 | -3 | +3c | 2,2 | | |
|
db+4
›
| L | 7 | i16 | -13 | -2 | +2 | 1 | | |
|
Un Oshi-kuzushi
db+4,1+2
›
bbr | L, m | 7, 20 | i16, i15 | -12 | +39d (-19) | | 1,1 | Balcony BreakCombo from 1st CH even with delayCan be delayedCH-confirmable from 1st CH | |
|
b+1
›
| h | 14 | i18 | -4 | +6 | | 1 | | |
|
b+1,1
›
| h, m | 14, 15 | i18, i22 | -10 | -4 | | 1,1 | Combo from 1st hit without delayCan be delayed | |
|
b+1,1,3
›
| h, m, m | 14, 15, 13 | i18, i22, i15~17 | -10 | +3 | | 1,1,3 | Transition to SEN r18 with F (+0/+13)Cannot block up to i14 on empty transition on blockCombo from 2nd CHJails from 2nd block | SEN |
|
Hen-in 4 Hit Combo
b+1,1,3,3
›
| h, m, m, m | 14, 15, 13, 20 | i18, i22, i15~17, i32 | -16 | +48 (+17) | +53a | 1,1,3,1 | | |
|
Tatenashi
b+1+3
›
ps3~8 | | | | | | | | Parry mids and highsConverts incoming damage to recoverable healthTransitions to WRA on successful parry with +(recv - 17) where recv is the recovery of the parried moveParry state 3~8 | |
|
Sin Smiter
b+2
›
hom | m | 14 | i16~17 | -9 | +3 | | 2 | Homing | |
|
Unsoku Gen
b+3
›
| | | | | | | | Transition to UNS (Gen)Transition to UNS (Kou) r18 with u+3_d+3Transition to SEN r14 with f+3Transition to WGS r1 with DFExecute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DFSee also Unsoku Cancel | UNS,UNS,SEN,WGS,UNS |
|
Ebi-geri
b+4
›
trn cs6~17 | h | 20 | i18 | -8 | +35a | +71a (+55) | 1 | TornadoHigh crush 6~17 | |
|
Kugai Dachi
b+1+2
›
bbr pc7~17 | m | 20 | i18 | -13 | +14g | | 1 | Balcony Break-8 frame advantage and 8 chip damage on block after absorbing an attack in power crush statePower crush 7~17 | |
|
Clairvoyant Fatal Violet
b+1+4
›
bbr | ub(m) | 50 | i64 | | +20d (-1) | | 1 | Balcony BreakCan cancel with input b,b | |
|
Silver Gleam
ub+4
›
trn bbr js9~ | m | 13 | i17~18 | -13 | +16a (-1) | | 2 | TornadoBalcony BreakLow crush 9~ | |
|
Fading Shadow
ub+1+2
›
js10~24 fs25~27 | sp | | | | | | | Transition to WGS r50 with DFExecute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after transitionLow crush 10~24Floating state 25~27 | WGS |
|
Unsoku Kou
u+3
›
ps5~12 | sp | | | | | | | Transition to UNS (Kou, u)Transition to UNS (Gou) r20 with b+3Transition to UNS (Kou) r18 with d+3Transition to SEN r14 with f+3Transition to WGS r1 with DFExecute EWGF or EWGK by inputting 2 or 3 respectively exactly one frame after DFPunch parry, transitions to WGS on successful parry with +13Parry state 5~12 | UNS,UNS,UNS,SEN,WGS,UNS |
|
Swift Shadow
u+1+2
›
js10~24 fs25~27 | sp | | | | | | | Transition to Wind God Step r36 with input DFExecute EWGF or EWGK by inputting 2/3 exactly one frame after transitionLow crush 10~24Floating state 25~27 | Wind God Step |
|
Seigan Ugachi
uf+1
›
| h | 15 | i13 | -9 | +8 | +17 | 1 | Transitions to WRA (-/+8/+17) on hit | |
|
uf+2
›
| h | 17 | i15-i16 | -12 | +9 | | 1,1 | Normal hit offsets opponent slightly to the left of the axis and rotates them.Counter hit pushes the opponent on axis like most moves and does not rotate the opponent. | |
|
uf+3
›
js11~ | h | 10 | i21~22 | -10 | +1 | | 2 | Low crush 11~ | |
|
Tobisenzuki
uf+3,1
›
| h, m | 10, 15 | i21~22, i16 | -5 | +5 | | 2,1 | +13c on crouching hitJails on 1st blockCombo from 1st hit | |
|
Silver Gleam
uf+4
›
trn js9~ | m | 15 | i17~18 | -13 | +70a (+54) | | 2 | TornadoLow crush 9~ | |
|
uf+3+4
›
js9~ | mm | 10,10 | i20, i4 | -10 | -1 | | 1,1 | Low crush 9~ | |
|
Un Hiensatsu
uf+3+4,1+2
›
| mm, m | 10,10, 20 | i20, i4, i17 | -14 | -4 | | 1,1,1 | Combo from 1st hit | |
|
Ki Charge
1+2+3+4
›
| sp | | | | | | | | |
|
Wall Jump
b,b,UB
›
js | m | 21 | i39-41 | +4c | +22a | | 1 | Requires back close to wall to executeLow crush | |
|
Raiden
f,F+2
›
| m | 14 | i12 | -9 | +2 | | 1 | Transition to SEN r22 with F (+2/+13)Cannot block up to i12 on empty transition on block | SEN |
|
Trailokya Splits Kick
f,F+3
›
bbr he spk | m | 20 | i20~22 | -3 | +20a | | 3 | Balcony BreakHeat EngagerHeat Dash +5, +67a (+50)Spike | |
|
Un Hien-geri
f,F+3+4
›
bbr js8~27 fs28~30 | h | 22 | i16~19 | -2 | +23c | +49a | 4 | Balcony BreakForces tech backroll on hitLow crush 8~27Floating state 28~30 | |
|
Wind Step
f,n
›
ps2~8 | | | | | | | | Can transition to WGS with input DFPunch parry, transitions to WGS on successful parry with +10Stance moves are unbufferableParry state 2~8 | WGS |
|
Electric Wind God Fist
f,n,d,df:2
›
| h | 23 | i11~12(~i13) | +5 | +35a (+25) | | 2,1 | 4 chip damage on block | |
|
Electric War God Kick
f,n,d,df:3
›
bbr | M | 23 | i15~17 | -9 | +13a (-4) | +23a (+17) | 3 | Balcony Break4 chip damage on block | FC |
|
Ten Chuten-geri
f,f,F+3
›
bbr js3~34 fs35~37 | m | 22 | i24~27 | +6 | +32a (+24) | | 4 | Balcony Break6 chip damage on blockLow crush 3~34Floating state 35~37 | |
|
Un Tobi Kaijo-geri
f,f,F+4
›
bbr hom js17~26 fs27~29 | h | 23 | i26~27 | +4 | +31a (+5) | | 2 | Strong Aerial TailspinBalcony BreakHomingTransition to WRA r29 with D (+8/+35a (+9))4 chip damage on blockLow crush 17~26Floating state 27~29 | WRA |
|
Jewel Snatcher
ws1
›
| m | 12 | i13 | -13 | +13 SEN | | 1 | Transition to SEN r39 on hit | SEN |
|
Benten Thrust
ws2
›
bbr cs1~6 | m | 20 | i18 | -8 | +9 | +14c | 1 | Balcony BreakHigh crush 1~6 | |
|
ws3
›
| m | 14 | i15~16 | -10 | +1 | | 2 | | |
|
Twin Stingers
ws3,4
›
bbr | m, h | 14, 19 | i15~16, i22~23 | -4 | +21a (+12) | | 2,2 | Strong Aerial TailspinBalcony BreakCombo from 1st hit with 8F delayMove can be delayed by 10FInput can be delayed by 12F | |
|
ws4
›
| m | 10 | i11~12 | -6 | +5 | | 2 | | |
|
Seven Seas Splits Kick
ws4,4
›
| m, m | 10, 15 | i11~12, i17~18 | -17 | -1c | | 2,2 | Combo from 1st hit with 7F delayJails from 1st block with 2F delayTransition to WRA with D (-10/+6)Move can be delayed by 6FInput can be delayed by 7F | WRA |
|
Hen Gyakujo-geri
ws3+4
›
cs1~13 | m | 14 | i14~15 | -8 | +14 | | 2 | High crush 1~13 | |
|
Gekka Hyojin
1+3
›
spk | th(h) | 35 | i12~14 | -3 | +0 | | 3 | Throw break 1 or 2SpikeOpponent recovery on hit: FUFA off-axis to the left | |
|
Saijin Ikkoku
2+4
›
| th(h) | 35 | i12~14 | -6 | +0 | | 3 | Throw break: 1 or 2Opponent recovery on hit: FUFASide switch on Hit or Throw break | |
|
Trailokyavijaya
Back throw
›
| th(h) | 50 | i12~14 | | +0 | | 3 | Break: noneOpponent recovery on hit: FDFA | |
|
Gekka Hyojin
Left throw
›
| th(h) | 40 | i12~14 | -3 | +0 | | 3 | Throw break: 1Opponent recovery on hit: FUFA off-axis to the left | |
|
Saijin Ikkoku
Right throw
›
| th(h) | 40 | i12~14 | -3 | +0 | | 3 | Throw break 2Opponent recovery on hit: FUFA | |
|
Raidou Hitsumetsu
d,db,b,f+2
›
bbr | th(h) | 40 | i12 | -3 | +0 | | 1 | Balcony BreakThrow break: 2Opponent recovery on hit: FUFT | |
|
Stonehead
uf+1+2
›
bbr | th(h) | 35 | i12 | -6 | +25 (+8) | | 1 | Balcony BreakThrow break: 1+2Side switch on Throw break | |