Move Detail
Asuka Kazama – Frame Data
df+1,2 – Falling Tower
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Asuka Kazama
Startup
i13~14, i22
Hit Level
m, h,t
Damage
10, 13,25
Active
2,1
On Block
-3
On Hit
+0d
On Counter
—
Recovery
r22
Notes
Floor BreakCombo from 1st CH with 2f delayCombo from 1st hit when off-axis to the left or rightInput can be delayed 7f+18a on off-axis hit, +16a on BT hitTransition to attack throw on standing front hitWon't transition to throw if opponent is too far (Jack-8 range 3.3~), gives +13 on hit instead
Parent Move