|
Heat Burst
2+3
›
hb pc7~16 | m | [12;12] | i16 | +1 | +2c | | 1 | Heat BurstCancel to r45 with b,b on frame 422 chip damage on block12 chip damage on hitOnly deals recoverable damageCannot cause a K.O.Power crush 7~16 | |
|
Jab
1
›
| h | 5 | i10 | -2 | +9 | | 1 | | |
|
Whiplash
1,1
›
| h, m | 5, 15 | i10, i24 | -7 | +4 | | 1,1 | Combo from 1st CH with 3f delayLinks to f+1 extensionsInterrupt with i4 from 1st block | f+1 extensions |
|
1,1,3
›
| h, m, m | 5, 15, 17 | i10, i24, i21~22 | -5 | +6 | +14c | 1,1,2 | Combo from 2nd CH with 9f delayInput can be delayed 10f | |
|
Jab Uppercut
1,2
›
| h, m | 5, 9 | i10, i22~23 | -8 | +6 | | 1,2 | Combo from 1st hitCombo from 1st CH with 3f delay | |
|
Jab Uppercut > Spinning Heel Drop
1,2,3
›
bbr chp | h, m, m | 5, 9, 24 | i10, i22~23, i31~33 | -2 | +29a (+20) | | 1,2,3 | Balcony BreakStrong Aerial TailspinChip damage on blockCancel to r18 with BInterrupt with i15 from 2nd blockLast input can be held to power up | |
|
Jab Uppercut > Spinning Heel Drop (Hold)
1,2,3*
›
bbr chp | h, m, m | 5, 9, 26 | i10, i22~23, i52~53 | +6 | +28a (+19) | | 1,2,2 | Balcony BreakStrong Aerial TailspinChip damage on blockCancel to r15 with BInterrupt with i36 from 2nd block | |
|
Jab Uppercut > Front Kick
1,2,4
›
bbr | h, m, m | 5, 9, 18 | i10, i22~23, i18~19 | -12 | +18a (-1) | | 1,2,2 | Balcony BreakCombo from 1st CHCombo from 2nd CH with 1f delay | |
|
Jab Low Kick
1,3
›
| h, l | 5, 10 | i10, i21 | -11 | +0 | | 1,1 | Combo from 1st hit with 2f delayCombo from 1st CH with 3f delay | |
|
2
›
| h | 9 | i12 | -7 | +2 | | 1 | | |
|
2,1
›
elb | h, h | 9, 10 | i12, i18~19 | -6 | +6 | | 1,2 | ElbowJail from 1st attack with 1f delay | |
|
Basho Cutter
2,1,2
›
trn bbr | h, h, m | 9, 10, 16 | i12, i18~19, i26~27 | -10 | +16a (-1) | | 1,2,2 | TornadoBalcony BreakCombo from 2nd CH with 1f delayInterrupt with i8 from 2nd block | |
|
Basho Oroshi
2,1,d+1+2
›
spk | h, h, m | 9, 10, 23 | i12, i18~19, i28~30 | -9 | +3c | +38a | 1,2,3 | SpikeCombo from 2nd CH with 1f delayCancel to r20 with BCancel to FC with DInterrupt with i10 from 2nd block | FC |
|
Mizu Basho
2,3
›
bbr js18~41 fs42~44 | h, m | 9, 20 | i12, i22~23 | -17 | +11a (-6) | | 1,2 | Balcony BreakCombo from 1st hit with 1f delayLow crush 18~41Floating state 42~44 | |
|
3
›
| m | 17 | i14 | -7 | +9 | | 1 | | |
|
Hyakujitsuko
3,1
›
| m, m | 17, 17 | i14, i18~19 | -11 | +8 | +35a (+27) | 1,2 | Balcony Break (CH)Combo from 1st hit with 14f delayInput can be delayed 14fMove can be delayed 10f | |
|
High Kick
4
›
| h | 18 | i11 | -9 | +7 | +32a | 1 | Balcony Break (CH) | |
|
Inner Strength
1+2
›
| m | 21 | i16 | -9 | +27a | | 1 | | |
|
1+4
›
| sl,h | 5,8 | i14i17 | -3 | -3 | +4 | 1,1 | Jail from 1st attack | |
|
1+4,2
›
| sl,h, h | 5,8, 10 | i14i17, i19 | -2 | +9 | | 1,1,1 | Combo from 2nd CH | |
|
White Heron Dance
1+4,2,4
›
| sl,h, h, m | 5,8, 10, 26 | i14i17, i19, i24 | -9 | +4 | +17a (+8) | 1,1,1,1 | Balcony Break (CH)Combo from 3rd CH | |
|
White Heron Lower Dance
1+4,2,d+4
›
cs10~38 | sl,h, h, L | 5,8, 10, 15 | i14i17, i19, i24~25 | -23 | +27d | | 1,1,1,2 | Combo from 3rd CHCancel to FC -7 -18 r37 with DBHigh crush 10~38 | FC |
|
White Heron Spinning Heel Drop
1+4,3
›
bbr chp | sl,h, m | 5,8, 25 | i14i17, i31~33 | -2 | +29a (+20) | | 1,1,3 | Balcony BreakStrong Aerial TailspinChip on blockCancel to r18 with BInterrupt with i18 from 2nd blockLast input can be held to power upLink to attack from Spinning Heel Drop (f+3) | |
|
Ryuuntsui
3+4
›
fbr js5~33 fs34~36 | m,M | 10,21 | i23~24i6~8 | -6 | +25a | | 2,3 | Floor BreakCancel to FC with Dr44 on grounded hitLow crush 5~33Floating state 34~36 | FC |
|
Whiplash (WHP)
f+1
›
| m | 17 | i20 | -7 | +4 | | 1 | | |
|
Whiplash > Toe Kick
f+1,3
›
| m, m | 17, 17 | i20, i21~22 | -5 | +6 | +14c | 1,2 | Combo from 1st CH with 9f delayInput can be delayed 10f | |
|
Whiplash Sacred Blade
f+1,4
›
hom cs6~ | m, L | 17, 26 | i20, i25~27 | -26 | +24a | | 1,3 | HomingCombo from 1st CHInput can be delayed 15fInterrupt with i11 from 1st blockCancel to FC -24 -13 r43? with DBHigh crush 6~ | FC,FC |
|
Demon Slayer
f+2
›
| M | 20 | i17~18 | -18 | +33a (+23) | | 2 | Cancel to r26 FC with DGain NWG on hit with 1Hit advantage becomes +26a (+16) on NWG gain | FC |
|
Demon Slayer Vigil
f+2,NWG.1+2
›
trn | M, m | 20, 15 | i17~18, i31~32 | -8 | +67a (+51a) | | 2,2 | TornadoJail from 1st attack4 chip damage on blockConsumes NWGConsumes 600F of remaining Heat timeAvailable only on hit or block | |
|
Spinning Heel Drop (One Spin)
f+3
›
bbr chp | m | 24 | i31~i33 | -2~+0 | +29a (+20) | | 1,1 | Balcony BreakChip damage on blockCancel to r33 with B | |
|
Spinning Heel Drop (Two Spins)
f+3*
›
bbr chp | m | 26 | i52~i53 | +6~+7 | +28a (+19) | | 1,1 | Balcony BreakChip damage on blockCancel to r55? with B | |
|
Spinning Heel Drop (Three Spins)
f+3**
›
bbr | m! | 28 | i70~71 | | +28a (+19) | | 2 | Balcony BreakCancel to r58? with B | |
|
Back Spin Kick
f+4
›
hom | h | 21 | i19~21 | +3 | +28a | | 3 | HomingBalcony Break (CH) | |
|
Exorcisor
f+1+2
›
bbr pc7~14 | h | 26 | i15~16 | -9 | +19a (+9) | | 2 | Balcony Break+0 frame advantage and 10 chip damage on block after absorbing an attack in power crush statePower crush 7~14 | |
|
Wheel Kick
f+2+3
›
bbr ps4~15 | h | 21 | i23~24 | +0 | +25a | | 2 | Balcony BreakSabaki, parries high or mid punches+51a on a successful parryParry state 4~15 | |
|
Spinning Heel Chop > Naniwa Gusto
f+3+4
›
bbr chp | M | 27 | i29~30 | -1 | +18a (+9) | | 2 | Balcony BreakChip damage on blockGain NWG on hit-2a (-11) on hit after NWG gain | |
|
df+1
›
| m | 10 | i13~14 | -3 | +8 | | 2 | | |
|
Falling Tower
df+1,2
›
fbr | m, h,t | 10, 13,25 | i13~14, i22 | -3 | +0d | | 2,1 | Floor BreakCombo from 1st CH with 2f delayCombo from 1st hit when off-axis to the left or rightInput can be delayed 7f+18a on off-axis hit, +16a on BT hitTransition to attack throw on standing front hitWon't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead | |
|
Kyara Boku
df+1,4
›
bbr | m, m | 10, 22 | i13~14, i23~24 | -12 | +22a (+17) | +59a | 2,2 | Balcony BreakCombo from 1st CH with 1f delayInput can be delayed 7f | |
|
Rising Palm
df+2
›
| m | 14 | i15~16 | -6 | +35a (+25) | | 2 | +5s on crouch hit | |
|
Kagamino
df+3
›
bbr | M | 23 | i20~21 | -8 | +12a | | 2 | Balcony Break | |
|
Front Kick
df+4
›
| m | 16 | i12 | -9 | +2 | | 1 | | |
|
Sacred Blade
df+3+4
›
hom cs6~ | L | 22 | i28~30 | -26 | +70a (+54) | | 3 | HomingAlternate input: 3~4Cancel to r47? FC with DBHigh crush 6~ | FC,FC |
|
Heaven's Hammer
d+2
›
he spk bbr | m | 20 | i18 | -4c | +19a | | 1 | Heat EngagerHeat Dash +5, +67a (+50)SpikeBalcony BreakGain NWG on Heat activation | |
|
Sashiro
d+1+2
›
fbr cs10~39 | L | 17 | i20 | -18 | +3a | | 1 | Floor BreakCan be done from Crouch Level 1High crush 10~39 | |
|
Double Lift Kicks
d+3+4
›
js5~42 fs43~45 | l,h | 5,15 | i14i9~12 | -8 | +30a (+20) | | 1,4 | Combo from 1st CH-25 if 1st hit is blockedLow crush 5~42Floating state 43~45 | |
|
Swallow Slice
db+1
›
cs6~13 | m | 13 | i14 | -10 | +6 | | 1 | High crush 6~13 | |
|
Swallow Vortex
db+1,2
›
he bbr | m, h | 13, 20 | i14, i26~27 | -9 | +22a (+13) | | 1,2 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombo from 1st hit with 8f delayGain NWG on Heat activation | |
|
Swallow Torrent
db+1,4
›
trn js29~46 fs47~49 | m, m | 13, 25 | i14, i28~29 | -15 | +16a (+9) | | 1,2 | TornadoCombo from 1st hitLow crush 29~46Floating state 47~49 | |
|
Funeral Palm
db+2
›
trn cs3~17 | m | 22 | i20~21 | -11 | +32a (+22) | | 2 | TornadoHigh crush 3~17 | |
|
Enchanted Circle
db+3
›
| L | 17 | i20 | -12 | +4c | +14g | 1 | | |
|
db+4
›
cs6~41 | L | 14 | i22~24 | -11 | +0 | +3 | 3 | Transition to r22 FC with DHigh crush 6~41 | FC |
|
Kariashi Shiranui
db+4,3
›
| L, h | 14, 21 | i22~24, i17 | -3 | +39a (+29) | | 3,1 | Combo from 1st CH with 1f delay | |
|
db+4,4
›
cs1~49 | L, L | 14, 15 | i22~24, i31~33 | -7 | +4 | +35a | 3,3 | Transition to r22 FC with DHigh crush 1~49 | FC |
|
Leg Cutter
db+4,4,4
›
cs1~49 | L, L, L | 14, 15, 16 | i22~24, i31~33 | -7 | +4 | +35a | 3,3 | Transition to r22 FC with DHigh crush 1~49 | FC |
|
Kariashi Hakuro
db+4,1+4
›
| L, sl,h | 14, 5,8 | i22~24, i22i17 | --3 | +9 | | 3,1,1 | Jail from 2nd attackLinks to 1+4 string extensions-19 if entire string is ducked | 1+4 string extensions |
|
Raging Storm
db+1+2
›
bbr ps8~20 | m,m | 10,20 | i42i3 | +10g | +18a (+9) | | 1,1 | Balcony BreakSabaki, parries lows except weapons+62a on successful parryGain NWG on hit with 1Parry state 8~20 | |
|
Violet
b+1
›
cs6~ | L | 17 | i29~30 | -10 | +6 | +0d | 2 | Transition to attack throw on CH, +22 damageCancel to r14 FC with DHigh crush 6~ | FC,FC |
|
Attack Reversal
b+1+3
›
ps5~12 | | 25 | | | | | | Opponent recovers FUFTReverses high or mid attacksParry state 5~12 | |
|
Attack Reversal (Hold)
b+1+3*
›
ps5~54 | | 25 | | | | | | Opponent recovers FUFTReverses high or mid attacksParry state 5~54 | |
|
Swallow Mallet
b+2
›
| m | 12 | i15 | -4c | +1c | | 1 | | |
|
Swallow Mallet Lunging Mist Thrust
b+2,1
›
| m, m | 12, 14 | i15, i28 | -7 | +4 | | 1,1 | Combo from 1st CHLinks to f+1 extensions | f+1 extensions |
|
Swallow Mallet Leg Cutter
b+2,4
›
cs15~ | m, L | 12, 14 | i15, i33~35 | -11 | +0 | +3 | 1,3 | Links to db+4 extensionsTransition to r22 FC with DHigh crush 15~ | db+4 extensions,FC |
|
b+2,1+2
›
elb | m, h | 12, 7 | i15, i21 | -9 | +2 | | 1,1 | ElbowJail from 1st attack with 5f delayCombo from 1st CH with 9f delayInput can be delayed 12FCancel to r15 FC with D | FC |
|
Swallow Mallet Combo
b+2,1+2,4
›
bbr | m, h, m | 12, 7, 20 | i15, i21, i23~24 | -13 | +18a (+9) | | 1,1,2 | Balcony BreakCombo from 1st CHCombo from 2nd CH | |
|
Dragon Wheel Kick
b+3
›
js10~37 fs38~40 | m | 15 | i16~17 | -19 | +22a (+12) | | 2 | Low crush 10~37Floating state 38~40 | |
|
Dragon Wheel Kick Demon Slayer
b+3,2
›
| m, M | 15, 20 | i16~17, i17~18 | -20 | +33a (+23) | | 2,2 | Cancel to r11 with DGain NWG on hit with 1Interrupt with i23 on 1st block | |
|
Dragon Wheel Leg Cutter
b+3,4
›
cs1~ | m, L | 15, 14 | i16~17, i20~22 | -11 | +0 | +3 | 2,3 | Links to db+4 extensionsTransition to r22 FC with DHigh crush 1~ | db+4 extensions,FC |
|
b+4
›
kne | m | 17 | i15~16 | -7 | +8 | +56a | 2 | Knee | |
|
b+4,2
›
fbr kne | m, m | 17, 12 | i15~16, i18~19 | -12 | +4c | | 2,2 | Floor BreakKneeInput can be delayed 14f | |
|
Tsuyababuki
b+4,2,3
›
bbr | m, m, M | 17, 12, 21 | i15~16, i18~19, i20~23 | -16 | +15a (-2) | | 2,2,4 | Balcony BreakCombo from 2nd hit with 6f delayMove can be delayed 3fGain NWG on hit with 1 | |
|
b+1+4
›
| h,L | 15,8 | i12i17~18 | -8 | +5 | +7 | 1,2 | Combo from 1st hit | |
|
Reverse Narcissus
b+1+4,3
›
| h,L, L | 15,8, 18 | i12i17~18, i32~33 | -13 | -2 | +16a | 1,2,2 | Combo from 2nd CH | |
|
Narcissus
b+1+4,4
›
| h,L, m | 15,8, 23 | i12i17~18, i25~26 | -14 | +5b | | 1,2,2 | Balcony Break (airborne)Combo from 2nd CH | |
|
Azalea
b+2+3
›
ps4~15 | m | 23 | i24~25 | -9 | +6 | | 2 | Balcony Break (airborne)Kick Sabaki, +59a on successful parryParry state 4~15 | |
|
ub+4
›
| | | | -15 | +27a (+17) | | | Backwards momentum | |
|
Momiji Oroshi
ub+1+2
›
fbr spk | m | 23 | i25 | -3 | +9d | | 1 | Floor BreakSpikeCancel to r35 with BTransition to FC -3 +6d with D | FC |
|
u+4
›
| | | | | | | | Recovers 4F faster on hit (t49 r28)No forward momentum | |
|
Sumiyoshi Plunge
u+1+2
›
spk js9~31 | m | 20 | i31~32 | -13~-12 | +19a | | 2 | Spike6 chip damage on blockPower up when using NWG or in HeatLow crush 9~31 | |
|
uf+1
›
| h | 12 | i13 | -9 | +3 | | 1 | Has good left sidestep tracking | |
|
Ikutama Bash
uf+1,2
›
bbr | h, m | 12, 19 | i13, i26~27 | -11 | +13g | | 1,2 | Balcony BreakStrong Aerial TailspinCombo from 1st hitCancel to -3 -15 FC with D | FC |
|
Rangetsu
uf+2
›
fbr | h,t | 20,25 | i14 | -1 | +0d | | 1 | Balcony Break (airborne)Floor Break+12a on off-axis hit, +10a on BT hitTransition to attack throw on standing front hitWon't transition to throw if opponent is too far (Jack-8 range 2.7~), gives +7 on hit instead | |
|
Iwato
uf+3
›
js11~27 fs28~30 | m | 17 | i20~21 | -3 | +8 | +33a | 2 | Low crush 11~27Floating state 28~30 | |
|
Night Sky
uf+4
›
js9~30 fs31~33 | m | 25 | i20~21 | -13 | +31a (+21) | | 2 | Recovers 4F faster on hit (t49 r28)Low crush 9~30Floating state 31~33 | |
|
Ki Charge
1+2+3+4
›
| | | | | | | | Transition to Ultimate Tackle throw with 1+2Cannot block for 5 secondsCH state for 5 seconds | Ultimate Tackle |
|
Naniwa Ultimate Tackle (Tackle)
1+2+3+4,1+2
›
| m,t | 0,0 | i16 | -6 | | +3 | 1 | Throw break 1+2Works on standing or crouching opponentTackle is reversed on the player on breakOpponent recovers FUFT on hit | |
|
Burning Lantern
f,F+1
›
spk chp | m | 30 | i23 | +5 | +14c | | 1 | SpikeRecovers in r55 on hit or on blockChip damage on block | |
|
f,F+2
›
elb | m | 16 | i15~16 | -9 | +2 | | 2 | ElbowTransition to -9 +2 FC with DHas good right sidestep tracking | FC |
|
Hiboko no Kagami
f,F+2,1
›
he bbr elb | m, h | 16, 21 | i15~16, i21~22 | -5 | +19c | | 2,2 | Heat EngagerHeat Dash +5, +36a (+26)Balcony BreakElbowCombo from 1st hit with 6f delayCombo from 1st CH with 10f delayInput can be delayed 12fMove can be delayed 10fGain Naniwa Gusto on Heat activationForces tech backroll on hit | |
|
Yata Kagami
f,F+2,3
›
bbr | m, M | 16, 22 | i15~16, i27~28 | -7 | +15a | | 2,2 | Balcony BreakCombo from 1st CH with 4f delayInput can be delayed 12fMove can be delayed 10f | |
|
Yata Kagami (charged)
f,F+2,3*
›
| m, m | 16, 26 | i15~16, i38~39 | +7 | +39a | | 2,2 | 10 chip damage on block | |
|
Higata no Kagami
f,F+2,1+2
›
bbr | m, m | 16, 25 | i15~16, i25~26 | -13 | +23a (+13) | | 2,2 | Balcony BreakCombo from 1st hitCombo from 1st CH with 6f delayInput can be delayed 12fMove can be delayed 10fGain Naniwa Gusto on hit, advantage becomes +0a (-10) | |
|
Matoi Hiragi
f,F+3
›
hom bbr | m | 23 | i20~21 | -9 | +11g | +35a | 2 | HomingBalcony Break | FC |
|
Leaping Spin Kick
f,F+4
›
bbr js6~21 fs22~24 | h | 23 | i20~21 | -3 | +66a (+46) | | 2 | Strong Aerial TailspinBalcony BreakLow crush 6~21Floating state 22~24 | |
|
Tenjin Upward Strike
f,F+1+2
›
trn | M | 20 | i19~20 | -6 | +29a (+14) | +68a (+52) | 2 | Tornado4 chip damage on blockGrounded hit can be inconsistent sometimes | |
|
Ame-no-Uzume
f,f,F+3
›
bbr js3~30 fs31~33 | m | 32 | i24~28 | +3~+7 | +16a (+7) | +48a (+1) | 5 | Balcony Break9 chip damage on blockLow crush 3~30Floating state 31~33 | |
|
Aizen Swing
f,f,F+1+2
›
trn hom bbr | h | 24 | i17~18 | +4 | +32a (+6) | +67a (+51) | 2 | TornadoHomingBalcony Break4 chip damage on blockInstant Tornado on CHUnparryable by traditional punch parries (running attack) | |
|
ws1
›
| m | 12 | i14~15 | -7 | +4 | | 2 | | |
|
Shikeitai
ws1,4
›
bbr | m, h | 12, 20 | i14~15, i20 | -4 | +37a (+29) | | 2,1 | Balcony BreakCombo from 1st hit with 7f delayMove can be delayed 6f | |
|
ws2
›
elb | m | 18 | i13~14 | -8 | +8 | | 2 | Elbow | |
|
ws2,1
›
| m, h | 18, 10 | i13~14, i22 | -2 | +9 | | 2,1 | Combo from 1st hit with 3f delayContinues into 10 strings | |
|
3rd Hit (2)
ws2,1,1
›
| m, h, m | 18, 10, 8 | i13~14, i22 | -23 | -12 | | 2,1 | | |
|
3rd Hit
ws2,1,1
›
| m, h, m | 18, 10, 8 | i13~14, i22 | -23 | -12 | | 2,1 | | |
|
4th Hit (2)
ws2,1,1,1
›
| m, h, m, h | 18, 10, 8, 8 | i13~14, i22 | -25 | -14 | | 2,1 | | |
|
4th Hit
ws2,1,1,1
›
| m, h, m, h | 18, 10, 8, 8 | i13~14, i22 | -25 | -14 | | 2,1 | | |
|
5th Hit (2)
ws2,1,1,1,2
›
| m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, i22 | -11 | +0 | | 2,1 | | |
|
5th Hit
ws2,1,1,1,2
›
| m, h, m, h, m | 18, 10, 8, 8, 6 | i13~14, i22 | -11 | +0 | | 2,1 | | |
|
6th Hit
ws2,1,1,1,2,1
›
| m, h, m, h, m, sm | 18, 10, 8, 8, 6, 5 | i13~14, i22 | -10 | +1 | | 2,1 | | |
|
7th Hit
ws2,1,1,1,2,1,4
›
| m, h, m, h, m, sm, m | 18, 10, 8, 8, 6, 5, 7 | i13~14, i22 | -16 | -6 | | 2,1 | | |
|
8th Hit
ws2,1,1,1,2,1,4,3
›
| m, h, m, h, m, sm, m, l | 18, 10, 8, 8, 6, 5, 7, 7 | i13~14, i22 | -25 | -9 | | 2,1 | | |
|
10 Hit Combo 1
ws2,1,1,1,2,1,4,3,3+4
›
| m, h, m, h, m, sm, m, l, m,m | 18, 10, 8, 8, 6, 5, 7, 7, 25,25 | i13~14, i22 | -11 | KND | | 2,1 | | |
|
6th & 7th Hit (2)
ws2,1,1,1,2,1+4
›
| m, h, m, h, m, sll,h | 18, 10, 8, 8, 6, 7,5 | i13~14, i22 | -33 | -7 | | 2,1 | | |
|
8th Hit (2)
ws2,1,1,1,2,1+4,1
›
| m, h, m, h, m, sll,h, h | 18, 10, 8, 8, 6, 7,5, 6 | i13~14, i22 | -10 | -43 | | 2,1 | | |
|
10 Hit Combo 2
ws2,1,1,1,2,1+4,1,3+4
›
| m, h, m, h, m, sll,h, h, l,m | 18, 10, 8, 8, 6, 7,5, 6, 5,24 | i13~14, i22 | -43 | LNC | | 2,1 | | |
|
10 Hit Combo 3
ws2,1,1,3
›
bbr | m, h, m, m | 18, 10, 8, 10 | i13~14, i22, i21 | | +11a (+1) | | 2,1,1 | Balcony Break | |
|
Kohaku
ws2,1+2
›
| m, t | 18, 12 | i13~14, i24~25 | -5 | +17 | | 2,2 | Combo from 1st hit with 3f delayMove can be delayed 2fLinks to Destabilizer (f+1+3_f+2+4) extensions on hit+9 on BT hit | Destabilizer f+1+3_f+2+4 extensions |
|
Moon Scent
ws3
›
trn fs18~40 | m | 20 | i18~19 | -16 | +35a (+25) | | 2 | TornadoFloating state 18~40 | |
|
Toe Smash
ws4
›
| m | 15 | i11~12 | -3 | +8 | | 2 | Can hit grounded while up-close and off-axis | |
|
Sudare Nagashi
ws1+2
›
wc elb | m | 20 | i21 | -2 | +13g +25w | +14 +63a | 1 | Wall Crush +25g on hitElbowCancel to r18 FC with D | FC |
|
[[Wall Jump Attack]]
(Back to wall).b,b,UB
›
fs5~13 js14~33 fs34~36 | m | 21 | i39~41 | +4c~+6c | +22a | | 3 | Floating state 5~13Low crush 14~33Floating state 34~36 | |
|
Eternal Punishment
Tackle.2,1,2,1
›
| | 5,5,5,10 | | +3c | +0d | | | Unbreakable unless reversedonly 1st and 4th hits can be blocked1 to defend left side (against right punch)2 to defend right side (against left punch)1, 2 or 1+2 to defend tackle from behindDoes not consume CH state on hit | |
|
Aiki Nage
1+3
›
hom fbr | t | 35 | i12~14 | -2 | +0d | | 3 | HomingFloor BreakThrow break 1 or 2 | |
|
Katanuki
2+4
›
hom | t | 35 | i12~14 | -2 | +0d | | 3 | HomingThrow break 1 or 2Side switch on hitOpponent recovers FDFA on hit | |
|
Twisted Limbs
Back throw
›
| t | 50 | | | +7d | | | UnbreakableSide switch on hitOpponent recovers FDFA on hit | |
|
Cloud Taste
Left throw
›
| t | 40 | | -3 | -3d | | | Throw break 1Opponent recovers FDFT on hit | |
|
Wind Wheel
Right throw
›
| t | 40 | | -3 | +0d | | | Throw break 2Side switch on hitOpponent recovers FUFA on hit | |
|
White Mountain
df+2+3
›
fbr | t | 40 | i12 | -6 | -6d | | 1 | Floor BreakThrow break 2Opponent recovers off-axis FUFT on hitCan side switch on hit | |
|
Destabilizer (DST)
f+1+3
›
| t | 0 | i19~20 | | +17 | | 2 | | |
|
Cherry Blossom
uf+1+2
›
| t | 40 | i12 | -3 | +0d | | 1 | Throw break 1+2Opponent recovers FUFA on hit | |