|
Heat Burst
2+3
›
hb pc7~ | m | 12 | i16 | +1 | +2c | | 1 | Heat BurstConsumes Heatt92 on whiffCinematic freeze on frame 15Cancel to t42 r26 standing with b,bPower crush 7~ | |
|
Left Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
Left Right Combo
1,2
›
| h, h | 5, 12 | i10 | -3 | +8 | | 1 | Move can be delayed 3fInput can be delayed 3fCombo from 1st hit with 3f delayJail from 1st hit with 3f delay | |
|
1,2,3
›
| h, h, m | 5, 12, 7 | i10, i16~17 | -25 | -14 | | 1,2 | Combo from 1st hitJail from 1st hitCancel to 10 strings | |
|
Reverse PDK Combo
1,4
›
cs14~ | h, L | 5, 8 | i10, i23 | -11c | +1 | | 1,1 | Combo from 1st CHHigh crush 14~ | FC |
|
Right Jab
2
›
| h | 8 | i10 | +0 | +6 | | 1 | | |
|
Goodnight
2,3
›
kne | h, h | 8, 14 | i10, i19 | -2 | +8 | | 1,1 | KneeCombo from 1st hit | |
|
Left Kick
3
›
| m | 14 | i15~16 | -7 | +4 | | 2 | | |
|
Piston Fire
3,2
›
| m, h | 14, 17 | i15~16, i23 | -3 | +7 | +50a | 2,1 | Move can be delayed 4fInput can be delayed 6fCombo from 1st hit with 6f delayTransition to t60 r19 SWA +4 +14g +57a at 43f with b | SWA |
|
3,2~b
›
| m, h | 14, 17 | i15~16 | +4 | +14g | +57a | 2 | Sidestep u can be buffered from 45fSWA attacks can be buffered from 54fTransition to cs1~ r9 -13 +4 +47a DPD from 61f with df | DPD,SWA |
|
Right Kick
4
›
| h | 17 | i12 | -7 | +7 | +32d | 1 | Balcony Break (CH only) | |
|
Half-Step Phoenix Smasher
1+2
›
bbr | m | 30 | i28 | -10 | +20d (+10) | | 1 | Balcony BreakH.1+2 with HeatMove can be delayed 11f (i39)Charge begins on frame 1Requires 1~27f chargeDelayed startup from 17~27f chargeCancel to t27 r1 CS from 17~35f with fCancel can be delayed 8fSidestep u can be buffered 2f after cancelCS attacks can be buffered from 26fDecaying 13f delay on CS attacksDecays to 0 delay 24f after cancelCancel to t41 r12 SWA from 17~35f with bCancel can be delayed 8fSidestep u can be buffered from 27fSWA attacks can be buffered from 26f1+2from 28~55f chargeBurning Fist at 56f charge | from,SWA |
|
Half-Step Phoenix Smasher (Hold)
1+2*
›
bbr chp | m | 35 | i46 | +3 | +20d (+10) | | 1 | Balcony BreakH.1+2with HeatChip damage (10)Move can be delayed 21f (i67)Charge begins on frame 1Requires 28~55f chargeDelayed startup from 35~55f chargeCancel to t27 r1 CS from 17~35f with fCancel can be delayed 8fSidestep u can be buffered 2f after cancelCS attacks can be buffered from 26fDecaying 13f delay on CS attacksDecays to 0 delay 24f after cancelCancel to t41 r12 SWA from 17~35f with bCancel can be delayed 8fSidestep u can be buffered from 27fSWA attacks can be buffered from 26f1+2 from 1~27f chargeBurning Fist at 56f charge | from,SWA |
|
Burning Fist
1+2**
›
bbr | m! | 40 | i71 | | +20d (+10) | | 1 | Balcony BreakH.1+2with HeatCharge begins on frame 1Requires 56f charge1+2 from 1~27f charge1+2from 28~55f charge | |
|
Phoenix Hook, Tiger Claw
f+2
›
| h,t | 12,22 | i13 | -5 | +9 | | 1 | Heat Engager +9Heat Dash +5, +43d (+35)Transition to throw on front hitTransition to +7 DPD on hit with DF+32a without throw transition | DPD |
|
f+3
›
hom | h | 11 | i16~17 | -14 | 0 | | 2 | Homing | |
|
Lion's Tempest
f+3,1
›
bbr elb | h, m | 11, 21 | i16~17, i17 | -13 | +12d (+3) | | 2,1 | Balcony BreakElbowCombo from 1st hit | |
|
Lion's Claw
f+3,2
›
bbr | h, h | 11, 24 | i16~17, i18~19 | -7 | +17a (+8) | | 2,2 | Balcony BreakCombo from 1st hit | |
|
Stone Lion
f+4
›
he hom js9~22 | m | 24 | i22 | -5 | +6 | | 1 | Heat EngagerHeat Dash +5, +43d (+35)HomingLow crush 9~22 | |
|
Hammer of the Gods
f+1+2
›
chp | m | 22 | i20~21 | +3c | +8c | +35d (+27) | 2 | Balcony Break (CH only)Chip damage (4)Move can be delayed 9f (i29~30)Delayed startup from 5~23f chargef+1+2at 24f chargeH.f+1+2at 24f chargeTransition to 0, +5c DPD with DF | 0 |
|
Hammer of the Gods (Hold)
f+1+2*
›
bbr chp | m | 26 | i29~30 | +7c | +20d FDFA | +55a | 2 | Balcony BreakH.f+1+2with HeatChip damage (10)Requires 24f chargef+1+2 from 0~23f chargeTransition to +4c, +17d DPD with DF | DPD |
|
Shoulder Tackle
f+1+4
›
bbr shd | m | 25 | i21~23 | -14 | +41d (-17) | | 3 | Balcony BreakShoulderSharp leftward movement on startup | |
|
Cormorant Step
f+3+4
›
| sp | | | | | | | Transitions to CS | CS |
|
df+1
›
| m | 11 | i14 | -2 | +4 | | 1 | Transition to r15 SWA +3 +9 from 2~14f, 16f with b | SWA |
|
df+1,1
›
| m, h | 11, 9 | i14, i20~21 | -5 | +5 | +8 | 1,2 | Combo from 1st hit with 4f delayMove can be delayed 10fInput can be delayed 10f | |
|
Lion's Roar
df+1,1,2
›
bbr | m, h, m | 11, 9, 22 | i14, i20~21, i22~23 | -9 | +32a (+24) | | 1,2,2 | Balcony BreakCombo from 2nd CH | |
|
df+1~b
›
| m | 11 | i14 | +3 | +9 | | 1 | Sidestep u can be buffered from 16fSWA attacks can be buffered from 24fTransition to cs1~ r9 -1 -12 DPD from 32f with df | DPD,SWA |
|
Kurenai
df+2
›
| m | 13 | i15~16 | -8 | +33a (+23) | | 2 | High evasion+4s on crouching normal hit | |
|
df+3
›
| m | 14 | i16 | -9 | +2 | | 1 | | |
|
Phoenix Wings
df+3,4
›
| m, m | 14, 17 | i16, i21~22 | -10 | +6 | +59a | 1,2 | Move can be delayed 14fInput can be delayed 14fCombo from 1st hit with 10f delay | |
|
Tiger Claw
df+4
›
kne | m | 17 | i17~18 | -2 | +8 | +14 | 2 | Knee | |
|
Deep Dive
df+3+4
›
| sp | | | | | | | Transitions to DPD | DPD |
|
Hammer Punch
d+1
›
spk | m | 16 | i14~15 | -9 | +2 | +3c | 2 | SpikeTransition to r27 FC with d | FC |
|
Phoenix Smasher
d+1,2
›
bbr | m, m | 16, 26 | i14~15, i29 | -17 | +20d (+10) | | 2,1 | Balcony BreakH.d+1,2 with HeatMove can be delayed 14f (i43)Charge begins on frame 16Requires 0~26f chargeDelayed startup from 1~26f chargeCombo from 1st CH with 0~6f charged+1,2at 27f charge | |
|
Phoenix Smasher (Hold)
d+1,2*
›
bbr chp | m, m | 16, 39 | i14~15, i43 | +9 | +20d (+10) | | 2,1 | Balcony BreakH.d+1,2with HeatChip damage (11)Charge begins on frame 16Requires 27f charged+1,2 from 0~26f charge | |
|
d+1,4
›
| m, L | 16, 15 | i14~15, i19 | -31c | -17 | +14a FUFA | 2,1 | Move can be delayed 5fInput can be delayed 5fCombo from 1st CH with 5f delay | |
|
Hang Over
d+1,4,2
›
bbr elb | m, L, m | 16, 15, 21 | i14~15, i19, i21 | -14 | +3d (-6) | +35a (-12) | 2,1,1 | Balcony BreakElbowCombo from 2nd CH +11d (+4) | |
|
d+2
›
cs | sl | 8 | i11 | -4 | +7 | | 1 | cs1~ from 6f d/db/df input holdOTG.d+2 when opponent is downedHigh crush | FC |
|
d+4
›
| L | 9 | i15 | -31c | +14a FUFA | +14a | 1 | Clean Hit range 1.598 damage, -17 on hit without Clean HitStagger state on block | |
|
Bone Breaker
d+4,2
›
elb | L, m | 9, 23 | i15, i21 | -18 | -9 | | 1,1 | ElbowMove can be delayed 3fInput can be delayed 4fCombo from 1st CL with 3f delay +5d (-2)Combo from 1st CH with 3f delay +5d (-2) | |
|
Demolition Man
d+4,2,1+2
›
bbr | L, m, m | 9, 23, 26 | i15, i21, i26~27 | -17 | +3d (-6) | +35a (-12) | 1,1,2 | Balcony BreakMove can be delayed 4fInput can be delayed 4fCombo from 1st CL with 4f delay +13d (+6)Combo from 1st CH with 4f delay +13d (+6)Combo from 2nd hit with 4f delay +13d (+6)Perfect input window 21~22f after 2 input | |
|
Demolition Man (Perfect Input)
d+4,2:1+2
›
bbr | L, m, m | 9, 23, 30 | i15, i26~27 | -17 | +3d (-6) | +35a (-12) | 1,2 | Balcony BreakMove can be delayed 1fInput can be delayed 1fCombo from 1st CL with 1f delay +13d (+6)Combo from 1st CH with 1f delay +13d (+6)Combo from 2nd hit with 1f delay +13d (+6)Perfect input window 21~22f after 2 inputPerfect input increases damage, wall carry | |
|
Shoulder Smash
d+1+2
›
bbr shd | m | 28 | i12~13 | -18 | +16d (+11) | +24d (+16) | 2 | Balcony BreakShoulder | |
|
Dickjab
db+1
›
cs | sl | 5 | i10 | -5 | +6 | | 1 | Transition to r24 standing with fHigh crush | FC |
|
Shoot the Moon
db+2
›
trn bbr | M | 21 | i19~20 | -11 | +14d (-3) FDFA | +28a (+18) | 2 | TornadoBalcony Break | |
|
db+3
›
cs | L | 12 | i15~i17 | -18c | -4 | | 1,1 | -4c on crouching hitHigh crush | FC |
|
db+4
›
cs | L | 6 | i12 | -15c | -4 | | 1 | High crush | FC |
|
Chain Breaker
db+1+2
›
shd chp pc7~19 | M | 21 | i20~21 | -14 | +30a (+22) | | 2 | ShoulderChip damage (11) if attack is absorbedPower crush 7~19 | |
|
b+1
›
| h | 10 | i12~13 | -9 | +2 | | 2 | | |
|
Double Wing
b+1,2
›
trn bbr | h, m | 10, 21 | i12~13, i20~21 | -14 | +16d (-1) FDFA | | 2,2 | TornadoBalcony BreakMove can be delayed 5fInput can be delayed 5fCombo from 1st hit with 5f delay | |
|
Attack Reversal
b+1+3
›
ps5~12 | | 25 | | | +1d FUFA | | | ParryParry state 5~12 | |
|
b+2
›
spk | m | 22 | i18 | -5c | +4c | | 1 | Spike | |
|
Crushing Wind
b+2,1
›
| m, m | 22, 22 | i18, i36 | -12 | 0c | +16d | 1,1 | Move can be delayed 20f (i56)Charge begins on frame 18Requires 0~41f chargeDelayed startup from 22~41f chargeCombo from 1st CH with 0~23f chargeb+2,1/ H.b+2,1at 42f charge | |
|
Crushing Wind (Hold)
b+2,1*
›
bbr chp | m, M | 22, 27 | i18, i60~61 | +8 | +20d | +56a | 1,2 | Balcony BreakH.b+2,1with HeatChip damage (7)Charge begins on frame 18Requires 42f chargeb+2,1 from 0~41f charge | |
|
Lights Out
b+3
›
kne | h | 16 | i14~15 | -6 | +31a (+25) | | 2 | Knee | |
|
Leg Sweep
b+4
›
| L | 14 | i20~21 | -12c | +4 | +17g | 2 | | |
|
Hassou Strike
b+1+2
›
bbr chp pc7~23 | h | 28 | i24 | -9 | +21d (+16) | | 1 | Balcony BreakChip damage (11) if attack is absorbedPower crush 7~23 | |
|
Sway
b+3+4
›
| sp | | | | | | | Transitions to SWASWA.1+2 can be performed immediately (i17~18 effective startup) | SWA |
|
Wrecking Ball
ub+2
›
bbr | m | 22 | i18 | -5 | +14d | | 1 | Balcony Break+21d (+14) on airborne opponentCan be charged to power up | |
|
Wrecking Ball (charged)
ub+2*
›
hom bbr | m | 30 | i27 | +1 | +17a | | 1 | HomingBalcony Break9 chip damage | |
|
Burning Spear
uf+1
›
bbr elb | h | 26 | i28~31 | -6 | +24a (+14) | | 4 | Balcony BreakElbowHigh Evasion.73 backward movement over first 14f | |
|
Moonfall
uf+2
›
he bbr chp js9~24 | h | 26 | i22~23 | +5 | +17d FDFA | | 2 | Heat EngagerHeat Dash +5, +67a (+50)Balcony BreakChip damage (6)Transition to +2, +14d DPD with DFLow crush 9~24 | DPD |
|
uf+3
›
js8~29 fs30~32 | m | 15 | i15~16 | -16 | +25a (+15) | | 2 | Low crush 8~29Floating state 30~32 | |
|
Shredder
uf+3,4
›
js8~29 fs30~32 | m, m | 15, 10 | i15~16, i13~14 | -13 | +32a (+22) | | 2,2 | Combo from 1st hit +28a (+21)Low crush 8~29Floating state 30~32 | |
|
Rising Toe Kick
uf+4
›
js8~29 fs30~32 | m | 13 | i15~17 | -13 | +33a (+23) | | 3 | Low crush 8~29Floating state 30~32 | |
|
Ki Charge
1+2+3+4
›
| | | | | | | | | |
|
Sway
d,db,b
›
cs1~14 | | | | | | | | Cannot be bufferedMoves backward up to 1.04Less movement against distant opponentcs1~10 against distant opponentLess movement from attack transitionNo crouching state from attack transitionHigh evasion from attack transitionTransition to r9 DPD from 2f with dfMinimum 3f needed to enter (one for each directional)High crush 1~14 | DPD,for,SWA |
|
Crouch Dash
d,df
›
cs1~21 | | | | | | | | Cannot be buffered1.12 movement over 20fTransition to CS from 2f with fTransition to r9 DPD from 3~19f with dfTransition to r6? hFC with alternate input d,DFCannot access stance movesCancel to r1 block from 2f with bCancel to r1 sidestep from 2f with uHigh crush 1~21 | from,DPD,hFC,sidestep,CD |
|
Cormorant Step
d,df,f
›
| | | | | | | | Cannot be bufferedt35 from 1+2~fExits crouching state on frame 11.63 movement over 25f (includes CD)1.98 movement over 35f from 1+2 cancelTransition to r9 DPD from 2f with dfCancel to r1 sidestep from 2f with uCancel to r1 block from 24f with b | DPD,sidestep,CS |
|
f,F+2
›
elb | m | 14 | i15~17 | -17 | -7 | | 3 | ElbowAlternate input FC.df+2 | |
|
Juggernaut
f,F+2,1
›
bbr | m, m | 14, 20 | i15~17, i26 | -12 | +14d | | 3,1 | Balcony BreakCombo from 1st hitCancel to -21 -11 standing with BAlternate input FC.df+2,1 | |
|
Bulldozer
f,F+2,2
›
cs33~83 | m, L | 14, 21 | i15~17, i36~38 | -19c | +27a | | 3,3 | Cancel to -28 -18 FC with BAlternate input FC.df+2,2High crush 33~83 | FC |
|
Phoenix Bone Breaker
f,F+2:1
›
bbr chp | m, h | 14, 24 | i15~17, i15 | -1 | +37d (+11) | | 3,1 | Balcony BreakChip damage (7)Combo from 1st hitAlternate input FC.df+2:1 | |
|
f,F+3
›
js10~31 fs32~34 | m | 17 | i15~16 | -17 | +24a (+14) | | 2 | Low crush 10~31Floating state 32~34 | |
|
f,F+3,4
›
js10~24 fs25~27 | m, m | 17, 10 | i15~16, i13~14 | -16 | +30a (+20) | | 2,2 | Combo from 1st hit +27a (+10)Low crush 10~24Floating state 25~27 | |
|
Double Hop Kick High
f,F+3,4,4
›
bbr js10~24 fs25~27 | m, m, h | 17, 10, 25 | i15~16, i13~14, i23~25 | -5 | +62a (+42) | | 2,2,3 | Balcony BreakLow crush 10~24Floating state 25~27 | |
|
Double Hop Kick Low
f,F+3,4,d+4
›
js10~24 fs25~27 cs58~101 | m, m, L | 17, 10, 15 | i15~16, i13~14, i27~28 | -17c | -6 | | 2,2,2 | Low crush 10~24Floating state 25~27High crush 58~101 | |
|
Triple Kick Combo
f,F+3,4,f+4
›
bbr js10~24 fs25~27 | m, m, m | 17, 10, 18 | i15~16, i13~14, i27~29 | -14 | +12d (+3) | | 2,2,3 | Balcony BreakLow crush 10~24Floating state 25~27 | |
|
Neutron Bomb
f,F+4
›
chp js14~31 fs32~34 | M | 20 | i27~34 | +2 | +18a | | 8 | Chip damage (8)Low crush 14~31Floating state 32~34 | FC |
|
Delayed Rising Toe Kick
uf,n,4
›
js8~29 fs30~32 | m | 20 | i23~25 | -13 | +32a (+22) | | 3 | Can be delayed 12f after jumpAdditional range with delayLow crush 8~29Floating state 30~32 | |
|
Turbulent Hammer
f,f,F+2
›
elb | m,t | 19,29 | i18~19 | -9 | +0d FDFA | +35a | 2 | Spike on 2nd hitElbowTransition to throw on airborne hit+17d FDFA without throw transition | |
|
ws1
›
| m | 16 | i15~16 | -10 | -7 | +1 | 2 | | |
|
Enfolding Dragon
ws1,2
›
| m, m | 16, 17 | i15~16, i20 | -11 | +2 | +3 | 2,1 | Move can be delayed 10fInput can be delayed 10fCombo from 1st CH with 10f delayTransition to t59 r19 SWA +1 +14g +15 from 39~44f with b | SWA |
|
ws1,2~b
›
| m, m | 16, 17 | i15~16 | +1 | +14g | +15 | 2 | Sidestep u can be buffered from 44fSWA attacks can be buffered from 51fTransition to cs1~ r9 -10 +4 +5 DPD from 60f with df | DPD,SWA |
|
Thunder Palm
ws2
›
| m | 20 | i15~16 | -14 | +27a (+17) | | 2 | | |
|
ws3
›
kne | M | 16 | i13~14 | -8 | +6 | | 2 | Knee | |
|
Shioh
ws3,2
›
bbr | M, h | 16, 21 | i13~14, i21~22 | -9 | +17d (+8) | +46a | 2,2 | Balcony BreakMove can be delayed 12fInput can be delayed 12fCombo from 1st hit with 12f delay | |
|
Toe Smash
ws4
›
| m | 18 | i11~12 | -6 | +5 | | 2 | | |
|
Thruster
qcf+1
›
elb chp | h | 21 | i16~17 | -4 | +33a (+26) | | 2 | ElbowChip damage (4) | |
|
Phoenix Smasher
qcf+2
›
he bbr | m | 45 | i13~14 | -17 | +26a (-10) FDFA | | 2 | Heat EngagerBalcony BreakH.CS.2 with HeatClean Hit range 2.330 damage without Clean Hit | |
|
Gengetsu
qcf+3
›
cs7~40 | L | 18 | i18~19 | -14c | +0 | +20a | 2 | Clean hit range 2.017 damage on hit without Clean Hit+7 on CH without Clean HitHigh crush 7~40 | |
|
Gunba
qcf+1+2
›
cs1~33 | L | 20 | i32~33 | -12c | +71a (+55) | | 2 | Cancel to t41 FC with BHigh crush 1~33 | FC |
|
Mountain Raze
qcf+3+4
›
trn bbr kne js19~39 | m | 22 | i19~20 | -9 | +35a (+27) | +74a (+58) | 2 | TornadoBalcony BreakKneeHigh Evasion (brief)Low crush 19~39 | |
|
God Hammer Punch
qcb+1
›
spk chp | M | 24 | i21~22 | +0c | +27d FDFA | +53a | 2 | SpikeSpikes even on a standing or crouching opponentChip damage (7) | |
|
Rubber Band Attack
qcb+2
›
he | m | 27 | i15 | -9 | +39d (-19) | | 1 | Heat EngagerHeat Dash +5, +36a (+26)Clean Hit range 2.45Heat Dash disables Clean Hit21 damage without Clean Hit | |
|
Rapid Fire
qcb+3
›
cs1~ | L | 14 | i18~19 | -21c | -10g | +21a | 2 | High crush 1~ | FC |
|
qcb+3,2
›
| L, m | 14, 20 | i18~19, i27~28 | -10 | +6 | | 2,2 | Combo from 1st CH +20d (+13) | |
|
Petal Strike
qcb+3,2,1
›
trn | L, m, h | 14, 20, 25 | i18~19, i27~28 | -5 | +21d (-5) | | 2,2 | TornadoCombo from 1st CH +63a (+47) T! | |
|
Lightning Breaker
qcb+3,2,3
›
spk | L, m, M | 14, 20, 22 | i18~19, i27~28, i25~26 | -13c | +10d FDFA | +46a | 2,2,2 | SpikeCombo from 1st CH +15d (-20) FDFAMove can be delayed 10fInput can be delayed 17f | |
|
Kawaragoma
qcb+4
›
hom chp | h | 17 | i15~16 | +1 | +23d (+14) | +59a | 2 | HomingChip damage (6) | |
|
Unseen Gust
qcb+1+2
›
trn | m | 22 | i16~17 | -14 | +37a (+27) | | 2 | TornadoHigh evasion | |
|
Over The Shoulder
1+3
›
hom | t | 35 | i12~14 | -6 | +1d FUFA | | 3 | HomingThrow break 1 or 2Side switch | |
|
Shoulder Pop
2+4
›
hom | t | 35 | i12~14 | -3 | +1d FUFA | | 3 | HomingThrow break 1 or 2Side switchTransition to FUFT on hit | FUFT |
|
Chest Crusher
2+4~b
›
hom | t | 40 | i12~14 | -2 | +0d | | 3 | HomingThrow break 2 | |
|
Reverse Neck Throw
Back Throw.1+3
›
| t | 50 | i12~14 | | -14d FUFA | | 3 | Throw cannot be broken | |
|
Piggyback Throw
Back Throw.2+4
›
spk | t | 50 | i12~14 | | +1d FDFA | | 3 | SpikeThrow cannot be broken | |
|
Dragon Screw
Left Throw
›
| t | 45 | i12~14 | -6 | +1d FUFA | | 3 | Throw break 1 | |
|
Fall Away
Right Throw
›
| t | 40 | i12~14 | -3 | -2d FUFA | | 3 | Throw break 2Side switch | |
|
Foot Launch
b+1+4
›
| t | 40 | i11 | -2 | +6d FUFA | | 1 | Throw break 1Side switchTransition to BT on hit | BT |
|
Kongo Blast
df+1+3
›
| t | 22 | i12~13 | -2 | +9 | | 2 | Throw break 1 | |
|
Kongo Blast > Phoenix Smasher
df+1+3,qcf+2
›
bbr | t, m | 22, 15 | i12~13, i13~14 | | +16d (-20) FDFA | | 2,2 | Balcony BreakH.df+1+3,qcf+2 with HeatStrict qcf input required (d,F does not work)Perfect input window 55-56fPerfect input increases damage, wall carry | |
|
Phoenix Smasher (Perfect Input)
df+1+3:H.qcf+2
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bbr | t, m | 22, 26 | i12~13, i13~14 | | +16d (-20) FDFA | | 2,2 | Balcony BreakConsumes HeatStrict qcf input required (d,F does not work)Perfect input window 55-56fPerfect input increases damage, wall carry | |
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Phoenix Smasher (Perfect Input)
df+1+3:qcf+2
›
bbr | t, m | 22, 20 | i12~13, i13~14 | | +16d (-20) FDFA | | 2,2 | Balcony BreakH.df+1+3:qcf+2 with HeatStrict qcf input required (d,F does not work)Perfect input window 55-56fPerfect input increases damage, wall carry | |
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Push Away
f,F+1+2
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bbr | t | 38 | i12 | +0 BT/+0 FUFA | +20d | | 1 | Balcony BreakThrow break 1+2Side switch if broken+0 FUFA if broken at wall | |
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Twist and Shout
uf+1+2
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spk | t | 40 | i12 | -6 | +0d | | 1 | SpikeThrow break 1+2 | |