Dettagli Mosse
King – Frame Data
f,hcf+1 – Giant Swing
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King
Avvio
i10
Livello di colpo
t
Danno
45(50)/70,5
Attivo
1
In blocco
-13
Al colpo
-22d(-50)
In Contro
—
Recupero
r29
Note
Homing during heat1 throw breakSide switchInput all directions, df for 1-3F, f for 0-1F, and f+1 to execute bluespark.i11 startup for Bluespark throw with buffered input50 damage on bluespark18F throw break window on bluespark7F throw break window on CH bluesparkPerform tech ukemi to reduce 5 damage.70 damage on wall splat regardless of input.f,b,d,f are required inputs for normal throwOpponent recovers in FUFT.