|
Jab
1
›
| h | 5 | i10 | +1 | +8 | | 1 | Recovers 2f faster on hit or block (t27 r17) | |
|
Left Right Combo
1,2
›
| h, h | 5, 10 | i10 | -3 | +8 | | 1 | Jail from 1st attack with 8f delayEnter SS +0 +11 t15 r9 with D_U | SS |
|
1,2,1
›
| h, h, h | 5, 10, 17 | i10, i26~27 | -3 | +2 | | 1,2 | Combo from 2nd CH with 4f delayInput can be delayed 6f | |
|
Biting Kiss Shot
1,2,1,1+2
›
bbr wpn | h, h, h, h,h,h | 5, 10, 17, 6,6,6 | i10, i26~27, i25i32i39 | -9 | +8c | | 1,2,1,1,1 | Balcony BreakWeaponJail from 3rd attackCombo from 2nd CH with 4F? delay12 chip damage on blockPower up in HeatForces tech backroll on hitMove cannot be delayedInput can be delayed by 4F | |
|
Bermuda Triangle
1,2,4
›
bbr | h, h, h | 5, 10, 22 | i10, i22 | -6 | +20a (+11) | +49a | 1,1 | Balcony BreakCombo from 2nd CH with 8f delayInput can be delayed 10f | |
|
Double Explosion
1,2,1+2
›
bbr | h, h, m | 5, 10, 22 | i10, i23 | -14 | +17a (+8) | +36d (+28) | 1,1 | Balcony BreakCombo from 2nd CH with 7f delayInput can be delayed 10fInterrupt with i3 from 2nd blockRecovers 6F faster on hit (r28 t71) | |
|
PK Combo
1,4
›
| h, h | 5, 17 | i10, i17~18 | -4 | +1 | +50a | 1,2 | Combo from 1st hitMove can be delayed 2f | |
|
PK Combo > Assassin's Blade
1,4,1
›
bbr | h, h, m | 5, 17, 21 | i10, i17~18, i25~26 | -11 | +15g | +67a (+47a) | 1,2,2 | Balcony BreakInterrupt with i1 from 2nd block | |
|
Right Jab
2
›
| h | 10 | i10 | +1 | +7 | | 1 | | |
|
Right Jab > Spider Knee
2,3
›
kne | h, m | 10, 15 | i10, i18 | -13 | +0d | | 1,1 | KneeCombo from 1st CH with 7f delayInput can be delayed 12fTransition to Triple Slaps throw automatically on standing front hitThrow is unbreakable, rest of the chain throw is breakable | |
|
3
›
| h | 14 | i14 | -16 | -5 | | 1 | | |
|
Left High Kick > Spiral Explosion
3,2
›
bbr chp | h, m | 14, 22 | i14, i19 | -9 | +36a | | 1,1 | Balcony BreakSide roll takes 34 frames, effective startup i53Chip damage on blockCancel to r38 FC with D | FC |
|
3,3
›
| h, h | 14, 4 | i14, i17 | -14 | -3 | | 1,1 | Jail from 1st attack | |
|
3,3,3
›
| h, h, h | 14, 4, 6 | i14, i17 | -14 | -3 | | 1,1 | Jail from 1st attack | |
|
Flash Kicks
3,3,3,4
›
bbr | h, h, h, h | 14, 4, 6, 20 | i14, i17, i24 | -6 | +20a (+11) | | 1,1,1 | Balcony BreakCombo from 3rd CH with 6f delayInput can be delayed 10f | |
|
Head Ringer
3,4
›
bbr | h, h | 14, 20 | i14, i22 | -6 | +20a (+11) | | 1,1 | Balcony BreakCombo from 1st hit with 8f delayInput can be delayed 10f | |
|
High Kick
4
›
| h | 15 | i11 | -9 | +7 | +7s | 1 | | |
|
Right High Kick > Spiral Explosion
4,2
›
bbr chp | h, m | 15, 22 | i11, i19 | -9 | +3 | +37a | 1,1 | Balcony BreakSide roll takes 35 frames, effective startup i54Chip damage on blockCancel to r38 FC with D | FC |
|
Easy Prey Kick Combo
4,3
›
spk | h, m | 15, 20 | i11, i29~30 | -2c | +5c | +21a | 1,2 | Spike | |
|
4,4
›
js21~34 fs35~37 | h, h | 15, 21 | i11, i28~39 | -7 | +4 | | 1,12 | Balcony break on airborne hitCombo from 1st CHLow crush 21~34Floating state 35~37 | |
|
High Kick > Deadly Hunter
4,4,4
›
cs16~55 | h, h, L | 15, 21, 20 | i11, i28~39, i30~31 | -12 | +4c | +46a | 1,12,2 | Balcony break on airborne hitCombo from 2nd CHHigh crush 16~55 | |
|
High Kick > Deadly Assault
4,4,3+4
›
spk js29~36 fs37~42 | h, h, M,M | 15, 21, 8,21 | i11, i28~39, i35~39i43~49 | -6~+0 | +20a | | 1,12,5,7 | SpikeCombo from 2nd CHLow crush 29~36Floating state 37~42 | |
|
Ray Hands
1+2
›
hom | m | 19 | i16~17 | -3 | +8 | | 2 | Homing | |
|
Ivory Cutter
1+4
›
spk | m,m | 4,20 | i15~16i13~14 | -5 | +4c | +6c | 2,2 | SpikeTransition to CD with FSecond hit is +7c on CH if the first hit whiffs | CD |
|
Fatal Blow
3+4
›
bbr hom | m | 20 | i18~19 | -10 | +11g | | 2 | Balcony BreakHomingEnter CD -6 +15g t34 r15 with F | CD |
|
f+2
›
| h | 12 | i13 | -3 | +8 | | 1 | | |
|
f+2,1
›
| h, m | 12, 12 | i13, i19~20 | -13 | -6s | | 1,2 | Combo from 1st CH with 9f delay | |
|
Swallowtail
f+2,1,3
›
trn js26~40 fs41~43 | h, m, M | 12, 12, 20 | i13, i19~20, i27~29 | -15~-13 | +27a | | 1,2,3 | TornadoAerial combo from 1st CH with 2f delay (+63a (+47))Input can be delayed 19fMove can be delayed 18fLow crush 26~40Floating state 41~43 | |
|
Mimosa Combo
f+2,1,4
›
bbr | h, m, h | 12, 12, 22 | i13, i19~20, i25~27 | -3~-1 | +23a (+14) | +40a | 1,2,3 | Balcony BreakAerial combo from 1st CH with 4f delay (+24a (+17))Input can be delayed 19fMove can be delayed 18f | |
|
Siren's Kiss
f+3
›
bbr | h,h | 10,20 | i14~15i10~11 | +3~+4 | +24a (+15) | +54a | 2,2 | Balcony BreakDoes not jail2nd hit is homing | |
|
f+4
›
js12~21 fs22~24 | m | 15 | i21~22 | -5 | +5 | | 2 | Enter SS +2 +12 with D_ULow crush 12~21Floating state 22~24 | SS |
|
Aconite
f+4,2
›
he bbr | m, h | 15, 22 | i21~22, i18 | -9 | +13c | | 2,1 | Heat EngagerHeat Dash +5, +36a (+26)Balcony BreakCombo from 1st hit with 14f delayInput can be delayed 15fMove can be delayed 9fForces tech backroll on hit | |
|
Blonde Bomb
f+1+2
›
bbr pc7~16 | m | 24 | i17 | -14 | +11a (+2) | | 1 | Balcony BreakFrame advantage is -8 if an attack is absorbedDeals chip damage if an attack is absorbedPower crush 7~16 | |
|
f+3+4
›
kne | m | 12 | i14 | -6 | +1 | +6 | 1 | Knee | |
|
Impact Palm Bomb
f+3+4,1
›
he bbr | m, m | 12, 22 | i14, i27 | -14 | +10a (+1) | | 1,1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakCombo from 1st hit with 4F delayMove can be delayed by 3FInput can be delayed by 4FInterrupt with i4 from 1st block | |
|
Quick Kiss Shot
f+3+4,2
›
bbr | m, sm,sm | 12, 12,12 | i14, i30, i5 | -9 | +8c | | 1,1,1 | Balcony BreakCombo from 1st CH with 5F delayAvailable only as combo from 1st hit4 chip damage on blockForces tech backroll on hitMove can be delayed by 4FInput can be delayed by 5FInterrupt with i7 from 1st block | |
|
Uppercut
df+1
›
| m | 10 | i13~14 | -1 | +5 | | 2 | | |
|
Uppercut > Jab
df+1,2
›
| m, h | 10, 10 | i13~14, i16 | -5 | +2 | | 2,1 | Jail from 1st attack with 1f delayEnter SS -1 +6 +13 with D_UEnter CD +0 +7 +14 with FLinks to 1 jab extensions | SS,CD,1 jab extensions |
|
df+1,2,1
›
| m, h, h | 10, 10, 17 | i13~14, i16, i26~27 | -3 | +2 | | 2,1,2 | Move cannot be delayedInterrupt with i7 from 2nd block | |
|
Biting Kiss Shot
df+1,2,1,1+2
›
bbr wpn | m, h, h, h,h,h | 10, 10, 17, 6,6,6 | i13~14, i16, i26~27, i25i32i39 | -9 | +8c | | 2,1,2,1,1,1 | Balcony BreakWeaponJail from 3rd attackCombo from 2nd CH with 4F? delay12 chip damage on blockPower up in HeatForces tech backroll on hitMove cannot be delayedInput can be delayed by 4F | |
|
Bermuda Triangle
df+1,2,4
›
bbr | m, h, h | 10, 10, 22 | i13~14, i16, i22 | -6 | +20a (+11) | +49a | 2,1,1 | Balcony BreakMove can be delayed by 10FInterrupt with i3 from 2nd block | |
|
Double Explosion
df+1,2,1+2
›
bbr | m, h, m | 10, 10, 22 | i13~14, i16, i23 | -14 | +17a (+8) | +36d (+28) | 2,1,1 | Balcony BreakMove can be delayed by 10FInterrupt with i4 from 2nd blockRecovers 6F faster on hit (r28 t81) | |
|
Silent Uppercut
df+2
›
| m | 12 | i15~16 | -7 | +34a (+24) | | 2 | +4s on hit against crouching opponentDoes not launch crouching opponent | |
|
df+3
›
| m | 13 | i14 | -11 | +0 | +1 | 1 | | |
|
df+3,1
›
| m, h | 13, 10 | i14, i30 | -8 | +3 | | 1,1 | Combo from 1st CHInput can be delayed 10fCancel to SS -19 -8 -7 with D_U | SS |
|
Dead Drop Combo
df+3,1,2
›
bbr spk | m, h, M | 13, 10, 20 | i14, i30, i25~27 | -12c | +16a | +16a | 1,1,3 | Balcony BreakSpikeCombo from 2nd hitCombo from 1st CHOpponent is FDFA on NHOpponent is FUFT on CH, can combo | |
|
df+3,2
›
| m, h | 13, 12 | i14, i19 | +1 | +5 | +12 | 1,1 | Combo from 1st hit with 10f delayEnter SS 0 +4 +11 with D or UEnter CD -1 +3 +10 t29 r10 with FEnter SWA +8 +12 +19 with B | SS,CD,SWA |
|
df+3,2,1
›
| m, h, h | 13, 12, 6 | i14, i19, i16 | -3 | +4 | | 1,1,1 | Combo from 2nd CH with 9f delayJail from 2nd block with 3f delay | |
|
df+3,2,1,2
›
| m, h, h, h | 13, 12, 6, 6 | i14, i19, i16 | | +1 | | 1,1,1 | Combo from 3th CH with ?f delayInput can be delayed ?fInterrupt with i? from 3th block | |
|
df+3,2,1,2,1+2
›
bbr | m, h, h, h, m | 13, 12, 6, 6, 22 | i14, i19, i16, i23 | -14 | +17a (+8) | +36d (+28) | 1,1,1,1 | Balcony BreakCombo from 4th CH with ?f delayInput can be delayed 10fInterrupt with i? from 4th block | |
|
Creeping Snake
df+3,2,1,4
›
cs10~ | m, h, h, L | 13, 12, 6, 12 | i14, i19, i16, i23 | -13 | -2 | | 1,1,1,1 | Combo from 3rd CH with 2f delayHigh crush 10~ | FC |
|
Creeping Snake > Geyser Cannon
df+3,2,3
›
trn | m, h, m | 13, 12, 21 | i14, i19, i19~20 | -17 | +36a (+26) | | 1,1,2 | TornadoCombo from 2nd CH with 10f delay | |
|
Creeping Snake > Right High Kick
df+3,2,4
›
bbr | m, h, h | 13, 12, 22 | i14, i19, i22 | -6 | +20a (+11) | +49a | 1,1,1 | Balcony BreakCombo from 2nd CH with 8f delay | |
|
Bisection Combo
df+3,3
›
spk | m, m | 13, 14 | i14, i28 | -10 | +2c | | 1,1 | SpikeCombo from 1st hit with 1f delayInput can be delayed 10f | |
|
df+4
›
| m | 15 | i12 | -4 | +7 | | 1 | | |
|
df+3+4
›
cs4~ | | | i31~35 | | | | 5 | i20~24 startup with input d,DF+4High crush 4~ | FC |
|
Low Jab
d+1
›
cs4~ | sl | 5 | i10 | -5 | +5 | | 1 | Transition to r24? with fHigh crush 4~ | FC |
|
Low Jab > Mid Kick
d+1,4
›
| sl, m | 5, 10 | i10, i16~17 | -11 | +0 | | 1,2 | Combo from 1st CH | |
|
d+2
›
cs6~ | L | 13 | i20 | -12 | +0 | +5 | 1 | Transition to -8, +2, +7 CD with FHigh crush 6~ | CD,FC |
|
Vertical Slitter
d+2,2
›
trn bbr | L, M | 13, 20 | i20, i28~29 | -12 | +17a (+0) | +71a (+55) | 1,2 | TornadoBalcony BreakCombo from 1st CH | |
|
Left Spin Low Kick
d+3
›
cs4~ | L | 10 | i16 | -17 | -6 | | 1 | High crush 4~ | FC |
|
Left Spin Low Kick > Right Upper
d+3,2
›
| L, m | 10, 18 | i16, i25~27 | -11~-9 | +12~+14 | | 1,3 | Combo from 1st CH | |
|
d+3,4
›
| L, h | 10, 14 | i16, i20 | -8 | +1 | | 1,1 | Combo from 1st CH | |
|
Easy Prey
d+3,4,3
›
bbr spk | L, h, m | 10, 14, 20 | i16, i20, i29~30 | -7 | +22a | | 1,1,2 | Balcony BreakSpikeCombo from 2nd hitCombo from 1st CHInterrupt with i5 from 2nd block | |
|
Right Low Kick
d+4
›
cs4~ | l | 6 | i12 | -15 | -4 | | 1 | High crush 4~ | FC |
|
Right Low Kick > Back Spin Chop
d+4,1
›
| l, h | 6, 10 | i12, i24 | +0 | +6 | +11 | 1,1 | Combo from 1st CH with 6f delayInput can be delayed 9fCancel to SS with D_U (-13/-2)Cannot block up to i21 on block? | SS |
|
Right Backhand Body Blow
db+2
›
hom | m | 20 | i24~25 | -5 | +8 | +61a | 2 | Strong Aerial TailspinHomingCrumple stun +11F on CH | |
|
Stiletto Heel
db+3
›
| L | 17 | i20 | -13 | +4c | +13a | 1 | | |
|
Slicer
db+4
›
cs6~16 | L | 5 | i16~17 | -9a | +2 | | 2 | High crush 6~16 | FDFT |
|
Geyser Cannon Combo
db+4,3
›
trn | L, m | 5, 21 | i16~17, i27~28 | -13 | +71a (+55) | | 2,2 | TornadoCombo from 1st CH with 1f delay | |
|
Reverberation Palm Bomb
db+1+2
›
he bbr | h,m | 5,22 | i11i18 | -14 | +10a (+1) | | 1,1 | Heat EngagerHeat Dash +5, +43d (+35)Balcony BreakJail from 1st attack | |
|
Geyser Cannon
db+3+4
›
trn | m | 21 | i18~19 | -17 | +36a (+26) | | 2 | Tornado | |
|
Throat Slasher
b+1
›
| h | 10 | i12~13 | -7 | +4 | | 2 | | |
|
Throat Slasher > Glass Jaw
b+1,4
›
trn | h, M | 10, 22 | i12~13, i28~29 | -12 | +7 | +71a (+55) | 2,2 | TornadoCombo from 1st hit with 1f delayCan hit grounded when off-axis | |
|
Attack Reversal
b+1+3
›
ps5~12 | | | | -6 | | | | Damage is 25 + 50% of the opponent's attackParries mid or high punches or kicksParry state 5~12 | |
|
b+2
›
hom | h | 12 | i12 | -14 | -3 | | 1 | HomingFemale characters can slap back with 2 on hit | |
|
b+2,2
›
| h, h | 12, 12 | i12, i14~15 | -6 | +5 | | 1,2 | Combo from 1st hit with 1?f delayJail from 1st block with 1?f delayMove can be delayed 1?f | |
|
Backhand Combo
b+2,2,2
›
bbr | h, h, h | 12, 12, 20 | i12, i14~15, i25~26 | -9 | +9g | +14c | 1,2,2 | Balcony BreakCombo from 1st CHCombo from 2nd CH with 5f delayCancel to SS -25 -14 with D_UIf Nina uses a SS attack after the cancel, interrupt with i22 on block, i11 on hitInput can be delayed 13f | SS |
|
b+3
›
spk | m | 10 | i18 | -6 | +6c | | 1 | Spike | |
|
Stinger Heel Kick Combo
b+3,4
›
| m, h | 10, 17 | i18, i20~21 | -8 | +14c | +45a | 1,2 | Combo from 1st hit with 16f delayMove can be delayed by 10FInput can be delayed by 17F | |
|
Spear Kick
b+4
›
| h | 15 | i14 | -9 | +9 | +15 | 1 | | |
|
Shockwave Palm
b+1+2
›
| m,m | 5,20 | i16i8~10 | -4 | +5a | | 1,3 | Removes Recoverable HealthBalcony break on airborne hitCombo from 1st hit only if the second hit connects on i82nd hit available only as combo from 1stIf the second hit connects on i9~10, frame advantage on hit will be -16Powered up in heat | |
|
Reverse Ivory Cutter
b+1+4
›
trn | m,m | 4,14 | i15i13~14 | -15 | +34a (+24) | | 1,2 | Tornado | |
|
Out of Sight
b+3+4
›
| h | 16 | i14~15 | -5 | +6 | | 2 | Has good left sidestep tracking | |
|
Out of Sight > Assassin Somersault Kick
b+3+4,3
›
trn js31~43 fs44~46 | h, M | 16, 20 | i14~15, i28~29 | -15~-14 | +27a | | 2,2 | TornadoLow crush 31~43Floating state 44~46 | |
|
Out of Sight > Kiss Shot
b+3+4,1+2
›
bbr wpn | h, h,h,h | 16, 6,6,6 | i14~15, i28i5i5 | -5 | +8c | | 2,1,1,1 | Balcony BreakWeaponCombo from 1st hit with 8F delay12 chip damage on blockPowered up in heatMove can be delayed by 7FInput can be delayed by 8FForces tech backroll on hit | |
|
Left Backhand Body Blow
ub+1
›
| m | 15 | i20~21 | -16 | +20a | | 2 | Sidesteps to the left | |
|
ub+3
›
js6~26 fs27~29 | m | 15 | i14 | -15 | -4 | | 1 | Low crush 6~26Floating state 27~29 | |
|
u+3
›
bbr js6~26 fs27~29 | m | 20 | i14 | -15 | +16a (+6) | | 1 | Balcony BreakLow crush 6~26Floating state 27~29 | |
|
Leaping Axe Kick
u+4
›
spk js7~30 fs31~33 | M | 21 | i23~28 | +0c~+5c | +5g~+10g | +22a | 6 | SpikeOpponent recovers crouching on hitLow crush 7~30Floating state 31~33 | |
|
Skull Splitter
uf+1
›
spk js10~26 | m | 20 | i26 | -5 | +26a | | 1 | SpikeLow crush 10~26 | FC |
|
uf+2
›
| m | 10 | i18 | -10 | +1 | | 1 | | |
|
Binding Whip
uf+2,1
›
spk | m, m | 10, 10 | i18, i21 | -13 | +49a (+40) | | 1,1 | SpikeCombo from 1st hit with 9f delayMove can be delayed 7f | |
|
Catapult Kick
uf+3
›
bbr js6~26 fs27~29 | m | 20 | i14 | -10 | +21a (+11) | | 1 | Balcony BreakLow crush 6~26Floating state 27~29 | |
|
uf+4
›
js9~30 fs31~33 | h | 23 | i18 | -9 | -1 | | 1 | Low crush 9~30Floating state 31~33 | |
|
uf+4,3
›
cs35~64 | h, L | 23, 10 | i18 | -19 | -8 | | 1 | Combo from 1st CHHigh crush 35~64 | |
|
Can Opener
uf+4,3,4
›
| h, L, h | 23, 10, 14 | i18, i20 | -6 | +5 | | 1,1 | Combo from 2nd hitEnter SS -5 +6 with D_U | SS |
|
Running Jump Kick
uf+3+4
›
js3~34 fs35~ | m,t | 20,13 | i23~30 | -23a~-16a | +2d | | 8 | Balcony break on meaty hit+9a (-1) on meaty hitTransition to Heel Hold (HHD) chain throw on hit if the move connects on i23, otherwise knockdownThrow is unbreakable, rest of the chain throw is breakableLow crush 3~34Floating state 35~ | FUFT |
|
Ki Charge
1+2+3+4
›
| | | | | | | | Can't block for 5 secondsCH state on your next attack for 5 seconds ''(Tekken 7 and prior games)''10% damage increase on the next attack for 5 seconds ''(Tekken 8 season 2 patch onward)''Attacks taken will be CH for 5 seconds | |
|
Twist Jab
BT+1
›
| h | 15 | i8 | -8 | +3 | | 1 | Links to 1 jab extensions | 1 jab extensions |
|
* Hunting Swan
* Power Charge
b,B+2+3
›
| m! | 50 | i65 | | +25a | | 1 | Cancel to r25 with b,b | |
|
Wipe the Floor
d,DF+4
›
cs1~ | L | 20 | i20~24 | -37 | +14a | +55a (+39) | 5 | Faster version of df+3+4High crush 1~ | FC |
|
db,qcf,n,DB+2+3
›
| | | | | | | | | |
|
Sunset Strike
f,F+2
›
bbr | h | 20 | i14 | -4 | +32a (+24) | | 1 | Balcony BreakCannot be bufferedTransition to +6, +42d CD with F4 chip damage on block | CD |
|
Bad Habit
f,F+3
›
| M | 24 | i15 | -14 | +8 | +52a | 1 | Cannot be buffered | |
|
Kneel Kick
f,F+4
›
spk js4~ | M | 20 | i28~32 | -10~-6 | +9g~+13g | +21a | 5 | SpikeTech roll to r32 FC on frames 29~345 recoverable self-damage on whiff without tech rollClean hit on block +16g~+20g, 30 damageOpponent recovers crouchingCannot be bufferedLow crush 4~ | FUFT |
|
Bombshell Blast
f,F+1+2
›
bbr chp | M | 26 | i23~24 | -5 | +12a (+3) | | 2 | Balcony BreakChip damage on blockCannot be buffered | |
|
Bombshell Blast
f,F+1+2*
›
bbr chp | M | 32 | i33~34 | +8g | +19a (+9) | | 2 | Balcony BreakChip damage on blockCannot be buffered | |
|
Sway
qcb
›
cs1~20 | | | | | | | | Cancel to SS with uBuffer to r10 SS with dRecovers in FC for 5 frames (21~25)High crush 1~20 | SS,SWA |
|
* Crouch Dash
* Ducking Step
qcf
›
cs1~20 | | | | | | | | Perform WS moves with qcf,nTransition to r6? hFC with alternate input d,DFCannot access stance movesHigh crush 1~20 | hFC,CD |
|
uf,n,D+3
›
js9~30 fs31~33 cs34~53 | L | 15 | i43 | -17 | -6 | | 1 | Low crush 9~30Floating state 31~33High crush 34~53 | |
|
Hopping Low Kick to Right Uppercut
uf,n,D+3,2
›
| L, m | 15, 18 | i43, i25~27 | -11~-9 | +12~+14 | | 1,3 | Combo from 1st CH | |
|
uf,n,D+3,4
›
| L, h | 15, 14 | i43, i20 | -8 | +1 | | 1,1 | Combo from 1st CH | |
|
Hopping Low Kick to Easy Prey
uf,n,D+3,4,3
›
bbr spk | L, h, m | 15, 14, 20 | i43, i20, i29~30 | -7 | +22a | | 1,1,2 | Balcony BreakSpikeCombo from 2nd hitCombo from 1st CHInterrupt with i5 from 2nd block | |
|
f,f,F+3
›
js4~18 fs19~21 | m | 10 | i20~21 | -8 | +1 | | 2 | Low crush 4~18Floating state 19~21 | |
|
Electric Ray
f,f,F+3,3
›
spk chp js19~34 fs35~37 | m, M | 10, 20 | i20~21, i32~35 | -4~-1 | +17a | | 2,4 | SpikeCombo from 1st hitChip damage on blockLow crush 19~34Floating state 35~37 | |
|
Stingray
f,f,F+3,4
›
trn | m, m | 10, 21 | i20~21, i24~25 | -13 | +34a (+19) | | 2,2 | TornadoCombo from 1st hit | |
|
Spiral Bombshell Blast
f,f,F+1+2
›
he bbr js5~14 fs15~17 | m | 30 | i20~21 | +4 | +12a (+3) | | 2 | Heat EngagerHeat Dash +5, +36a (+26)Balcony BreakCDf+1+2: i22~239 chip damage on blockLow crush 5~14Floating state 15~17 | |
|
ws1
›
| m | 17 | i13~14 | -6 | +5 | | 2 | | |
|
Diving Hornet
ws1,4
›
spk | m, m | 17, 20 | i13~14, i34~35 | -3c | +21d | | 2,2 | SpikeMove can be delayed 3fCancel to SS with D_U (-13/-2) | SS |
|
Fluttering Kiss Shot
ws1,1+2
›
bbr wpn | m, h,h,h | 17, 6,6,6 | i13~14, i25i5i5 | -9 | +8c | | 2,1,1,1 | Balcony BreakWeaponJail from 2nd blockCombo from 1st hit12 chip damage on blockPowered up in heatForces tech backroll on hit | |
|
Palm Uppercut
ws2
›
| m | 15 | i15~16 | -13 | +28a (+18) | | 2 | | |
|
Spider Knee
ws3
›
kne | m,t | 15 | i13 | -13 | +0d | | 1 | KneeTransition to Triple Slaps chain throw automatically on standing front hitThrow is unbreakable, rest of the chain throw is breakable | |
|
Toe Smash
ws4
›
| m | 15 | i11~12 | -4 | +7 | | 2 | | |
|
Toe Smash > Spiral Explosion
ws4,2
›
bbr chp | m, m | 15, 22 | i11~12, i19 | -9 | +36a | | 2,1 | Balcony BreakSide roll takes 34 frames, effective startup i53Chip damage on blockCancel to r38 FC with D | FC |
|
Flashing Escape
ws4,3
›
bbr | m, h | 15, 24 | i11~12, i25 | -10 | +14a (+5) | | 2,1 | Balcony BreakCombo from 1st CH | |
|
Haematopus Kiss Shot
ws4,3,1+2
›
bbr | m, h, h,h,h | 15, 24, 6 (4),6 (3),6 (2) | i11~12, i25, i28i5i5 | -9 | +8c | | 2,1,1,1,1 | Balcony BreakJail from 3rd blockAerial combo from 2nd hit (+24a (-9))12 chip damage on blockPowered up in heatForces tech backroll on hit | |
|
Geyser Cannon
ws3+4
›
trn | m | 21 | i18~19 | -17 | +36a (+26) | | 2 | Tornado | |
|
Wall Jump Backflip
(back to wall).b,b,UB
›
fs5~7 is8~24 fs25~33 js34~37 fs38~40 | m | 21 | i35~38 | +1 | +34d | | 4 | Floating state 5~7is8~24Floating state 25~33Low crush 34~37Floating state 38~40 | BT |
|
Hellbringer
qcf+1
›
| h | 21 | i14~16 | +1~+3 | +3~+5 | +47a (+37) | 3 | 5 chip damage on block,bufferable | |
|
Shut Up
qcf+2
›
he bbr | M | 25 | i16~17 | -8 | +32a (+17) | | 2 | Heat EngagerHeat Dash +5, +42a (+27)Balcony Break | |
|
Sideslip
qcf+3
›
cs10~49 | L | 17 | i19~28 | -20~-11 | +0c~+9c | +21a | 10 | High crush 10~49 | |
|
qcf+4
›
kne | m | 15 | i14 | -8 | +6s | | 1 | Knee | |
|
qcf+4,3
›
bbr | m, h | 15, 23 | i14, i25 | -10 | +14a (+5) | | 1,1 | Balcony BreakCombo from 1st hit with 4f delayMove can be delayed 3f | |
|
Lapwing Kiss Shot
qcf+4,3,1+2
›
bbr wpn | m, h, h,h,h | 15, 23, 6,6,6 | i14, i25, i28, i5 | -9 | +8c | | 1,1,1,1 | Balcony BreakWeaponAerial combo from 1st hit (+24a (-9))Jail from 3rd attack12 chip damage on blockPowered up in heatForces tech backroll on hit | |
|
Evil Mist
qcf+2+3
›
cs1~37 | h! | [10;10] | i24~38 | | +36g~+50g | | 15 | Opponent can recover in crouch on hit with DHigh crush 1~37 | |
|
Ice Pick
qcb+4
›
trn | M | 20 | i19~20 | -12 | +68a (+52) | | 2 | Tornado | |
|
Arm Grab Flip
1+3
›
| t | 35 | i12~14 | -6 | -2 | | 3 | Throw break 1 or 2Opponent recovers FUFA | |
|
Over the Back Toss
2+4
›
| t | 35 | i12~14 | +0 | +0d | | 3 | Throw break 1 or 2Side switchNina recovers BT | |
|
Shoulder Through Buster (STB)
2+4,2
›
| t | 25 | i12~14 | +0 | -5d | | 3 | UnbreakableSide switch | |
|
Leaping Triangle Hold
Back throw
›
| t | 60 | | | +3d | | | Removes Recoverable HealthUnbreakableCan side switch on hit | |
|
Kneebar
Left throw
›
| t | 40 | | -3 | +1d | | | Removes Recoverable HealthThrow break 1Can side switch on hit | |
|
Hammer Throw
Right throw
›
| t | 38 | | -3 | +1d | | | Throw break 2 | |
|
Elbow Smash
df,df+1
›
fbr | t | 43 | i12 | -6 | -2d | | 1 | Floor BreakThrow break 1+2 | |
|
Elbow > Arm Grab Flip
df+1+3
›
| t | 37 | i11 | -2 | +1d | | 1 | Throw break 1 | |
|
Reverse Neck Breaker
df+2+4
›
| t | 37 | i11 | -2 | +1d | | 1 | Removes Recoverable HealthThrow break 2Side switch on hit | |
|
Crab Hold (CHD)
f+1+3
›
| t | 15 | i13 | -2 | +1d | | 1 | Throw break 1Alternate input: qcf+1+3 | |
|
Backhand Slap (BHS)
f+2+4
›
| t | 15 | i13 | -2 | +0 | | 1 | Throw break 2Alternate input: qcf+2+4 | |
|
Betrayer (BTR)
qcb,B+1+3
›
| t | 15 | i12 | | +6c | | 1 | Unbreakableqcb,B+2+4 | |
|
Jumping Flip
uf+1+2
›
| t | 30,10 | i12 | +0 | +29a (-32) | | 1 | | |
|
Leaping Heel Hold (HHD)
uf+3+4
›
js3~ | t | 18 | i23 | -23a~-16a | +9a (-1) | | 1 | Transitions to throw on front hitThrow break 2Low crush 3~ | FUFT |