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Move Detail

Devil Jin – Frame Data

H.b,f+2,1,4,1+2 – Laser Crush > Annihilation Beam

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H.b,f+2,1,4,1+2 Laser Crush > Annihilation Beam
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Devil Jin Devil Jin
Startup i15~17, i24~35
Hit Level m, m, M, SM
Damage 12, 12, 21, 15
Active 3,12
On Block +2
On Hit +4c~+15c
On Counter
Recovery r33
Notes
Balcony BreakTornadoWeaponProjectile (unparryable)Forces backroll on hit+59a(+43) from previous hitJail from 3rd block3 chip damage on blockConsumes 220F of remaining heat time